Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: NON-PH Openings

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: NON-PH Openings Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: NON-PH Openings - 7/11/2015 2:01:11 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: witpqs
one thing less often mentioned in a no-PH strike opening is the preservation of so many wonderful USN PBY types. Makes a big difference in the early months. Typically there are loads of them destroyed on the ground.


This is true. My one regret for not banging on PH preferentially.

However, the trade off is that I lose zip diddly carrier strike aircraft attacking Manila harbor on day 1 versus PH on day 1. That airfield FLAK over PH makes a big difference. Losing 29 (historical) KB pilots versus a veritable handful with a reinforced Manila strike is a counter consideration.

Second day strike at Pearl is when flak really starts to hurt!

Yes. Imagine losing 40+ more than the historical 29 lost on day 1. KB down by 70 planes? Ouch!


_____________________________


(in reply to witpqs)
Post #: 31
RE: NON-PH Openings - 7/13/2015 1:40:44 AM   
Disco Duck


Posts: 552
Joined: 11/16/2004
From: San Antonio
Status: offline
To the People who have defended a non-PH attack:
Do you try to hold Wake? Just curious.

(in reply to Chickenboy)
Post #: 32
RE: NON-PH Openings - 7/13/2015 3:17:03 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
No. The balance of power being what it is at scenario start, it's just not practical. Striking at Imperial forces landing there is often possible, though.

_____________________________


(in reply to Disco Duck)
Post #: 33
RE: NON-PH Openings - 7/13/2015 3:24:39 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Disco Duck

To the People who have defended a non-PH attack:
Do you try to hold Wake? Just curious.


I couldn't hold Midway. Wake is a pipedream.

_____________________________

The Moose

(in reply to Disco Duck)
Post #: 34
RE: NON-PH Openings - 7/13/2015 10:39:03 PM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
So I always play with a historical first turn.  I am not opposed to the "what if" factor, but ......

The Japanese had every reason to believe they would get the carriers in harbor on 07 Dec when they sailed from home waters.  They didn't sail with the intent of sinking a bunch of obsolete BB's, although at the time that was indeed a worthy secondary goal.  They wanted the flat tops; they planned for it.

What would everyone do if there was, say, a 50/50 chance that the historical first turn would find the carriers at anchor in Pearl?  Would you roll the dice and go for Pearl, or would you strike San Diego (only to find the single carrier had left a few days earlier), or Manila (only to find the SS's gone due a War Warning that was actually heeded).

There are so many factors and what-if's that, for me, the historical first turn puts you in the seat of the Japanese or Allies on the morning of 08 Dec with some degree of accuracy.  There are too many permutations of fantasy for an alternate strike plan on 07 Dec to make it enjoyable for me.

Regards,
Feltan

(in reply to Bullwinkle58)
Post #: 35
RE: NON-PH Openings - 7/13/2015 10:45:01 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I've never been convinced that Manila is worthy of KB's attention at the start. There's about 28 subs there, most of them S-boats. Granted the Mk 10 torpedo is nice to have at the start. The thing is within a year, the USN will be swimming in subs, and then it's in overdrive by mid-43.

Cannonfodder went this route in our game, but methinks what he sunk there was really only a bonus, since KB was busy covering the Singapore and DEI op, which did do him well. At Manila though, I probably only lost 6-8 subs out of the deal.

_____________________________


(in reply to Feltan)
Post #: 36
RE: NON-PH Openings - 7/14/2015 1:40:09 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline

quote:

ORIGINAL: Disco Duck

To the People who have defended a non-PH attack:
Do you try to hold Wake? Just curious.


Not hold Wake, but certainly I would evacuate as many troops that I can; there are some Wildcats there that come handy.

Also, if I confirm the KB is in South China sea, I would go aggresive with the USN carriers; not to stop, but delay as many invasions as I could in the South West Pacific

(in reply to Disco Duck)
Post #: 37
RE: NON-PH Openings - 7/14/2015 6:03:30 PM   
Amoral

 

Posts: 378
Joined: 7/28/2010
Status: offline

quote:

ORIGINAL: Feltan

So I always play with a historical first turn.  I am not opposed to the "what if" factor, but ......

The Japanese had every reason to believe they would get the carriers in harbor on 07 Dec when they sailed from home waters.  They didn't sail with the intent of sinking a bunch of obsolete BB's, although at the time that was indeed a worthy secondary goal.  They wanted the flat tops; they planned for it.

What would everyone do if there was, say, a 50/50 chance that the historical first turn would find the carriers at anchor in Pearl?  Would you roll the dice and go for Pearl, or would you strike San Diego (only to find the single carrier had left a few days earlier), or Manila (only to find the SS's gone due a War Warning that was actually heeded).

There are so many factors and what-if's that, for me, the historical first turn puts you in the seat of the Japanese or Allies on the morning of 08 Dec with some degree of accuracy.  There are too many permutations of fantasy for an alternate strike plan on 07 Dec to make it enjoyable for me.

Regards,
Feltan


Carriers at pearl is certainly an interesting what if. But in a PBEM doesn't it place too much weight on a first turn coin flip?

(in reply to Feltan)
Post #: 38
RE: NON-PH Openings - 7/14/2015 7:11:39 PM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline

quote:

ORIGINAL: Amoral


quote:

ORIGINAL: Feltan

So I always play with a historical first turn.  I am not opposed to the "what if" factor, but ......

The Japanese had every reason to believe they would get the carriers in harbor on 07 Dec when they sailed from home waters.  They didn't sail with the intent of sinking a bunch of obsolete BB's, although at the time that was indeed a worthy secondary goal.  They wanted the flat tops; they planned for it.

What would everyone do if there was, say, a 50/50 chance that the historical first turn would find the carriers at anchor in Pearl?  Would you roll the dice and go for Pearl, or would you strike San Diego (only to find the single carrier had left a few days earlier), or Manila (only to find the SS's gone due a War Warning that was actually heeded).

There are so many factors and what-if's that, for me, the historical first turn puts you in the seat of the Japanese or Allies on the morning of 08 Dec with some degree of accuracy.  There are too many permutations of fantasy for an alternate strike plan on 07 Dec to make it enjoyable for me.

Regards,
Feltan


Carriers at pearl is certainly an interesting what if. But in a PBEM doesn't it place too much weight on a first turn coin flip?


Amoral,

You are correct. I offered the notion more as rationale for playing the historical first turn. Given the facts on the ground to the Japanese at the time, NOT attacking Pearl would have been silly. If they believed, which they did, that the carriers would be there .... how on earth could you justify going for subs at Manila?

Regards,
Feltan

(in reply to Amoral)
Post #: 39
RE: NON-PH Openings - 7/15/2015 12:20:00 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: Feltan


quote:

ORIGINAL: Amoral


quote:

ORIGINAL: Feltan

So I always play with a historical first turn.  I am not opposed to the "what if" factor, but ......

The Japanese had every reason to believe they would get the carriers in harbor on 07 Dec when they sailed from home waters.  They didn't sail with the intent of sinking a bunch of obsolete BB's, although at the time that was indeed a worthy secondary goal.  They wanted the flat tops; they planned for it.

What would everyone do if there was, say, a 50/50 chance that the historical first turn would find the carriers at anchor in Pearl?  Would you roll the dice and go for Pearl, or would you strike San Diego (only to find the single carrier had left a few days earlier), or Manila (only to find the SS's gone due a War Warning that was actually heeded).

There are so many factors and what-if's that, for me, the historical first turn puts you in the seat of the Japanese or Allies on the morning of 08 Dec with some degree of accuracy.  There are too many permutations of fantasy for an alternate strike plan on 07 Dec to make it enjoyable for me.

Regards,
Feltan


Carriers at pearl is certainly an interesting what if. But in a PBEM doesn't it place too much weight on a first turn coin flip?


Amoral,

You are correct. I offered the notion more as rationale for playing the historical first turn. Given the facts on the ground to the Japanese at the time, NOT attacking Pearl would have been silly. If they believed, which they did, that the carriers would be there .... how on earth could you justify going for subs at Manila?

Regards,
Feltan



I too prefer an historical first, and like this line of reasoning.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Feltan)
Post #: 40
RE: NON-PH Openings - 7/15/2015 3:24:53 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Feltan

Amoral,

You are correct. I offered the notion more as rationale for playing the historical first turn. Given the facts on the ground to the Japanese at the time, NOT attacking Pearl would have been silly. If they believed, which they did, that the carriers would be there .... how on earth could you justify going for subs at Manila?

Regards,
Feltan


I have a few thoughts on the issue of historical first turn, but also on the first phase overall now that the game is six years old.

Background: I'm in my third PBEM with my third opponent. The second game is on-going, now in September 1943. The third is 42 days in. All have been played with non-historical first and surprise on. No Allied orders on the 7th except to existing TFs and limited CAP in zones already at war such as China. All have been played with no HRs. Let me EMPHASIZE that in the third game I describe below I mean no criticism of my opponent's play. I agreed to the terms. He is an excellent player. But the results to date make me think I may not play another non-historical start.

On the Dec. 7th move alone the issue to me is basically one of immobile game design in the areas of magic TFs and the amphib bonus, coupled with perfect Japanese knowledge of every single Allied force disposition down to individual device, a case that does not occur again ever in the next four years of war, AND six years of Japanese players refining and tightening their first moves to the Nth degree so as to not waste a ship, a plane, or a soldier. This was not the case when the game was new. This was not the case when the magic TF and amphib bonus code was written. But it's true now, and whether the move is on Manila, a Mersing Gambit, multiple-day PH attacks, or as was the case in my game a KB attack on a sleeping San Diego, the initial situation the Allies find themselves in serves to bake in a 1942 that is wholly unlike anything even in the same neighborhood as history.

On the 42nd day (my FOW here of course) Japan has gained 7458 VPs; I have lost 2777. A net swing of 10,235. I have lost 271 ships, including Saratoga at the pier on the first turn with her complete air group. Japan has lost 11 ships. I have lost 609 planes; Japan 517. I have lost Midway, the Aleutians up to Dutch Harbor, Singers (modified Mersing during the first week.) Manila port was bombed the first day and nearly every day since. I have lost about 14 subs and the rest of the tenders, support ships and DDs that were there. Soerbaja was neutralized in the first week at the cost of multiple CLs, most of the air force, and any hope of it being a sub base for Manila survivors. A Netty base was quickly established at Denpassar (sp?) to the SE, cutting off that escape route for any merchant refugees. In fact every escape route out of the central map was efficiently cut off by a perfectly balanced surface TF supported by search within the first week. Suva has a division plus a regiment; three attempts to re-supply have been sunk by a perfectly placed surface TF supported by search. I expect Pago Pago will be treated the same, with final back-fill to Noumea. In contrast to the deep takings, the PI are being left alone; long experience has taught Japan players this is fine. And so on.

The historical Allied OOB and dispositions cannot withstand this perfect storm of knowledge and code gifts (the amphib bonus is shattering with the experience now held) and still maintain any hope of a 1942-half-of-1943 which is other than not simply getting ready to "do something." Targets like Noumea and Suva, given their VP multiples, cannot be ignored, yet they cannot be re-taken before carrier strength and some semblance of amphib vessel force is gained. Unlike the free canvas offered to a creative Japan player, an Allied player six years into the game's life is channeled into a pure survival stance for about half the game's span, operating in wholly ahistoric geographies, facing torpedo bombers and third-gen aircraft operating in ways the Empire could only dream of. Island hopping is simply impossible before dominant carrier power is achieved sometime in 1944. And once that early period is withstood and the Allies can begin to operate historically, many Japan players quit and leave.

Much of this is not the fault of an ahistoric first turn. It's the fault of an immobile and un-editable EXE file coupled with six years of refinement. But an ahistoric Dec. 7 contributes, particularly as in my game where one precious carrier is lost at a location impossible for the IJN to reach on Dec. 7th. A Dec. 8 start does not fix the magic TF problem or the amphib bonus duration problem. But it helps put 1942 on some sort of reasonable start position.


Edit: I believe I misspoke. A Dec 8th start DOES fix the magic TF problem by making them moot. Correct?

< Message edited by Bullwinkle58 -- 7/15/2015 8:25:39 PM >


_____________________________

The Moose

(in reply to Feltan)
Post #: 41
RE: NON-PH Openings - 7/15/2015 4:58:34 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
To add to The Moose's point, allied historical production is based on hard historical facts that cannot be duplicated in game. An act that was, to this day, considered a miracle. I know nobody wants to play a Japan that is doomed to failure, but it does seem to this unabashed AFB that the ax swung a little to far the other way.

Totally MHO, of course.

(in reply to Bullwinkle58)
Post #: 42
RE: NON-PH Openings - 7/15/2015 6:02:37 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
What really surprised me with the recent example is the Magic Move allowing KB to hit San Diego. I could swear I remember discussions about it barely allowing KB to reach Hawaii to strike Pearl, but perhaps that was WITP (before -AE).

_____________________________


(in reply to Lecivius)
Post #: 43
RE: NON-PH Openings - 7/15/2015 7:16:00 PM   
setloz

 

Posts: 97
Joined: 1/14/2013
From: Romania
Status: offline

quote:

ORIGINAL: Bullwinkle58

On the Dec. 7th move alone the issue to me is basically one of immobile game design in the areas of magic TFs and the amphib bonus, coupled with perfect Japanese knowledge of every single Allied force disposition down to individual device, a case that does not occur again ever in the next four years of war, AND six years of Japanese players refining and tightening their first moves to the Nth degree so as to not waste a ship, a plane, or a soldier. This was not the case when the game was new. This was not the case when the magic TF and amphib bonus code was written. But it's true now, and whether the move is on Manila, a Mersing Gambit, multiple-day PH attacks, or as was the case in my game a KB attack on a sleeping San Diego, the initial situation the Allies find themselves in serves to bake in a 1942 that is wholly unlike anything even in the same neighborhood as history.

The historical Allied OOB and dispositions cannot withstand this perfect storm of knowledge and code gifts (the amphib bonus is shattering with the experience now held) and still maintain any hope of a 1942-half-of-1943 which is other than not simply getting ready to "do something."

I absolutely agree here. 6 years ago, I didn't even know this game existed. Yet players were writing AARs and testing different strategic propositions for Japan.
I started playing ~3 years ago and my current game is the fourth attempt at going past 1942. This means I have had A LOT of time to read the huge number of AARs and formulate a plan based on all the failures and successes of a lot of other IJ players before me.

I think the overall game knowledge has reached a state where a player that reads enough can make it very hard for the allies to react at least in 1942.

quote:

ORIGINAL: Bullwinkle58
And once that early period is withstood and the Allies can begin to operate historically, many Japan players quit and leave.



I think it is just a matter of luck finding the right player. This game is very demanding in terms of real life time. A complete game will take 4+ years of real life. Not all humans are capable of such commitment. Heck, I've seen marriages last half of that.


quote:

ORIGINAL: Bullwinkle58
Much of this is not the fault of an ahistoric first turn. It's the fault of an immobile and un-editable EXE file coupled with six years of refinement. But an ahistoric Dec. 7 contributes, particularly as in my game where one precious carrier is lost at a location impossible for the IJN to reach on Dec. 7th. A Dec. 8 start does not fix the magic TF problem or the amphib bonus duration problem. But it helps put 1942 on some sort of reasonable start position.


A well planned and executed Day 1 can leave the allies pretty much powerless to resist. Losing 1 CV, the entire force Z as well as losing several key Netty bases turns the entire DEI into a kill zone.
Also, as Olorin is showing in his AAR - even PH cannot be defended against a relentless IJ player who has very good knowledge of the game.

On the other hand, the philosophical issue here is very, very murky. The entire game is a "what if" scenario where two players with 20/20 hindsight try to best each other starting from a set point in history.
Whether that set point is Dec 7th or 8th, that's for both players to decide.
But I think the question remains: would I have been able to plan Dec 7th better than Yamamoto?
What if the allies did lose one or two flattops at PH together with Force Z in Malaya? What if the IJA and IJN actually cooperated under a single leadership?

Perhaps it would be better not to place any restrictions on the allied player for the first turn. This would allow them to use their 20/20 hindsight as well. Especially in a "no rules" game.
For my next game, I'll surely request that.


(in reply to Bullwinkle58)
Post #: 44
RE: NON-PH Openings - 7/15/2015 7:34:17 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
quote:

ORIGINAL: setloz

Perhaps it would be better not to place any restrictions on the allied player for the first turn. This would allow them to use their 20/20 hindsight as well. Especially in a "no rules" game.
For my next game, I'll surely request that.




I'm leaning this way as well, however I think it should only be on the table for non-PH openings. If the Japan player is intending to strike Pearl as happened historically, I think things should remain more or less as is. We don't really know what the long-term ramifications of negating any port strikes would be (no restrictions on Allied moves would mean you could simply form all the ships in Manila/Pearl up in TFs, at the very least), but maybe that's a good thing given the other advantages that 6 years of game knowledge gives Japanese players. Who knows.


quote:

ORIGINAL: Lecivius

To add to The Moose's point, allied historical production is based on hard historical facts that cannot be duplicated in game. An act that was, to this day, considered a miracle. I know nobody wants to play a Japan that is doomed to failure, but it does seem to this unabashed AFB that the ax swung a little to far the other way.

Totally MHO, of course.


I wish there were a function to allow for "emergency" pools of devices and planes. I know Juan has experimented with planes, and of course in his setup you're on the honor system with your opponent, but couldn't you do the same with permanently restricted convoys or something? Make them not static and put them somewhere. You'd have to move them to a national base to disband.

Of course, the other thing is... Japan could, theoretically, replace 5000 vehicles and 10000 squads in one day if they wanted to - provided the ARM/VEH points were there. Perhaps the production values for Allied devices are simply too low. At this point I'm going into mod discussion territory... but is the entire rationale for Allied pools and production rates being what they are that there was a historical Europe First strategy? That's all well and good, but maybe rates should increase over time. This would do several things:

1. If the initial production rate of a new device (Aussie squad, an AFV, Corsairs, etc.) remains the same for the first few months, then initial upgrade rates remain unchanged.

2. After several months, a higher production rate could kick in (say +20%). This would allow for a more forgiving game for the Allied player, and make it easier to fight back against a Japan that has far exceeded historical accomplishments.

3. If the game is already going OK for the Allied player, the deeper pools make no real difference.


Just some thoughts. I'll still be playing stock on each side, because I'm lazy about figuring out the installation of mods and things.

(in reply to setloz)
Post #: 45
RE: NON-PH Openings - 7/15/2015 7:35:50 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I'm not going to quit. You're going to see a 1943. I hope.

The what-if angle is fine, but it applies on steroids to Japan, however. As was said up-thread, the Allied OOB is predicated on Midway happening, and it doesn't in any PBEM I've seen. It's also based on USN subs working very much differently than in game. Couple that with the lack of av gas required for ops and pilot training and Netties become wholly dominant in the DEI and CentPac until roughly early 1944 between evenly-matched players.

If I had been allowed CAP at San Diego would the Dec. 7th I described have happened? Maybe. Maybe not.

Anyway, it is what it is. I will say you are a very intellectually honest JFB.

_____________________________

The Moose

(in reply to setloz)
Post #: 46
RE: NON-PH Openings - 7/16/2015 2:04:56 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: Bullwinkle58

Anyway, it is what it is.


Perhaps not. There IS a way - that does not involve modding the base game - to add an element of risk for JFBs who pursue (and obtain) results that exceed historical norms. Soviet Activation.

Invasion of Australia/India/Ceylon/other, early capture of Singapore, wipe-out in China - think of any number of actions from a rampant Japan that *might* historically have caused the Allied leaders to increase the pressure on Stalin to come to their aid. But unlike the existing mechanism where Soviet entry is driven by Manchukuo garrison size or date, this new mechanism would be a roll-of-the-dice probability at the start of every month.

For example, the first turn of every month following a US Continental first turn KB strike, the players would roll the dice with a 5% chance of Soviet activation. Several months later, an invasion of Australia happens, and that adds a 15% chance to the monthly die roll. And other events have their own cumulative impact.

The exact details of the process, the situations that would constitute adding the possibility of Soviet activation, the percentages, the time of the month, etc, are the sorts of details that should be discussed and worked out in more detail.

But the key point is that under the current system, there is ZERO risk for any Japanese player who pushes the boundaries far beyond those of history. This would be a corrective in that such a strategy should NOT be "no risk". And currently it is.

_____________________________


(in reply to Bullwinkle58)
Post #: 47
RE: NON-PH Openings - 7/16/2015 2:29:56 AM   
Insano

 

Posts: 228
Joined: 7/23/2009
From: Joplin, Missouri
Status: offline
I love the idea of a bit of randomization to the starting positions. If there was even 1 chance in 3 that there would be a carrier in Pearl Harbor I think almost all Japan players would go for the Pearl strike. On the other hand I'm not sure the allied player would agree to this 1 in 3 chance (numbers just as an example).

(in reply to Kull)
Post #: 48
RE: NON-PH Openings - 7/16/2015 12:03:35 PM   
MBF

 

Posts: 140
Joined: 3/25/2008
Status: offline
</lurk mode off>I find this discussion fascinating - as an aside - has anyone gone after the Soviets early in WITP AE ? I remember some AARs in WITP but can't remember if anyone has done it here - thanks </luck mode on>

(in reply to Insano)
Post #: 49
RE: NON-PH Openings - 7/16/2015 12:09:46 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline

quote:

ORIGINAL: Feltan


quote:

ORIGINAL: Amoral


quote:

ORIGINAL: Feltan

So I always play with a historical first turn.  I am not opposed to the "what if" factor, but ......

The Japanese had every reason to believe they would get the carriers in harbor on 07 Dec when they sailed from home waters.  They didn't sail with the intent of sinking a bunch of obsolete BB's, although at the time that was indeed a worthy secondary goal.  They wanted the flat tops; they planned for it.

What would everyone do if there was, say, a 50/50 chance that the historical first turn would find the carriers at anchor in Pearl?  Would you roll the dice and go for Pearl, or would you strike San Diego (only to find the single carrier had left a few days earlier), or Manila (only to find the SS's gone due a War Warning that was actually heeded).

There are so many factors and what-if's that, for me, the historical first turn puts you in the seat of the Japanese or Allies on the morning of 08 Dec with some degree of accuracy.  There are too many permutations of fantasy for an alternate strike plan on 07 Dec to make it enjoyable for me.

Regards,
Feltan


Carriers at pearl is certainly an interesting what if. But in a PBEM doesn't it place too much weight on a first turn coin flip?


Amoral,

You are correct. I offered the notion more as rationale for playing the historical first turn. Given the facts on the ground to the Japanese at the time, NOT attacking Pearl would have been silly. If they believed, which they did, that the carriers would be there .... how on earth could you justify going for subs at Manila?

Regards,
Feltan


Simple, we have the benefit of hindsight... And are creative with the openings with that hindsight... This is way the game is not really all that interesting for the first month. After that, it starts to shine :-)


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Feltan)
Post #: 50
RE: NON-PH Openings - 7/16/2015 12:13:59 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Feltan

Amoral,

You are correct. I offered the notion more as rationale for playing the historical first turn. Given the facts on the ground to the Japanese at the time, NOT attacking Pearl would have been silly. If they believed, which they did, that the carriers would be there .... how on earth could you justify going for subs at Manila?

Regards,
Feltan


I have a few thoughts on the issue of historical first turn, but also on the first phase overall now that the game is six years old.

Background: I'm in my third PBEM with my third opponent. The second game is on-going, now in September 1943. The third is 42 days in. All have been played with non-historical first and surprise on. No Allied orders on the 7th except to existing TFs and limited CAP in zones already at war such as China. All have been played with no HRs. Let me EMPHASIZE that in the third game I describe below I mean no criticism of my opponent's play. I agreed to the terms. He is an excellent player. But the results to date make me think I may not play another non-historical start.

On the Dec. 7th move alone the issue to me is basically one of immobile game design in the areas of magic TFs and the amphib bonus, coupled with perfect Japanese knowledge of every single Allied force disposition down to individual device, a case that does not occur again ever in the next four years of war, AND six years of Japanese players refining and tightening their first moves to the Nth degree so as to not waste a ship, a plane, or a soldier. This was not the case when the game was new. This was not the case when the magic TF and amphib bonus code was written. But it's true now, and whether the move is on Manila, a Mersing Gambit, multiple-day PH attacks, or as was the case in my game a KB attack on a sleeping San Diego, the initial situation the Allies find themselves in serves to bake in a 1942 that is wholly unlike anything even in the same neighborhood as history.

On the 42nd day (my FOW here of course) Japan has gained 7458 VPs; I have lost 2777. A net swing of 10,235. I have lost 271 ships, including Saratoga at the pier on the first turn with her complete air group. Japan has lost 11 ships. I have lost 609 planes; Japan 517. I have lost Midway, the Aleutians up to Dutch Harbor, Singers (modified Mersing during the first week.) Manila port was bombed the first day and nearly every day since. I have lost about 14 subs and the rest of the tenders, support ships and DDs that were there. Soerbaja was neutralized in the first week at the cost of multiple CLs, most of the air force, and any hope of it being a sub base for Manila survivors. A Netty base was quickly established at Denpassar (sp?) to the SE, cutting off that escape route for any merchant refugees. In fact every escape route out of the central map was efficiently cut off by a perfectly balanced surface TF supported by search within the first week. Suva has a division plus a regiment; three attempts to re-supply have been sunk by a perfectly placed surface TF supported by search. I expect Pago Pago will be treated the same, with final back-fill to Noumea. In contrast to the deep takings, the PI are being left alone; long experience has taught Japan players this is fine. And so on.

The historical Allied OOB and dispositions cannot withstand this perfect storm of knowledge and code gifts (the amphib bonus is shattering with the experience now held) and still maintain any hope of a 1942-half-of-1943 which is other than not simply getting ready to "do something." Targets like Noumea and Suva, given their VP multiples, cannot be ignored, yet they cannot be re-taken before carrier strength and some semblance of amphib vessel force is gained. Unlike the free canvas offered to a creative Japan player, an Allied player six years into the game's life is channeled into a pure survival stance for about half the game's span, operating in wholly ahistoric geographies, facing torpedo bombers and third-gen aircraft operating in ways the Empire could only dream of. Island hopping is simply impossible before dominant carrier power is achieved sometime in 1944. And once that early period is withstood and the Allies can begin to operate historically, many Japan players quit and leave.

Much of this is not the fault of an ahistoric first turn. It's the fault of an immobile and un-editable EXE file coupled with six years of refinement. But an ahistoric Dec. 7 contributes, particularly as in my game where one precious carrier is lost at a location impossible for the IJN to reach on Dec. 7th. A Dec. 8 start does not fix the magic TF problem or the amphib bonus duration problem. But it helps put 1942 on some sort of reasonable start position.


Edit: I believe I misspoke. A Dec 8th start DOES fix the magic TF problem by making them moot. Correct?


You have lost Saratoga, that stings... There are houserules for this, the only way to keep the engine controllable for turn 1....


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Bullwinkle58)
Post #: 51
RE: NON-PH Openings - 7/16/2015 1:29:26 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
On the other hand, Allies benefit from the universal supply in the game. If your CVs survived the attack on PH, you can air-bomb the Solomons/Marshalls with them, and reload bomb sorties in Brisbane,and later Sorebaja, Singapore, Ceylon... Or move B-17s from Clark Field to Chungking on turn 2, and start pulverising the Japs with Chinese-made B-17 bombs.

This is why no Jap player can conquer India - just move the whole US Army there and use Indian-made Shermans, Thompsons and 37mm canister rounds.

This is why the Burma front gets completely ahistorical with Allies rampaging through Thailand and Indochina in 1943/1944, as seen in many AARs.

< Message edited by Yaab -- 7/16/2015 2:31:04 PM >

(in reply to KenchiSulla)
Post #: 52
RE: NON-PH Openings - 7/16/2015 2:15:33 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline

quote:

ORIGINAL: Kull

Perhaps not. There IS a way - that does not involve modding the base game - to add an element of risk for JFBs who pursue (and obtain) results that exceed historical norms. Soviet Activation.

(emphasis added)


This is an intriguing idea but I have a hard time believing the Soviets would even think of fighting Japan (unless they were directly attacked) until 1944 at least. Probably 1945. They were fully occupied against the Germans, certainly throughout 1943.

But I like the idea of thinking "out of the box" for some kind of balancing factor.

(in reply to Kull)
Post #: 53
RE: NON-PH Openings - 7/16/2015 2:52:15 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Cannonfodder


You have lost Saratoga, that stings... There are houserules for this, the only way to keep the engine controllable for turn 1....



Well, not quite, as I said. You can play historical start. I'm fine if the IJN wants to come to San Diego non-magically and hunt carriers. There won't be any there by then and the fly-fly boys will be up in the air so blue, but hey, knock yourself out . . .

_____________________________

The Moose

(in reply to KenchiSulla)
Post #: 54
RE: NON-PH Openings - 7/16/2015 3:14:27 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Cannonfodder


You have lost Saratoga, that stings... There are houserules for this, the only way to keep the engine controllable for turn 1....



Well, not quite, as I said. You can play historical start. I'm fine if the IJN wants to come to San Diego non-magically and hunt carriers. There won't be any there by then and the fly-fly boys will be up in the air so blue, but hey, knock yourself out . . .


I get you but going from a lot of freedom to no freedom, that might be overdoing it a bit....

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Bullwinkle58)
Post #: 55
RE: NON-PH Openings - 7/16/2015 5:00:35 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Seems to me there are two separate arguments here that are being conflated. One is the effects of the set piece first turn and the magic moves and the second is the effect of perfect knowledge and finely honed IJ game plans for the first few months of the war.

With regards to the former, it is what it is. It's perfectly reasonable to ask one's PBEM partner to limit what the code provides for the sake of realism. It's give and take. These are called "house rules" and are frequently implemented for a reason. If you want to "play the code" and take pride in doing so, then you've got little grounds for complaint as far as I'm concerned and you get what you get.

With regards to the effect of perfect knowledge for the first month or so: Yes. That's the way it rolls for both sides. Do you think IRL that the Americans knew verbatim OOB lists of unrestricted Japanese LCUs that were likely to be deployed to SoPAC? And we could bash on tired old arguments about IJA/IJN or USN/RN/USMC/USA perfect coordination / communication / understanding. Again, both sides benefit from perfect control and preknowledge.

In any case, there is zero rationale for a different scenario.

By all means post for a PBEM partner of your choosing and a game scenario of your choosing. For newcomers out there (or older returning players) looking for a PBEM partner-you will likely have fewer 'bites' from PBEM partners to your posts. Be forewarned.

_____________________________


(in reply to KenchiSulla)
Post #: 56
RE: NON-PH Openings - 7/16/2015 6:45:21 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Chickenboy

Seems to me there are two separate arguments here that are being conflated. One is the effects of the set piece first turn and the magic moves and the second is the effect of perfect knowledge and finely honed IJ game plans for the first few months of the war.

With regards to the former, it is what it is. It's perfectly reasonable to ask one's PBEM partner to limit what the code provides for the sake of realism. It's give and take. These are called "house rules" and are frequently implemented for a reason. If you want to "play the code" and take pride in doing so, then you've got little grounds for complaint as far as I'm concerned and you get what you get.

With regards to the effect of perfect knowledge for the first month or so: Yes. That's the way it rolls for both sides. Do you think IRL that the Americans knew verbatim OOB lists of unrestricted Japanese LCUs that were likely to be deployed to SoPAC? And we could bash on tired old arguments about IJA/IJN or USN/RN/USMC/USA perfect coordination / communication / understanding. Again, both sides benefit from perfect control and preknowledge.

In any case, there is zero rationale for a different scenario.

By all means post for a PBEM partner of your choosing and a game scenario of your choosing. For newcomers out there (or older returning players) looking for a PBEM partner-you will likely have fewer 'bites' from PBEM partners to your posts. Be forewarned.


There are two issues: the first turn and the perfect knowledge of JFBs after six years.

For someone so highly educated it's disappointing to see such a lack of reading comprehension. Re-read my original post re my attitude toward my third game and in particular my opponent.

As to the perfect knowledge issue the scales hardly balance. The Allies have few tools with which to use this information. Further, they must pay for prep with time from the first turn. Thirdly, their xAPs and xAKs unload just a slowly in August 1945 as on December 8, 1941.

Additionally, look at AARs from 2009. See how rarely JFBs discussed invading India, Oz, or Hawaii. Today the question is not if, but where. That is a change in experience that can be dealt with under the code, without HRs. It's called choosing the proper set-up variables.

Finally, I have never had any difficulty finding an opponent wiling to play under my terms. Never. I had multiple offers the one time I posted an ad, and ready acceptance to my offer to play the other two times. There are many excellent AE players in the community looking to play without the crutch of HRs. Thanks for looking out for me though.

< Message edited by Bullwinkle58 -- 7/16/2015 7:46:05 PM >


_____________________________

The Moose

(in reply to Chickenboy)
Post #: 57
RE: NON-PH Openings - 7/17/2015 1:00:54 AM   
walkerd


Posts: 184
Joined: 10/7/2004
From: Sydney, Australia
Status: offline
Have to say I am becoming more interested in the non historical starts. Not one of my PBEM games have I ever, as Japan, done anything close to historical damage. In my last game I sank 0 BB's at PH (with 2 days of air attacks), and it took until mid 42 before I captured Singapore. Something I see more and more of, unless you do something non historical.

You see just as many Japan goes crazy games as you do Allies use the same perfect knowledge to slap the Japanese down games. I think what makes it look bad is that so many games do not go full term so you do not get to see what a "non historical" Allies player can do late war.

There is, at least to me, a difference between a non historical start and an abuse of the game engine (subjective term). I could never envisage playing a game where as Japan I would go after Saratoga, it feels so wrong on so many levels.

_____________________________

"Carpe diem" - Seize the day!

"Carpe Cerevisi" - Seize the beer!

(in reply to Bullwinkle58)
Post #: 58
RE: NON-PH Openings - 7/17/2015 1:18:50 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: walkerd

Have to say I am becoming more interested in the non historical starts. Not one of my PBEM games have I ever, as Japan, done anything close to historical damage. In my last game I sank 0 BB's at PH (with 2 days of air attacks), and it took until mid 42 before I captured Singapore. Something I see more and more of, unless you do something non historical.

You see just as many Japan goes crazy games as you do Allies use the same perfect knowledge to slap the Japanese down games. I think what makes it look bad is that so many games do not go full term so you do not get to see what a "non historical" Allies player can do late war.

There is, at least to me, a difference between a non historical start and an abuse of the game engine (subjective term). I could never envisage playing a game where as Japan I would go after Saratoga, it feels so wrong on so many levels.


Agree, walkerd. I think most reasonable folks would concur.

_____________________________


(in reply to walkerd)
Post #: 59
RE: NON-PH Openings - 7/17/2015 1:37:07 AM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline
I wonder how much of the perception of Japan's ability to do wildly ahistorical expansion is also due to the fact that many of the recent Japan AARs use Scen2 or RA/BTS, which provide more forces up front. This lets the Japanese player leverage that foreknowledge to an even greater extent. I haven't played a full Japan campaign yet, but I have read a lot of AARs, and I have to remind myself frequently which mod they are using, compared to a 'stock' Scen1.

_____________________________

Playing/Learning Shadow Empire


(in reply to Chickenboy)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: NON-PH Openings Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.547