Posts: 53
Joined: 4/15/2006 From: South Haven, MI Status: offline
Thanks Larry, I find the AAR most informative. I am working on a revision of Operation Roundup 1943. The internet has facilitated historical research and it has an updated OOB. Working on a different premise than the original by Tim McBride, Torch and Husky take place. But from June on the Allies concentrate on the invasion of France and Stalin is a happy camper. Oh, and Patton is in charge of the US 1st Army. Working on the PO versions. The new system changed everything. The PO still loves to run forces in front of coastal artillery when their are safer paths. A human player can figure that out after a couple units evaporate. Why jump back and forth in front of the guns risking multiple attacks? Did in the earlier version but the guns didn't fire back. Been testing PBeM, found glitches in system. Bummer, crashes each time too trying to invade Cherbourg. I hope I am not the only one. Seen this before years ago. Not sure what the fix was. I would love to see the PBeM work right, helps in adjusting things.
Posts: 53
Joined: 4/15/2006 From: South Haven, MI Status: offline
Well tried replacing the SS runes with regular script. Works on most units and formations. But still get some even with regular script SS coming up with the box symbols. Even completely renaming a unit or formation differently didn't fix it. Like it wants the rune symbols. Maybe my computer is haunted
Posts: 1103
Joined: 7/4/2002 From: near Philadelphia Status: offline
quote:
ORIGINAL: Custer7
Been testing PBeM, found glitches in system. Bummer, crashes each time too trying to invade Cherbourg. I hope I am not the only one. Seen this before years ago. Not sure what the fix was. I would love to see the PBeM work right, helps in adjusting things.
I had the same problem with updating Ardennes 1944 to IV when the 2.PzD tried to climb out of Clervaux. I think is had something to do with the terrain- out of Super River, Bad Lands, Rocky, Bridge Destroyed, Town in Ruins, HQ 110 Inf Entrenched, attacking up an escarpment. Whew! Historically it took a full day to push the HQ 110th Inf out of Clervaux and the 2.Pz did not progress 10 km out of Clervaux until 18 Dec. Crashed when moving from one hex to another. I toned down the hex and seems to take care of the problem. Good luck.
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Avatar image was taken in hex 87,159 Vol 11 of Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
Way off topic, Bob, but I see you are logged into the Forum. I am having a problem logging into the TOAW Development Forum- it does not show up in My Forums. Ideas? Thanks
Way off topic, Bob, but I see you are logged into the Forum. I am having a problem logging into the TOAW Development Forum- it does not show up in My Forums. Ideas? Thanks
It's not a public forum. You have to be on the development team to have access.
Can the team provide an estimate of the number of scenarios expected to be provided with TOAW4? Maybe even provide some titles and the eras covered?
Regards, RhinoBones
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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Joined: 4/17/2005 From: Tucson, AZ Status: offline
Hey Rhino dude: To answer your question I thought I'd post a picture of my WWII - Asia direcdtory now. It's got scenario's from Thomas Harvey, and Bob Cross, and Steve Sill and I don't know who all. Those scenario's in the boxes are the newer ones. Most of them cover the Pacific War and that's because of all the testing we've been doing with the new naval rules. There's some excellent scenarios available to play now.
Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Posts: 2890
Joined: 10/27/2003 From: Hobart, Tasmania, Australia Status: offline
A bit off topic but one I'd like to see would be a Manchuria 45 scenario. Pretty tough for the Japanese against battle hardened Soviet forces but victory conditions could take care of that. It's not a well known campaign but was conducted in record time, over a vast area, in trying conditions and was much studied as a template for potential post-war Warsaw Pact operations.
I just don't have time to devote to doing it myself
Edit: Sorry about the Vietnamese but it is a good map
-- Sino-Soviet 69 Yuguri v3.0, a completely re-wrote version of Sino-Soviet 69. All Soviet/China OOB and TOE reworked. -- Fulda 55 Yugiri, a re-wrote version of Fulda 55, rewriting all Soviet/US TOE&OOB which makes the scenario more balanced. -- Operation Desert Storm, a Soviet Union version: hypothesis Soviet Union&Warsaw Pact campaign of the ODS. -- Operation Desert Storm, a PRC version: hypothesis People's Liberation Army campaign of the ODS. -- Taiwan 2016: hypothesis PLA invasion of Taiwan in 2016.
For years I'm working on the history of the PLA. It's sad to say that the current TOAW III scenarios show little concerning about the Chinese PLA, and those included the PLA never get straight on its OOB&TOE. Hope that my scenarios on the 1970s/90s/2010s PLA may be fun and useful for the others.
However I have little knowledge and experience on making PO, and all these scenarios are PBEM only, at least for now!
Manchuria campaign may be too tough for the Japanese...
I played my own Sino-Soviet 69 version (a "basing on historical" version) with my friend for 5 times. Each time the Harbin and Changchun is abandoned at the very first turn, or the defenders would lost all its garrisons in a huge pocket. And after Changchun, Shenyang is only a matter of time...
Considering that the PLA in 1969 was much stronger that the Kwantougun in 1945, and the later suffered a very bad strategic situation at the beginning of the operation, it should be nearly impossible for the Japanese to hold even one of the major cities in the AO, including Port Arthur and Peking.
But I believe that the scenario must be interesting.
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Joined: 4/25/2016 From: Red China Status: offline
quote:
ORIGINAL: NikolaiEzhov
Manchuria campaign may be too tough for the Japanese...
I played my own Sino-Soviet 69 version (a "basing on historical" version) with my friend for 5 times. Each time the Harbin and Changchun is abandoned at the very first turn, or the defenders would lost all its garrisons in a huge pocket. And after Changchun, Shenyang is only a matter of time...
Considering that the PLA in 1969 was much stronger that the Kwantougun in 1945, and the later suffered a very bad strategic situation at the beginning of the operation, it should be nearly impossible for the Japanese to hold even one of the major cities in the AO, including Port Arthur and Peking.
But I believe that the scenario must be interesting.
Regards, Nikolai.
quote:
Neilster
Yes, it's going to be an interesting scenario, still remember the scenes in movie "Purple Sunset", T34/85 rolling down a dirt road, exchanging fire with Japanese AT Gun.
the scenario can be balanced with VP and victory condition, just as Neilster suggested.
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Posts: 333
Joined: 4/25/2016 From: Red China Status: offline
I would love to see "Operation Neva Leningrad 1944: The Leningrad-Novgorod Offensive" in TOAW 4 this is one of the best Eastern Front Scenario at Battalion level
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Posts: 84
Joined: 11/17/2016 From: France Status: offline
Hello guys!
Thanks for the comments on the VCO series. It would be great to have them included in TOAW IV but I'm not sure they will work ok with the new engine, might require some playtests to see if they unfold as intended. In any case, they can be found here :
I was actually referring to these amazing scenarios. Hope they make it into IV.
Good news! Stéphane MOUTIN LUYAT, the author of these amazing scenarios, is still active and has expressed an interest in continuing work on updating these scenarios for TOAW IV, and possibly adding to the series. I have already downloaded the series into the TOAW IVBeta, and they seem to be compatible with regards to graphics, terrain tiles, etc. Most of the original playtesters of Vietnam Combat Operations are on the TOAWIVBeta team and hopefully can vet the scenarios for IV.
It would be nice if the game were able to realistically offer the kinds of operational options available in today's world; such as the installation of a no-fly zones and a realistic depiction of what drones and air power can do. The battle between 'boots on the ground' and air alone is an old one, but it shouldn't be. For everyday we change the game for the air option while the 'boots on the ground' approach will always incur friendly loss on a scale much more relative to the those inflicted.
< Message edited by macgregor -- 6/13/2017 2:56:19 AM >
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Joined: 2/1/2001 From: Terra Status: offline
Lets face it, the most interesting era for TOAW was, is and surely will always be way in the past. If you want some real modern stuff why not try Command: Modern Air / Naval Operations http://www.matrixgames.com/forums/tt.asp?forumid=1154
I agree also I would love some modern stuff with drones / spy satellites and co. But, TOAW is more WW2 oriented.
In case of modern warfare, TOAW would have to add lots of stuff. Starting with treating multiple nationalities inside the same scenario. Ground troops from one nationality supported by an air coalition of other nationalities. This tend to be the trend these days.
< Message edited by ncc1701e -- 6/12/2017 10:03:10 PM >