Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) Page: <<   < prev  21 22 [23] 24 25   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/17/2016 5:58:53 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
2 of 3 rgt of the Americal Div arrive at Melbourne in DBB as reinforcement. The third has to come from USA b4 it can recombine.

DBB - I've been playing this mod (Scen 30) and now J3's Between The Storm Lite for so long, going back to a stock game would be culture shock for me. So, i understand you adjustment issues.

Kudos on the job front!!

_____________________________


(in reply to SqzMyLemon)
Post #: 661
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/17/2016 6:20:47 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Congrats on the new job Joseph. Good news!

(in reply to ny59giants)
Post #: 662
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/17/2016 7:23:07 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Grats on the job. I usually don't worry too much when leaving a job, because often it seems like what you described happens. That being said, the uncertainty factor is hard to ignore.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to JocMeister)
Post #: 663
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/17/2016 7:29:49 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Thanks everyone.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to FeurerKrieg)
Post #: 664
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/17/2016 7:40:12 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 19/42:

Recon indicated some Allied fighters based at Moulmein in Burma, so I ordered strong Oscar and Zero sweeps against the base. On the day Japan loses five fighters, the intelligence report indicates 21 Hurricanes lost. I think that is high, but I know 10 Hurricanes were lost during the replay, so tack on a few Ops losses and I'd say maybe 15 in total.

In China, I may be in trouble at Pucheng. I underestimated the Chinese strength here and Francois tests the waters with an artillery bombardment. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pucheng (86,57)

Allied Bombardment attack

Attacking force 8181 troops, 38 guns, 0 vehicles, Assault Value = 947

Defending force 13476 troops, 104 guns, 56 vehicles, Assault Value = 441

Assaulting units:
70th Chinese Corps
28th Chinese Corps
86th Chinese Corps
32nd Group Army

Defending units:
17th Division

In Sumatra: Japanese Unit(s) Wiped Out at Praboemoelih by attrition!!!

Well, this sucks but I can't change it. Still burns me that my unit was 100% prepped for the target and that the just routed defenders of Palembang were not disrupted. How I suffered 1:99 odds considering the situation is beyond me. Hey Gary, kiss my ass with your randomness and one in a million disasters.



< Message edited by SqzMyLemon -- 2/17/2016 8:42:09 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 665
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 2:36:42 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
China: 19 Feb 42

It's taken longer to put the pieces in place than I would have liked, but the Japanese offensive is beginning to make progress.

Chuhsien is completely isolated while Pucheng's northeast and east hex sides are blocked. I expect a Chinese assault at Pucheng, but uncertain whether my lone division can hold. I've ordered IJA air attacks to support the ground forces. I'm sending an Ind. Mixed Bde. to reinforce my position.

Here are the current Japanese dispositions marked on the map:

1. IJA 9th IMB and IJA 9th Tank Rgt.

2. IJA 51st and 104th Divisions, 23rd Army HQ and 1st, 2nd and 3rd Hvy. Art. Bn.'s

3. IJA 15th Division and 13th Army HQ

4. IJA 22nd Division

5. IJA 41st Division, 22nd AA Rgt. and 49 Field AA Bn.

6. IJA 37th, 58th and 70 Divisions

7. IJA 34th Division

Wuchow is to be assaulted from the southeast with three divisions of 13th and 23rd Armies. The forces at position 1 will hold the Chinese in place.

There is one remaining hex side open to the Chinese at Changsha, the northwest. IJA forces at position 4, 5 and 6 are tasked with clearing the Chinese out of the wooded hex northwest of Changsha and sending a recon regiment to close the remaining hex side, fully isolating Changsha. Changteh will be invested with one division. The remaining four divisions will advance against Kweilin and meet up with 13th and 23rd Army forces that have taken Wuchow.

I have two divisions, IJA 32nd and 36th, as a strategic reserve at Sinyang in case the Chinese mount an offensive from Ichang. Aviation and other support units are deploying to Wuchang as quickly as they can be bought out from Manchuria. Artillery in particular will be sent to Changsha to pound the defenders. Japanese forces are prepping for three targets, Changsha, Ichang and Kweilin and all have nearly reached 100%. I want Kweilin and Liuchow quickly taken so I can march on Tuyun. Tuyun simply does not draw supply, and if that still holds true this is where I will break into Central China.

Japanese tactics are to avoid fighting in 3x terrain whenever possible and any hex of stacking limits of 40k or less. The Chinese hold a clear advantage defending in these hexes so I will simply bypass them. I know how the supply situation goes in China, and I am content to let most Chinese positions simply weaken over time. I won't engage in a war of attrition and bludgeon my way forward. I will advance, occupy key supply producing bases and isolate as many Chinese units as possible. The primary goal remains to reach Burma through Paoshan and then start to destroy Chinese forces. There are large concentrations of troops in Northern China around Loyang and Yenan. I hope to backfill and deal with them late in 1942.

I am marching on Lanchow along the slow secondary road with two divisions. This is more a diversion than a serious offensive, but if the Chinese don't react and shift some forces to Lanchow, there is a possibility to take it on the cheap. I won't have air cover, but if I can draw the Allied bombers away from my main offensive towards Kweilin, I'll consider that success in itself.

I must hold Hankow and Wuchang at all costs, but if I can assemble enough of a reserve and entice Chinese forces out from Ichang to attack Hankow, I could defeat them in the clear terrain.

I hope to reach Kweiyang in April.




Attachment (1)

< Message edited by SqzMyLemon -- 2/18/2016 4:18:07 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to ny59giants)
Post #: 666
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 3:30:11 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
A quick note on the economy.

I'm slowly improving the fuel situation in the Home Islands. I'm bleeding resources though and have dropped below 2 million. It seems to take a lot longer to load transports in DBB. Fusan just expanded to a level 6 port so I hope that will improve resource flow. I've had to resort to shipping resources out from Formosa and Shanghai in an effort to increase the flow of resources to the Home Islands. Once Fusan's port reaches its maximum size I hope that will alleviate the problem, so I can stop shipping from Shanghai.

I expand my aircraft and vehicle production early and dip in the Home Islands supply bank. Hold onto your chair Pax, but I have less than 800k supply in the Home Islands at the moment. However, the early pain is over and I am now banking anywhere from 6-11k supply per turn and that will increase even more as some engine factories finish their expansion. My goal is 1.5 - 2 million supply in Japan by the end of 42. It will be tight, but a worthy goal.

< Message edited by SqzMyLemon -- 2/18/2016 4:32:40 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 667
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 4:00:02 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Ha, don't feel bad. I was down to about 300,000 supply in the Home Islands before I started the climb back up. For resources, I have ships running on CS convoy just about everywhere that produces resources. Lots of places I'm not used to grabbing from like the small islands of Okinawa, in the Pacific there's Ocean and Nauru, I'm even running some convoys to Port Hedland.

One thing about DBB is you have a lot of small ships that are perfect for these little CS routes. And the ships are so cheap, you don't have to put any escorts with them if you are so inclined.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to SqzMyLemon)
Post #: 668
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 12:31:28 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: SqzMyLemon
Hold onto your chair Pax, but I have less than 800k supply in the Home Islands at the moment.







_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 669
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 2:26:29 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Very interesting China strategy.

Do you plan on trying to take Chungking? Or just take the road to Burma.


(in reply to PaxMondo)
Post #: 670
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/18/2016 2:54:00 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Hi Joseph. Congrats on the job! Hope all begins well.

Good to see you still at it. I'll try to get caught up in order to contribute. In the meantime I'll concur with Pax. (Get that economy on track!)

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 671
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 12:13:44 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Good luck with your new job, I am sure that helps ease your mind about the future.

(in reply to obvert)
Post #: 672
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 6:15:28 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Bif1961

Good luck with your new job, I am sure that helps ease your mind about the future.


Thanks, it certainly does. I'm glad RL has been dealt with. Game wise it's been a hard five weeks and I'm realizing now just how much of an impact the stress of losing my job had on my gameplay and decision making. In hindsight, I probably should have asked for a hiatus from the game until I felt better about things. I'll soldier on and hopefully restore the situation before it's too late.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bif1961)
Post #: 673
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 6:35:20 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 20/42:

No love for Japan. I still can't catch many breaks it seems.

Borneo:

I'm trying to capture Pontianak. I sent a small bombardment force to try and tip the scales. Nope, they don't hit the ground troops and the follow on deliberate assault fails. The Dutch and Indian troops are proving to be supermen in DBB. AAR's follow:

--------------------------------------------------------------------------------
Night Naval bombardment of Pontianak at 56,90

Japanese Ships
CL Kashii
DD Yomogi
DD Tsuta

Runway hits 1
Port hits 3

E7K2 Alf acting as spotter for CL Kashii
CL Kashii firing at Pontianak
DD Yomogi firing at Pontianak
DD Tsuta firing at Pontianak

--------------------------------------------------------------------------------
Ground combat at Pontianak (56,90)

Japanese Deliberate attack

Attacking force 3528 troops, 24 guns, 0 vehicles, Assault Value = 116

Defending force 1259 troops, 5 guns, 2 vehicles, Assault Value = 21

Japanese adjusted assault: 40

Allied adjusted defense: 46

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
72 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
56 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
15th Naval Guard Unit
16th Naval Guard Unit

Defending units:
W Borneo KNIL Battalion
2/15 Punjab Battalion

China:

Good news here.

Allied 4E continue to concentrate on hitting Japanese ground troops, especially my weak RGC units of late. Disruption is 3% and a few disabled squads. I don't think this is a good use for the 4E's and must be burning up supply. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-17D Fortress x 7
B-17E Fortress x 6

Allied aircraft losses
B-17D Fortress: 1 damaged

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 6

No Allied losses

Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 2

No Allied losses

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
2 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Heavy rain

Raid spotted at 22 NM, estimated altitude 16,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
LB-30 Liberator x 6

Allied aircraft losses
LB-30 Liberator: 2 damaged

Aircraft Attacking:
6 x LB-30 Liberator bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Heavy rain

Raid spotted at 29 NM, estimated altitude 10,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-17E Fortress x 5

Allied aircraft losses
B-17E Fortress: 1 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

Chinese forces appear to be withdrawing from Pucheng. I won't know if it is all of them or not for a few days. I'll divert two divisions to deal with them so they don't cause havoc in my rear, or break my siege of Pingsiang.


Australia:

Townsville is captured.

At Armidale, it turns out to be a lone Allied recon unit sent to the base. It gets a hot reception. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 92,163 (Armidale)

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 45
B5N2 Kate x 98
D3A1 Val x 88

Japanese aircraft losses
B5N2 Kate: 5 damaged
D3A1 Val: 6 damaged

Allied ground losses:
Vehicles lost 50 (2 destroyed, 48 disabled)

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 92,163 (Armidale)

Weather in hex: Heavy rain

Raid spotted at 13 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-21-IIa Sally x 52
Ki-43-Ic Oscar x 21

No Japanese losses

Allied ground losses:
Vehicles lost 8 (1 destroyed, 7 disabled)

--------------------------------------------------------------------------------
Ground combat at Armidale (92,163)

Allied Deliberate attack

Attacking force 300 troops, 0 guns, 91 vehicles, Assault Value = 35

Defending force 1333 troops, 8 guns, 77 vehicles, Assault Value = 50

Allied adjusted assault: 0

Japanese adjusted defense: 19

Allied assault odds: 1 to 99 (fort level 0)

Combat modifiers
Defender: terrain(+), op mode(-), leaders(-), preparation(-)
experience(-)
Attacker: leaders(-), disruption(-)

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
Natal Mtd Rifles Regiment

Defending units:
7th Tank Regiment
8th JAAF AF Bn

I guess all those negative modifiers added up to Japan not being able to disable or destroy a single AFV. I guess my Op mode meant no tanks could return fire. Seems an unfair result for Japan considering what happened to my paratroops in Sumatra.


< Message edited by SqzMyLemon -- 2/19/2016 7:39:39 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 674
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 7:16:33 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Keep bombing those troops in Oz, go lower except with divebomber. I doubt there is much AA there. The disabled will become destroyed this day.

(in reply to SqzMyLemon)
Post #: 675
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 10:32:17 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Some of the early Japanese tank regiments only have armoured cars or tankettes. I would look at what the 7th Tank Regiment actually has.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 676
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 11:14:10 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: SqzMyLemon

Assaulting units:
Natal Mtd Rifles Regiment

Defending units:
7th Tank Regiment
8th JAAF AF Bn

I guess all those negative modifiers added up to Japan not being able to disable or destroy a single AFV. I guess my Op mode meant no tanks could return fire. Seems an unfair result for Japan considering what happened to my paratroops in Sumatra.


IIRC, that Natal unit has better armor than yours. You will want to check that ....

_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 677
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 11:35:12 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: SqzMyLemon

Assaulting units:
Natal Mtd Rifles Regiment

Defending units:
7th Tank Regiment
8th JAAF AF Bn

I guess all those negative modifiers added up to Japan not being able to disable or destroy a single AFV. I guess my Op mode meant no tanks could return fire. Seems an unfair result for Japan considering what happened to my paratroops in Sumatra.


IIRC, that Natal unit has better armor than yours. You will want to check that ....


http://www.matrixgames.com/forums/tm.asp?m=2617094&mpage=1&key=Emergency?

There's a picture of it in Post #27.

For the era it's good armor, or at least plentiful.

< Message edited by Bullwinkle58 -- 2/20/2016 12:36:46 AM >


_____________________________

The Moose

(in reply to PaxMondo)
Post #: 678
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/19/2016 11:40:06 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The 7th SA Armored is enough to make you cry. And it is not restricted.

(in reply to Bullwinkle58)
Post #: 679
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 1:47:34 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: BBfanboy

Some of the early Japanese tank regiments only have armoured cars or tankettes. I would look at what the 7th Tank Regiment actually has.


Made a screenshot of the IJA 7th Tank Rgt. Scenario 1, day 1. From the looks of it, the Marmon Harringtons of the SAfricans should have been slaughtered (unless they have upgraded beyond Bullwinkle's reference screenie).






EDIT: More mystery - I looked in my game and the Natal Mtd Rifles do not appear on map nor in the reinforcement queue. Must be emergency reinforcement only. Bullwinkle's screenshot shows them as of Feb 4, 1942. SqzMyLemon's game is at Feb 20/42 so it seems unlikely the Natal Mtd Rifles would have much better equipment than the Marmon Harringtons.

Attachment (1)

< Message edited by BBfanboy -- 2/20/2016 3:00:38 AM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to BBfanboy)
Post #: 680
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 2:56:29 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: BBfanboy

Some of the early Japanese tank regiments only have armoured cars or tankettes. I would look at what the 7th Tank Regiment actually has.


Made a screenshot of the IJA 7th Tank Rgt. Scenario 1, day 1. From the looks of it, the Marmon Harringtons of the SAfricans should have been slaughtered

I would disagree ... Marmon's have a range 2 gun with double the accuracy compared to the ij guns. Granted a small gun, but big enough to take on the T95 and T89A AFV's. only the T97 would be an issue. So, it would depend greatly on what Joseph's actual force contained.

Just my thoughts ...

_____________________________

Pax

(in reply to BBfanboy)
Post #: 681
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:18:59 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Sorry folks, I agree with BBfanboy on this one. I'm not going to argue or claim I know any better than anybody else, but based on stats alone the Marmon's should have been torn a new one.

The Allied unit got pounded by 196 aircraft from KB, launched an assault while heavily disrupted and suffered 1:99 odds, yet not a single vehicle is destroyed when 48 of the 88 vehicles were already disabled? Not a single new disablement? Did I not even fire a shot because I was in strat mode?

My Type 97 Medium. has A/Arm 50 S/Soft 24 and armour of 25.

The Marmon's are A/Arm 12 A/Soft 12 and armour of 12 and start the game at 50exp and 50 morale. I doubt it gained 27 experience to put it better than my armoured unit in so short a time.

Here is the screenshot of my 7th Tank Rgt. and it's leader. I even have a good leader. The BF sucks though and with my luck probably determined the rolls and modifiers other than strat mode. Is it sour grapes, or am I getting screwed here? This one looks to me like the Allies should have suffered a pretty nasty drubbing. To cap it off, the Allied unit was able to move a full 46 miles and exit the hex in one turn. No way anything I have would have moved that fast after taking that kind of punishment in one turn. I can't help but think this result should have been different.




Attachment (1)

< Message edited by SqzMyLemon -- 2/20/2016 4:32:33 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 682
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:22:50 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
You suffer a huge penalty for being in SR mode. Heck your tanks are on flatbeds!

I think you can be in the process of unpacking, and in combat mode and the penalty is less. Or at least that is what I have been told.

There is only a small penalty for move mode.

It always takes me two days to destroy Allied AFVs...

< Message edited by Lowpe -- 2/20/2016 4:24:55 AM >

(in reply to SqzMyLemon)
Post #: 683
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:23:56 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: PaxMondo

I would disagree ... Marmon's have a range 2 gun with double the accuracy compared to the ij guns. Granted a small gun, but big enough to take on the T95 and T89A AFV's. only the T97 would be an issue. So, it would depend greatly on what Joseph's actual force contained.

Just my thoughts ...


Both my vehicles only have a range of 1, is that why? If so, I still can't catch any breaks in this game and Francois acts rashly and doesn't suffer anything worse than 2 destroyed tanks and disablements that can be recovered. What BS if so.


< Message edited by SqzMyLemon -- 2/20/2016 4:24:53 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 684
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:26:30 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: PaxMondo

I would disagree ... Marmon's have a range 2 gun with double the accuracy compared to the ij guns. Granted a small gun, but big enough to take on the T95 and T89A AFV's. only the T97 would be an issue. So, it would depend greatly on what Joseph's actual force contained.

Just my thoughts ...


Both my vehicles only have a range of 1, is that why? If so, I still can't catch any breaks in this game and Francois acts rashly and doesn't suffer anything worse than 2 destroyed tanks and disablements that can be recovered. What BS if so.



No Japanese tanks with range until the Type 3 Medium and Type 2 Light in 6/45. That is why you need artillery, 10cm or greater, preferably 15cm.

Both the 37mm and 47mm AT guns have a range of 2.


< Message edited by Lowpe -- 2/20/2016 4:28:07 AM >

(in reply to SqzMyLemon)
Post #: 685
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:28:04 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Lowpe

You suffer a huge penalty for being in SR mode. Heck your tanks are on flatbeds!

I think you can be in the process of unpacking, and in combat mode and the penalty is less. Or at least that is what I have been told.

There is only a small penalty for move mode.

It always takes me two days to destroy Allied AFVs...


That was my initial thought too, that strat mode is why, but still...

I just find it amazing that the attack totally goes south and yet not a single Allied casualty. I guess I'm just tired of having every little thing that can go against me lets my opponent off the hook. I'd have been better off letting him capture the damn base and blocking Tamforth off behind him. Even when I do something right I get burnt.


< Message edited by SqzMyLemon -- 2/20/2016 4:29:59 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lowpe)
Post #: 686
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:28:20 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: PaxMondo

I would disagree ... Marmon's have a range 2 gun with double the accuracy compared to the ij guns. Granted a small gun, but big enough to take on the T95 and T89A AFV's. only the T97 would be an issue. So, it would depend greatly on what Joseph's actual force contained.

Just my thoughts ...


Both my vehicles only have a range of 1, is that why? If so, I still can't catch any breaks in this game and Francois acts rashly and doesn't suffer anything worse than 2 destroyed tanks and disablements that can be recovered. What BS if so.


My reasoning, without knowing the game code, is:
with range 2 gun on the OFFENSIVE, the marmons can stand off out of range and engage. Since they are attackers, they control the range at which battle happens. No losses experienced on either side as the marmons gun is too small to get through the T97 armor, but the IJ could not get in range. Stalemate.
I don't know that to be the case, but I have seen very similar results when fighting the SOV who have range 3 guns on some AFV's when the best IJ gun is range 2.


_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 687
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:35:30 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: PaxMondo

I would disagree ... Marmon's have a range 2 gun with double the accuracy compared to the ij guns. Granted a small gun, but big enough to take on the T95 and T89A AFV's. only the T97 would be an issue. So, it would depend greatly on what Joseph's actual force contained.

Just my thoughts ...


Both my vehicles only have a range of 1, is that why? If so, I still can't catch any breaks in this game and Francois acts rashly and doesn't suffer anything worse than 2 destroyed tanks and disablements that can be recovered. What BS if so.


My reasoning, without knowing the game code, is:
with range 2 gun on the OFFENSIVE, the marmons can stand off out of range and engage. Since they are attackers, they control the range at which battle happens. No losses experienced on either side as the marmons gun is too small to get through the T97 armor, but the IJ could not get in range. Stalemate.
I don't know that to be the case, but I have seen very similar results when fighting the SOV who have range 3 guns on some AFV's when the best IJ gun is range 2.



I think it much more likely, both sides fired a bombardment round and the Allies failed their morale/aggression/disruption roll and simply called off the attack. I mean, they didn't really have too much to attack with did they?

The defenders where packed on railroad cars and couldn't actively defend.

Perhaps that is thinking too much, but there you have it.

I don't think it is an unreasonable result for either side, but Squeeze better nail those afvs again. Oh, to have some strafing Nicks!


< Message edited by Lowpe -- 2/20/2016 4:44:55 AM >

(in reply to PaxMondo)
Post #: 688
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:39:48 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Lowpe

I don't think it is an unreasonable result for either side, but Squeeze better nail those afvs again. Oh, to have some strafing Nicks!


No, you and Pax are right, the results are the results and I can't argue with them. What bugs me is I can never capitalize on Francois' aggression or rash moves. He gets away every time through no particular planning on his part and often when I have a defence in place, but because of any number of reasons it's never the right one. It is extremely frustrating.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lowpe)
Post #: 689
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 3:45:09 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Lowpe

I don't think it is an unreasonable result for either side, but Squeeze better nail those afvs again. Oh, to have some strafing Nicks!


No, you and Pax are right, the results are the results and I can't argue with them. What bugs me is I can never capitalize on Francois' aggression or rash moves. He gets away every time through no particular planning on his part and often when I have a defence in place, but because of any number of reasons it's never the right one. It is extremely frustrating.


Sqz, if you want to complain, come over to my AAR versus Jocke. I will cry you a river!

(in reply to SqzMyLemon)
Post #: 690
Page:   <<   < prev  21 22 [23] 24 25   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) Page: <<   < prev  21 22 [23] 24 25   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531