SqzMyLemon
Posts: 4239
Joined: 10/30/2009 From: Alberta, Canada Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: SqzMyLemon I mentioned having no radar, so yes the detection times matter, but are you telling me that 34 Zero fighters set to 50 CAP and 20 Rest This means 17 set to CAP: 1/3 up, 1/3 standby, 1/3 ready on AVERAGE. So, that would be 6/6/6. BUT, that's an average. What you see is from 3 - 9 at any of the 3 slots because the planes rotate. Gary handles this with his usual randomness. So if you have 4 Zeros up and they are facing say 20 Db's, there is a chance they wont' attack as they are so out numbered. Leader skills of course impact this as well as pilot skills, but never forget the randomness. Further, if there is any weather, odds drop as they may simply not find them (Random outcome). So are you getting some tough rolls? yeah. But also, you simply don't have enough fighters allotted to stop the size of raids coming in. I appreciate you trying to explain things, but in this case I just don't buy it. Here's why. This is a combat report of the same unit based at Manado the day before flying LRCAP of an amphibious TF. It intercepts this raid at a range of 4 hexes and the time to target is 4 mins. -------------------------------------------------------------------------------- Morning Air attack on TF, near Loewoek at 73,102 Weather in hex: Overcast Raid spotted at 11 NM, estimated altitude 14,000 feet. Estimated time to target is 4 minutes Japanese aircraft A6M2 Zero x 4 Allied aircraft SBD-3 Dauntless x 9 No Japanese losses Allied aircraft losses SBD-3 Dauntless: 3 destroyed, 2 damaged Japanese Ships xAK Meisho Maru, Bomb hits 1 xAK Midori Maru, Bomb hits 1, heavy fires Japanese ground losses: 90 casualties reported Squads: 1 destroyed, 5 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Guns lost 3 (1 destroyed, 2 disabled) Aircraft Attacking: 4 x SBD-3 Dauntless releasing from 3000' Naval Attack: 1 x 1000 lb SAP Bomb 1 x SBD-3 Dauntless releasing from 2000' Naval Attack: 1 x 1000 lb SAP Bomb CAP engaged: Yamada Det S-2 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling) 4 plane(s) intercepting now. Group patrol altitude is 12000 , scrambling fighters between 0 and 12000. Raid is overhead Granted, I'm closer in altitude so is that the only reason I get an intercept? Four Zero's and three shot down Dauntless' is pretty damn good shooting considering it was LRCAP. Now back to the original example. -------------------------------------------------------------------------------- Afternoon Air attack on TF, near Ternate at 78,102 Weather in hex: Heavy cloud Raid spotted at 17 NM, estimated altitude 16,000 feet. Estimated time to target is 6 minutes Japanese aircraft A6M2 Zero x 14 Allied aircraft SBD-3 Dauntless x 6 No Japanese losses Allied aircraft losses SBD-3 Dauntless: 1 damaged Japanese Ships xAK Yosyu Maru, Bomb hits 3, on fire, heavy damage Aircraft Attacking: 6 x SBD-3 Dauntless releasing from 4000' Naval Attack: 1 x 1000 lb SAP Bomb CAP engaged: Chitose Ku S-1 with A6M2 Zero (4 airborne, 10 on standby, 0 scrambling) 4 plane(s) intercepting now. Group patrol altitude is 21000 Time for all group planes to reach interception is 31 minutes Ok, I'm a little high for this one. This CAP was 50/20 as previously mentioned and set to a range of 0. I had two phases to intercept, the original bombing run and the post-air attack phase. OK, so the Dauntless' are in and out before I can intercept? I find it ridiculous that I have LRCAP over a TF that can intercept an enemy bombing raid at sea, but CAP assigned to patrol Ternate specifically can't interdict 6 unescorted bombers in two combat phases? And for DBB, having 34 Zero's available is a lot. This is my biggest complaint against the numbers argument. I simply can't have 50-75-100 fighters at every base in DBB. In any other situation, 34 fighters assigned to CAP a base is a decent defence, especially against such a small raid. I get the randomness, but as always, I'm a little tired of being on the short end. I have no control over how my CAP is committed. I'm staggering CAP (when I have the luxury of enough aviation support for more than one air unit) and my minimum settings for CAP when I expect an attack are 50 CAP 20 Rest. If it's so easy for six or eight unescorted bombers to exploit my CAP so be it. Why assign CAP at all then as Japan with no radar, because it's apparently a complete crapshoot if they'll even engage. I might as well stick to playing the lottery, I have as much chance to win that as I do to get some decent combat results in this game. I no longer have the patience for this kind of inconsistency. The paratroop drop I mentioned earlier is a perfect example. I'm sure someone will point out, well your leadership roll failed and that's why. Well, I say why did it fail in the first place. Fully prepped for the target against disrupted and routed troops and because of a failed roll they get wiped out? Well, what **** luck for me I guess. I should be used to it by now and have no need to complain.
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Luck is the residue of design - John Milton Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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