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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/12/2017 7:28:44 PM   
berto


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If I am not making myself clear enough, maybe other Dev Team members can explain it better.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/12/2017 7:33:18 PM   
berto


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Oh, one more thing: Recon units are newly harder to hit (the likelihood is reduced of any enemy opfire scoring a hit).

So recon units can be more brazen in advancing towards the enemy, and with the instant reveal capability (if they retain sufficient APs), there is more reason for them to advance also.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/17/2017 5:47:12 PM   
BigDuke66


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Looking into this game all the changes that are schedule for 2.0 look like a lot improvement of the original game.
Will there be an open beta?
And if so, when can it be expected?

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/17/2017 6:14:39 PM   
berto


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Open beta? Probably not. We are close enough to release -- not real soon, but not too distant either -- that opening this up to outsider testing would be a distraction, would slow us down, would not really gain us much. So it all remains in-house.

Still, we are totally committed to QA and testing and shipping quality product, make no mistake about that.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/17/2017 10:28:12 PM   
berto


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A screenshot of the new 3D night view (in the new Zoom3D150 mode):




Like everything else, still a work-in-progress of course.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/18/2017 6:54:06 AM   
Big Ivan


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quote:

ORIGINAL: berto


A screenshot of the new 3D night view (in the new Zoom3D150 mode):




Like everything else, still a work-in-progress of course.


OK I'm not even going to ask how you got that night effect, I'm only going to say that it looks absolutely wonderful!!

Is that Jordanian flags I see for VP locations?? Very nice eye candy, very nice!


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/18/2017 4:02:45 PM   
BigDuke66


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I guess that is no effect, but if so could it be applied to the units as well?

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/19/2017 7:23:46 AM   
Crossroads


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quote:

ORIGINAL: BigDuke66

I guess that is no effect, but if so could it be applied to the units as well?


Hello Big Duke,

You are correct that it is not an effect as such, but alternative terrain tiles used in night scenarios. There's some cool effects though, for instance with Flares the illuminated area is displayed using day terrain. But, as such this isn't applicable to units.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/22/2017 10:47:13 AM   
Crossroads


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quote:

ORIGINAL: Crossroads

What the heck, prepared the Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:





"What the heck" has to do with having completed the in-game graphics using the CSVN color scheme being piloted here, I did prepare the first Front End dialog as well today. Still some 3D enhancements being worked for CSME though, plus bug hunting, and of course AI improvements. Since we have the common code base however, "Helo AI 1.0" for instance is to be prepared with CSVN scenarios.

Focus moving again towards CSVN, folks!

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/22/2017 10:50:40 AM   
Crossroads


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quote:

ORIGINAL: Crossroads

What the heck, prepared the Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:



Edit: That's one of the VN era US Army Olive Drab hue colors I found. Now, having looked at this more, it seems it is likely I find the holy grail before I can agree what washed up drab to use here. So far sticking to this: #575b45


< Message edited by Crossroads -- 8/24/2017 2:21:09 PM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/22/2017 12:34:44 PM   
berto


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The new-style VN Scenario Selection screen:




As with everything, a work-in-progress.

With CSME 2.0 largely finished (except for developing per-scenario Lua EE scripts; some 11th hour graphics clean-ups; updating the manual; a few bug fixes; and general testing, QA, and final polishing); aside from ME, VN development is back on track.

Attachment (1)

< Message edited by berto -- 8/22/2017 1:29:00 PM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/23/2017 1:52:51 AM   
Deepstuff3725

 

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Nice........... I'm looking forward to CSVN. This game will be awesome.



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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/23/2017 4:11:42 PM   
berto


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A screenshot of the latest work-in-progress Vietnam:




Attachment (1)

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/24/2017 7:59:08 AM   
Crossroads


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quote:

ORIGINAL: berto


A screenshot of the latest work-in-progress Vietnam:



It is a jungle out there! Playtesting the Dak To linked campaign game:





Attachment (1)

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/24/2017 8:13:31 AM   
Crossroads


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quote:

ORIGINAL: Crossroads

It is a jungle out there! Playtesting the Dak To linked campaign game:



Hueys - or rather, a Huey - to the rescue!





Attachment (1)

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/25/2017 9:14:43 AM   
Crossroads


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I and we are determining the final color themes for CSME 2.0 and CSVN user dialogs. I was an enthusiastic modeler in my younger days, so sort of had an idea what a rathole the camo patterns and their re-creation can be...

So, any military vehicle owners, modelers, or other camo fetishers out there? Here's the current iteration. What do you think?


quote:

ORIGINAL: Crossroads

Leaving these here for now. Here's the deal:

  • Military spec Federal Standard colors as interpreted by Encycolorpedia

    Middle East:

  • Brown Drab FS 30118 (background) -> #7b694e; (123, 105, 78)
  • Sand FS 33303 (borders) -> #b0a183; (176, 161, 131)

    Vietnam:

  • Olive Drab FS 34102 (background) -> #636750; (99, 103, 80)
  • Matching border from FS 34102 -> #939686; (147, 150, 134)

    Fonts:

  • Yellow FS 23655 -> #ffcc00; (255, 204, 0)
  • White FS 37875 -> #f2f1ea; (242, 241, 234)





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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 8/29/2017 8:14:01 PM   
    Crossroads


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    quote:

    ORIGINAL: Crossroads

    I and we are determining the final color themes for CSME 2.0 and CSVN user dialogs



    Took a while to prepare all dialogs and sidebar etc graphics anew but here we go. Here's the first trial of the new color schemes in-game.



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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 5:54:51 AM   
    Crossroads


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    A good few months ago, I was able to post the first screenshot of the new Zoom-in view with 2D view. It was quite a revelation to test play a scenario with a closer look at the map. I summarised it like this at the time:

    quote:

    ORIGINAL: Crossroads

    The new zoom-in views bring back the "tactical" to the series, don't you think?


    Here's the first screenshots of the new 3D Zoom-in view. After trying out various options the best outcome was achieved with scaling the terrain to 150% while using the unit miniature models 100% size for that view. The old 100% has now units that are scaled down a bit to achieve the same scale as here.

    As a result, the units are spread out more evenly, even when you have lots of units stacked to same hex.


    Here's the French convoy in Algeria, from The Long Road Home. They've got some distance to cover, here.



    And here's the Jordanian tankers, from Picnic at Tel al Ful. Now, securing that hamlet looks more like a proper tactical challenge, don't you think?



    Graphics by Papalarazu and Mike Amos.

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 9:31:44 AM   
    Crossroads


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    Again, for comparison, here's the respective Zoom-In view from 2D:



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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 10:33:44 AM   
    Jafele


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    Impressive!! Very well done!

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 10:47:08 AM   
    76mm


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    Looks very nice. Really can't wait for you guys to get to the Eastern Front already!

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 11:22:29 AM   
    Crossroads


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    Looks kindaneat zoomed out as well






    < Message edited by Crossroads -- 9/3/2017 11:23:33 AM >


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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 11:23:22 AM   
    Crossroads


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    quote:

    ORIGINAL: Jafele

    Impressive!! Very well done!


    Thanks!


    quote:

    ORIGINAL: 76mm

    Looks very nice. Really can't wait for you guys to get to the Eastern Front already!


    I know, my fingers are itching as well!


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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 12:43:08 PM   
    Big Ivan


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    Very nice Crossroads, thanks for sharing.

    I like the new look on the field, hammada and scrub tiles!

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 4:52:38 PM   
    budd


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    Awesome, I can almost taste the dust.

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 5:20:43 PM   
    Crossroads


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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 6:11:00 PM   
    BigDuke66


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    Yea looks damned pretty.
    About time that the teasing stops and we really get going....

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 9:03:03 PM   
    berto


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    Yeah, sorry about the tease.

    We have just about finished with the CSME 2.0 update, but we still have a couple of months of testing, bug fixes (not many), some final graphics clean-ups, and a few loose ends to tie. Oh, and updating the documentation also (including an entirely new doc in re the new Lua Event Engine).

    If we are delayed releasing CSME 2.0, and the other games in the pipeline, it is largely because we have devoted the last year and more to upping our game -- new graphics modes; new counter styles; new terrain types; graphics makeover; frontend and UI facelift; new game play features; implementation of the Event Engine; and other goodies. OOB researches and revamps (for EF III etc.). And much needed reorganization and tidying up of the data files, not to mention the code also. Put it another way: We have devoted the past year to making the game more like what we have always wanted it to be. The higher standards we set in CSME 2.0 will be more or less the same you will see in the later games.

    After CSME 2.0 is out (by the end of the year, we hope), the pace of new releases will begin to pick up next year. By 2019 or so, we plan to be really cranking them out (new games, DLCs) on a regular basis.

    It will all be well worth the wait, we think. In the meantime, your patience is requested.

    < Message edited by berto -- 9/4/2017 1:37:33 PM >


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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 9:36:55 PM   
    budd


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    Any chance of an open beta for CSME 2.0 once its finalized and testing is all that's left

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    RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/3/2017 9:54:03 PM   
    berto


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    Um, zero chance?

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