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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

 
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 2:45:21 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Illness and stress has been the least understood impact on the decisions of famous leaders. JFK with his illness and injuries, FDR with polio and slowly losing his health the last months in office. Napoleon and his illness and how they contributed to his losses during and after his Russian invasion. You were feeling what they were feeling stress, anxiousness, uncertainty and it's impact of decision making.

(in reply to Lowpe)
Post #: 691
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 5:45:47 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Ha, I wouldn't put myself in that illustrious company. Plus, they all had jobs.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bif1961)
Post #: 692
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 5:52:49 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
You are sort of FDR in this game, ovveriding the generals and getting stressed in doing so. After all, you are a civilian playing at running the war.

(in reply to SqzMyLemon)
Post #: 693
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 6:06:52 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 22/42:

Hmmm. Just because you can, doesn't mean you should. We have no HR against this and so far Francois is the only one to try these kinds of night raids against facilities. I guess the gloves are off. I can't destroy more than two tanks with 190 aircraft, but two Dutch bombers can score two oil hits with two bombs because they are flying at 1k. Ok, I guess the gloves are off.

--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91

Weather in hex: Overcast

Raid spotted at 25 NM, estimated altitude 4,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
139WH-3 x 2

No Allied losses

Oil hits 2

Aircraft Attacking:
2 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb

More bad luck. This sub was ordered to remain on station after laying a minefield one hex west of Merak. Instead the AI overrode my orders and sent it thru the straights heading for Singapore. Thanks AI.

--------------------------------------------------------------------------------
TF 46 encounters mine field at Merak (48,97)

Japanese Ships
SS I-122, Mine hits 1, heavy damage

Even more bad luck.

--------------------------------------------------------------------------------
Sub attack near Talaud-eilanden at 78,99

Japanese Ships
TK Nihon Maru, Torpedo hits 1
TK Manju Maru
PB Nikkai Maru

Allied Ships
SS KXIV

SS KXIV launches 2 torpedoes at TK Nihon Maru

Borneo:

I'd bombarded Pontianak again by sea the day before and launched a deliberate attack today. Finally. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pontianak (56,90)

Japanese Deliberate attack

Attacking force 3511 troops, 24 guns, 0 vehicles, Assault Value = 115

Defending force 1173 troops, 5 guns, 2 vehicles, Assault Value = 13

Japanese adjusted assault: 51

Allied adjusted defense: 16

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Pontianak !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
63 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
275 casualties reported
Squads: 17 destroyed, 0 disabled
Non Combat: 11 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (2 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
15th Naval Guard Unit
16th Naval Guard Unit

Defending units:
W Borneo KNIL Battalion
2/15 Punjab Battalion

China:

As feared/hoped it looks like Francois is getting restless in China and wanted to do something. Troops are moving out of Ichang towards the wooded hex east of the river. I have only the 13th RGC Temp. Division present as a trip wire. It holds for now, but more Chinese forces are indicated crossing the river. Three Japanese divisions will deploy at Hankow and counterattack any Chinese lodgement east of the river. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 84,48 (near Ichang)

Allied Shock attack

Attacking force 11366 troops, 38 guns, 0 vehicles, Assault Value = 358

Defending force 3222 troops, 12 guns, 0 vehicles, Assault Value = 127

Allied adjusted assault: 62

Japanese adjusted defense: 157

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1893 casualties reported
Squads: 5 destroyed, 194 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 1 destroyed, 10 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Assaulting units:
75th Chinese Corps

Defending units:
13th RGC Temp. Division

Australia:

Two days of bombing the Marmon's with Sally's at 6k don't score any hits. I guess I should have bumped them down to 1k. I don't care as the withdrawal from Australia will begin shortly. First I want to secure Port Moresby, then I can rail up the coast and depart from Townsville. I totally misplayed Australia and really lost focus of what I was trying to achieve there. I should have risked everything to take Melbourne as soon as Sydney fell. There was no point taking one without the other. I also should have strategic bombed every base before I captured them, especially Sydney, but again I simply lost focus and threw away the advantages I'd gained. Oh well, chalk it up as bonehead play. Now to leave the outback and finally nail down my perimeter.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 694
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 6:11:50 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

Hmmm. Just because you can, doesn't mean you should. We have no HR against this and so far Francois is the only one to try these kinds of night raids against facilities. I guess the gloves are off. I can't destroy more than two tanks with 190 aircraft, but two Dutch bombers can score two oil hits with two bombs because they are flying at 1k. Ok, I guess the gloves are off.


It's tough to play without HRs and expect that certain tactics will not be used. I've found out the complicated way, as you know, but with a good opponent like Francois the conversation can be good for the game in the long run.

Or, the gloves can stay off and you can play as you'd like!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to SqzMyLemon)
Post #: 695
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 6:31:28 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: obvert

It's tough to play without HRs and expect that certain tactics will not be used. I've found out the complicated way, as you know, but with a good opponent like Francois the conversation can be good for the game in the long run.

Or, the gloves can stay off and you can play as you'd like!


It's all good. We mutually agreed to allow strategic bombing from day one. I just see it as an unnecessary tactic right now. The Empire is stumbling and has absolutely no counter to night bombing, so it's a sure fire way to cause damage. I haven't night bombed anything of note, but I will start now in Australia. I don't expect much in terms of results, but I guess every non-base VP matters in the long run.


< Message edited by SqzMyLemon -- 2/20/2016 7:33:31 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to obvert)
Post #: 696
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 6:50:14 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: obvert

It's tough to play without HRs and expect that certain tactics will not be used. I've found out the complicated way, as you know, but with a good opponent like Francois the conversation can be good for the game in the long run.

Or, the gloves can stay off and you can play as you'd like!


It's all good. We mutually agreed to allow strategic bombing from day one. I just see it as an unnecessary tactic right now. The Empire is stumbling and has absolutely no counter to night bombing, so it's a sure fire way to cause damage. I haven't night bombed anything of note, but I will start now in Australia. I don't expect much in terms of results, but I guess every non-base VP matters in the long run.



Be very glad the first attack scored only 2 hits-- maybe more or less with FOW. Points out holes in your defence pretty darn cheaply.

You can put some float planes on night cap at 10 percent,and some flak and you will be good. Pete, Alfs work good.

I think a lot of JFBs don't move AA early to the oil/fuel industry. To me, that is why we take the area in the first place and I like to protect asap. I hate giving the Allies a meal on the cheap.

(in reply to SqzMyLemon)
Post #: 697
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 9:27:53 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I have now have three AA units at Palembang. They were unloading the turn of the raid.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lowpe)
Post #: 698
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 9:29:59 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
A note on research.

The Ha-45 should advance R&D to 7/43 tomorrow. I am gaining research at 5%/day, which means a month advance every 21 days. Not bad.

< Message edited by SqzMyLemon -- 2/20/2016 10:30:59 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 699
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/20/2016 9:45:07 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
If you've got 3 AA units there now, and he's coming in at 1000 feet, then he can do that as long as he wants.

He will lose a lot of planes.

_____________________________


(in reply to SqzMyLemon)
Post #: 700
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/21/2016 7:40:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
My reaction to the miniscule, tiny, barely affects you 2 Oil hits raid at Palembang is...

Tsk, tsk - no night CAP, not even a Nate or Oscar unit.

(in reply to Encircled)
Post #: 701
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/21/2016 9:54:29 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Lowpe

You suffer a huge penalty for being in SR mode. Heck your tanks are on flatbeds!

I think you can be in the process of unpacking, and in combat mode and the penalty is less. Or at least that is what I have been told.

There is only a small penalty for move mode.

It always takes me two days to destroy Allied AFVs...


The total Japan AV in the action was 50. Op mode determined this battle. As you say, tanks on flatbeds with the crew elsewhere don't fight very well.

_____________________________

The Moose

(in reply to Lowpe)
Post #: 702
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/21/2016 9:57:00 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: obvert

It's tough to play without HRs and expect that certain tactics will not be used. I've found out the complicated way, as you know, but with a good opponent like Francois the conversation can be good for the game in the long run.

Or, the gloves can stay off and you can play as you'd like!


It's all good. We mutually agreed to allow strategic bombing from day one. I just see it as an unnecessary tactic right now. The Empire is stumbling and has absolutely no counter to night bombing, so it's a sure fire way to cause damage. I haven't night bombed anything of note, but I will start now in Australia. I don't expect much in terms of results, but I guess every non-base VP matters in the long run.



You have counters; use regular fighters at night and disrupt his aim.

Strat bombing for VPs in really almost the only reason to invade Oz in force. You can collect thousands of VPs and there's not much he can do at this stage. If he bombs your oil you lose a little oil. You can repair it. He gets no VPs anywhere except the HI.

_____________________________

The Moose

(in reply to SqzMyLemon)
Post #: 703
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 12:09:29 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I had Oscar's at Palembang, but they were set to CAP during the day, not night. I don't have enough aviation support at Palembang to have multiple Sentai's yet.

I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.

< Message edited by SqzMyLemon -- 2/22/2016 2:01:27 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bullwinkle58)
Post #: 704
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 12:24:06 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 23/42:

I'm definitely not doing well with resources getting to Japan. I've never had a problem running the Japanese economy before, but right now Fusan and Hakodate just can't load the transports fast enough to get the resources to Japan. Even supplementing transport taskforces from Shanghai aren't getting it done. I'm trying to expand the ports as quickly as possible and get the shipping engineer support units in place, but I must not have the proper combination of construction engineers in place. Port expansion is at a glacial pace.

Japanese submarines are still having a hard time hitting Allied cruisers.

--------------------------------------------------------------------------------
Sub attack near Alor at 70,114

Japanese Ships
SS I-170

Allied Ships
CL Glasgow
CL Sumatra

SS I-170 launches 2 torpedoes at CL Glasgow
Sub escapes detection

DEI:

A good Japanese sweep against Ambon. AAR follows:

--------------------------------------------------------------------------------
Afternoon Air attack on Ambon , at 76,109

Weather in hex: Clear sky

Raid spotted at 40 NM, estimated altitude 29,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 28

Allied aircraft
Hurricane IIb Trop x 15

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Hurricane IIb Trop: 5 destroyed

Aircraft Attacking:
17 x A6M2 Zero sweeping at 25000 feet

CAP engaged:
No.488 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 10 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes

Mopping up at Tandjoengselor. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Tandjoengselor (68,92)

Japanese Deliberate attack

Attacking force 1695 troops, 19 guns, 3 vehicles, Assault Value = 63

Defending force 557 troops, 5 guns, 0 vehicles, Assault Value = 2

Japanese adjusted assault: 27

Allied adjusted defense: 4

Japanese assault odds: 6 to 1 (fort level 1)

Japanese forces CAPTURE Tandjoengselor !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: leaders(+), leaders(-)

Allied ground losses:
142 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 13 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
Yokosuka 4th SNLF

Defending units:
HQ TC Borneo
Tarakan MLD Base Force

Sumatra:

IJA Imperial Guards Division clears Praboemoelih. The division will now return to Palembang and redeploy to Singapore in preparation for the Burma amphibious landings against Pegu. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Praboemoelih (48,92)

Japanese Shock attack

Attacking force 10315 troops, 79 guns, 51 vehicles, Assault Value = 391

Defending force 2247 troops, 13 guns, 1 vehicles, Assault Value = 50

Japanese adjusted assault: 468

Allied adjusted defense: 4

Japanese assault odds: 117 to 1 (fort level 0)

Japanese forces CAPTURE Praboemoelih !!!

Combat modifiers
Defender: leaders(-), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
182 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2164 casualties reported
Squads: 37 destroyed, 11 disabled
Non Combat: 75 destroyed, 35 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (7 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 4
Units destroyed 2

China:

Allied 4E's continue to pound on the hapless 13th RGC Temp. Division. Weather helped here, but overall the bombing raids against this unit have been very poor. Disruption is always less than 10 after these raids and the unit is practically at full strength. It may be moot, as I expect the division to get routed in the next few days against overwhelming Chinese ground forces. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Severe storms

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17D Fortress x 7
B-17E Fortress x 6

Allied aircraft losses
B-17D Fortress: 1 damaged

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Severe storms

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 11

Allied aircraft losses
B-17D Fortress: 1 damaged

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Severe storms

Raid spotted at 12 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-17E Fortress x 9

Allied aircraft losses
B-17E Fortress: 2 damaged

Aircraft Attacking:
7 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang

Weather in hex: Severe storms

Raid spotted at 49 NM, estimated altitude 11,000 feet.
Estimated time to target is 18 minutes

Allied aircraft
LB-30 Liberator x 5

Allied aircraft losses
LB-30 Liberator: 1 damaged

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x LB-30 Liberator bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

< Message edited by SqzMyLemon -- 2/22/2016 1:26:18 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 705
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 12:59:09 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 24/42:

A good turn.

Australia:

I experimented with a night city attack at 2k against Tamworth. If I had Dutch bombers, I'd only have needed two to score the same number of hits . Smaller target though, I'll see what they do against Melbourne's larger industrial base. AAR follows:

--------------------------------------------------------------------------------
Night Air attack on Tamworth , at 91,163

Weather in hex: Light rain

Raid spotted at 34 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 24

No Japanese losses

Light Industry hits 2

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Tamworth , at 91,163

Weather in hex: Moderate rain

Raid spotted at 36 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 4
Ki-21-IIa Sally x 27

No Japanese losses

Resources hits 5

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb

Japanese forces recapture Tamworth and trash the remaining industry.

Allied bombers target Sydney today and I finally get a good CAP. I followed the conversation about CAP and Rest settings so I've been experimenting here too. I normally would assign a 50/20 CAP/Rest at range 0. I've started to set CAp to just 50/0 at range 0. Much better results and fatigue of my pilots barely increased after the action. The scramble time is still atrocious, but additional planes actually scrambled and made it to the fight in time. On the day, the intelligence report indicated 7 Mitchell's and 6 B-17E's were destroyed or Ops losses. AAR's follows:

--------------------------------------------------------------------------------
Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)

Weather in hex: Light cloud

Raid spotted at 32 NM, estimated altitude 14,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 34
Ki-43-Ic Oscar x 13

Allied aircraft
Mitchell II x 7
B-17E Fortress x 10

No Japanese losses

Allied aircraft losses
Mitchell II: 2 destroyed, 5 damaged
B-17E Fortress: 1 destroyed, 9 damaged

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
4 x Mitchell II bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1 with A6M2 Zero (7 airborne, 14 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes
Zuiho-1 with A6M2 Zero (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 20000
Time for all group planes to reach interception is 30 minutes
50th Sentai with Ki-43-Ic Oscar (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 23 minutes

--------------------------------------------------------------------------------
Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)

Weather in hex: Light cloud

Raid spotted at 10 NM, estimated altitude 13,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 29
Ki-43-Ic Oscar x 9

Allied aircraft
B-17E Fortress x 6

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged

Aircraft Attacking:
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1 with A6M2 Zero (4 airborne, 6 on standby, 0 scrambling)
4 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 10000 and 25000.
Time for all group planes to reach interception is 57 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 9 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000.
Time for all group planes to reach interception is 25 minutes
50th Sentai with Ki-43-Ic Oscar (0 airborne, 5 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 54 minutes

DEI:

Francois' had unescorted cruisers at this base for days now and I see he's moved in some DD's after yesterdays failed torpedo attack. AAR follows:

--------------------------------------------------------------------------------
ASW attack near Alor at 70,114

Japanese Ships
SS I-123, hits 2

Allied Ships
DD Witte de With
DD Van Ghent
DD Banckert

That being said, I catch a break. AAR follows:

--------------------------------------------------------------------------------
ASW attack near Alor at 70,114

Japanese Ships
SS I-123

Allied Ships
CL Sumatra, Torpedo hits 1

SS I-123 launches 2 torpedoes at CL Sumatra
Sub escapes detection

And then I don't. CL Glasgow has a good captain, or else SS I-170 has a bad one . AAR follows:

--------------------------------------------------------------------------------
Sub attack near Alor at 70,114

Japanese Ships
SS I-123

Allied Ships
CL Glasgow

SS I-123 launches 4 torpedoes at CL Glasgow
I-123 bottoming out ....
Sub escapes detection

China:

Allied 4E's target a lone IJA Mortar Bn. southeast of Pingsiang today. Disruption is high, but losses low.

I expect an attack by Chinese forces in the woods hex east of the river near Ichang. There are now three Chinese Corps present. I've set a CAP of 100 aircraft to cover the 13th RGC in case the 4E's are called in again. Two IJA divisions are at Hankow. I will have four in total available to counterattack.

Japanese 13th and 23rd Army forces are nearing Canton and will now swing northwest towards Wuchow. Three IJA divisions are deploying west of Changsha and will attempt to clear the wooded hex northwest of Changsha. So far China is going according to plan. My offensive is gathering steam in the east, while the Chinese are reacting out of Ichang and Loyang as expected. It will come down to whether I've kept enough of a reserve on hand to deal with anything the Chinese may throw at me. The amount of aviation support in the theatre has improved over the last few weeks, and I'm in a much better position to support operations with more aircraft. I'll begin to increase the number of raids to sap Chinese supply levels.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 706
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 1:04:23 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
KB and the Port Moresby amphibious forces have left Bundaberg and are sailing north along the coast. I hope to make it look like an amphibious operation against Cairns to cut off retreating Australian forces, then move against Port Moresby instead. Port Moresby could be a tough nut to crack with a single division after this amount of time. I hope to not get bogged down here. Removing a division from Australia proper may signal the green light for Francois to make a move against Sydney.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 707
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 1:28:01 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: SqzMyLemon
I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.


Guilty! Ha,ha,I am guilty as charged.

(in reply to SqzMyLemon)
Post #: 708
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 2:25:47 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: SqzMyLemon

Feb. 23/42:

I'm definitely not doing well with resources getting to Japan. I've never had a problem running the Japanese economy before, but right now Fusan and Hakodate just can't load the transports fast enough to get the resources to Japan. Even supplementing transport taskforces from Shanghai aren't getting it done. I'm trying to expand the ports as quickly as possible and get the shipping engineer support units in place, but I must not have the proper combination of construction engineers in place. Port expansion is at a glacial pace.



You need to get that engineer resource that's floating around somewhere. John changed the engineers a lot in DBB. The end result is that some of your engineers are now just supply sucks ... they actually do nothing more than consume supply. Think "tractors". Then other will help with offload, but not building bases. etc. you really have to know which is which.


_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 709
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 3:08:50 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: SqzMyLemon

I had Oscar's at Palembang, but they were set to CAP during the day, not night. I don't have enough aviation support at Palembang to have multiple Sentai's yet.

I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.


Did they only drop 1 bomb apiece?

You can still put even just 6 planes on night CAP. "Overstack" the air support if you have to. The Oil (and the 2000 supply that just cost you) is more important than a couple of airframes.

(in reply to SqzMyLemon)
Post #: 710
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 7:06:52 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.

(in reply to Lokasenna)
Post #: 711
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 7:51:02 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Yaab

Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.


Not much bigger than an aircraft either though and they were assigned with knocking out Allied airfields and aircraft at wars start. I'm assuming they had to be somewhat adept at bombing ground targets as well. Low ground skill is low on all squadrons, but I have not been bombing at low ground altitudes.

KB has been using ground bombing skills on all of it's missions. It's these skills that have been gaining per mission and have been used to target troops as well. I'd say a man is much smaller than either a tank or aircraft, but KB seems to be able to hit them. KB's average experience for Val/Kate ground bombing skill on each carrier is as follows:

Soryu 67/75
Hiryu 74/74
Shokaku 67/75
Zuikaku 70/70
Akagi 74/73

I'd consider those numbers to be a pretty good skill set to break up and wreck a small armoured unit massed for a ground assault.


< Message edited by SqzMyLemon -- 2/22/2016 8:57:16 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Yaab)
Post #: 712
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/22/2016 7:57:30 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: Yaab

Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.


KB (and a bunch of Netty pilots) start with insane skills across the board. They're 70+ in Nav/ground/TT. That's why it's so important to keep them around. I only reserve them for very important missions against land after my earlier games showing that forays against strong Allied port defenses, for instance, was not necessarily a good trade off.

Hitting tanks unprotected by AA they should dominate though.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Yaab)
Post #: 713
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 2:46:58 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nothing like playing a game and feeling like one side is somehow favoured over the other no matter what you do.

Of course I get severe storms over both targets. What else is new.

--------------------------------------------------------------------------------
Night Air attack on Sale , at 84,172

Weather in hex: Severe storms

Raid spotted at 4 NM, estimated altitude 8,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-21-IIa Sally x 27

No Japanese losses


Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Melbourne , at 82,170

Weather in hex: Severe storms

Raid spotted at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 18

No Japanese losses

Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
City Attack: 4 x 250 kg GP Bomb

Meanwhile the super Dutch do this. Of course weather is much better for their attack as well. I'll have to assign night CAP now in an effort to stop this, because the FLAK certainly didn't stop the enemy bombers.

--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91

Weather in hex: Light cloud

Raid spotted at 44 NM, estimated altitude 4,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
139WH-3 x 3

No Allied losses

Oil hits 1

Aircraft Attacking:
3 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bif1961)
Post #: 714
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 3:59:55 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Has the flak got radar?

Did you notice any hits on the combat replay?

I'd expect them to take some losses with the flak improvements to be perfectly honest.

_____________________________


(in reply to SqzMyLemon)
Post #: 715
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 4:12:56 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Yaab

Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.


Not much bigger than an aircraft either though and they were assigned with knocking out Allied airfields and aircraft at wars start. I'm assuming they had to be somewhat adept at bombing ground targets as well. Low ground skill is low on all squadrons, but I have not been bombing at low ground altitudes.

KB has been using ground bombing skills on all of it's missions. It's these skills that have been gaining per mission and have been used to target troops as well. I'd say a man is much smaller than either a tank or aircraft, but KB seems to be able to hit them. KB's average experience for Val/Kate ground bombing skill on each carrier is as follows:

Soryu 67/75
Hiryu 74/74
Shokaku 67/75
Zuikaku 70/70
Akagi 74/73

I'd consider those numbers to be a pretty good skill set to break up and wreck a small armoured unit massed for a ground assault.



Well, so it is not the skill then. What about your recon in Australia? Do you fly recon over the ground units you are about to attack with your bombers?

(in reply to SqzMyLemon)
Post #: 716
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 7:21:57 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Feb. 25/42:

In China, the Allied 4E's surprisingly target 21st Mortar Bn. again, so my CAP over 13th RGC wasn't needed.

13th RGC gets routed as expected. Now what will the Chinese do? Will they simply occupy the woods or move against Hankow or Sinyang? AAR follows:

--------------------------------------------------------------------------------
Ground combat at 84,48 (near Ichang)

Allied Deliberate attack

Attacking force 34239 troops, 144 guns, 0 vehicles, Assault Value = 834

Defending force 3210 troops, 12 guns, 0 vehicles, Assault Value = 125

Allied adjusted assault: 673

Japanese adjusted defense: 91

Allied assault odds: 7 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
1016 casualties reported
Squads: 37 destroyed, 40 disabled
Non Combat: 27 destroyed, 9 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Units retreated 1

Allied ground losses:
209 casualties reported
Squads: 0 destroyed, 28 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 3 disabled

Defeated Japanese Units Retreating!

Assaulting units:
2nd Chinese Corps
68th Chinese Corps
75th Chinese Corps

Defending units:
13th RGC Temp. Division

In Sumatra Langsa falls. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Langsa (46,74)

Japanese Deliberate attack

Attacking force 3807 troops, 20 guns, 0 vehicles, Assault Value = 153

Defending force 3530 troops, 4 guns, 0 vehicles, Assault Value = 36

Japanese adjusted assault: 100

Allied adjusted defense: 13

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Langsa !!!

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 1

Allied ground losses:
1021 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 26 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 6

Defeated Allied Units Retreating!

Assaulting units:
1st Tank Regiment
112th Infantry Regiment

Defending units:
Van Aarsen Cdo
Medan Cdo
Sabang Cdo
HQ TC Sumatra
223 Group RAF
1e-VLG-V Sup Afd

Economy wise, getting resources to the Home Islands is still a no go. They simply can't get loaded quickly enough. Yet another thing to have to worry about playing this mod. I am finding it impossible to enjoy playing Japan now. I have problems with almost every aspect of the game.

I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.

< Message edited by SqzMyLemon -- 2/23/2016 7:23:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Yaab)
Post #: 717
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 8:15:50 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
quote:

I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.


You might also want to add CS TFs for Naura & Ocean Island (via Truk), Naha and Amami Oshima, the small Luzon producers via Manila (not sure if you have secured those or not yet), Skikuka, Balikpapan, Kendari via Babelwhatever it is called. I think those are some you can fire up pretty early with some of the smaller xAKs.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to SqzMyLemon)
Post #: 718
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 8:30:41 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Feurer Krieg

quote:

I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.


You might also want to add CS TFs for Naura & Ocean Island (via Truk), Naha and Amami Oshima, the small Luzon producers via Manila (not sure if you have secured those or not yet), Skikuka, Balikpapan, Kendari via Babelwhatever it is called. I think those are some you can fire up pretty early with some of the smaller xAKs.


Problem is, I've never had to ship resources from most of the bases you mention before...ever. DBB has completely changed this dynamic of the game as well. If there is one thing I know I can do, it is run the Japanese economy efficiently. Now I have to relearn this aspect of the game as well. In the past, I've only ever shipped resources from Takao, Singapore, Fusan, Shikuka and Hakodate, that's it. I've never had a problem using these bases to supply all my resource needs in Japan.

I really didn't sign up for this, to have to relearn everything all over again.

< Message edited by SqzMyLemon -- 2/23/2016 8:33:57 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to FeurerKrieg)
Post #: 719
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 11:02:50 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Sqz, what was the detection levels on those bases you bombed?

I think it maybe easier to target and hit oil, and refineries, than resources. In fact I think resources maybe the most difficult to hit of all city targets.

If is very frustrating seeing 3 bombers hit with individual bombs, and you miss with four times the payload and many more bombers of what I am guessing is some pretty good skilled pilots.

What are the resource levels at Hokkaido?



< Message edited by Lowpe -- 2/23/2016 11:04:21 PM >

(in reply to SqzMyLemon)
Post #: 720
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