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RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor?

 
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RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 1:29:21 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: Alpha77

quote:

ORIGINAL: mind_messing


Sure, but in a real battle, you get the losses of your own side presented in a nice table, with the number of losses taken by each unit. It would be nice to have that sort of information in the actual combat report, rather than having to resort to tracker.



Why tracker ? Dont you check your units after combat ? There is the info you want..10. Div is reduced to 50%. Apparently this was the unit that spearheaded the attack and suffered most consequently....


You need to develope the traits that actual good commanders have. Apart from inspiring / put trust to your men, which would be the most important ?? 1. Luck and 2. A certain gut feeling or 7th sense if you will. Try to play TOAW it has the tools you want. Eg. the combat planning dialogue, it will give odds and losses estiminates before any combat. And mostly it is right....a bit boring perhaps...

Btw: I do not have this gut feeling in this game, so I am perhaps an average or below commander now. Made huge blunders eg. in China, wrote some of them in the AAR forum....

OTH in TOAW or Steel Panthers which I played more and also made some scens or OOBs for them I believe I am an adequate or above average commander in these games, because I have a certain 7th sense in these. I didnt use the combat planning in TOAW in my last game (Russian full campaign as Axis) but could judge beforehand what would likely happen...



But the combat report doesn't tell you that, when it very well could.

Even just some kind of adjusted AV for each unit present would be extremely helpful in learning why your attack went the way it did, instead of "Oh, the defenders must have been really messed up from no supply or high disruption even though they had lots of devices still at 100%" or "My adjusted AV was 150 even though the total on the LCU screen was 1200?!" There's lots of reasons that can happen. Even if you only knew which units fell extremely low, you could then use the other things you know (leaders, supply, morale, disruption, etc.) to piece together what might have gone wrong instead of looking at the entire list and being like "It could have been any one of those things, but I really don't know which."

The combat report for ground combats is just not at all helpful in trying to improve your ground combat results, aside from occasionally telling you that you have bonuses or penalties for something. However, you might see that disruption(-) or supply(-) when just one of your units in the entire combat is experiencing those things...

(in reply to Alpha77)
Post #: 31
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 1:49:05 PM   
Alpha77

 

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I agree with that it isnt very helpful... but its not a big gripe of mine. Guess you might be right, but it does not bother me much. Also the leader thing, if it is in game ok, but I could live without it

So how about that, BEFORE combat: This would suit your needs, right?




More:



< Message edited by Alpha77 -- 9/8/2015 2:53:02 PM >

(in reply to Lokasenna)
Post #: 32
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 2:34:09 PM   
Alpha77

 

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BTW: This "uncertainty" is no general trademark of GG games, I remember well the old (first) War In Russia game had all the details you want. It had 3 levels of details, the highest on will show you any single unit. Every action it does, eg. "anti tank fire from 10. Div destroyed 5 T34 from enemy 15. Tk reg". Or "bombardement of 15. art killed 2 squads from enemy 12. Div". However this is insane it takes ages when you want to review all that, so in the end I would play at the 2nd lowest level of detail which only gives overall figures of any stack involved but not for single units. One turn with many combats would take too long simply with highest detail level.

I do not know how things are with 2 by 3 newer Eastfront and Westfront games, but guess similar.

And BTW2:
Sometimes changing leaders is unrealistic anyway, for sure for the complete Axis side. As for Japan refer to this docu here from 31:00 to 33:00. The complete series is quite good imo.

https://www.youtube.com/watch?v=bFJx3Neat8U

< Message edited by Alpha77 -- 9/8/2015 4:11:25 PM >

(in reply to Alpha77)
Post #: 33
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 3:04:14 PM   
wegman58

 

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Reading this thread I'm thinking there is ONE thing I'd like in the combat reports (or if I'm missing it I'd like to know)

Delta for ship experience; leader stats (if they change); LCU experience level from the previous turn. I don't care what battle it came from (if more than one); I'd just like the delta without having to record every unit and looking.

Combat is combat, any number of things contribute to the results. The deltas would be useful though.

(in reply to Alpha77)
Post #: 34
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 5:11:09 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: wegman58

Reading this thread I'm thinking there is ONE thing I'd like in the combat reports (or if I'm missing it I'd like to know)

Delta for ship experience; leader stats (if they change); LCU experience level from the previous turn. I don't care what battle it came from (if more than one); I'd just like the delta without having to record every unit and looking.

Combat is combat, any number of things contribute to the results. The deltas would be useful though.


You can at least see that in Tracker, since it does the turn-by-turn bookkeeping for you.

(in reply to wegman58)
Post #: 35
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 6:15:45 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
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quote:

ORIGINAL: Alpha77

BTW: This "uncertainty" is no general trademark of GG games, I remember well the old (first) War In Russia game had all the details you want. It had 3 levels of details, the highest on will show you any single unit. Every action it does, eg. "anti tank fire from 10. Div destroyed 5 T34 from enemy 15. Tk reg". Or "bombardement of 15. art killed 2 squads from enemy 12. Div". However this is insane it takes ages when you want to review all that, so in the end I would play at the 2nd lowest level of detail which only gives overall figures of any stack involved but not for single units. One turn with many combats would take too long simply with highest detail level.

I do not know how things are with 2 by 3 newer Eastfront and Westfront games, but guess similar.



See, that's called choice.

It's nice when players who want to choose to see more detail can do so, an those that don't want to see more detail can choose that too!


quote:

And BTW2:
Sometimes changing leaders is unrealistic anyway, for sure for the complete Axis side. As for Japan refer to this docu here from 31:00 to 33:00. The complete series is quite good imo.


Yamashita getting thrown back to Manchuria is just one example I can thing of from the top of my head.


quote:

ORIGINAL: Alpha77

quote:

ORIGINAL: mind_messing


Sure, but in a real battle, you get the losses of your own side presented in a nice table, with the number of losses taken by each unit. It would be nice to have that sort of information in the actual combat report, rather than having to resort to tracker.



Why tracker ? Dont you check your units after combat ? There is the info you want..10. Div is reduced to 50%. Apparently this was the unit that spearheaded the attack and suffered most consequently....


You need to develope the traits that actual good commanders have. Apart from inspiring / put trust to your men, which would be the most important ?? 1. Luck and 2. A certain gut feeling or 7th sense if you will. Try to play TOAW it has the tools you want. Eg. the combat planning dialogue, it will give odds and losses estiminates before any combat. And mostly it is right....a bit boring perhaps...

Btw: I do not have this gut feeling in this game, so I am perhaps an average or below commander now. Made huge blunders eg. in China, wrote some of them in the AAR forum....

OTH in TOAW or Steel Panthers which I played more and also made some scens or OOBs for them I believe I am an adequate or above average commander in these games, because I have a certain 7th sense in these. I didnt use the combat planning in TOAW in my last game (Russian full campaign as Axis) but could judge beforehand what would likely happen...



As Lokasenna said, should I really be forced to use a third party tool or pen and paper to keep track of losses for individual units? What happens when you've large scale combat with multiple units.

Yeah, as you can probably tell, I'm a fairly big fan of AGEOD games. They're not perfect, but one area where I think they do excel in is having a great UI.

I like the notion of my trait system as it would lead to a bit more involvement in the leader selection process. If an unknown Colonel suddenly becomes an expert in amphibious operations, you're invested to see him do well and see if he can get promoted. If a General commanding a corp resorts to alcoholism under the pressure, then you're invested to remove him from command.

(in reply to Alpha77)
Post #: 36
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 7:00:43 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Alpha77

BTW: This "uncertainty" is no general trademark of GG games, I remember well the old (first) War In Russia game had all the details you want. It had 3 levels of details, the highest on will show you any single unit. Every action it does, eg. "anti tank fire from 10. Div destroyed 5 T34 from enemy 15. Tk reg". Or "bombardement of 15. art killed 2 squads from enemy 12. Div". However this is insane it takes ages when you want to review all that, so in the end I would play at the 2nd lowest level of detail which only gives overall figures of any stack involved but not for single units. One turn with many combats would take too long simply with highest detail level.

I do not know how things are with 2 by 3 newer Eastfront and Westfront games, but guess similar.



See, that's called choice.

It's nice when players who want to choose to see more detail can do so, an those that don't want to see more detail can choose that too!


quote:

And BTW2:
Sometimes changing leaders is unrealistic anyway, for sure for the complete Axis side. As for Japan refer to this docu here from 31:00 to 33:00. The complete series is quite good imo.


Yamashita getting thrown back to Manchuria is just one example I can thing of from the top of my head.


quote:

ORIGINAL: Alpha77

quote:

ORIGINAL: mind_messing


Sure, but in a real battle, you get the losses of your own side presented in a nice table, with the number of losses taken by each unit. It would be nice to have that sort of information in the actual combat report, rather than having to resort to tracker.



Why tracker ? Dont you check your units after combat ? There is the info you want..10. Div is reduced to 50%. Apparently this was the unit that spearheaded the attack and suffered most consequently....


You need to develope the traits that actual good commanders have. Apart from inspiring / put trust to your men, which would be the most important ?? 1. Luck and 2. A certain gut feeling or 7th sense if you will. Try to play TOAW it has the tools you want. Eg. the combat planning dialogue, it will give odds and losses estiminates before any combat. And mostly it is right....a bit boring perhaps...

Btw: I do not have this gut feeling in this game, so I am perhaps an average or below commander now. Made huge blunders eg. in China, wrote some of them in the AAR forum....

OTH in TOAW or Steel Panthers which I played more and also made some scens or OOBs for them I believe I am an adequate or above average commander in these games, because I have a certain 7th sense in these. I didnt use the combat planning in TOAW in my last game (Russian full campaign as Axis) but could judge beforehand what would likely happen...



As Lokasenna said, should I really be forced to use a third party tool or pen and paper to keep track of losses for individual units? What happens when you've large scale combat with multiple units.

Yeah, as you can probably tell, I'm a fairly big fan of AGEOD games. They're not perfect, but one area where I think they do excel in is having a great UI.

I like the notion of my trait system as it would lead to a bit more involvement in the leader selection process. If an unknown Colonel suddenly becomes an expert in amphibious operations, you're invested to see him do well and see if he can get promoted. If a General commanding a corp resorts to alcoholism under the pressure, then you're invested to remove him from command.


Actually, I said to use Tracker . It's prettier than an in-game interface for that stuff anyway.

I just want to see adjusted AV for each unit in the combat report. Yes, you can see that (to an extent) in the pre-combat battle screen if you have animations on.... if all of your units fit there. But then you have to make a note of it all the time.

(in reply to mind_messing)
Post #: 37
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 7:09:19 PM   
geofflambert


Posts: 14863
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From: St. Louis
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Let's all take a test. Do you let the opening credits historical film clips run 'til they're done? If you do, you might as well take up smoking cigarettes, they won't shorten your life as much.

(in reply to Lokasenna)
Post #: 38
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 7:35:34 PM   
Sheytan


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I do, it adds immersion for me.

quote:

ORIGINAL: geofflambert

Let's all take a test. Do you let the opening credits historical film clips run 'til they're done? If you do, you might as well take up smoking cigarettes, they won't shorten your life as much.



_____________________________


(in reply to geofflambert)
Post #: 39
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 9:11:18 PM   
Alpha77

 

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Joined: 9/24/2010
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quote:

ORIGINAL: mind_messing

As Lokasenna said, should I really be forced to use a third party tool or pen and paper to keep track of losses for individual units? What happens when you've large scale combat with multiple units.

Yeah, as you can probably tell, I'm a fairly big fan of AGEOD games. They're not perfect, but one area where I think they do excel in is having a great UI.

I like the notion of my trait system as it would lead to a bit more involvement in the leader selection process. If an unknown Colonel suddenly becomes an expert in amphibious operations, you're invested to see him do well and see if he can get promoted. If a General commanding a corp resorts to alcoholism under the pressure, then you're invested to remove him from command.


Actually I agree with most what you say, I just do not care so much about it. Lets face it this game already takes huge amounts of time to play proper. If all the details would be viewed that you want it would be just over my head a bit. Even if I like complex stuff of course. In one case however even me capitulated, this was with "12 o´clock high" and setting up Allied raids from mid 42 on. One turn could take 2-4 hours.

Also I like the bit of roleplaying with the leaders you mean. But in this one there are just to many to keep track off, esp.on the IJ side (as I cannot remember their names anyway).

In "smaller" games this would work well. Eg. Steel Panthers has also leaders and units have mor & exp. In AACW on the rebels side it would frustrating to have Lee killed early on. About the alcoholic thing, wasnt Grant a drinker ? And did not Lincoln say "I do not care what he drinks - he fights" (or to that effect)


EDIT: re 12 o´clock high, read this review, very much spot on:
http://www.gamespot.com/reviews/12-oclock-high-bombing-the-reich-review/1900-2542303/

< Message edited by Alpha77 -- 9/8/2015 10:25:53 PM >

(in reply to mind_messing)
Post #: 40
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 9:15:04 PM   
Alpha77

 

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quote:

ORIGINAL: geofflambert

Let's all take a test. Do you let the opening credits historical film clips run 'til they're done? If you do, you might as well take up smoking cigarettes, they won't shorten your life as much.


No I deleted the whole folder with videos etc. Had done the same with TOAW or SPWAW lol And I smoke now "natural" tobacco...still unhealthy but should have less chemicals.

(in reply to geofflambert)
Post #: 41
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 10:04:08 PM   
mind_messing

 

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quote:

In "smaller" games this would work well. Eg. Steel Panthers has also leaders and units have mor & exp. In AACW on the rebels side it would frustrating to have Lee killed early on. About the alcoholic thing, wasnt Grant a drinker ? And did not Lincoln say "I do not care what he drinks - he fights" (or to that effect)


I was thinking of May-Mayevsky from RuS.

https://en.wikipedia.org/wiki/Vladimir_May-Mayevsky

(in reply to Alpha77)
Post #: 42
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 10:13:19 PM   
Bullwinkle58


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quote:

ORIGINAL: geofflambert

Let's all take a test. Do you let the opening credits historical film clips run 'til they're done? If you do, you might as well take up smoking cigarettes, they won't shorten your life as much.


I watch them about every sixty days.

_____________________________

The Moose

(in reply to geofflambert)
Post #: 43
RE: Why dosnt the game have cut scenes and propaganda m... - 9/8/2015 10:49:15 PM   
Sheytan


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LOL natural is best of course!
quote:

ORIGINAL: Alpha77


quote:

ORIGINAL: geofflambert

Let's all take a test. Do you let the opening credits historical film clips run 'til they're done? If you do, you might as well take up smoking cigarettes, they won't shorten your life as much.


No I deleted the whole folder with videos etc. Had done the same with TOAW or SPWAW lol And I smoke now "natural" tobacco...still unhealthy but should have less chemicals.



_____________________________


(in reply to Alpha77)
Post #: 44
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 1:33:41 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Back to the point, The first incarnation of this game (I think it had to be) was Victory in the Pacific (on little floppies, lots of them), there were cut out
scenes. Fun for the first 10 turns, then zzzzzzzzzz.  I bought it somewhere in the early 90's I think. The game provides me with unlimited opportunities
to explore via books and the web countless questions I never thought to ask or research. The game can be a key to unlock all sorts of military
history from a period which continues to fascinate me. I don't think I ever thanked anyone but Alfred and Michael M for giving me such a huge bang
for my buck. Here is my hats off to all the folks that made it happen and still stop in and .....visit us. If my copy of this game was a car, I'd have half a million
miles on it and still driving. Would not have happened without all the freakN detail. ramble ramble on.

< Message edited by zuluhour -- 9/9/2015 2:37:59 AM >

(in reply to Sheytan)
Post #: 45
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 5:02:28 AM   
Yaab


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Preach it, brother!

(in reply to zuluhour)
Post #: 46
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 2:38:03 PM   
wegman58

 

Posts: 460
Joined: 12/28/2013
From: Edina, MN (FROM the Bronx)
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: wegman58

Reading this thread I'm thinking there is ONE thing I'd like in the combat reports (or if I'm missing it I'd like to know)

Delta for ship experience; leader stats (if they change); LCU experience level from the previous turn. I don't care what battle it came from (if more than one); I'd just like the delta without having to record every unit and looking.

Combat is combat, any number of things contribute to the results. The deltas would be useful though.


You can at least see that in Tracker, since it does the turn-by-turn bookkeeping for you.



Thanks. Another reason to try Tracker.

(in reply to Lokasenna)
Post #: 47
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 4:36:13 PM   
HansBolter


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If Tracker actually worked to track my game across multiple saved game slots I would use it.

I don't save over and over again in the same slot, which is what Tracker needs to be able to track.

I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.

Tracker is helpless.

_____________________________

Hans


(in reply to wegman58)
Post #: 48
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 5:09:41 PM   
Justus2


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quote:

ORIGINAL: HansBolter

If Tracker actually worked to track my game across multiple saved game slots I would use it.

I don't save over and over again in the same slot, which is what Tracker needs to be able to track.

I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.

Tracker is helpless.


Actually, it is easy to use Tracker with multiple save slots, I do it all the time, it just takes an extra step. I use slot 005 for my 'real' turn, that I send to and receive from my opponent. But at the beginning of each turn, after running the combat replay, I save in a slot for that day (ie DEC 8 goes in slot 008, DEC 9 goes in slot 009). When you load Tracker, it looks in its own directory for the initial save, but then there is an option at the top menu for 'Multi-Turn Load'. You point that (thru window interface) to your save folder, select show all saves, and you can click which saves to load (in order). Even though it's called multi-turn load, you can load each day individually, or you can load a set of them. When I travel, I may have 5 turns on my laptop, when I get back home I copy them to my desktop (where I have Tracker) and load all five. Be careful, as you may have multiple saves for the same date (the 001 and 005 saves for PBEM games, or if you did a temp save in the middle of giving orders), but you can deselect those.

I have kept a Tracker DB for several months of consecutive turns this way. I have read that at some point, the DB will get to large, so you may have to create a new DB every few months. As for the savegames, every so often I clear the folder by renaming the saves with the actual 4-digit date (wpae1207, wpae1208, etc) and putting them in another folder, Tracker can still load those as well although the game won't recognize the save name unless you rename it back to a usable savegame slot.

_____________________________

Playing/Learning Shadow Empire


(in reply to HansBolter)
Post #: 49
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 5:24:12 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: HansBolter

If Tracker actually worked to track my game across multiple saved game slots I would use it.

I don't save over and over again in the same slot, which is what Tracker needs to be able to track.

I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.

Tracker is helpless.

I save to the same slot every time. Also, I copy the saves into sub-folders and add the date to the name. Every few turns I delete the older ones. I only keep at most a few, but obviously that way you can save as many as you have disk space for (even more than the number of slots if you wish).

Here is a pic showing my save folder. When I receive an email with turn and replay (I'm Allies in this game), I save them (slots 015 and 001), plus I save (or copy) them into the "Turns Combat #1" and "Turns Received #1" folders, then edit the names to add the game date.

Right before I end the turn I save to slot 010. I end the turn into slot 015. I exit the game, then copy 010 to "Turns Saved #1" and edit the name to add the game date; copy 015 to "Turns Sent #1" and edit the name to add the game date.

This way I can use Tracker and keep multiple saves, look at the save for planning purposes after the turn is away, look back to help diagnose bugs, etc.




Attachment (1)

_____________________________


(in reply to HansBolter)
Post #: 50
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 6:00:23 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Justus2


quote:

ORIGINAL: HansBolter

If Tracker actually worked to track my game across multiple saved game slots I would use it.

I don't save over and over again in the same slot, which is what Tracker needs to be able to track.

I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.

Tracker is helpless.


Actually, it is easy to use Tracker with multiple save slots, I do it all the time, it just takes an extra step. I use slot 005 for my 'real' turn, that I send to and receive from my opponent. But at the beginning of each turn, after running the combat replay, I save in a slot for that day (ie DEC 8 goes in slot 008, DEC 9 goes in slot 009). When you load Tracker, it looks in its own directory for the initial save, but then there is an option at the top menu for 'Multi-Turn Load'. You point that (thru window interface) to your save folder, select show all saves, and you can click which saves to load (in order). Even though it's called multi-turn load, you can load each day individually, or you can load a set of them. When I travel, I may have 5 turns on my laptop, when I get back home I copy them to my desktop (where I have Tracker) and load all five. Be careful, as you may have multiple saves for the same date (the 001 and 005 saves for PBEM games, or if you did a temp save in the middle of giving orders), but you can deselect those.

I have kept a Tracker DB for several months of consecutive turns this way. I have read that at some point, the DB will get to large, so you may have to create a new DB every few months. As for the savegames, every so often I clear the folder by renaming the saves with the actual 4-digit date (wpae1207, wpae1208, etc) and putting them in another folder, Tracker can still load those as well although the game won't recognize the save name unless you rename it back to a usable savegame slot.


Yep, this will work.

(in reply to Justus2)
Post #: 51
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 7:14:44 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
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quote:

ORIGINAL: Justus2
quote:

ORIGINAL: HansBolter
I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.
Tracker is helpless.

Actually, it is easy to use Tracker with multiple save slots, I do it all the time, it just takes an extra step.

If a single game is run, you can just tune Tracker to SaveFile=[wpae000.pws]. It's the autosave that the game does after the turn resolution is completed, so your manual saves habits won't matter

(in reply to Justus2)
Post #: 52
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 8:26:18 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Justus2
quote:

ORIGINAL: HansBolter
I save in consecutive slots until I have filled them all and then start overwriting saves from the beginning.
Tracker is helpless.

Actually, it is easy to use Tracker with multiple save slots, I do it all the time, it just takes an extra step.

If a single game is run, you can just tune Tracker to SaveFile=[wpae000.pws]. It's the autosave that the game does after the turn resolution is completed, so your manual saves habits won't matter


This file only exists for games against the AI, to my knowledge.

(in reply to GetAssista)
Post #: 53
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 8:51:22 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Every turn of my PBEM game comes with cut scenes (the replay) and propaganda. My opponent's email provides the propaganda, wherein he identifies my units, identifies one of his weapon systems and informs me what he will do with the latter to the former. Usually it involves extraordinary violence. Often a derivative descriptor of my origin, questionable genetic heritage or stereotypical phenotypical features or caricature is included for additional flair.

I, of course, never do this.

So, get a PBEM going. You'll have all the propaganda you need.



_____________________________


(in reply to Lokasenna)
Post #: 54
RE: Why dosnt the game have cut scenes and propaganda m... - 9/9/2015 11:09:34 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
Geez. And here all I do is just send the file back with no text involved

(in reply to Chickenboy)
Post #: 55
RE: Why dosnt the game have cut scenes and propaganda m... - 9/10/2015 6:38:39 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Like music in games, I'd turn it off after the first time through.

(in reply to Alpha77)
Post #: 56
RE: Why dosnt the game have cut scenes and propaganda m... - 9/13/2015 12:59:00 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: Chris H

Like music in games, I'd turn it off after the first time through.


I put a blackmetal MP3 instead but found it totally distracts. So NO music at all for strategy for me :) For shooter games like Call Of Duty this is ok imho.

BTW: A hint for tracker, you can also simply copy over the save files you want to track in the tracker directory and let tracker load ém - guess you need to select the option "all .pws" iirc. I dont use tracker anymore not enough time I simply check the indus screen now to see if I get a red "x" somewhere and then see if I can remedy the situation. Tracker use is more efficient of course, but needs more time and care.

< Message edited by Alpha77 -- 9/13/2015 2:01:46 PM >

(in reply to Chris21wen)
Post #: 57
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