HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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quote:
ORIGINAL: mooreshawnm Is there a way to change the loss modifier? In the winter of 43 I as the Germans I just made a deliberate attack on 2 Grds Rifle Corps in level 2 forts with 3x Pz, 1x PzG and 3x Inf Div's from 3 directions. My forces...108K men 1300 guns and 600 tanks. They have 51k men 600 guns and no tanks. I do two deliberate attacks. The Soviets hold. I don't have a problem with that. My problem...losses are WAY too low. First attack I lose 800 men and 6 tanks, second I lose 650 men and 4 tanks...their losses were equally insignificant and they lost a fort level. Really? What do the Soviets have force fields separating the two forces? Did they have a game of soccer? How do I add a straight up add 10x to the losses? 3 full strength German Corps (2 of which are mech) attack 2 Guard corps for a week and the total losses are 15 tanks and 2k men between both parties? Weather is blizzard. Everyone's at full strength, rested and in command...Sov's had air superiority with 33 bombers first attack nothing the second. Careful. Unless you attacked several times and used all your MP, you didn't attack for a week. If you attacked once, you attacked for a couple of days or so. Also, what were the final CVs? Did they rise (well coordinated and executed attack), or fall (the opposite). What were the final odds? In RL, a full division assault by a triangular divison (3 regt/bde of 3 btn each) might involve 3 btn in the initial break in - possibly even 2. This could be 3 regts, 1 btn up, or maybe 1 regt 2 up. The rest would be reserve/exploitation. So phase one might be the 2 or 3 btns for 2-4 hours, with new btns as the second phase etc. If the attack goes well, the division gets to use more troops. If the initial attack bounces the follow up may never launch. The game doesn't explicitly model this, but needs to produce comparable results. In game this is what an attacker CV dropping on execution might represent (fail to get traction on the initial attack so the attack fissles. When you extend to a corps attack, the system also scales. The corps might attack one or 2 divs up with the rest in reserve. I am not saying your result is actually right, I am saying it isn't automatically wrong and much more info is required. Add a blizzard and you could easily have a confusing 'non-battle'.
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I have a cunning plan, My Lord
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