Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/18/2015 12:35:55 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Victory points for turn41




Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 121
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/21/2015 12:48:36 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Turn 43, March 20, 1945.

The snows seem to have ended. Low pressure is moving down from the north which likely means a continuation of the current rain. It's been a rough winter. No changes to the front line. Allies pick up the bombing campaign. German units hold their positions and strengthen defenses. Victory points stand at -870.






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 122
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/22/2015 8:45:51 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Allies bring Hitler's fears to fruition .... A second landing in Europe

(in reply to ultradave)
Post #: 123
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/22/2015 9:09:01 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Can't wait. Something to do :-)

Too little too late I'm afraid.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 124
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/22/2015 9:48:38 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Allies come ashore northeast of Le Havre. The landings are successful. But it's already April 3, 1945, turn 45. The task now is to see if I can keep the new beach head somewhat contained so that I don't have to break the line in Normandy. I forgot to look to see where the Russians are right now, but if I can hold and delay a few turns without breaking, the war will mercifully end when the Russians reach Berlin. Current victory points at -970, solidly in the Major Axis Victory band.

I had built up the shoreline some from Normandy all the way through Holland, including 2 reserve Corps. So those units are quickly moving into place to contain the Allied incursion. He has a pretty good beach head area to bring in reinforcements. We did manage to push back an airborne division which helps keep the line shaped more in my favor. We'll see if that gain lasts. It was a bit costly.








Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 125
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/22/2015 11:40:08 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: ultradave

Can't wait. Something to do :-)

Too little too late I'm afraid.


NO ....
Way too little ...

Way too late .....

But that won't stop me .... ;>

(in reply to ultradave)
Post #: 126
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/23/2015 12:54:13 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Turn 46, April 10, 1945. Counterattacks against the Allied beach head regain another hex and at the moment we have the beach head split into 3 separate beaches. The Luftwaffe has made a concerted effort to attack the over the beach supplies giving our ground units a chance to counterattack and strengthen the lines. Victory points are at -986. The Russians seem to be taking their time, and are still about 12 hexes from Berlin where they've been for 2 months.

The "Le Havre" beachhead (east end of the Normandy beach head can just be seen bottom left).




Attachment (1)

< Message edited by ultradave -- 11/23/2015 1:56:30 AM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 127
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/24/2015 12:32:32 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Turn 47, April 17, 1945.. VP -1016

The Allies invasion near Le Havre has been contained and another hex gained as German armor pushes some paratroopers back to the beaches. Interdiction levels over the invasion area favor us (barely but at least the Luftwaffe is keeping the Allied air from running rampant over my rear areas).

Russians remain 12 hexes east of Berlin.

First picture shows interdiction over the Le Havre area, second shows the aftermath - comparing the two you can see where the paratroopers retreated.






Attachment (1)

< Message edited by ultradave -- 11/24/2015 1:34:11 PM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 128
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/24/2015 12:33:20 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
The beach head after shoving back the paratroopers.




Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 129
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/25/2015 12:44:02 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Turn 48, April 24, 1945: More rain.

German counterattacks kick the rest of the paras back to the invasion beaches. All remaining Allied units in the Le Havre beach head are stuck on the beach hexes. Allied interdiction was better but we still managed to get positive interdiction on a few hexes including the ones where the successful attack on the airborne unit(s?) were.

Situation on the Le Havre beaches.




Attachment (1)

< Message edited by ultradave -- 11/25/2015 1:46:02 AM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 130
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/25/2015 12:44:45 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Interdiction levels during German attacks






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 131
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:05:23 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Turn 49, May 1st, 1945, and the war is over. German Major Victory.

The Russians take Berlin as the German High Command arrests Hitler and imprisons him, establishing a military governing council and moving the capitol to Cologne and enter negotiations with Russia for a cease fire and permanent partition of Germany just west of Berlin.

Meanwhile the military governments in the Netherlands, Belgium, Luxembourg and France remain in place.

Since the remaining East Front units can be thinned out after an agreement is reached with Russia, the remainder will be sent west to convince the Western Allies to remove their forces from France. The beach head in Le Havre is tenuous and the Normandy area is a stalemate, and the German armies in northern France are strong, while the Ruhr valley escaped with only minimal damage. Italy is a question that remains to be answered. The Allies showed no inclination to press the attack there and the 2 German armies there are intact and strong.

I was able to get into the last turn and view the map and victory points in case Scott can't so I made some screen pictures.

First the victory point total.




Attachment (1)

< Message edited by ultradave -- 11/26/2015 1:20:52 AM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 132
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:10:46 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Air losses. The one interesting thing here is the large spike in losses toward the end of the game. The weather cleared, the Allies invaded and the Luftwaffe went after the beach heads. Heavy losses but the interdiction values I achieved probably helped greatly in reducing the Le Havre beach head.






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 133
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:13:00 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Northern Europe hex control. Russians in charge of Berlin and eastern Germany, Germany in possession of all of France except the 2 beach heads, Belgium, Holland, Luxembourg, Denmark (and presumably Norway).





Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 134
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:14:25 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Southern Europe with Germany still in control of Rome and everything north.




Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 135
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:16:00 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Situation in the beach heads in Normandy and Le Havre. Stalemate in Normandy, but the Le Havre beach head is in danger of collapse.






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 136
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 12:20:10 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
I think there were two major keys to this campaign.

1. The airborne drops in Normandy were a complete failure, making it extremely difficult for the Allies to get off the beaches. They did pry their way to Cherbourg but no farther
2. Allied air interdiction was very weak throughout the game until the last few weeks when some rail attacks started to take effect. This allowed me unhindered access to reinforce the front facing the Allied invasions. There was minimal strategic bombing also, so German industry remains intact.


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 137
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 9:14:13 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: ultradave

I think there were two major keys to this campaign.

1. The airborne drops in Normandy were a complete failure, making it extremely difficult for the Allies to get off the beaches. They did pry their way to Cherbourg but no farther
2. Allied air interdiction was very weak throughout the game until the last few weeks when some rail attacks started to take effect. This allowed me unhindered access to reinforce the front facing the Allied invasions. There was minimal strategic bombing also, so German industry remains intact.



Hard to argue any of these points ... My compliments ..... Guess I'm going to have to break down and read the rules after all ...... ;>

(in reply to ultradave)
Post #: 138
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/26/2015 9:23:14 PM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
quote:

Guess I'm going to have to break down and read the rules after all ...... ;>


It's still so much trial and error under so many variables.
I wonder if we need to see more of the air war in the AARs, as much to see what works as what doesn't.

Thanks for the playing the game out for everyone to see.

(in reply to scout1)
Post #: 139
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/27/2015 7:20:59 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: scout1


quote:

ORIGINAL: ultradave

I think there were two major keys to this campaign.

1. The airborne drops in Normandy were a complete failure, making it extremely difficult for the Allies to get off the beaches. They did pry their way to Cherbourg but no farther
2. Allied air interdiction was very weak throughout the game until the last few weeks when some rail attacks started to take effect. This allowed me unhindered access to reinforce the front facing the Allied invasions. There was minimal strategic bombing also, so German industry remains intact.



Hard to argue any of these points ... My compliments ..... Guess I'm going to have to break down and read the rules after all ...... ;>


well done for sticking with this.

I'd agree with the obvious, for the allies your only chance of success comes from maximising the impact of your airpower. If it comes down to a straight land battle you lack any real advantages over the Germans

_____________________________


(in reply to scout1)
Post #: 140
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 11/28/2015 5:52:43 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: Seminole

quote:

Guess I'm going to have to break down and read the rules after all ...... ;>


It's still so much trial and error under so many variables.
I wonder if we need to see more of the air war in the AARs, as much to see what works as what doesn't.

Thanks for the playing the game out for everyone to see.


Yeah, at a certain point, decided to make a learning exercise out of it to test, via trial and error things that sorta worked and things that didn't.... Can't ever see giving up as there is always something to be learned ....
Went back to some advice Meklore61 tried unsuccessfully to impart with me later in the game and actually started to get some action out of the flyboys ... enough that I'm now backtracking all of his suggestions in my own personal version of an AAR ....
I'll continue with some trial and error against the AI and eventually pay my Airborne friend, Dave, another visit ....

(in reply to Seminole)
Post #: 141
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.766