rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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Turn 30. Jul/Aug 1944. Surrender Attacks Against Japan. I will use the term surrender attacks for allies attacks where the die roll is set in order for the allied player (USSR, CW or USA) to gain a victory city, or resource, held by the "totally defeated" Japanese. The first such attack I did was by the communist Chinese against Port Arthur. The communist took the objective but with the loss of a unit. Apparently, even when setting the die roll to anything I wish, I can still not roll what I "really want". This type of flub is even more apparent for the second of two surrender attacks I made this turn. Unfortunately, or fortunately, I forgot to the cap. The attack, which is the last land combat listed (i.e., Balikpapan, Netherlands East Indies) was an amphibious invasion by a USA mech corps designed to capture 4 saved Japanese oil point and the oil resources in the hex. I choose Blitz and set die roll to 20 ... and guess what, while the "defending" unit (a 5-2 Japanese Mil) was eliminated the attacker took "an extra loss". And since there was only one attacker, the USA didn't get the oil. Another flub, but more serious than the first. I look at this as even though Japan has unconditionally surrender to the allies, there's still skirmishes occurring during the demilitarization of Japan by the allies. By the way, the Japanese still hold on to Hong Kong. There's heated debate between Nationalist Chinese and the Western Allies as to who Hong Kong belongs too. The Nationalist Chinese make the point that with the "surrender" of Japan that they would be able to march right into Hong Kong and claim it. However, the Western Allies are arguing that with a super-combined that they would ship a unit into Hong Kong prior to land movement and, therefore, Hong Kong belongs to them. We're starting to see fractures between the allies even though the war in Europe is still going strong.
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Ronnie
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