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RE: NON-PH Openings - 7/21/2015 1:53:59 AM   
Bullwinkle58


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quote:

ORIGINAL: Feltan


quote:

ORIGINAL: Bullwinkle58
I have never seen an AAR come close to the 4 million tons-plus of RL. If you sink 1-2 per day you're playing against a VERY bad Japanese opponent. Sorry, but true.

Edit: Against Lokasenna, a very good Japan player who has massive assets devoted to air ASW, in early October 1943, with my FOW, I have sunk 71 ships by Mk 14. Nine by Mk 10.


So, in your games are you witnessing a bad model of US Submarine warfare, or a much improved Japanese use of ASW and a convoy system as compared to historical norms?

If it is the latter, making drastic improvements to US Submarines seems like the incorrect solution to the challenge you are facing.

Regards,
Feltan


I did a long post about what's wrong with the submarine models in the game. They can't be fixed outside the EXE.

In-game Japanese ASW is not modeled RL either as, again, the game has no sensor models, but only a crude DL system built for surface ships. IJN ASW could never be "good" as their electronics industry could not produce the sensors needed even if they had possessed the av gas to run ASW patrols at the levels we see in the game.

It's a common refrain in the forum by Japan players to claim the results they see are evidence Japan coulda woulda shoulda and they could have stopped the USN submarine campaign. They need to do some more reading.

_____________________________

The Moose

(in reply to Feltan)
Post #: 121
RE: NON-PH Openings - 7/21/2015 3:47:38 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
Bullwinkle,

True about the technical aspects of ASW and the DL system. However, the way I see it two things in game are possible: 1) against the AI or a poor Japanese player, US submarines can approximate real life losses upon the Japanese merchant fleet; 2) against a much better IJN player adopting convoys (vice single ship dispatches) and using more aircraft in an ASW role, Japanese losses to submarines are dramatically reduces (which is the same thing the Brits found out against the U-Boats).

Notwithstanding the salient and good points of your earlier post, it seems the game is doing a relatively good job of modeling submarine combat at a macro level -- meaning gross-level losses do not seem out-of-bounds when Japan steps up its game. In fact, simply putting someone in charge of the IJN that has respect for the Allied sub threat, and does not hold in contempt anyone who would stoop so low as to sink a merchant vessel (i.e. real life IJN attitudes), would IMHO result in far fewer losses to Japan without a discussion of ASW tactics or capabilities.

Japan could not realistically expect to stop the USN submarine campaign. However, there is likewise no guarantee that the same submarine campaign would have repeated historical levels of sinking vessels had Japan adopted, and adopted early, some very basic tactics (i.e., convoys with escorts) and increased ASW aircraft patrols.

Regards,
Feltan

(in reply to Bullwinkle58)
Post #: 122
RE: NON-PH Openings - 7/21/2015 4:46:12 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Feltan

Bullwinkle,

True about the technical aspects of ASW and the DL system. However, the way I see it two things in game are possible: 1) against the AI or a poor Japanese player, US submarines can approximate real life losses upon the Japanese merchant fleet; 2) against a much better IJN player adopting convoys (vice single ship dispatches) and using more aircraft in an ASW role, Japanese losses to submarines are dramatically reduces (which is the same thing the Brits found out against the U-Boats).

Notwithstanding the salient and good points of your earlier post, it seems the game is doing a relatively good job of modeling submarine combat at a macro level -- meaning gross-level losses do not seem out-of-bounds when Japan steps up its game. In fact, simply putting someone in charge of the IJN that has respect for the Allied sub threat, and does not hold in contempt anyone who would stoop so low as to sink a merchant vessel (i.e. real life IJN attitudes), would IMHO result in far fewer losses to Japan without a discussion of ASW tactics or capabilities.

Japan could not realistically expect to stop the USN submarine campaign. However, there is likewise no guarantee that the same submarine campaign would have repeated historical levels of sinking vessels had Japan adopted, and adopted early, some very basic tactics (i.e., convoys with escorts) and increased ASW aircraft patrols.

Regards,
Feltan

I partly agree. It's likely that Japan could have done better IRL, how much better is a valid question. The limitation of the game engine is that if a Japanese player pursues a strategy of great commitment to air ASW, once they have a large force of pilots with (to the best of my knowledge) >70 ASW skill, they start hitting and sinking subs at wholly unrealistic rates. It becomes as though they have guided weapons from several decades later. In a WITP (not AE, but I think the air ASW model did not change) PBM playing as Allies, in October '43 my opponent's air ASW electron guys got ramped up to the point where I had to pull all subs out of IJ waters. Forget about patrolling anywhere under IJ air cover, even passing by in transit several hexes away from an IJ base resulted in an almost guaranteed kill of the sub at that point. Kudos to my opponent for figuring out that strategy and implementing it well.

Now, while we would all love to see every limitation of the game engine improved and this one would be no exception, I am not meaning to imply that it is something that can be improved within the practical limits of support. I simply realize that it is a limitation, and in playing the game I have to account for it (whatever side I am playing).

How does this relate to the IRL comparison made above? It's the other part of "partly agree". I do agree that Japan could likely have done better, but I disagree that AE will give a valid idea of just how much better they could have done. I think in AE the Empire can do much better on ASW that it could have IRL.

All IMO and my own observations, of course.

_____________________________


(in reply to Feltan)
Post #: 123
RE: NON-PH Openings - 7/21/2015 2:24:12 PM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline

quote:

ORIGINAL: witpqs

I partly agree. It's likely that Japan could have done better IRL, how much better is a valid question. The limitation of the game engine is that if a Japanese player pursues a strategy of great commitment to air ASW, once they have a large force of pilots with (to the best of my knowledge) >70 ASW skill, they start hitting and sinking subs at wholly unrealistic rates. It becomes as though they have guided weapons from several decades later. In a WITP (not AE, but I think the air ASW model did not change) PBM playing as Allies, in October '43 my opponent's air ASW electron guys got ramped up to the point where I had to pull all subs out of IJ waters. Forget about patrolling anywhere under IJ air cover, even passing by in transit several hexes away from an IJ base resulted in an almost guaranteed kill of the sub at that point. Kudos to my opponent for figuring out that strategy and implementing it well.

Now, while we would all love to see every limitation of the game engine improved and this one would be no exception, I am not meaning to imply that it is something that can be improved within the practical limits of support. I simply realize that it is a limitation, and in playing the game I have to account for it (whatever side I am playing).

How does this relate to the IRL comparison made above? It's the other part of "partly agree". I do agree that Japan could likely have done better, but I disagree that AE will give a valid idea of just how much better they could have done. I think in AE the Empire can do much better on ASW that it could have IRL.

All IMO and my own observations, of course.


witpqs,

Indeed, the question is how much better Japan could have done.

I am curious, the situation you describe -- where submarines fall prey to skilled ASW aircraft -- sounds similar to the problem faced by U-boats in the Atlantic. The U-boats had to revert to the mid-Atlantic gap once the UK had sufficient airborne ASW resources deployed in both the home islands and in Canada. Was the situation you faced worse than that faced by the Germans?

The October '43 date is interesting too. The largest killer of U-boats in '44 and '45 was radar equipped aircraft. However, the 10cm radar didn't get widely deployed until the very end of '43 and early '44. The earlier 1.7m radar was much less effective against U-boats. We can't expect Japan to have such technological advances as Bullwinkle pointed out earlier; however, by October '43 the technology employed by the Allies in the Atlantic was not so advanced as to be out-of-reach of the Japanese -- convoys, visual observation by aircraft, sonar and depth charges still ruled in Oct'43 in the Atlantic.

So, if we consider the Atlantic the "worst case" for submarine warfare and best for ASW -- is it unreasonable to postulate that the Japanese could have (emphasis on could) made the home waters around Japan as unfriendly to Allied submarines as the Brits made their home waters unfriendly to U-boats? Were the US submarines somehow immune to such tactics? IRL, the US submarine campaign in the Pacific didn't really ramp up until '43 with Lockwood sacking numerous cautious skippers, and the Japanese ASW effort lagged even further behind -- but it didn't need to as your opponent apparently grasped.

I would not expect the wholesale slaughter of US submarines a likely or even possible outcome similar to the fate of the U-boat campaign; Japan simply didn't have the technology or industrial capacity. The effectiveness of Allied ASW at the end of '43 seems to be the terminal possibility for potential Japanese ASW effectiveness -- and the Allies in late '43 were not too shabby.

Regards,
Feltan

(in reply to witpqs)
Post #: 124
RE: NON-PH Openings - 7/21/2015 2:24:51 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Feltan

Bullwinkle,

I have to take some exception here. While your individual points have merit, I find that the totality of the Allied submarine war quite effective against the Japanese. The model could use some tweaking, but he results are -- in my experience -- quite devastating to the Japanese economy as in real life.

While everyone's experience is probably different, my expectation is that Allied subs will come close to shutting down the Japanese economy by '44. Even during the grim torpedo times, 1942, I will find Allied subs still sinking, on average, about one to two merchant ships per day. Much more in '43.

So, it isn't an "event" as much as it is a "process." As you mention, there are few dramatic sub attacks on CV's (one or two effective attacks per game per side in my experience). However, Allied subs can (and in my experience do) sink hundreds of merchants in '42 and '43 -- so much so that there are slim pickings in '44 and later.

While I agree that some of the items above seem odd and ill-conceived, I have to revert to my observations that on a macro scale the sub-sim portion of WITP-AE seems to work just fine.

Regards,
Feltan




I have never seen an AAR come close to the 4 million tons-plus of RL. If you sink 1-2 per day you're playing against a VERY bad Japanese opponent. Sorry, but true.

Edit: Against Lokasenna, a very good Japan player who has massive assets devoted to air ASW, in early October 1943, with my FOW, I have sunk 71 ships by Mk 14. Nine by Mk 10.


Jakes aren't massive!

37 by British/Dutch subs. 9 by Mk 10's. 88 by Mk 14's. That's going by Tracker, which doesn't always have the "actual" cause of sinking. It means a Mk 14 hit the ship at some point, but sometimes it was just minor damage and the ship was later sunk by bombs, shells, or what-have-you. The game and Tracker heavily favor torpedoes sinking ships even when it was not the case. All it takes is a hit... In any case, that's after 669 turns.

It's easy to find the default routing between the most commonly used convoy sources and destinations. You can then lay subs all along the route and get lots of attacks per day. Your opponent shouldn't be allowing this. If you have to hunt down your opponent's convoy routes, you won't achieve anything like a historical result from the subs.

(in reply to Bullwinkle58)
Post #: 125
RE: NON-PH Openings - 7/21/2015 2:28:51 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: AW1Steve

Thanks Moose. Frankly I always felt that if the "experts" got out of the way , the crews would figure a way to make it work. Probably not in the safest way , but......(if you wanted to be safe , you wouldn't volunteer to be on a US fleet boat on an "Empire Patrol" anyway.


Years ago now I posted the fatality percentage stats for various communities. The Silent Service was tops, higher even than the USMC.


I saw something the other week (...where was it?...) that was about casualty rates. It broke it down beyond just the service level (USN/USAAF/Army/etc) and went to type of job. I think infantryman (basic mook, in wargaming terms - so your privates and corporals and such) was even higher than submariners, but I remember making a mental note to check whether it was fatality rate or casualty rate. In submarines, that was often the same thing. For infantry, not so much.

(in reply to Bullwinkle58)
Post #: 126
RE: NON-PH Openings - 7/21/2015 2:34:20 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: witpqs

I partly agree. It's likely that Japan could have done better IRL, how much better is a valid question. The limitation of the game engine is that if a Japanese player pursues a strategy of great commitment to air ASW, once they have a large force of pilots with (to the best of my knowledge) >70 ASW skill, they start hitting and sinking subs at wholly unrealistic rates. It becomes as though they have guided weapons from several decades later. In a WITP (not AE, but I think the air ASW model did not change) PBM playing as Allies, in October '43 my opponent's air ASW electron guys got ramped up to the point where I had to pull all subs out of IJ waters. Forget about patrolling anywhere under IJ air cover, even passing by in transit several hexes away from an IJ base resulted in an almost guaranteed kill of the sub at that point. Kudos to my opponent for figuring out that strategy and implementing it well.



This is not my experience. I seem to detect subs just fine, but I think sub losses for Bullwinkle thus far are under historical. Mission kills do happen a lot, at least for me in my Allied games - a couple of 60kg bomb hits or a 250kg bomb hit from a plane can make the sub run back to base. If you don't pay attention to the damage levels, you'll lose subs to bombs as hits accrue. While it may be unrealistic, I think the airborne capability makes up for the lack of sinkings in other respects.

(in reply to witpqs)
Post #: 127
RE: NON-PH Openings - 7/21/2015 4:58:22 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Feltan

Bullwinkle,

True about the technical aspects of ASW and the DL system. However, the way I see it two things in game are possible: 1) against the AI or a poor Japanese player, US submarines can approximate real life losses upon the Japanese merchant fleet; 2) against a much better IJN player adopting convoys (vice single ship dispatches) and using more aircraft in an ASW role, Japanese losses to submarines are dramatically reduces (which is the same thing the Brits found out against the U-Boats).

Notwithstanding the salient and good points of your earlier post, it seems the game is doing a relatively good job of modeling submarine combat at a macro level -- meaning gross-level losses do not seem out-of-bounds when Japan steps up its game. In fact, simply putting someone in charge of the IJN that has respect for the Allied sub threat, and does not hold in contempt anyone who would stoop so low as to sink a merchant vessel (i.e. real life IJN attitudes), would IMHO result in far fewer losses to Japan without a discussion of ASW tactics or capabilities.

Japan could not realistically expect to stop the USN submarine campaign. However, there is likewise no guarantee that the same submarine campaign would have repeated historical levels of sinking vessels had Japan adopted, and adopted early, some very basic tactics (i.e., convoys with escorts) and increased ASW aircraft patrols.

Regards,
Feltan


OK, let's put some numbers around this subject, shall we? A number of "truths" about the submarine war have developed in the forum which are not supported by the facts.

The JANAC report--Joint Army-Navy Assessment Committee--post-war is the best available data source for the results of the submarine campaign. It used both Allied sources and Japanese primary sources--logs, witness testimony, repair records, etc.-- to adjust wartime claims and awards. Almost always downward from the wartime numbers as data from the other side was added to the mix. It's not perfect and no report can be, but it's the bible.

The relevant portion is here http://www.ibiblio.org/hyperwar/Japan/IJN/JANAC-Losses/

Topline the report shows what I said before. Submarines were the dominant force in destroying Japanese naval and maritime assets. They exceeded aircraft of all services by a good bit. And no, the game does not come close to modeling this, not even against the AI. For many of the reasons I outlined in that other post.

US Forces sank 2728 vessels of all kinds, for 9,736,068 tons. All other Allied forces together sank 118 vessels for 281,300 tons.

US and other Allied forces shared credit for 22 vessels for 72,787 tons.

Of the US forces numbers, USN submarines sank 1314 vessels for 5,320,094 tons. (My 90ish total in late 1943 against Lokasenna has a bit of a way to go.)

US surface forces sank 123 for 321,166 tons.

Army aircraft of all kinds sank 310 for 701,832 tons.

Navy-Marine aircraft of all kinds sank 619 for 2,333,597 tons.

Mines sank 266 vessels for 609, 655 tons.

The rest are in miscellaneous categories.


Those are the facts of history. The link I provided also has charts for day-by-day Japanese losses for the whole war by type vessel, location, agent, etc. It has detailed totals by submarine. It has alphabetical lists. It has data on all Allied navies as well.

If one wanted to see how many escorts were sunk versus how many merchants it is there. However, just as a point of reference, of the submarine totals above USN submarines sank 201 naval vessels of all types for 540,192 tons and 1113 merchant vessels for 4,779,902 tons. Given the naval numbers include vessels like Shinano and Kongo, it's easy to see a lot of the naval sinkings were small escorts. The exact details are in the document. But those details do illustrate two points made clear by reading scores of patrol reports, which I have done: most merchants in transit were escorted, and most submarine COs did not target escorts first, or half the time, or a fifth of the time. The game is different.

BTW, if you want to read patrol reports in their original format, http://www.maritime.org/doc/subreports.htm is a good place to access many of them.


In the game community there has over time grown this assumption that the Japanese did not escort their ships, or use "convoys." Years ago here there were long, vehement threads about what constitutes a convoy, and does one have to fit the Atlantic model to earn the name. In my view, no. Germany and Japan faced wholly different economic and military challenges. Japan is an island and her empire constituted hundreds more. Germany is a continental power that depended on trains for movement of large quantities of its economy. In the Atlantic the Allies had a very simple supply chain in contrast to Japan's. Several huge departure ports (Hampton Roads, NYC, Halifax) and several huge destination ports (UK and Murmansk/Archangel primarily.) Point to point of value-added finished goods. The USA was much more similar to Germany than Japan on the production end of the chain.

So even if Japan had wanted to run 50-100 ship convoys, in general it would have made no sense. The departure ports in the resource areas mostly could not handle the volume, and the distribution side was atomized to island garrisons, not huge dumps such as Portsmouth. And the submarine war quickly evolved to meet this reality. The USN until quite late did not operate submarines cooperatively as the Germans did. Individual boats were not only allowed, but encouraged, to hunt. COs were rewarded for innovation and skill in that pursuit. There was no grid system in the Pacific, no phoning home to ComSubPac. Constantly comparing the PTO submarine campaign to the Atlantic is a waste of time. Geographically if no other reason. And there are many other reasons.

Could Japan have done better if they had "only tried"? We see this here a lot too. The answer is, no. They did not have the ships, the capability to make the ships, the electronics, the training infrastructure, or the raw materials (av gas) to mount a huge, Atlantic-style ASW effort. Even so they destroyed more submarines than we usually see in the game. In the game mission kills are too easy, but losses are pretty rare.

If you're interested, this site

http://www.ibiblio.org/hyperwar/USN/rep/WDR/WDR58/WDR58-I.html

details every single case of non-fatal damage to USN fleet-boat submarines in the war.

"Briefs of War Damage Incurred by U.S. Submarine During World War II

1. A survey of war patrol reports and other information available to the Bureau indicates that during World War II there were 110 separate instances in which United States fleet type submarines survived damage from attack by either enemy or friendly forces where the damage received may be considered as more than negligible or where the circumstances of the attack or the nature of the damage has been considered of sufficient interest to warrant reporting. Briefs of each of these damage cases are presented on the following pages of this Appendix. Receipt of information with substantiating documents in correction of any of the data which may be found in error will be appreciated. Address Code 424, Bureau of Ships. "

It's fascinating reading. It's also roughly the amount of damage we see in the game in about six months of play.

This link

http://www.ibiblio.org/hyperwar/USN/rep/WDR/WDR58/WDR58-II.html

is the best summary of submarine losses I know of, assembled from:

"1. A tabular summary of all United States submarine losses incurred throughout World War II is presented on the following pages. This summary is based upon information contained in the publication entitled United States Submarine Losses in World War II prepared by the Commander Submarine Force, Pacific Fleet, and ComSubPacAdmin ltr. FF12-10(A)/A16-02, Serial No. 00349 of 21 September 1945 (Statements of Survivors of U.S. submarines Lost in Action). In arriving at the conclusions set forth in the referenced publication regarding the circumstances of each submarine loss, all of the following sources were considered:

(a) The operation order delineating each submarine's mission and assigned patrol areas.

(b) Dispatches sent to and received from each submarine during the patrol on which lost.

(c) Reports of Allied aircraft, surface ships and submarines, particularly those operating in conjunction with the lost submarine as a coordinated attack group, containing mention of contacts, rendezvous, submarine actions against enemy shipping, enemy anti-submarine attacks, or other evidence which might indicate the presence of the submarine concerned or furnish information on its loss.

(d) Reports of enemy or Allied mines in the assigned patrol areas or routes to and from those areas.

(e) Statements of survivors, repatriated prisoners of war and friendly guerilla forces.

(f) A list of anti-submarine attacks provided by the Japanese upon termination of the war.

2. Source (f), the list of Japanese anti-submarine attacks made during World War II, consists of two sections, both supposedly exact translations, and contains only those actions which the Japanese assessed as resulting in positive sinking. The first section gives the date and location of each attack; the second section contains brief amplifying comments on certain attacks, particularly those made after July 1943 when the Japanese claims to have commenced more rigid investigation of reported sinkings. In many cases no information is available as to whether the attacks were made by surface ships, planes or submarines. Unfortunately, those attacks which were thought to be ineffective, or whose dates or locations were uncertain, were not recorded by the Japanese. In addition, there are many anti-submarine attacks that are known to have occurred, including several cases where our submarines were lost and survivors were captured by the Japanese, which are not contained in the list since apparently either no report was ever made to a central Japanese agency or the attacking ships or planes were themselves lost before returning to base. It should be borne in mind that one or more of these unrecorded attacks might better explain the loss of certain submarines which in the summary below have been attributed to other attacks, mines, or for which no known attack could conceivably have applied. However, the Japanese were prone to accept the mot inconclusive evidence a proof of a sinking and for that reason their list is probably fairly complete. For example, it contains a total of 468 "positive" sinkings, whereas at most only 411 U.S. submarine losses were due directly to Japanese action, including passive means such as mines. Where only one listed attack could be tied in with a submarine loss, in the absence of better information it has been designated in the tabular summary below as the probable cause of the loss."

Also fascinating, and sad, reading.

Those two reports together are the best the Japanese Empire could do. I leave it up to the reader of both to decide how much more effort and investment would have been required to even double these results. And doubling losses would have still left roughly 300 submarines at sea.

< Message edited by Bullwinkle58 -- 7/21/2015 6:18:17 PM >


_____________________________

The Moose

(in reply to Feltan)
Post #: 128
RE: NON-PH Openings - 7/21/2015 5:05:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Lokasenna

Jakes aren't massive!

37 by British/Dutch subs. 9 by Mk 10's. 88 by Mk 14's. That's going by Tracker, which doesn't always have the "actual" cause of sinking. It means a Mk 14 hit the ship at some point, but sometimes it was just minor damage and the ship was later sunk by bombs, shells, or what-have-you. The game and Tracker heavily favor torpedoes sinking ships even when it was not the case. All it takes is a hit... In any case, that's after 669 turns.

It's easy to find the default routing between the most commonly used convoy sources and destinations. You can then lay subs all along the route and get lots of attacks per day. Your opponent shouldn't be allowing this. If you have to hunt down your opponent's convoy routes, you won't achieve anything like a historical result from the subs.


I don't think it's Jakes getting DLs on my boats 250 miles out. And on periscopes? Magic!

Tracker does overstate. If a torpedo waves at a target Tracker counts it sunk. I have several IJN carrier sin Tracker "sunk" right now. Which is why I said "my FOW." But Tracker is still directional. 90-ish sinkings in late 1943 is woeful against history.

The default routing is also usually through shallow water, and the shallow water code is another one of my beefs. But that's another day.

_____________________________

The Moose

(in reply to Lokasenna)
Post #: 129
RE: NON-PH Openings - 7/21/2015 7:27:35 PM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
Bullwinkle,

Thank you for your lengthy and fact filled post. However, none of the facts are really in dispute, at least by me. I think your interpretation of them is leading you to some erroneous conclusions -- but that is merely a matter of opinion.

Some commentary:
- The JANAC report is indeed the bible, for any faults it may have.
- The number of real-life vessels and in-game vessels lost to submarines is entirely understandable when you consider that fishing vessels, sampans, tugs and a host of smaller vessels are not in WITP-AE, even in the Babes mod. Against the AI, I have sunk upwards of 500 merchants with subs, and those two games ended in Jan '44. The 1314 hulls noted in your post, when accounting for smaller vessels and game-end in Jan '44, seems to be right on the mark of what one would expect.
- Convoys. Japan had little reason to run 50-100 ship convoys; IIRC most Japanese convoys were on the order of a half-dozen or so ships, and they frequently hugged the coast. The Japanese convoys were escorted, but importantly most of the escorts were not worthy of the name for most of the war. Manned by crews not wanted by the blue-water navy and skippered by officers not competitive for "real" navy jobs, their performance was poor -- and their armament was often worse -- often no ASW equipment to speak of. When I mentioned convoys in previous posts, it was a convenient mechanism to contrast to independently routed individual shipping.
- Could Japan have done better. I think this is a point of disagreement that we won't likely resolve. Not only could they have done better, I believe they could have done a lot better with little effort and with the airframe and ASW equipment they had on-hand, or could have easily developed through the war. Until mid-'43, the Japanese largely ignored the sub threat - even a cursory recognition would have helped. Of nearly all the ship types produced during the war, the frigate/corvette/PC needed for ASW would have been the least taxing on Japan's limited ship building capability. More to the point, the reports you cite are what Japan did, but really don't adequately investigate what they could have done. I think your conclusion that Japan could not do any better is only substantiated if one assumes they could do absolutely nothing else -- which is an unsupportable assertion. They had choices.
- Rather, I would assert, the historical record you call out is more likely to be about the best one could hope for. It is difficult to create a plausible scenario where the Japanese were more incompetent with regard to the submarine threat than they were in real life -- at least for the first 18-24 months of the war. The US, and submarine campaign in particular, nearly swept the sea of the Japanese merchant fleet -- which is testament to the fact that Japan took the threat of subs too late with too little effort expended.

Regards,
Feltan

(in reply to Bullwinkle58)
Post #: 130
RE: NON-PH Openings - 7/21/2015 9:00:47 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Feltan

Bullwinkle,

Thank you for your lengthy and fact filled post. However, none of the facts are really in dispute, at least by me. I think your interpretation of them is leading you to some erroneous conclusions -- but that is merely a matter of opinion.

Some commentary:
- The JANAC report is indeed the bible, for any faults it may have.
- The number of real-life vessels and in-game vessels lost to submarines is entirely understandable when you consider that fishing vessels, sampans, tugs and a host of smaller vessels are not in WITP-AE, even in the Babes mod. Against the AI, I have sunk upwards of 500 merchants with subs, and those two games ended in Jan '44. The 1314 hulls noted in your post, when accounting for smaller vessels and game-end in Jan '44, seems to be right on the mark of what one would expect.
- Convoys. Japan had little reason to run 50-100 ship convoys; IIRC most Japanese convoys were on the order of a half-dozen or so ships, and they frequently hugged the coast. The Japanese convoys were escorted, but importantly most of the escorts were not worthy of the name for most of the war. Manned by crews not wanted by the blue-water navy and skippered by officers not competitive for "real" navy jobs, their performance was poor -- and their armament was often worse -- often no ASW equipment to speak of. When I mentioned convoys in previous posts, it was a convenient mechanism to contrast to independently routed individual shipping.
- Could Japan have done better. I think this is a point of disagreement that we won't likely resolve. Not only could they have done better, I believe they could have done a lot better with little effort and with the airframe and ASW equipment they had on-hand, or could have easily developed through the war. Until mid-'43, the Japanese largely ignored the sub threat - even a cursory recognition would have helped. Of nearly all the ship types produced during the war, the frigate/corvette/PC needed for ASW would have been the least taxing on Japan's limited ship building capability. More to the point, the reports you cite are what Japan did, but really don't adequately investigate what they could have done. I think your conclusion that Japan could not do any better is only substantiated if one assumes they could do absolutely nothing else -- which is an unsupportable assertion. They had choices.
- Rather, I would assert, the historical record you call out is more likely to be about the best one could hope for. It is difficult to create a plausible scenario where the Japanese were more incompetent with regard to the submarine threat than they were in real life -- at least for the first 18-24 months of the war. The US, and submarine campaign in particular, nearly swept the sea of the Japanese merchant fleet -- which is testament to the fact that Japan took the threat of subs too late with too little effort expended.

Regards,
Feltan


The JANAC report lists every vessel included in the report's statistics. Almost none are below 300 tons. A few are 100 tons. The vast majority are well north of 1000 tons. Not sampans. Not tugs.

No comparison to RL can be gained by playing the AI. It often does not escort. I challenge you to find a PBEM game where the Allies sink over 1000 ships with submarines, still very far off the RL figures.

You are correct that many Japanese convoys were 5-6 ships. But it's difficult to hug the coast on the way to Kwajalein, Saipan, Palau, or Truk. Yes, many convoys did attempt to stay near land and use LBA cover. Submarines developed tactics, not in the game, to deal with this, including daytime periscope patrolling and quick dives using air search radar. My original point being both of these preclude day-long maximum DLs.

A lot better with little effort? Really? Coordinated ASW is the hardest naval doctrine there is. Still the case today. To counter USN tactics from mid-1942 on the IJN--at a MINIMUM--needed hundreds of 20-knot-plus escorts WITH working radar. Anything less than 20-knots, well really 22-23 knots, and they were defenseless against the end-around. In the past Symon has given here detailed data on Japan's naval capacity. Shipyard ways, steel, skilled labor. The truth is they couldn't build offensive ships. There was simply no capacity to build an escort fleet from scratch once they understood we weren't going to use fleet boats as scouts. Was not going to happen. And an air effort had to also have radar as that was when subs were findable--at night. I can't urge anyone interested in this subject enough to go read the patrol reports. Understand daytime tactics. Understand night attack tactics. We are going to disagree on Japan's capacities because all I hear is wishes. I don't see them having the capacity. If you have figures please bring them forth.




< Message edited by Bullwinkle58 -- 7/21/2015 10:02:48 PM >


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RE: NON-PH Openings - 7/21/2015 11:02:54 PM   
AW1Steve


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Of course JANAC wasn't completely infailable. I recall one event , (but not the ships name) where a Japanese ship was sunk off the beach with thousands of people watching , and the crew survived to tell about it, but JANAC didn't verify it. Which PO'd the USN sub crew that sank it!

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RE: NON-PH Openings - 7/21/2015 11:20:33 PM   
wdolson

 

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Over half of all Japanese merchant ship tonnage losses were in 1944. If a game ends in January 1944, that doesn't include the USN "happy time". And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.

I have observed that at least 50% and probably 70% of these claims that the game isn't accurate about something when compared to the real war can usually be attributed to either the complaining player not doing something that would make a big difference, or their opponent doing something that side didn't do in real life that makes a big difference. If the Japanese adopt different merchant tactics and put a lot more effort into ASW from the start, it may not sink more USN subs, but it can mess up USN sub results.

Not saying anyone is deficient here, I think we all step up our game every time we play as we learn little tweaks to our strategies. And 20/20 hindsight allows both sides to do things that didn't happen in the real world because it didn't occur to the real world participants. Nothing can be done about 20/20 hindsight except limit technological development a bit.

In the real war, the USN subs were as successful as they were because they were using much better strategy than the Japanese for most of the war. The Japanese didn't get serious about ASW until the USN subs were sinking ships right and left. If the Japanese in game get serious about ASW early, they can mess up the sub's activities by keeping their heads down.

Bill

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RE: NON-PH Openings - 7/21/2015 11:47:45 PM   
spence

 

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quote:

This is an extraordinary result - I think many players, including myself, would give an arm and a leg to sink that many merchants in 42. Results like that translate to a minimum of 365 merchants sunk by subs in 42 - I know in my games my subs never achieve close to that result in 42, though my sub patrol positioning probably contributes to my poor results as well.


I think that the main reason that Allied Players in general find "a much lower sinking rate" in the game than IN REAL LIFE is that the Japanese Player can mostly park the majority of his merchant fleet in various ports because he doesn't need them to supply his forces much nor feed the supposed workers who are making all those engines, air frames, ships, tanks, guns and everything else he's so involved having fun using.

Japan started the war in the hole as far as merchies was concerned by a million tons or so. Things got worse from there as the Army/Navy kept using the merchant ships that were borrowed from the civilian economy and combat losses to the merchant fleet that were not replaced. By 1944 the Tokyo Times was publishing "recipes" for grass (the stuff of your front lawn) for its subscribing housewives to feed the "man of the house" when he came home from his 12 hour shift at the aircraft engine factory...not simulated over much in this game.

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Post #: 134
RE: NON-PH Openings - 7/22/2015 3:37:30 AM   
Disco Duck


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quote:

ORIGINAL: mind_messing

The solution is simple: tie extra reinforcements with the VP ratio rather than an arbitrary line on the map.

If the Japanese are massively outplaying the Allies in terms of VP's, then replacement rates of specific Allied devices and airframes increases by a percentage. These devices/airframes would be those being sent to Europe (IOW: overwhelmingly American squads/devices/airframes)

Make the relationship between VP's and extra reinforcement % exponential, so that massive Japanese success over and above what is historical leads to massive Allied reinforcement, but mildly better Japanese performance makes little impact.

This has interesting ramifications for Japanese strategy. Big VP gains (f.e taking China ) that currently throw Japan buckets of VP's cheaply would have a strategic ramifications - the Allies would get more material to regain the lost VP's.

I have a slightly different take on this. 1942 was a midterm election. Overall FDR and the Democrats had it good. Strategic victory at Coral Sea, massive Victory at Midway, Guadalcanal not quite over but going in the right direction. Lets change things a little, the KB sinking two carriers at Coral Sea, no Midway, without Midway Guadalcanal wouldn't have happened.Maybe a Japanese beach head in Australia and New Zealand, using the troop resources marked for Midway to take Dutch Harbor.

It would have been very hard for the Europe Firsters to stay in office. Ambassador Joe Kennedy, JFK's father, supported Hitler. Actually a lot of people did but it is not PC to say now. There might have even been calls to Impeach FDR, even today you will find people who call WWII Roosevelt's war. I agree more resources would have been sent to the Pacific I just think it would be tied closely to the election cycle. Maybe a massive push in October so the Democrats could say that they were doing something just before midterms.

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Post #: 135
RE: NON-PH Openings - 7/22/2015 8:32:25 PM   
Lokasenna


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quote:

ORIGINAL: spence

quote:

This is an extraordinary result - I think many players, including myself, would give an arm and a leg to sink that many merchants in 42. Results like that translate to a minimum of 365 merchants sunk by subs in 42 - I know in my games my subs never achieve close to that result in 42, though my sub patrol positioning probably contributes to my poor results as well.


I think that the main reason that Allied Players in general find "a much lower sinking rate" in the game than IN REAL LIFE is that the Japanese Player can mostly park the majority of his merchant fleet in various ports because he doesn't need them to supply his forces much nor feed the supposed workers who are making all those engines, air frames, ships, tanks, guns and everything else he's so involved having fun using.

Japan started the war in the hole as far as merchies was concerned by a million tons or so. Things got worse from there as the Army/Navy kept using the merchant ships that were borrowed from the civilian economy and combat losses to the merchant fleet that were not replaced. By 1944 the Tokyo Times was publishing "recipes" for grass (the stuff of your front lawn) for its subscribing housewives to feed the "man of the house" when he came home from his 12 hour shift at the aircraft engine factory...not simulated over much in this game.


Almost all of mine are hauling stuff around almost all of the time. There was a time in early 1943 (or maybe it was late 1942) where I had not a single xAK sitting in port - I needed them carrying things. And it wasn't like I'd lost a lot of them, either.

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RE: NON-PH Openings - 7/22/2015 9:15:31 PM   
mind_messing

 

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quote:

ORIGINAL: spence

quote:

This is an extraordinary result - I think many players, including myself, would give an arm and a leg to sink that many merchants in 42. Results like that translate to a minimum of 365 merchants sunk by subs in 42 - I know in my games my subs never achieve close to that result in 42, though my sub patrol positioning probably contributes to my poor results as well.


I think that the main reason that Allied Players in general find "a much lower sinking rate" in the game than IN REAL LIFE is that the Japanese Player can mostly park the majority of his merchant fleet in various ports because he doesn't need them to supply his forces much nor feed the supposed workers who are making all those engines, air frames, ships, tanks, guns and everything else he's so involved having fun using.

Japan started the war in the hole as far as merchies was concerned by a million tons or so. Things got worse from there as the Army/Navy kept using the merchant ships that were borrowed from the civilian economy and combat losses to the merchant fleet that were not replaced. By 1944 the Tokyo Times was publishing "recipes" for grass (the stuff of your front lawn) for its subscribing housewives to feed the "man of the house" when he came home from his 12 hour shift at the aircraft engine factory...not simulated over much in this game.


In game, a great deal depends on the Magical Highway to Fusan.

In terms of general convoy procedure:

1. The Japanese player is unlikely to make the same mistakes as were made historically, so ASW escorts and air power won't be completely neglected.
2. The Japanese player can optimize convoy routes to limit exposure.
3. The Allied player does not have the intelligence they had historically to assist in planning sub ops.

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RE: NON-PH Openings - 7/22/2015 9:36:42 PM   
Disco Duck


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quote:

ORIGINAL: wdolson

Over half of all Japanese merchant ship tonnage losses were in 1944. If a game ends in January 1944, that doesn't include the USN "happy time". And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.

I have observed that at least 50% and probably 70% of these claims that the game isn't accurate about something when compared to the real war can usually be attributed to either the complaining player not doing something that would make a big difference, or their opponent doing something that side didn't do in real life that makes a big difference. If the Japanese adopt different merchant tactics and put a lot more effort into ASW from the start, it may not sink more USN subs, but it can mess up USN sub results.

Not saying anyone is deficient here, I think we all step up our game every time we play as we learn little tweaks to our strategies. And 20/20 hindsight allows both sides to do things that didn't happen in the real world because it didn't occur to the real world participants. Nothing can be done about 20/20 hindsight except limit technological development a bit.

In the real war, the USN subs were as successful as they were because they were using much better strategy than the Japanese for most of the war. The Japanese didn't get serious about ASW until the USN subs were sinking ships right and left. If the Japanese in game get serious about ASW early, they can mess up the sub's activities by keeping their heads down.

Bill

Another issue is that the Japanese weren't setting the depth charges deep enough.

http://www.ww2pacific.com/congmay.html


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RE: NON-PH Openings - 7/22/2015 10:44:03 PM   
Bullwinkle58


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quote:

ORIGINAL: wdolson

And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.




And as I pointed out, the JANAC data I linked to disposes of this theory. It's incorrect.

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RE: NON-PH Openings - 7/23/2015 2:28:53 AM   
Justus2


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quote:

ORIGINAL: Disco Duck


quote:

ORIGINAL: wdolson

Over half of all Japanese merchant ship tonnage losses were in 1944. If a game ends in January 1944, that doesn't include the USN "happy time". And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.

I have observed that at least 50% and probably 70% of these claims that the game isn't accurate about something when compared to the real war can usually be attributed to either the complaining player not doing something that would make a big difference, or their opponent doing something that side didn't do in real life that makes a big difference. If the Japanese adopt different merchant tactics and put a lot more effort into ASW from the start, it may not sink more USN subs, but it can mess up USN sub results.

Not saying anyone is deficient here, I think we all step up our game every time we play as we learn little tweaks to our strategies. And 20/20 hindsight allows both sides to do things that didn't happen in the real world because it didn't occur to the real world participants. Nothing can be done about 20/20 hindsight except limit technological development a bit.

In the real war, the USN subs were as successful as they were because they were using much better strategy than the Japanese for most of the war. The Japanese didn't get serious about ASW until the USN subs were sinking ships right and left. If the Japanese in game get serious about ASW early, they can mess up the sub's activities by keeping their heads down.

Bill

Another issue is that the Japanese weren't setting the depth charges deep enough.

http://www.ww2pacific.com/congmay.html




I thought this was already accounted for in the game - don't Allies get some bonus on depth charges when in deep water?
I remember seeing messages like 'Sub below depth charge pattern' or something like that against allied subs.

Maybe it happens to my subs too, and I just don't remember...


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RE: NON-PH Openings - 7/23/2015 3:48:25 AM   
rustysi


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quote:

I remember seeing messages like 'Sub below depth charge pattern'


Seen when the Japanese player is using vessels with the type 95 depth charge as these have a rather limited depth capability.

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RE: NON-PH Openings - 7/23/2015 3:50:39 AM   
rustysi


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quote:

Almost all of mine are hauling stuff around almost all of the time.


I'm in a scen1 AI game and this is my experience too. Don't have tons of boats sitting around doing nothing.

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RE: NON-PH Openings - 7/23/2015 5:57:47 AM   
Erkki


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quote:

ORIGINAL: rustysi

quote:

Almost all of mine are hauling stuff around almost all of the time.


I'm in a scen1 AI game and this is my experience too. Don't have tons of boats sitting around doing nothing.


Same thing here. Theres never enough good xAKs....

I think part of the "problem" of Allied subs achieving slightly less than historically also includes both sides being more organized than in real war, and that theres less reasons to not load and unload at safe locations instead of right next to where the cargo is needed(such as no need to drop resources directly at Kobe, Nagoya or Tokyo as they can be just unloaded somewhere on Kuyshu because the railway links have such a high capacity, even across the straits between Kuyshu and Honshu). As a result, the traffic occurs geographically in a smaller area and is easier to protect.

< Message edited by Erkki -- 7/23/2015 6:58:14 AM >

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RE: NON-PH Openings - 7/23/2015 12:26:39 PM   
Feltan


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: wdolson

And as Feltan pointed out, the tonnage totals in the real war include a lot of small boats/ships that are not included in the game OOB.




And as I pointed out, the JANAC data I linked to disposes of this theory. It's incorrect.


On this point Bullwinkle is quite correct. I had not read through the JANAC report in over 10 years. While patrol reports will include the smaller vessels, the JANAC report generally does not.

Regards,
Feltan

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Post #: 144
RE: NON-PH Openings - 7/23/2015 2:55:28 PM   
witpqs


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quote:

ORIGINAL: Feltan


quote:

ORIGINAL: witpqs

I partly agree. It's likely that Japan could have done better IRL, how much better is a valid question. The limitation of the game engine is that if a Japanese player pursues a strategy of great commitment to air ASW, once they have a large force of pilots with (to the best of my knowledge) >70 ASW skill, they start hitting and sinking subs at wholly unrealistic rates. It becomes as though they have guided weapons from several decades later. In a WITP (not AE, but I think the air ASW model did not change) PBM playing as Allies, in October '43 my opponent's air ASW electron guys got ramped up to the point where I had to pull all subs out of IJ waters. Forget about patrolling anywhere under IJ air cover, even passing by in transit several hexes away from an IJ base resulted in an almost guaranteed kill of the sub at that point. Kudos to my opponent for figuring out that strategy and implementing it well.

Now, while we would all love to see every limitation of the game engine improved and this one would be no exception, I am not meaning to imply that it is something that can be improved within the practical limits of support. I simply realize that it is a limitation, and in playing the game I have to account for it (whatever side I am playing).

How does this relate to the IRL comparison made above? It's the other part of "partly agree". I do agree that Japan could likely have done better, but I disagree that AE will give a valid idea of just how much better they could have done. I think in AE the Empire can do much better on ASW that it could have IRL.

All IMO and my own observations, of course.


witpqs,

Indeed, the question is how much better Japan could have done.

I am curious, the situation you describe -- where submarines fall prey to skilled ASW aircraft -- sounds similar to the problem faced by U-boats in the Atlantic. The U-boats had to revert to the mid-Atlantic gap once the UK had sufficient airborne ASW resources deployed in both the home islands and in Canada. Was the situation you faced worse than that faced by the Germans?

The October '43 date is interesting too. The largest killer of U-boats in '44 and '45 was radar equipped aircraft. However, the 10cm radar didn't get widely deployed until the very end of '43 and early '44. The earlier 1.7m radar was much less effective against U-boats. We can't expect Japan to have such technological advances as Bullwinkle pointed out earlier; however, by October '43 the technology employed by the Allies in the Atlantic was not so advanced as to be out-of-reach of the Japanese -- convoys, visual observation by aircraft, sonar and depth charges still ruled in Oct'43 in the Atlantic.

So, if we consider the Atlantic the "worst case" for submarine warfare and best for ASW -- is it unreasonable to postulate that the Japanese could have (emphasis on could) made the home waters around Japan as unfriendly to Allied submarines as the Brits made their home waters unfriendly to U-boats? Were the US submarines somehow immune to such tactics? IRL, the US submarine campaign in the Pacific didn't really ramp up until '43 with Lockwood sacking numerous cautious skippers, and the Japanese ASW effort lagged even further behind -- but it didn't need to as your opponent apparently grasped.

I would not expect the wholesale slaughter of US submarines a likely or even possible outcome similar to the fate of the U-boat campaign; Japan simply didn't have the technology or industrial capacity. The effectiveness of Allied ASW at the end of '43 seems to be the terminal possibility for potential Japanese ASW effectiveness -- and the Allies in late '43 were not too shabby.

Regards,
Feltan

Sorry - I missed this post in the rush of RL over the past couple of days.

"Was the situation you faced worse than that faced by the Germans?"

Oh, yes. Far worse. Basically guaranteed kills simply by proximity!

As far as what Japan could have done with a better strategy, they did not have the technology that the Allies had in the Atlantic vs Germany. There were other aspects of the situation different IRL too, of course, but in a game exploring what-if you could argue about which what-ifs to allow or not. They clearly could have done better with a different strategy, although it is a what-if in terms of what strategy they could have achieved given their internal politics and other factors.

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RE: NON-PH Openings - 7/23/2015 3:41:31 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs


As far as what Japan could have done with a better strategy, they did not have the technology that the Allies had in the Atlantic vs Germany. There were other aspects of the situation different IRL too, of course, but in a game exploring what-if you could argue about which what-ifs to allow or not. They clearly could have done better with a different strategy, although it is a what-if in terms of what strategy they could have achieved given their internal politics and other factors.


Here is where I wish Symon were still around.

The Pacific's geometry is wholly different than the Atlantic's ASW-wise. In the Atlantic there was a mid-ocean gap that could not be covered from the Azores, et al in the critical phase of the BOTA; jeep carriers were developed for this in part. But as I said the Atlantic was pretty much a straight-line, point-to-point convoy problem. The Allies used mass and mass escorts to ram the convoys through. The Germans used mass and wolfpacks and shore direction to try to maximize their assets against this relatively simple ( versus the PTO) model.

The Japanese had a radically different problem. Distances vast compared to the Atlantic. Not point-to-point on the production side, but highly atomized. Not even hub & spoke to the garrisons. No one with a straight face would claim they had the capacity at any level to field a large force of CVEs to take air cover along on the trip to the Marshalls or Marianas. Whatever ASW they were going to have had to go along in the form of surface ships.

But they didn't have those either in the quantity, and most importantly form, they needed. What did they need? Not converted fishing boats or light 10-12 knot merchants (we see in game too.) Why? As I said before, the night end-around attack. A USN fleet boat at flank in a low sea state could do 20-knots on the surface for days. With surface search radar from mid-1942 onward. The geometry is simple. Detect, move to 10-ish NM, track, and run forward along the track to attack position. Wait there off the track for the convoy to amble along. Hours to chart the zig system and prepare. At the sub's choice of time and place attack on the surface, running in at flank to 1500 yards or so--3/4 mile in pitch darkness--to shoot, and then evade on the surface, possibly diving in mid-evasion if there were multiple escorts in cooperative positions. Many of the damage reports I linked to came during this post-attack evasion, submerged. Some of that we see in the game too, but often the attack was on the converted merchant acting as a PB and not the fat xAKs it was escorting.

To defend the night end-around an escort force needs several things. 1) Speed in excess of 20 knots. 2) Working radar operated by trained men 3) A cooperative doctrine among escorts present to guard both sides of the track as well as a system to assign "chasers" and "herders" after it is clear a sub is present and hunting. Japan never developed any of these.

A 20-plus-kt. escort in the era was pretty hard. Reciprocating engines could get to 20-kts--subs had diesels--but they were not off-the-shelf chuggers. The USN had tremendous problems getting its sub diesels "there", and one class of wartime sub never did get its engines really working. Japan did not have the industry to rapidly crank out those engines with so many other forces in their defense establishment vying for the resources. The only alternative to diesels would be turbines, which is an order of magnitude more difficult, expensive, and training-intense in a small ASW corvette or patrol frigate.

Radar? In those quantities and designed to work in a vessel that small, with a high AC power need, a highly-placed mast that added stability concerns, and again, trained men to operate and repair at sea was beyond Japan's capacity. If they had only needed to escort to 5-6 ports they could have made it work by using real DDs. But in 1942-44 they needed to go to hundreds of locations on the outbound side. I have in the past posted links to post-war Allied technical analysis of IJN electronics, primarily sonars. They were primitive by comparison to ours, and that was in 1945. To design, build, and maintain with training and spare parts several hundred new radars would have been infeasible.

Training? Seemingly the easiest of the three issues I listed, but still very difficult. The Japanese war machine struggled to find enough recruits with basic mechanical knowledge to fix tanks and trucks. There wasn't a big, domestic pool of teens with electronic or even electrical basics. But if they had found the engines, built the hulls, produced the radars they might have been able to get over the training hump. Might.

I know I sound like a broken record on the sub war in the game. But it's not like quibbling over drop tanks. The sub campaign was a tent-pole of the Allied effort. On balance it was more important to winning than anything carriers did, as radical an idea as that is around here. I have always assumed GG and the Originals nerfed it either because they didn't understand it, or more likely because it was so devastating and few players would tackle Japan if it were true. And I don't wish it were true. I just wish it were closer. A lot of players come here saying they "don't know much about the Pacific war." After playing AE they think it was necessary for the USN to send raiding parties of Fletchers deep into the Japanese lines to commerce raid. They think Japan could ever have mounted an air ASW campaign hundreds of miles out to sea, and damage scores of fleet submarines per year, sending them home. They don't know there were a total of 110 non-fatal attacks on subs in the entire war. They think subs were mainly useful for detecting passing carriers, off to win the war.

I know things won't change in the EXE. I'm just sayin'. I saw some of those WWII sub men when I was a boy. They'd come over to our navy housing apartment to see my dad when we lived at Pearl Harbor in 1960-61 and he was chief sonarman in USS Bluegill. (Which sank an IJN light cruiser from tubes I actually saw and touched.) This is a bit more real to me than to most players I guess. Anyway, Moose out.

< Message edited by Bullwinkle58 -- 7/23/2015 4:47:31 PM >


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RE: NON-PH Openings - 7/23/2015 4:01:14 PM   
Canoerebel


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From: Northwestern Georgia, USA
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I've been gone from AE for nearly two years now, and still miss it. But I still roam the forums, reading threads like this one, enjoying the collective wisdom of the Forum. Good stuff.

After my two year retirement/hiatus/sabbatical (whatever it is), I have this perspective on AE. I don't think the ground game is anything like the actual ground war (Japanese armies marching across the Owen Stanleys; Allied tanks moving through the Burma jungles; Japan running amock in China). I don't think the war at sea is anything like the actual war at sea (Death Stars; neutered Allied sub campaign; John Cochran taking the KB for pleasure cruises around Oz); I don't think the air war is anything like the actual air war (attrition favoring Japan; Netties and torps an uber weapon closing off entires seas; both sides moving groups half way around the world in two days and then striking en masse).

Some of the things I did gain: (1) a much better feel for the immense complexity of logistics and planning (holy cow!); (2) a better idea of the need for patience and caution (why admirals sweat bullets when doing things like sending Hornet adventuring up north in April '42); (3) super-ramped-up awareness of geography; (4) a spectacular game that while not really like the actual war nevertheless resembles the actual war and allows players to improvise magestically; and (5) stunningly competitive and fun challenge.

(in reply to Bullwinkle58)
Post #: 147
RE: NON-PH Openings - 7/23/2015 4:11:44 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Well put, both of you guys!

CR - when do you git yer self back on the AAR bicycle?

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(in reply to Canoerebel)
Post #: 148
RE: NON-PH Openings - 7/23/2015 5:14:13 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Canoerebel

I've been gone from AE for nearly two years now, and still miss it. But I still roam the forums, reading threads like this one, enjoying the collective wisdom of the Forum. Good stuff.

After my two year retirement/hiatus/sabbatical (whatever it is), I have this perspective on AE. I don't think the ground game is anything like the actual ground war (Japanese armies marching across the Owen Stanleys; Allied tanks moving through the Burma jungles; Japan running amock in China). I don't think the war at sea is anything like the actual war at sea (Death Stars; neutered Allied sub campaign; John Cochran taking the KB for pleasure cruises around Oz); I don't think the air war is anything like the actual air war (attrition favoring Japan; Netties and torps an uber weapon closing off entires seas; both sides moving groups half way around the world in two days and then striking en masse).

Some of the things I did gain: (1) a much better feel for the immense complexity of logistics and planning (holy cow!); (2) a better idea of the need for patience and caution (why admirals sweat bullets when doing things like sending Hornet adventuring up north in April '42); (3) super-ramped-up awareness of geography; (4) a spectacular game that while not really like the actual war nevertheless resembles the actual war and allows players to improvise magestically; and (5) stunningly competitive and fun challenge.


Excellent points. Especially the geography.

BTW, Word-Boy--a hiatus is wholly unlike a retirement. Dr. Freud would make note of this.

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 149
RE: NON-PH Openings - 7/23/2015 7:42:33 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I don't have any near-term plans to return to AE, but there is one possibility in the longterm I'm chewing over, though I haven't approached the possible opponent to see if he'd even be interested; he might not be and, even if he is, I don't think circumstances would allow it for many months or longer. (Well, there is one other possibility - if Nemo shows up and issues an invitation, I think I'd bite; but I'm not expecting that to happen.)

Speaking of long lost folks like Nemo, what's become of Greyjoy of late?

(in reply to Bullwinkle58)
Post #: 150
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