berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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quote:
ORIGINAL: berto Posted at the dev forum: quote:
ORIGINAL: berto We should have pretty high confidence that everything should work the same as it has over the past three weeks. Since the official installer version is, except for the added M/S installer bits & pieces, essentially identical to Jason's very last middle_east_GM_20150906_PM install (which itself is identical in the important parts to the 20150831 GM install that all of you have been testing). If no reported (new) problems since 20150831, we shouldn't expect to see any over the next several days. But, you never know -- Mr. Murphy knows -- so we still need to check it all out, exercise the usual due diligence. It does get tiresome, though. I'm getting pretty sick of All QA All the Time. I'm getting worn out anxiously awaiting to see if poops the party. quote:
ORIGINAL: berto At the last minute, battling with a couple of nasty Got 'em! Due to last-minute fumbles, and confusion in the final packaging, there will be the need for a Zero Day Release Patch, alas. Quoting from the 1.00 readme file: quote:
Change History: v1.00a – September 24, 2015 • Release Patch o Fixed the broken Adaptive A/I in PBEM and NetPlay modes. o Fixed the engine/editor exit bug. (Which among other things, broke LCGs.) v1.00 – September 24, 2015 • Initial Release Murphy's Law strikes again! No big deal, really. It just means that until Matrix can remaster the installer at a later date (when we release the inevitable ME 1.01, for example), in the meantime players will do the v1.00 install, then immediately patch up to v1.00a right from the get-go. Hey, we're sorry for that. Mr. Murphy's smiling to himself right about now.
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