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RE: Fun and Games in the Solomons

 
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RE: Fun and Games in the Solomons - 2/21/2017 7:37:44 PM   
Lowpe


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June 11, 1943

Burma...strengthening my defenses here. 400 fighters at Magwe stand ready. The first Frank sentai will go here and sweep Silchar...80 Enemy fighters protecting 160 transports.

At Buin, the Allies bombard with light cruisers but no deliberate attacks. I am moving in some reinforcements, the largest units in the theater are the: 17th Independent Mixed Brigade, 90th Inf Regt, 17th Garrison Unit, and the 144th Infantry Rgt -- plus a handful of naval guards and snlf units. Woefully short of AA and ART.

Allied have committed a log of heavy and light cruisers all in nasty 10 ship task forces. 15 APDs do the Allied forward lifting. All in all a very commendable Allied attack. Over 350 Allied fighters in three strong points.




Monsoon season in effect (may to october)

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< Message edited by Lowpe -- 2/21/2017 10:10:08 PM >

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Post #: 2431
RE: Fun and Games in the Solomons - 2/21/2017 8:16:56 PM   
obvert


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If he's using APDs they may not have support and won't have supply unless another TF also dropped that.

This looks like the kind of thing I did with Greyjoy down there. Very tough to stop.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 2432
RE: Fun and Games in the Solomons - 2/21/2017 8:42:40 PM   
Lowpe


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quote:

ORIGINAL: obvert

If he's using APDs they may not have support and won't have supply unless another TF also dropped that.

This looks like the kind of thing I did with Greyjoy down there. Very tough to stop.


I think he has allocated a lot more than what you have...not to mention he isn't doing any of the surprise sub landings on dot bases. I am just very hesitant to tangle with 4 Brooklyns and 6 Fletchers.

I checked today, and his ships have to go pretty far back for resupply. I need to recon several dot bases and see if he is hiding AKE or Oilers there...but from watching the ships I think he is keeping pretty far back. The Mutsu and destroyers are hanging out there on the eastern flank...waiting for an opportunity. Just don't know where Allied carriers are...perhaps Sydney...perhaps Ceylon.

I counted a dozen Allied subs within 3 hexes of Rabaul. Cheeky barstard. Rabaul is a size 9 AF...we will see what several hundred bombers on ASW and Naval Search in a narrow focused short arc can do to the subs this next turn plus one hunter killer group of subchasers. He even has subs in Rabual itself, the 150 mines do nothing.

I just upgraded a fighter squadron of Tojo IIb to IIc at Rabaul. I will be adding the A6M5c here too...as they are actually a decent counter to Lightnings (must be the firepower).

It is a lot of fun fighting down here so far...but, boy, he has it on me with regard to a disparity of force. Which makes it even funner!

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Post #: 2433
RE: Fun and Games in the Solomons - 2/21/2017 9:22:40 PM   
Lowpe


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quote:

ORIGINAL: obvert

If he's using APDs they may not have support and won't have supply unless another TF also dropped that.



There are 2 guns and 3 vehicles present, if my recon is to be believed. 3000 men landed. So you are correct.

If I clear out the subs, then I think I might send some heavy cruisers forward. Not sure, I don't really want to risk the ships in such a heavily searched area.

BB locations: Truk 1, Ocean Island 1, Sorong 1, HI: all the rest.

CA locations: 2 Sorong. 1 Roi Namur, 2 Hong Kong, 2 near Sabang all the rest in the HI.

CL: 3 at Ponape; 4 at Adak; rest HI.

CVs: 6 Now at Sorong; but two will go back for radar upgrades. The rest in the HI upgrading. Shinano comes in 23 days.

So, the IJN is in no way shape or form ready for a mix up.



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Post #: 2434
RE: Fun and Games in the Solomons - 2/21/2017 11:44:54 PM   
Lowpe


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I am starting to break down and look at the devices more in depth, and there is a pleasant surprise in that the navy
SNLF squads get a real nice upgrade to 43 squads, and a 25 point anti-armor strength. Really nice.

According to tracker I have 3200 such squads active; compared to 1400 IJA 43 Infantry squads. Bear in mind, a lot that I would normally have are being destroyed in California.

In bad news, it seem my plane carried torpedoes are substantially weaker.

AA seems fairly normally, although I have a fair number of 8.8 cm...more than what I remember from stock.

I have 144 flamethrower tanks...which I didn't have until late 1944 in stock.

Lots of changes to engineers and naval support.

Lots of surprises still in store for me I am sure...








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Post #: 2435
RE: Fun and Games in the Solomons - 2/22/2017 12:22:38 AM   
Lowpe


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In a few days I get the largest sentai of recon planes for the entire war I believe, the 10th Sentai flying Dinah II and a size of 29 planes or broken down into 1/3rds...9-10 planes each splinter.

For most of my last game I didn't really understand how recon works, and I was assigning search vectors, rest, etc, etc. I always wondered why I had such high fatigue in them units.

As I understand it now, a recon mission flies 4 planes to the target. That is it. Percentage searching, vectors and rest has no effect. So, if you break down a Babs unit into 3 planes per splinter and give them a recon mission all 3 planes fly if they aren't down for repairs.

No wonder fatigue was always high.

In addition, if you fly low you get shot by AA. Altitude seems to have no bearing on the quality of the DL gained. So fly high and make sure the squadron has more than 4 planes in it so that some can rest and recover.

To catch units moving cross country you need to assign that particular hex. Pressing W key often will give you an outline, if you don't actually spot the troops.

In China, I also use the Sonia and Ida as a recon--freeing up recon units for duty elsewhere. They have cameras and don't stink at it. I never had them, but the Patsy also carries a camera. Please note only the late arriving Ki95 has a camera, but by just being a recon plane the Japanese recons are good enough. One well trained sentai flying 4 planes over a base at max altitude should give you a 9/10 dl most days (weather, flak, cap, morale, etc can effect results).

Dinah III I use over heavily CAP'ed Allied bases at max altitude. They seem do do well at avoiding the fighters. Babs, which have a lower ceiling and slower , seem to get shot to pieces.

I like using Babs for as long as I can. Single engine and small runways, but as Allies improve their radar, concentrate their fighters, you need the better Dinahs I-II-III. Plus they have a range advantage too.

The Judy C and Irving C can both use drop tanks to really get in some long range recon, while the Judy can fly from a carrier...so you can get in some long port strikes on occasion.

I never got to use the Myrt, but it has radar...

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Post #: 2436
RE: Fun and Games in the Solomons - 2/22/2017 1:57:31 PM   
Lowpe


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Lots of sightings, not as many reported attacks, but a lot less subs spotted by the end of the day.

A few hits by ASW ships on the Dutch sub in Rabaul itself.






The Vals were on ASW from 10,000 feet so they could divebomb...not sure it matters though.

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< Message edited by Lowpe -- 2/22/2017 1:58:11 PM >

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RE: Fun and Games in the Solomons - 2/22/2017 2:39:55 PM   
Lowpe


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June 12, 1943

Lots of ground attacks, Burma, Paoshan, Changsha and California.

Allies attack with reinforcements here in Burma, get and suffer much greater losses than Japan.

Paoshan gets a 1-1 and drops forts to 2. Getting there.

Changsha sees a daring river crossing, horrible rolls and 5000 Japanese losses (but only 18 destroyed squads) so not so bad and forts are dropped to 5. My god, 6th level forts...glad this place was left for last.

Still fighting in California...an AA unit was destroyed, but the troops are still fighting...and dying.




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Post #: 2438
RE: Fun and Games in the Solomons - 2/22/2017 2:40:44 PM   
Lowpe


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Here is the attack:

Ground combat at 60,43 (near Katha)

Allied Deliberate attack

Attacking force 32641 troops, 480 guns, 501 vehicles, Assault Value = 1150

Defending force 23537 troops, 239 guns, 139 vehicles, Assault Value = 739

Allied adjusted assault: 690

Japanese adjusted defense: 1657

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
642 casualties reported
Squads: 2 destroyed, 48 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 9 disabled

Allied ground losses:
839 casualties reported
Squads: 18 destroyed, 99 disabled
Non Combat: 2 destroyed, 25 disabled
Engineers: 3 destroyed, 7 disabled
Guns lost 13 (1 destroyed, 12 disabled)
Vehicles lost 58 (8 destroyed, 50 disabled)

Assaulting units:
50th Tank Brigade
7th Australian Division
77th LRP Brigade
9th Australian Division

Defending units:
19th Division
8th Tank Regiment
3rd RTA/A Division
17th Indpt Guards Regiment
4th RTA/B Division
2nd Ind.Hvy.Art. Battalion
54th Field AA Battalion
55th Const Co

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Post #: 2439
RE: Fun and Games in the Solomons - 2/22/2017 3:48:09 PM   
Lowpe


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I gotta laugh out of this attack. I have been bombing for weeks...

Ground combat at Changsha (82,52)

Japanese Shock attack

Attacking force 72919 troops, 716 guns, 74 vehicles, Assault Value = 3096

Defending force 66293 troops, 335 guns, 0 vehicles, Assault Value = 1903

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 859

Allied adjusted defense: 3727

Japanese assault odds: 1 to 4 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5637 casualties reported
Squads: 14 destroyed, 874 disabled
Non Combat: 1 destroyed, 85 disabled
Engineers: 0 destroyed, 65 disabled

Allied ground losses:
1769 casualties reported
Squads: 9 destroyed, 92 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 31 (4 destroyed, 27 disabled)

Assaulting units:
59th Division
13th Division
39th Division
5th Ind.Mixed Brigade
34th Division
35th Division
40th Division
26th Division
NCPC Army
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
RGC Army
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
21st Mortar Battalion

Defending units:
37th Chinese Corps
20th Chinese Corps
72nd Chinese Corps
53rd Chinese Corps
78th Chinese Corps
5th Construction Regiment
58th Chinese Corps
44th Chinese Corps
14th Construction Regiment
32nd Group Army
29th Group Army
9th War Area
27th Group Army
30th Group Army
3rd Heavy Mortar Regiment

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Post #: 2440
RE: Fun and Games in the Solomons - 2/22/2017 4:06:15 PM   
Lowpe


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June 14, 1943

Ramree Invaded by 1st Marines...heavy battleship precedes the invasion.






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RE: Fun and Games in the Solomons - 2/22/2017 4:07:36 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

I gotta laugh out of this attack. I have been bombing for weeks...

Ground combat at Changsha (82,52)

Japanese Shock attack

Attacking force 72919 troops, 716 guns, 74 vehicles, Assault Value = 3096

Defending force 66293 troops, 335 guns, 0 vehicles, Assault Value = 1903

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 859

Allied adjusted defense: 3727

Japanese assault odds: 1 to 4 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5637 casualties reported
Squads: 14 destroyed, 874 disabled
Non Combat: 1 destroyed, 85 disabled
Engineers: 0 destroyed, 65 disabled

Allied ground losses:
1769 casualties reported
Squads: 9 destroyed, 92 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 31 (4 destroyed, 27 disabled)

Assaulting units:
59th Division
13th Division
39th Division
5th Ind.Mixed Brigade
34th Division
35th Division
40th Division
26th Division
NCPC Army
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
RGC Army
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
21st Mortar Battalion

Defending units:
37th Chinese Corps
20th Chinese Corps
72nd Chinese Corps
53rd Chinese Corps
78th Chinese Corps
5th Construction Regiment
58th Chinese Corps
44th Chinese Corps
14th Construction Regiment
32nd Group Army
29th Group Army
9th War Area
27th Group Army
30th Group Army
3rd Heavy Mortar Regiment


You need engineers and more tanks. I would not have shock attacked in this instance.

It also looks like you may have had insufficient Support present.

(in reply to Lowpe)
Post #: 2442
RE: Fun and Games in the Solomons - 2/22/2017 4:09:40 PM   
Lowpe


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Lae invaded...it will fall.

The 2 DD were to raid but they obviously decided not to go in. Saved their life no doubt.




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Post #: 2443
RE: Fun and Games in the Solomons - 2/22/2017 4:10:42 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

I gotta laugh out of this attack. I have been bombing for weeks...

Ground combat at Changsha (82,52)

Japanese Shock attack

Attacking force 72919 troops, 716 guns, 74 vehicles, Assault Value = 3096

Defending force 66293 troops, 335 guns, 0 vehicles, Assault Value = 1903

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 859

Allied adjusted defense: 3727

Japanese assault odds: 1 to 4 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5637 casualties reported
Squads: 14 destroyed, 874 disabled
Non Combat: 1 destroyed, 85 disabled
Engineers: 0 destroyed, 65 disabled

Allied ground losses:
1769 casualties reported
Squads: 9 destroyed, 92 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 31 (4 destroyed, 27 disabled)

Assaulting units:
59th Division
13th Division
39th Division
5th Ind.Mixed Brigade
34th Division
35th Division
40th Division
26th Division
NCPC Army
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
RGC Army
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
21st Mortar Battalion

Defending units:
37th Chinese Corps
20th Chinese Corps
72nd Chinese Corps
53rd Chinese Corps
78th Chinese Corps
5th Construction Regiment
58th Chinese Corps
44th Chinese Corps
14th Construction Regiment
32nd Group Army
29th Group Army
9th War Area
27th Group Army
30th Group Army
3rd Heavy Mortar Regiment


You need engineers and more tanks. I would not have shock attacked in this instance.

It also looks like you may have had insufficient Support present.


Half the troops were crossing the river, only half shock attacked the other half deliberate attacked and was already in the city. I did it merely to save movement time.

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RE: Fun and Games in the Solomons - 2/22/2017 4:11:51 PM   
Lowpe


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First squadron of A6M5c arrive in Rabaul. Now, how much longer until Frank arrives? A few more days.

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Post #: 2445
RE: Fun and Games in the Solomons - 2/22/2017 4:59:57 PM   
Lokasenna


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Ah, well in that case you're alright, then. I thought the troops were already in there.

You might considering using units without an AV or bombardment-capable guns to close river hexsides. They don't trigger shock attacks.

< Message edited by Lokasenna -- 2/22/2017 5:00:11 PM >

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Post #: 2446
RE: Fun and Games in the Solomons - 2/22/2017 5:58:50 PM   
Lowpe


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The 17th Independent Brigade is unloading at Rabaul. They were prepped for Lae...but I made the decision to unload them at Rabaul. I was going to unload them at Manus and fly them, which if I would have done that 50 transport planes of the 17th would have been at Lae, instead of a construction unit.

Oh well. At least I didn't try to unload directly at Lae. That would have been nasty.

Flying the 17th Indep into Buin now, to fight 1/3rd of a Division, sans heavy equipment there.

I am sweeping the Lae invasion beaches with 2 destroyers and then sending them back to Umboi to disband...

At Ramree, I am beefing up the jungle road hex a little bit to the east of Ramree, but not much else there. Bombing the two isolated Allied divisions for the first time. Overall, I feel pretty good right now here.

Tavoy is getting a full division reinforcements, lots of artillery and AA have unloaded at Singers and Bangkok...need to beef up Pegu and some other bases but I feel good despite losing Ramree.


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Post #: 2447
RE: Fun and Games in the Solomons - 2/22/2017 6:03:33 PM   
Lowpe


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Allied subs have pulled back from Rabaul...to deep water.

I am moving some of my Iboats there to try and hunt them...I wonder if that will work. Hopefully I will have DL and he won't.

Moved another Tojo IIb squadron into Rabaul today...beefing up my air defense but I am still outnumbered by the Allied fighters present.


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Post #: 2448
RE: Fun and Games in the Solomons - 2/22/2017 7:27:52 PM   
BillBrown


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From the manual

6.4.4.2 SUB VERSUS SUB COMBAT
Submarines that encounter enemy submarines at sea may engage in sub vs. sub combat.
This is highly dependent on the location of the contact. Submarines in friendly waters are
more likely to travel on the surface and are therefore more likely to be engaged by enemy
submarines.
No combat is possible if both submarines remain submerged.
The attacking submarine may choose to attack on the surface or submerged. If the attack
is made on the surface and the attacked submarine survives without major damage, it may
engage the attacker in an additional round of combat.

That could be a problem.

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Post #: 2449
RE: Fun and Games in the Solomons - 2/22/2017 7:28:11 PM   
Lowpe


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So much thought has gone into this mod...I like these guys.




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Post #: 2450
RE: Fun and Games in the Solomons - 2/22/2017 7:34:39 PM   
Lowpe


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quote:

ORIGINAL: BillBrown

From the manual

6.4.4.2 SUB VERSUS SUB COMBAT
Submarines that encounter enemy submarines at sea may engage in sub vs. sub combat.
This is highly dependent on the location of the contact. Submarines in friendly waters are
more likely to travel on the surface and are therefore more likely to be engaged by enemy
submarines.
No combat is possible if both submarines remain submerged.
The attacking submarine may choose to attack on the surface or submerged. If the attack
is made on the surface and the attacked submarine survives without major damage, it may
engage the attacker in an additional round of combat.

That could be a problem.


What! No run silent run deep?

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Post #: 2451
RE: Fun and Games in the Solomons - 2/22/2017 9:50:34 PM   
Lowpe


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Status: offline
Who can help me understand Tracker's ship building page better? Many thanks.




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RE: Fun and Games in the Solomons - 2/23/2017 12:48:38 AM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe

Who can help me understand Tracker's ship building page better? Many thanks.





Start Building: correct, so this is 284 days out of 300 from built (this number is 0 on the day when accelerating costs 3x instead of 1x, and normal costs 1x instead of 0x).

I'm not sure why the aggregate for Noshiro is 1193. Obviously, Shinano accelerated is 309 and Build Points is how many it's using now. Logically, this would be the number until finished (to me, anyway). I don't really pay attention to those. I just look at the start building to help me sort out my queue a little bit (when I want to know how many more days I can accelerate a ship "at a discount" before it hits the x3 cost).

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Post #: 2453
RE: Fun and Games in the Solomons - 2/23/2017 12:26:47 PM   
Lowpe


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Both Lae and Ramree fall. My bad on Lae...but Ramree I purposefully didn't defend too heavily, rather choosing to dig in and fight to the hex immediately to the east where it is relatively safe from naval bombardments.

I am moving more and more ships back for upgrades. I want to upgrade the Tenryu CL into CLAA and hope I didn't accidentally close off that upgrade path. The 4 slow battleships are going to upgrade to float plane carriers. The Oi and her sister ship are remaining in port till they upgrade to Kaitens and the three training cruisers are also remaining in port till they upgrade to super escorts.

I am trying to amass my SC 13 (15 knot class which in August gets radar). I will task all these to hunter killer groups with the best captains.

I have started the big upgrade of CM to E, and the DD to E. Hiryu and Soryu are returning for upgrades along with a handful of Destroyers needing upgrades.

We fight off an attack at Buin rather easily for now.


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Post #: 2454
RE: Fun and Games in the Solomons - 2/23/2017 12:52:08 PM   
Lowpe


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Mr. Kane I think is the master at building great CV fleets that really max out the AA power of Japan.

It is important to look not only at the AA power, but also the type of guns. These 12.7 guns will fire three times normally...on approach, during the attack, and on escape.

Firing on approach is the key, as that will distract the pilots.

The extra ASW capability is welcome too.





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< Message edited by Lowpe -- 2/23/2017 12:53:38 PM >

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Post #: 2455
RE: Fun and Games in the Solomons - 2/23/2017 3:32:38 PM   
Lowpe


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Allies bomb and attack at Buin again...and we hold and inflict more damage on the Allies than receive. Allied bombers target Buin and the hex to the east of Ramree.

Just more of the same, moving troops and supply and fuel and oil.

Gathering my sub chasers in anticipation of the Aug upgrade....

Waiting for Franks...two more days for the upgrade, 1 day to rail, 2 days to repair, and 1 day to relocate and rest, and then sweep Silchar so 5 days or so.

Tojo IIc are getting into Rabaul area...no Franks here as I hate having Franks on islands.

Got another SST...first one is running supplies from Rabaul to Finnshafen (east of Lae) where over 100 av now resides. Umoboi only has 30 AV so they need troops, which start arriving by plane shortly.

The Emily L is flying troops into Buin...the Independent Mixed Brigade. The very small fragments flow by normal Emily's to date have gotten disrupted pretty well by bombing and two days of attacks. We shall see how many squads the Emily-L can carry in.

Recent plane accelerations: Frank r, N1k2 George. Tomorrow the Irving SA will advance.

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Post #: 2456
RE: Fun and Games in the Solomons - 2/23/2017 3:34:23 PM   
Lowpe


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Jocke is heading away for his birthday this weekend, so be sure to drop into his AAR and wish him Happy Birthday while he is off partying!

Keep his AAR busy with well wishes. Another true gentleman opponent for yours truly...I am blessed. As a community I think we are all blessed.

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Post #: 2457
RE: Fun and Games in the Solomons - 2/23/2017 4:03:27 PM   
Lokasenna


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From: Iowan in MD/DC
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The hex east of Ramree worked for me for quite some time.

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Post #: 2458
RE: Fun and Games in the Solomons - 2/23/2017 5:08:12 PM   
Lowpe


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June 17, 1943

New Britain




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RE: Fun and Games in the Solomons - 2/23/2017 5:31:58 PM   
Lowpe


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Burma

Would love to destroy those two isolated Allied Divisions...2nd Guards Div at Magwe, and the 25th Division at Rangoon with the 33rd Division would make the primary striking power. But can I keep everybody static long enough to destroy them?






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