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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

 
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/18/2015 1:37:16 AM   
BBfanboy


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Simonsez

Doesn't Miri start the game at 50% damage before a turn has even been played?


OK. Has any Japanese player taken it with >50% damage, or does it just stay at that level? It's always been 50% for me, like I said.



I've always seen just 50%. Not sure it's even been more damaged than that.

That said, it's usually undefended, isn't it? If you get "Miri occupied by the Japanese" then there's no chance for damage.


Miri starts the game with the oil and refinery both 150(150) to simulate an industry under development (expanding), which is handled just like damaged industry. An assault on Miri when it has troops there could conceivably add to the "damage" numbers.
Either side can repair the industry... if they have supply to burn!

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 6:38:42 PM   
SqzMyLemon


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A couple of questions/opinions.

I should be in a position to attack Sydney with about 1800AV next turn. I'm running out of time and do not know if can launch two deliberate attacks before Sydney is reinforced. Do I dare try a shock attack first go if I hit Sydney with KB and a naval bombardment with everything I have? Is it worth the risk. Failure means I isolate Sydney and take more of the country. Success needs no explanation.

Australian troops are primarily militia and start the game with experience and morale at 30. They've had a month of course, but just how much stronger could they be?

I know there are those of you following both AAR's, so if you can't answer without breaking OpSec I understand.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 7:09:08 PM   
Lokasenna


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As for the experience of the units, I'm not sure if they start fully prepped for Sydney (or their various tarting bases) or begin at 0. If they start fully prepped, they might be up in the mid-40s by now. If no prep, then still low.

I'm not sure if I'd risk a shock attack. Any way you can block the hex outside of Sydney, from which reinforcements will come, by at least a couple of days? Even from a highly disruptive DA, you may only need 2 days to recover enough to try again (if you got good odds in the first one).

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 7:16:47 PM   
Lowpe


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What is the latest intel on Sydney?


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 7:26:57 PM   
SqzMyLemon


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I ordered a deliberate assault, not that is matters.

The Allies do as they please with impunity. He can do no wrong and might as well be playing the AI.

I totally don't care anymore. I feel as if my side has been completed nerfed. I will never play a Babes mod again. This is no longer fun when one side gets all the rolls.

It's January 1942 for !@#$'s sake and my forces are completely useless.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 8:14:08 PM   
spence

 

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I'm an Allied Fanboy but I have been following your AAR with a lot of interest. You seem to be complaining that the IJ Player can't do whatever he wants as far as his strategy is concerned. Sounds a bit like sour grapes to me.

IRL, for a variety of reasons, Japan could only barely supply 2 divisions forward of Rabaul. You've taken a chance launching an invasion force 2-3 times as large as that a further 3000 km forward of Rabaul. Moving all of the battleships (mostly) for the Midway Operation took a whole year's worth of the Navy's fuel and that was after the Japanese captured the DEI's oil. Perhaps the "bad roll" was logistics.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 8:27:01 PM   
Encircled


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This is probably the 2nd most risky IJA/IJN operation on here.

Its bound to have its ups and downs, and its been almost flawless so far.

Was it another issue in the DEI?

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 8:28:43 PM   
SqzMyLemon


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Appreciate the comments spence.

I know it sounds like sour grapes. I don't expect everything to go my way, just some things and so far nothing is going my way so I'm frustrated. It's a game, I hoped it would be fun, it's not fun when your forces can't hit anything.

< Message edited by SqzMyLemon -- 12/19/2015 9:29:23 PM >


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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 308
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 8:36:11 PM   
SqzMyLemon


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quote:

ORIGINAL: Encircled

This is probably the 2nd most risky IJA/IJN operation on here.

Its bound to have its ups and downs, and its been almost flawless so far.

Was it another issue in the DEI?


I am happy with events in Australia. I am simply tired of my LBA and submarines not being able to hit anything bigger than an xAKL. I just want a few hits to at least give Francois pause. We've talked, he knows it's a crapshoot on the rolls and he's playing more aggressively because of it. He doesn't have to fear anything I have other than KB, because he's not suffering any losses or setbacks against my LBA in the DEI. I can't be everywhere at once with KB and have to rely on assets, that traditionally have been reliable. They are not this time around.

Everyone thinks it's because of my Australian operation that I deserve what I get. Other than the lack of ground forces, I've used the LBA available to me primarily in the DEI and it has proved totally ineffective. What am I supposed to do? I rely on my LBA just as much as any other player, so what can I do when they attack and don't hit anything? You tell me and I'll stop crying.

< Message edited by SqzMyLemon -- 12/19/2015 9:45:09 PM >


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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 8:44:14 PM   
SqzMyLemon


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The Australian campaign is a failure.

I'm going to have to send KB to the DEI, because it's the only tool I have that is effective.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 9:00:08 PM   
Lowpe


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quote:

ORIGINAL: SqzMyLemon

The Australian campaign is a failure.



Not sure how you can say that, but you have all the info and I don't.


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 9:13:41 PM   
SqzMyLemon


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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: SqzMyLemon

The Australian campaign is a failure.


Not sure how you can say that, but you have all the info and I don't.


That's just it. If I had more time, I could certainly document every setback, report every failed search mission, every failed submarine attack, every failed bomber attack, every failed interdiction.

I'm competitive, and I've admitted in the past it's my worst fault. I don't expect a free ride, I don't expect things just handed to me. I actually enjoy earning success. In this game though, sometimes success hinges on luck. I honestly feel that things are quite one sided at the moment, that's my perspective at least. For followers I know exactly what it comes across as. I remain respectful of my opponent and he's playing a great game. I'm just saying luck is making it a little easier on him then it should be.

This is my AAR. I'm sorry if people are tired of my complaining. Don't follow if it bothers you. I'd hoped it would be a fun game to follow, but events have proved otherwise. Too many disappointments on my end and I have a right to not like the mod and voice my opinion.


< Message edited by SqzMyLemon -- 12/19/2015 10:14:30 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 9:15:47 PM   
PaxMondo


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Joseph,

Don't have details on the LBA in DEI, but you know the drivers for successful naval attack are all based upon DL. Using Netties for NavSearch, you also know that you need at least 3 independent 'hits' to achieve high enough DL (>6) to have good odds for a launch great leaders on the LBA groups.

I'm suspecting that because you are so thin that you don't have this. In most games by now you would have the mini-KB operating in the DEI and those search patterns ( at least 3 separate ones if not many more) along with the LBA search gives you the DL you need.

It gets back to the OZ operation: it was a big risk. We discussed it at length. I would not pull the KB out yet as OZ is not yet decided. Changing your strategy mid-run is generally unsuccessful. If you are able to take Sydney, the allies are really hurt and you are going to pick up quite a nice gain.

With respect to the DEI, you've got to abandon normal tactics. You have 3 or 4 critical targets that you must take. That's what you do. Ambon is NOT one of those targets, nor is Ternate, etc. You know what I mean. You need to take Miri, Bali, and Palem. Walk right across the north side of Borneo and do it. Don't get caught up in the rest of the DEI at this time. You do not have the force ratios to do it.
Using the north side of Borneo, you then have LBA in Saigon and CRB to support you all the way.

Just my thoughts ....

< Message edited by PaxMondo -- 12/19/2015 10:18:28 PM >


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Pax

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 9:29:48 PM   
Bullwinkle58


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quote:

ORIGINAL: SqzMyLemon

I ordered a deliberate assault, not that is matters.

The Allies do as they please with impunity. He can do no wrong and might as well be playing the AI.

I totally don't care anymore. I feel as if my side has been completed nerfed. I will never play a Babes mod again. This is no longer fun when one side gets all the rolls.

It's January 1942 for !@#$'s sake and my forces are completely useless.


No strategy comment, but so far as I know no mod can affect rolls. They're all in the EXE file, off limits to modders.

It's a little funny to me as I'm playing a DBB mod as Allies and I think the Aussie Army has been nerfed.

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The Moose

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 9:35:20 PM   
SqzMyLemon


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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: SqzMyLemon

I ordered a deliberate assault, not that is matters.

The Allies do as they please with impunity. He can do no wrong and might as well be playing the AI.

I totally don't care anymore. I feel as if my side has been completed nerfed. I will never play a Babes mod again. This is no longer fun when one side gets all the rolls.

It's January 1942 for !@#$'s sake and my forces are completely useless.


No strategy comment, but so far as I know no mod can affect rolls. They're all in the EXE file, off limits to modders.

It's a little funny to me as I'm playing a DBB mod as Allies and I think the Aussie Army has been nerfed.


Everything is one's own perspective on events . I know the rolls aren't effected, that's just luck. I really do find the game plays differently under DBB, which it should, I just feel the changes compound the luck factor even more, and without it you are at the mercy of the AI.

I know I'm making an ass of myself. Things are just wrapped a little tight these days and every setback seems monumental right now. It's frustrating for me, that's all I can really say.

< Message edited by SqzMyLemon -- 12/19/2015 10:38:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/19/2015 10:43:00 PM   
FeurerKrieg


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No worries about complaints from me. If you can't vent in your own AAR that would be rather unfortunate. I find it interesting to read a year or two later and see how I was feeling compared to what I know in hindsight.

Regarding DBB, I agree the mod makes some things a bit trickier, but I think the luck thing is the same way mod or not. Everyone has their own perspective and I personally have enjoyed the challenge of DBB.

Good luck and thanks for the time spent on the AAR!

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Upper portion used with permission of www.subart.net, copyright John Meeks

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 12:09:38 AM   
SqzMyLemon


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DEI




Attachment (1)

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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 12:10:54 AM   
SqzMyLemon


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Sydney Theatre Jan. 7/42:




Too lazy to correct the spelling error. KB will attack the defenders of Sydney prior to the assault. Barring bad weather, this will be the second day in a row that Sydney's troops have been bombed. I thought about sending every surface ship I had on a bombardment of Sydney, but decided against it.

KB is running out of sorties so it must begin to retire towards Rabaul, regardless of the assault results. I will target Brisbane's airbase for bombing as KB passes by. KB will support a second amphibious landing at Rockhampton, either reinforcing the base, or capturing it if the Allies successfully retake the base. KB will then sail for Rabaul to refuel/replenish. If it can't replenish sorties at Rabaul, it will have to sail for Truk.

If Sydney does not go well, I will concentrate on securing the east coast of Australia and Port Moresby to secure my LOC.

Attachment (1)

< Message edited by SqzMyLemon -- 12/20/2015 1:25:45 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 12:13:32 AM   
Mike McCreery


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DBB makes the AA much more effective which can certainly tilt the game in the Allied players favor. They are no longer required to have CAP over every base to protect it.

Depending upon the mod the reduction in shipping capacity, the breakout of naval units and other things also pose a challenge.

I played Japan for 21 days against another player and threw in the towel. It was simply too much to attempt all in one go for me.

Sometimes when I am having a streak of bad luck I hope that I am getting it all out of the system ;]

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 12:32:15 AM   
SqzMyLemon


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I will do my best to curb my complaining. I know it doesn't leave a good impression. Since none of you can know fully what is, or isn't, happening on my side, I'm afraid you'll just have to put up with my displeasure until the AI evens things up a little.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 2:00:29 AM   
Lokasenna


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quote:

ORIGINAL: SqzMyLemon

I will do my best to curb my complaining. I know it doesn't leave a good impression. Since none of you can know fully what is, or isn't, happening on my side, I'm afraid you'll just have to put up with my displeasure until the AI evens things up a little.


Can you dive deeper in the DEI? Like jumping for Koepang and some of the islands off Java? If you take them and make them into Netty bases, he can't really hang around there anymore.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 2:21:24 AM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: SqzMyLemon

I will do my best to curb my complaining. I know it doesn't leave a good impression. Since none of you can know fully what is, or isn't, happening on my side, I'm afraid you'll just have to put up with my displeasure until the AI evens things up a little.


Can you dive deeper in the DEI? Like jumping for Koepang and some of the islands off Java? If you take them and make them into Netty bases, he can't really hang around there anymore.


No.

This is what I've been trying to say for a month. Francois does not fear Japanese LBA and has been aggressively sailing within Betty/Nell range all game. They are not hitting anything. Basing my advance on Japanese LBA being effective or a deterrent is a fools errand. I've been experiencing this all game, but nothing that should be considered getting upset about apparently.

Thanks for the suggestion. If I thought it might make a difference I would try, but the first 30 days shows me my LBA is more a liability than an asset right now, and not something I can rely on.

< Message edited by SqzMyLemon -- 12/20/2015 3:23:52 AM >


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 4:15:13 AM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

DEI




Ok, so I will assume that you have built up Manado to at least AF=4 by now. Given that, your search arcs are exactly what I anticipated ... it is far from given that your Netties will launch. Very difficult to achieve high enough DL with your search arcs without the mini-KB near by.

Thoughts: Can you get a CS just south of Manado with Jakes? 20 or 24 Jakes will add at least +2 to the DL you are achieving. IF not, how about a few AV's with stationed at Taliaboe or Sorong to support a 24 -36 size Jake group?

But getting back to my earlier recommendation; I would abort this southern move. It is not on your critical path, you need to be north of here securing Miri, Bali and Palem.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 4:21:14 AM   
JocMeister

 

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quote:

ORIGINAL: PaxMondo
it is far from given that your Netties will launch. Very difficult to achieve high enough DL


+1

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 1:31:19 PM   
Lowpe


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quote:

ORIGINAL: SqzMyLemon

Sydney Theatre Jan. 7/42:






I look at that picture and see grave troubles for Oz! Can you fly in troops to the Sydney blocking position to bolster their defense. I suspect attacking with Oz troops this early will be a huge mistake for the Allies.

I have seen that in Lok's game near Perth.

I think the difference between you and me and our approach to Japan, is that I now think that Japan never gets any breaks and I am pleasantly surprised when she does. So I open every turn expecting the worst!



(in reply to SqzMyLemon)
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 1:32:40 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

...Japan never gets any breaks and I am pleasantly surprised when she does...




+1

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 3:09:04 PM   
SqzMyLemon


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quote:

ORIGINAL: Lowpe

I look at that picture and see grave troubles for Oz! Can you fly in troops to the Sydney blocking position to bolster their defense. I suspect attacking with Oz troops this early will be a huge mistake for the Allies.

I have seen that in Lok's game near Perth.

I think the difference between you and me and our approach to Japan, is that I now think that Japan never gets any breaks and I am pleasantly surprised when she does. So I open every turn expecting the worst!


You're always so positive Lowpe. I wish I could emulate your attitude and enthusiasm at the best, and worst, of times.

I need to learn to look at playing Japan as you and Pax do.




_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 327
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 3:16:08 PM   
Lowpe


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quote:

ORIGINAL: SqzMyLemon


I need to learn to look at playing Japan as you and Pax do.



Ooh, I don't know about that! I make a pretty good mess of Japan.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 3:31:05 PM   
SqzMyLemon


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Anyway, the moment you've been waiting for, those of you that remain.

Jan. 8/42:

The first deliberate attack goes in at Sydney. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Sydney (90,167)

Japanese Deliberate attack

Attacking force 54913 troops, 461 guns, 134 vehicles, Assault Value = 1725

Defending force 30131 troops, 419 guns, 337 vehicles, Assault Value = 569

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1478

Allied adjusted defense: 1085

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1322 casualties reported
Squads: 7 destroyed, 160 disabled
Non Combat: 1 destroyed, 36 disabled
Engineers: 26 destroyed, 13 disabled
Guns lost 10 (3 destroyed, 7 disabled)

Allied ground losses:
2261 casualties reported
Squads: 54 destroyed, 80 disabled
Non Combat: 12 destroyed, 37 disabled
Engineers: 5 destroyed, 30 disabled
Guns lost 76 (5 destroyed, 71 disabled)
Vehicles lost 29 (4 destroyed, 25 disabled)
Units destroyed 1

Assaulting units:
56th Engineer Regiment
16th Infantry Regiment
33rd Division
20th Infantry Regiment
4th Division
16th Engineer Regiment
2nd Recon Regiment
24th Infantry Regiment
2nd Engineer Regiment
21st Division
7th Tank Regiment
2nd Field Artillery Regiment
16th Army
56th Field Artillery Regiment
148th Infantry Rgt /2
113th Infantry Rgt /2

Defending units:
2/3rd Ind Coy
28th Australian Brigade
5th Australian Brigade
14th Australian Brigade
9th Australian Brigade
1st LH MG Regiment
8th Australian Brigade
6th Australian Brigade
2/4th Ind Coy
6th LH Motor Regiment
Sydney Fortress
21st Fld RAA Regiment
16th Fld RAA Regiment
New Guinea Force
RAAF Command
Sydney OTU Base Force
1st RAA Med Arty Regiment
Sydney RAN Base Force
1st Australian Army
4th Aus Lt AA Regiment

Japanese forces attack and capture Goulburn. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Goulburn (88,168)

Japanese Deliberate attack

Attacking force 5589 troops, 44 guns, 178 vehicles, Assault Value = 233

Defending force 3041 troops, 46 guns, 36 vehicles, Assault Value = 87

Japanese adjusted assault: 197

Allied adjusted defense: 27

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Goulburn !!!

Combat modifiers
Defender: terrain(+), op mode(-), leaders(-), preparation(-)
experience(-)
Attacker:

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
868 casualties reported
Squads: 27 destroyed, 23 disabled
Non Combat: 62 destroyed, 0 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 19 (14 destroyed, 5 disabled)
Vehicles lost 31 (29 destroyed, 2 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
4th Tank Regiment
9th Infantry Regiment
16th Recon Regiment
2nd Tank Regiment

Defending units:
3rd Australian Brigade

Allied air appears in large numbers today and attack Japanese forces at Goulburn. Zero fighters based at Port Kembla finally live up to their reputation. I recorded 30 bomber losses during the replay. No B-17's were encountered today which was good for me. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on 56th Recon Regiment, at 91,164 , near Tamworth

Weather in hex: Heavy rain

Raid spotted at 36 NM, estimated altitude 12,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 3

Allied aircraft
SBD-2 Dauntless x 17

No Japanese losses

Allied aircraft losses
SBD-2 Dauntless: 3 destroyed, 1 damaged

Japanese ground losses:
63 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Morning Air attack on 9th Infantry Regiment, at 88,168 (Goulburn)

Weather in hex: Heavy cloud

Raid spotted at 19 NM, estimated altitude 14,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 15

Allied aircraft
Wirraway x 10
A-24 Banshee x 4
SB2U-3 Vindicator x 16

No Japanese losses

Allied aircraft losses
Wirraway: 7 destroyed
A-24 Banshee: 2 destroyed
SB2U-3 Vindicator: 10 destroyed, 2 damaged

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Morning Air attack on 9th Infantry Regiment, at 88,168 (Goulburn)

Weather in hex: Heavy cloud

Raid spotted at 8 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 6

Allied aircraft
P-40E Warhawk x 12
TBD-1 Devastator x 15

No Japanese losses

Allied aircraft losses
TBD-1 Devastator: 1 destroyed, 2 damaged

Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Morning Air attack on 4th Tank Regiment, at 88,168 (Goulburn)

Weather in hex: Heavy cloud

Raid spotted at 10 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 1

Allied aircraft
A-24 Banshee x 22

No Japanese losses

Allied aircraft losses
A-24 Banshee: 1 damaged



Thoughts:

On the day, air losses were 8:45 in my favour with over forty Allied bombers accounted for. It looks like at least one American CV's worth of aircraft were lost today. I'm pretty sure I'm going to see a ton of Allied fighters next turn, which will make my situation difficult.

What next? Disruption and fatigue are in the mid-teens for Japanese units at Sydney. My paratroops at Bathurst will get routed tomorrow and Australian reinforcements could arrive at Sydney in strategic mode in two days. Do I dare risk another attack tomorrow, or wait a day to recover some disruption? Should I try a naval bombardment and risk the defences? These are a couple of questions I need to ask myself before I complete the next turn.

I can try to fly in some reinforcements to Bathurst, but I don't think the AV will be enough to hold, especially when I'm positive the base will be targeted heavily by B-17's. It's going to be touch and go, but if I can capture Sydney my life gets a lot less complicated. I need to get reinforcements into the theatre quickly and try to get Sydney isolated completely.

< Message edited by SqzMyLemon -- 12/20/2015 5:01:55 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 329
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/20/2015 4:06:37 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

...Japan never gets any breaks and I am pleasantly surprised when she does...




+1

+2

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to PaxMondo)
Post #: 330
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