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Patch 1.0.5 for Alea Jacta Est available!

 
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Patch 1.0.5 for Alea Jacta Est available! - 10/13/2015 4:19:29 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Hi all,

Alongside the release of Hannibal: Terror of Rome and Parthian Wars as Steam DLCs for Alea Jacta Est we have released a patch that updates the game to the 1.0.5 version!
Direct links to AJE updates are here:

Alea Jacta Est
Birth of Rome
Hannibal: Terror of Rome

And here the changelog:

List of patch changes
1.05
************
NEW ENGINE
- Generic AI significantly improved on most algorithms
- Revised and improved retreat logic for stacks
- You always get a 5% MC if you have a non-passive force in a region
- During a game, the AI can again be activated if previously set to inactive
- Supply filter ON continues to show regions that do not give supply in redorange,
but now regions wihich give supply are not "painted" (except regions
with depot that show a "pulsating" green)
- And several other improvements and fixes

SCENARIOS AND DB FIXES
All scenarios
- Major revision to starting control and loyalty of regions (all scenarios)
- Major revision of Models and Units DB, including: fix to several missing or
wrong "Home area" penalties for several leaders, fix to the "immortal" legatus
bug (due to no supply consumption), removal of "Home area" penalties for some
non-leaders units that still had them, and many fixes for template models
(Off/Def Fire, etc..)
- Fix to Good Population Administrator ability
- Skirmisher ability fixed for some Armenian, Cappadocian and Caucasian units
- Naval bases, Portus Comercius and River Ports cannot be razed

AI
- AI scripts reworked and improved, or added, in: all AJE and PAR scenarios,
Spartacus scenario, and First Punic War scenarios (BOR)

Alea Jacta Est base game:
Great Mithridatic War scenario:
- Several fixes to Slave events
- Spartacus now will always appear in Neapolis

Year of the Four Emperors scenario:
- Several cities in Italy, North Africa and Illyria now have level 1
fortifications

Severus 193 Scenario:
- Armenia remains neutral event can only happen until end of year 194
- Several cities (North Africa, Illyria) now have level 1 fortifications

Parthian Wars extension:
Crassus scenario:
- Fix to Eusebeia captured event results
- Fix to consequences of Parthian option to induce Comagena to switch sides

Caesar scenario
- Changed image of Pharnabazus II (Iberian leader)

Marcus Antonius Scenario:
- Fixes to the consequences of the Parthian option to induce Comagena to switch
sides and the subsequent possible roman event of treaty with Comagena

Traianus scenario:
- Cancel redundant Armenian invasion event
- Small fix to Osroene sues for peace event
- Remove double Singara as PAR objective
- Parthia Orientalis (Aspadana) now in control of rival Parthian king (BAR
faction) and is a PAR objective.

Birth of Rome game:
First Punic War 264 BC and 256 BC scenarios:
- MER and CEL replacements for CAR (affects BOR and HAN)

First Punic War 264 BC scenario:
- New event: in case of conquest of all Sicily by Carthage, the roman player wll
eventually get two new "free" generic leaders in Neapolis (if controlled) and
new naval and land forces available to be built
- Fix to off conditions for Corvus abandonned and Xantippos removed and Hannibal
replaced options
- Improvement to consequences of the "Hiero asks for peace" event (all
carthaginian non-syracusean units will be evacuated from Syracusae)
- Text added to explain that Corvus option can only be chosen while Caius
Diulius is Consul

Third Samnite War scenario:
- Small fix to Tarentum at war event
- Small fix to Samnite diplo option of Umbrian alliance

Ager Gallicus scenario:
- Magna Graecia regions blocked at start (unblocked by SPQ option to declare
war)
- Tergeste region unblocked with Venetii alliance with Rome

Hannibal Terror of Rome game:
All SPW scenarios
- MER and CEL replacements for CAR (affects BOR and HAN)
- Cancel free CEL replacements event for CAR faction
SPW219, SPW218 and SPW216
- Rework of SYR units FP and replacements; added HvyArt replacements for CAR and
SYR
- Small fix to Hiero violent death event (tweak fo CAR and SYR force pool and
replacements)
- Option to switch Syracusae to Carthage side now ups Syracusae and Catania CAR
loyalty by 75; rework of CAR force pool and replacements as consequence.
- Option to assassinate Hieronimus now lowers Syracusae CAR loyalty by 50
SPW219 and SPW218
- Syracuse supports Rome event now can happen only after May -216
- Iaca region blocked at start, will be unblocked with Ilergetes rebellion event
- Text added to better explain conditions for roman alliance with Northern
Tribes and Celtiberians
SPW219
- Revolt of the Boii option now ups CAR loyatly of Mutina to 100%
SPW216
- Syracusea supports Rome event can happen from start of scenario
- Roman diplo option of alliance with Northern tribes cancelled
- Ilergetes regions unblocked from scenario start
SPW211
- Roman diplo option of alliance with Northern tribes cancelled
- Extra Bellatores unit in Ilergetes army
Illyrian war scenario
- Regions Aenis, Aetolia, Beotia, Dorida, Megarida, Arcadia, Corintha and Achaia
blocked at start (unblocked with Greek alliance Roman diplo option)
- Illyrian regions Grabaei and Chelidoni unblocked at start
- Small fix to Illyrian diplo option of peace with Epirus (no need to unblock
regions)
- Illyrian diplo option of peace with Dardania cancelled if victory by war
obtained

Gaesates scenario
- Syracusae region unblocked (Hiero's army remains locked unless Sicilia invaded
by the Gauls
- Tergeste region unblocked with Venetii alliance with Rome
- Tridentum region unblocked withh Cenomanii alliance with Rome

STRINGS
- Several minor corrections and additions

NOTES:
- The previous AJE, BOR and/or HAN patch changes are included in this
comprehensive patch, and will apply depending on what game(s) and/or DLCs you
have.
- Due to the many changes made, saved games with previous versions may not be
compatible with this version.

< Message edited by Daniele -- 10/13/2015 5:19:59 PM >
Post #: 1
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/13/2015 11:50:40 PM   
jack54


Posts: 1402
Joined: 7/18/2007
From: East Tennessee
Status: offline
Hi again,

BOR and Hannibal patches install fine. AJE says invalid serial number. It's was a pre-order purchase from Ageod. I checked the Ageod forum and notice some similar situations. Any Ideas?

_____________________________

Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)

(in reply to Daniele)
Post #: 2
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 6:20:33 AM   
rhondabrwn


Posts: 2570
Joined: 9/29/2004
From: Snowflake, Arizona
Status: offline
Same problem... invalid serial # error

_____________________________

Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(

(in reply to jack54)
Post #: 3
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 6:32:06 AM   
rhondabrwn


Posts: 2570
Joined: 9/29/2004
From: Snowflake, Arizona
Status: offline
I got my Steam key and tried that... Steam accepted it and I'll reinstall the game... I'm assuming that when Steam applies the patch it will work?

I think I will conserve bandwidth before downloading from Steam... waiting for some advice.

_____________________________

Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(

(in reply to rhondabrwn)
Post #: 4
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 9:09:43 AM   
rhondabrwn


Posts: 2570
Joined: 9/29/2004
From: Snowflake, Arizona
Status: offline

quote:

ORIGINAL: rhondabrwn

I got my Steam key and tried that... Steam accepted it and I'll reinstall the game... I'm assuming that when Steam applies the patch it will work?

I think I will conserve bandwidth before downloading from Steam... waiting for some advice.

UPDATE: Steam went in and installed behind my back (had the download paused but it kicked in anyway). Seems to have installed with no problem so using your invalid SN to get a Steam Key from Matrix seems to be the solution.

_____________________________

Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(

(in reply to rhondabrwn)
Post #: 5
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 9:36:44 AM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
You can contact us at support[at]slitherine.co.uk with your AGEOD order details and we will assign a new key.

(in reply to rhondabrwn)
Post #: 6
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 2:53:12 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
Status: offline
Just wanted to say thanks to the Matrix/Slitherine Tech Support mob for their quick action on the serial codes issue with the v105 patch. I sent in a ticket yesterday evening (PST) and this AM received access to a new download and serial numbers for AJE and Spartacus DLC. I would also like to acknowledge that fine AJE stalwart Franciscus for his efforts and assistance to the AJE community. We do not see it much here but over on the AGEOD forums, he is an essential and greatly appreciated asset for all of us who enjoy the AJE franchise.

-C

(in reply to VPaulus)
Post #: 7
RE: Patch 1.0.5 for Alea Jacta Est available! - 10/14/2015 6:34:28 PM   
Arsan

 

Posts: 409
Joined: 7/1/2005
From: Madrid, Spain
Status: offline
Hi!

I'm also having trouble trying to update AJE to 1.05. It says my serial number is invalid.
In my case my serial is not an AGEOD pre-order one, but a spanish retail edition serial (AJE was published in Spain back in 2012 by FX Interactive).
I have just opened a support ticket here at Matrix. Hope this is also ok...

Regards!

< Message edited by Arsan -- 10/14/2015 7:35:23 PM >

(in reply to Randomizer)
Post #: 8
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