Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> RE: Questions Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Questions - 9/15/2015 8:51:54 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Don't forget to set the new cities up for production, that includes giving them the ability to produce the types of Units.

(in reply to ernieschwitz)
Post #: 31
RE: Questions - 9/16/2015 1:15:26 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: ernieschwitz

Well, I guess there is more than one way to skin a cat. Meaning you have several options at your disposal.


-I own two cats....they didn´t like this comparison

quote:


1). Don't let VPs be tied to cities, in another way than the random map lets it, and instead tie manpower to city location types.


-A good fix, althought I like to have bigger cities with more VP. Trouble is that this code is too sophisticated to me (that´s why I tied it to pp). Howver, a fried of mine knows how to do it

quote:


2). Ask Vic to make an ExecSetWinningVP, where the input could be a percentage of the total on map VPs, and then use it in a pre-event (like any event pre-executed by event 1).


-And it would be a good addition to the random scenario creator too


quote:


3). Ask Vic to make the VPWin calculation after pre-event has been executed (the Pre-event is defined by rulevar in case anyone was wondering).


-But I found no rulevar

There is of course, a fourth option. I can simply allow the players to set the number of VP necessary for a victory, it takes less than 30 seconds to do so, and it allows more flexibility (you can the VP to 50% or 66% of total VP, for instance, while the editor uses a fixed 80%).
Considering all the alternatives, I would take 1 or 4.....



(in reply to ernieschwitz)
Post #: 32
RE: Questions - 9/16/2015 2:09:18 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: Twotribes

Don't forget to set the new cities up for production, that includes giving them the ability to produce the types of Units.



Already done

(in reply to Twotribes)
Post #: 33
RE: Questions - 9/16/2015 9:40:17 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hey guys,

Yes the VP assignment by the random algorithm is indeed fixed. 4vp for capitals and 1vp for other cities.

Basically at the moment you need to work with that given fact.

But for the future, when DC Barbarossa coding madness dies down a bit, I could add some checks and execs to help modders.

However I am toying with a complete make-over of the random generation at some point. Ideally I would like it to be completely run from a scripted basis, instead of being hardcoded and allowing modders to set their own generation options screen.

Best wishes,
Vic

< Message edited by Vic -- 9/16/2015 10:44:05 AM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Bombur)
Post #: 34
RE: Questions - 9/17/2015 1:39:25 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
Actually, it was not difficult to change VP for each country. It is simple code (for ernie´s standards, of course). What we can´t change, without doing a manual edit, is the number of VP´s needed to victory, in random maps.

(in reply to Vic)
Post #: 35
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> RE: Questions Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828