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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

 
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/23/2016 11:38:18 PM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: Lowpe

Sqz, what was the detection levels on those bases you bombed?

I think it maybe easier to target and hit oil, and refineries, than resources. In fact I think resources maybe the most difficult to hit of all city targets.

If is very frustrating seeing 3 bombers hit with individual bombs, and you miss with four times the payload and many more bombers of what I am guessing is some pretty good skilled pilots.



In my experience LI is a bit harder to hit than Resources, all else equal.

Oil can be hard, but PBang is 900 Oil big. A bling man riding a cow could drop a pie on it. And he's at 1000 feet. The fields are square miles big.

I don't want to look back, but I recall the attack on the Natal tanks was from 15,000 feet? That's three miles up. A WWII IJA tank is about the size of a pickup truck, at least the ones I saw on Saipan. How large is a pickup truck at three miles? A BB? A pinhead? And while only two tanks were destroyed several score were disabled I think. That's a mission kill in the bush on a tank.

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(in reply to Lowpe)
Post #: 721
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 12:17:11 AM   
tiemanjw

 

Posts: 580
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quote:

ORIGINAL: Lowpe

Sqz, what was the detection levels on those bases you bombed?

I think it maybe easier to target and hit oil, and refineries, than resources. In fact I think resources maybe the most difficult to hit of all city targets.

If is very frustrating seeing 3 bombers hit with individual bombs, and you miss with four times the payload and many more bombers of what I am guessing is some pretty good skilled pilots.

What are the resource levels at Hokkaido?




I agree that oil and refineries are some of the "easier" targets to hit and damage. Resources though, aren't too bad. I'd place them above the industry (especially light industry) in terms of damage per sortie (or whatever).
Size of the target also seems to matter. For example, you'll probably cause more damage to the resources at Melbourne (100 in stock), than say Wagga Wagga (20).
One other note, manpower bombing isn't very effective by itself, but a) it seems to be easy to get MP hits - especially with A/C that have small bomb loads. It is also more effective when the target is larger (both in terms of manpower and in terms of stuff to damage). Melbourne has a fairly high man power (25) and sizeable industry targets that burn.

(in reply to Lowpe)
Post #: 722
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 12:53:35 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I'm learning strategic bombing on the go, as it's something I've never really attempted before.

Detection level at Melbourne was 9/10, as it is searched daily. I flew high at Melbourne to avoid FLAK as I'm under the impression it's deadly at low altitudes in DBB, unless you have to use Japanese FLAK it seems. Sale was maybe at 2/10, and was more a spur of the moment target. I chose both targets due to the size of the industry, there was more to hit was my reasoning.

Here is what bombing did to Tamworth in comparison. Both industries are less than 30 in size. DL here was 9/10 as well.

--------------------------------------------------------------------------------
Morning Air attack on Tamworth , at 91,163

Weather in hex: Moderate rain

Raid spotted at 16 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 9
Ki-21-IIa Sally x 28

No Japanese losses

Light Industry hits 1

Aircraft Attacking:
28 x Ki-21-IIa Sally bombing from 6000 feet
City Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tamworth , at 91,163

Weather in hex: Light rain

Raid spotted at 34 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 24

No Japanese losses

Light Industry hits 2

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Tamworth , at 91,163

Weather in hex: Moderate rain

Raid spotted at 36 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 4
Ki-21-IIa Sally x 27

No Japanese losses

Resources hits 5

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb

The weather over both Sale and Melbourne obviously contributed being at severe storms. I'm guessing my continuing bad luck with weather is the biggest reason my results are consistently mediocre, and of course that is 100% out of my control.


Bullwinkle, here are the altitudes for the attack on the Natal's. Yes, too high for the Kate's, but the Val's were diving bombing and released at low altitude. I will just have to fly lower with level bombers in the future against targets with no FLAK.

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 92,163 (Armidale)

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 45
B5N2 Kate x 98
D3A1 Val x 88

Japanese aircraft losses
B5N2 Kate: 5 damaged
D3A1 Val: 6 damaged

Allied ground losses:
Vehicles lost 50 (2 destroyed, 48 disabled)

Aircraft Attacking:
6 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
23 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
15 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
21 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
23 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
7 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
13 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb

Follow up raids against the Natal's for two days in a row at 6k.

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 91,163 (Tamworth)

Weather in hex: Thunderstorms

Raid spotted at 26 NM, estimated altitude 9,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 7
Ki-21-IIa Sally x 27

No Japanese losses

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 91,163 (Tamworth)

Weather in hex: Thunderstorms

Raid spotted at 45 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-21-IIa Sally x 24

No Japanese losses

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Natal Mtd Rifles Regiment, at 91,163 (Tamworth)

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 6,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 7
Ki-21-IIa Sally x 27

No Japanese losses

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

6k is my default for ground bombing troops, but if I have to fly lower to get hits I will.

I'm trying to understand why nothing is working for me in comparison to what my opponent does. I try not to game the mechanics, but flying at 1k is almost a guaranteed hit apparently and seems exploitive to me. That's my own moral compass I guess. If I have to fly just off the ground to get hits I will start to do it, because I'm getting awfully tired of causing no damage. I'm also a little tired of having most of my air missions occurring in severe weather. They might as well not even be flying.

< Message edited by SqzMyLemon -- 2/24/2016 1:08:49 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 723
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 2:00:21 AM   
Lowpe


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Strategic bombing as Japan is very tough, and it is hard to compare it to the Allied side with armored, durable bombers and bigger payloads.




(in reply to SqzMyLemon)
Post #: 724
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 1:51:47 PM   
HansBolter


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Your point about bombing at 1K is well taken and it is indeed a moral issue.

Being an AI gamer with no opponent to offend I have experimented with very low level bombing.

B17s at 1k on night port bombing is devastating and I never did it again after the initial experiment.

I think sometimes that the penalty for level bombers below 6K is not sufficient.

The reduced bomb load penalty doesn't seem to be enough.

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Post #: 725
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 2:33:39 PM   
Mike McCreery


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I would take a hard look at resource production across the held map and see if it is worth attacking that.

Most places I know stockpile resources just as a matter of course. If you kill 500 resource production but he still has 2 times what is needed to run the Light Industry then you are not getting the maximum benefit of bombing the LI directly.

If you are just going for points I dont know how it works.

Japan does not have great 4EB platforms with awesome bomb loads. Sometimes I attack as the Allies with all of my bombers and still achieve mediocre results, particularly in bad weather.

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Post #: 726
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 4:00:43 PM   
tiemanjw

 

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Joined: 12/6/2008
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quote:

ORIGINAL: Lowpe

Strategic bombing as Japan is very tough, and it is hard to compare it to the Allied side with armored, durable bombers and bigger payloads.






No doubt. Bigger Bombload = higher accuracy (there was a thread about that on the main forum a while back). So hard to hit targets will probably not pay off. In my experience this is LI (especially small LI centers). Small resources (or small anything other than A/C production plants and refineries) are probably not worth the risk either. This is why I suggest firebombing Melbourne. If the MP center is big enough (and Melbourne's is 25 IIRC) and there is enough stuff to burn (Melbourne has 800+ LI and 200+ HI, again IIRC) it is probably your best bet.
You can (or at least I have) started rather large fires with small (naval bomber sized) bombloads. Those small A/C don't seem very good at much other industry bombing, but they can start fires on a large MP center.

If you are pulling out of Oz - consider before you do putting a max effort KB+LBA raid (maybe even with the option of multiday raid) on Melbourne. You can also hit what remains of Sydney once you give it back to him.

(in reply to Lowpe)
Post #: 727
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 7:15:56 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
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quote:

ORIGINAL: Lowpe

Strategic bombing as Japan is very tough, and it is hard to compare it to the Allied side with armored, durable bombers and bigger payloads.


I'd be happy just duplicating/surpassing the results of the Dutch bombers.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lowpe)
Post #: 728
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/24/2016 7:20:49 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
In Australia, I'm just looking for targets of opportunity to garner some strategic VP's before the big bug out.

I don't care what I am destroying, it's just for points at this stage. I thought targeting larger concentrations would score more hits, but that doesn't seem to be the case. It's moot anyway, two days in a row and no night bombing attacks have flown in Australia.

The Dutch were over Palembang again though. No hits were scored, but neither AA or Oscar's on night CAP were a factor in destroying any bombers. I'm glad for no hits, but I think it was just a bad roll for Francois more than anything I did.

As to mounting large raids over Melbourne, I probably won't. Francois' committed his best fighter pilots to the theatre and Japanese sweeps have been underwhelming. I fear a large raid against any well defended base in Australia would simply shred my pilots. There are 80+ Allied fighters at Wagga Wagga and well over a 100+ at Melbourne. I just have to admit that Australia has turned out to be a monumental mistake following my poor play and loss of focus. At this stage, I'd be throwing good money after bad. I just want to get off the continent and put it behind me. I have many more pressing problems and I need the forces from Australia to deal with them all.

< Message edited by SqzMyLemon -- 2/24/2016 7:27:53 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 729
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/26/2016 11:11:31 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
It's true, if you set your standards very low and expect the AI to do something stupid, it will and it doesn't hurt so much.

KB launches three naval air attacks today, two make sense, the third doesn't. I really don't understand the reasoning behind target and attack force selection in this game. My own fault for having KB set to naval attack and approaching Port Moresby blind. After the afternoon Val strike I almost let myself feel good, but then KB also launched against Port Moresby. 18 KB pilots lost, 12 Kate and 6 Zero aircraft lost on a meaningless attack against stupid AM's. Radar was the deciding factor in this action, otherwise the Allied CAP was too high. I had ordered a sweep of Port Moresby as insurance against the AI doing something stupid, but of course it didn't launch due to weather. I've been burnt so many times with KB launching against meaningless targets, I'm almost numb to it.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Cooktown at 92,137

Weather in hex: Light rain

Raid spotted at 16 NM, estimated altitude 17,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 16
D3A1 Val x 9

No Japanese losses

Allied Ships
xAK Johanne Justesen, Bomb hits 3, heavy fires
AE Pyro, Bomb hits 1, on fire
xAK Centaur, Bomb hits 4, heavy fires, heavy damage

Aircraft Attacking:
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Cooktown at 92,137

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 18,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 8
D3A1 Val x 13

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
PC Zeeman, Bomb hits 3, and is sunk
AE Pyro, Bomb hits 4, heavy fires, heavy damage

Aircraft Attacking:
6 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Moderate rain

Raid detected at 117 NM, estimated altitude 11,000 feet.
Estimated time to target is 49 minutes


Japanese aircraft
A6M2 Zero x 32
B5N2 Kate x 23

Allied aircraft
Spitfire Vc Trop x 6
P-40E Warhawk x 16

Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 6 destroyed, 2 damaged

Allied aircraft losses
Spitfire Vc Trop: 1 destroyed
P-40E Warhawk: 1 destroyed

Allied Ships
AM Mildura, Torpedo hits 2, and is sunk

Aircraft Attacking:
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
No.453 Sqn RAF with Spitfire Vc Trop (0 airborne, 4 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 24000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 32 minutes
24th PG/17th PS with P-40E Warhawk (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 18 minutes
3rd PS (P) with P-40E Warhawk (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 6000 and 13000.
Time for all group planes to reach interception is 27 minutes
4 planes vectored on to bombers

< Message edited by SqzMyLemon -- 2/26/2016 11:12:22 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 730
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/27/2016 1:41:29 AM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
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Look at it in terms of VPs. It looks like you traded about 1:1, if you lost 18 aircraft... did he lose 18 points in ships and planes? If so, that's a pretty decent (albeit very small) trade. 18 pilots along with all 18 planes would suck, but it's not the end of the world.

(in reply to SqzMyLemon)
Post #: 731
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/27/2016 6:44:13 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Lokasenna

Look at it in terms of VPs. It looks like you traded about 1:1, if you lost 18 aircraft... did he lose 18 points in ships and planes? If so, that's a pretty decent (albeit very small) trade. 18 pilots along with all 18 planes would suck, but it's not the end of the world.


Or the AI could have never sent the raid against Port Moresby and we wouldn't be having this conversation.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lokasenna)
Post #: 732
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/27/2016 6:57:40 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
A new month.

Mar 1/42:

Japanese troops ashore at Port Moresby. Landings are preceded by an effective naval bombardment. The amphibious landing goes ahead and is met by the Allied defence. AAR's follows:

--------------------------------------------------------------------------------
Night Naval bombardment of Port Moresby at 98,130

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 14 damaged
P-40E Warhawk: 4 destroyed on ground

Japanese Ships
BB Yamashiro
BB Fuso

Allied ground losses:
486 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 16 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 15 (1 destroyed, 14 disabled)

Airbase hits 28
Airbase supply hits 11
Runway hits 51
Port hits 5

E8N2 Dave acting as spotter for BB Yamashiro
BB Yamashiro firing at Port Moresby
BB Fuso firing at Port Moresby

--------------------------------------------------------------------------------
Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Attacking force 5465 troops, 58 guns, 48 vehicles, Assault Value = 166

Defending force 12275 troops, 101 guns, 75 vehicles, Assault Value = 459

Japanese ground losses:
13 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
NG Vol Rifles Battalion
2/1st Ind Coy
30th Australian Brigade
13th RAAF Base Sqdn
Papuan Inf Battalion
13th Fld RAA Regiment
Moresby RAN Stn Base Force
Darwin RAAF Base Force
Rabaul Base Force

Defending units:
8th Tank Regiment
2nd Engineer Regiment
33rd Div /6

Depending on forts, I don't see this defence as anything to be concerned about, however, I also thought that of Ambon and that base is still in Allied hands. I take nothing for granted anymore. The first naval bombardment TF will use up its remaining ammunition before sailing for Rabaul to replenish. A second naval bombardment TF will target Port Moresby tomorrow as well. A third and fourth naval bombardment TF made up of heavy cruisers will provide additional firepower if necessary. I do not want to be bogged down in New Guinea.

In Australia, Cairns is captured. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Cairns (92,140)

Japanese Deliberate attack

Attacking force 4186 troops, 26 guns, 0 vehicles, Assault Value = 126

Defending force 1582 troops, 17 guns, 12 vehicles, Assault Value = 9

Japanese adjusted assault: 108

Allied adjusted defense: 31

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Cairns !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker:

Allied ground losses:
224 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 33 destroyed, 5 disabled
Engineers: 7 destroyed, 0 disabled
Guns lost 9 (9 destroyed, 0 disabled)
Vehicles lost 11 (11 destroyed, 0 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
57th Infantry Regiment

Defending units:
Bowen RAN Stn Base Force
14th RAAF Base Sqdn
Townsville RAN Base Force /1

Allied units are probing towards Goulburn, so I suspect Francois senses a pending withdrawal and wants to be in position to move forward quickly. It may not be the smartest decision, to completely withdraw from Sydney, but it would be a nightmare to defend. I think it is in my best interest to pull out, reorganize, and finally deal with the DEI and the Philippines. Had I planned and executed better, I believe I could have taken Melbourne after Sydney. My mistakes and failures in the campaign are there for all to see, and clearly show that the only person that beat me in Australia...was me.

< Message edited by SqzMyLemon -- 2/27/2016 7:16:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 733
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/27/2016 10:05:48 PM   
SqzMyLemon


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From: Alberta, Canada
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March 2/42:

Lots of Allied movement around Sydney with small armoured units pressing forward. I'm not sure I can get away without any losses, as some units will have to remain as a rearguard. Providing I can save all the larger combat LCU's I'll be happy. I expect heavy Allied air attacks to disrupt my movements.

KB is heading back towards Australia. The first ground assault will be launched against Port Moresby tomorrow. I believe I will need to reinforce if the base is to be taken quickly. Every transport capable of transporting troops is heading to the Australian coast.

In China, Wuchow is probably 4 days away from being assaulted. It's held by a single weak Chinese force. Then the march on Kweilin will begin.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 734
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 2/29/2016 6:09:20 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 3/42:

I made a costly mistake today. I've been caught by this a few times and did it to myself again. I haven't been paying proper attention when ordering movement orders to large stacks of troops, because the bug of not actually selecting the unit you clicked on, means I'm sending the wrongs units at times. Instead of sending a base force and an artillery regiment heading north, I sent two infantry regiments. The garrison requirement at Sydney dropped well below the 320 level, and the base was hit immediately with 61% airfield and port damage. Ouch.

This could mean IJA 9th Infantry Rgt. and IJA 4th Division have trouble getting away. I've left the air units in place to provide CAP, but if I am heavily attacked in the air today I will be at a big disadvantage because of the damage. I may have to pull out the air units quickly. Just another dumb thing I've done to add to the list.

All this being said. Pulling out is the right decision. I will go into much more detail about why I failed in Australia, but I feel so much better knowing I'll get my game back on track by withdrawing.

The first assault against Port Moresby achieved 1:1 odds and dropped forts to level 2. I'll rest a day and attack again. I may still reinforce to take the base quickly, but I'll have another round of battleship bombardments in a few days which may tip the balance.

< Message edited by SqzMyLemon -- 2/29/2016 6:12:52 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 735
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 3:36:59 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: SqzMyLemon
The garrison requirement at Sydney dropped well below the 320 level, and the base was hit immediately with 61% airfield and port damage. Ouch.



Wow!

Have to say, I have never seen that much damage on a base due to lack of garrison in one turn. Ever.

And I am someone who routinely does NOT garrison bases in conquested areas that I don't intend to keep ....
I lose 4 - 6 VP/day on that for weeks at a time ... and I see generally 5 - 15% damage ... maybe. 61% ?????


< Message edited by PaxMondo -- 3/1/2016 3:38:51 AM >


_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 736
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 3:56:30 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: SqzMyLemon
The garrison requirement at Sydney dropped well below the 320 level, and the base was hit immediately with 61% airfield and port damage. Ouch.



Wow!

Have to say, I have never seen that much damage on a base due to lack of garrison in one turn. Ever.

And I am someone who routinely does NOT garrison bases in conquested areas that I don't intend to keep ....
I lose 4 - 6 VP/day on that for weeks at a time ... and I see generally 5 - 15% damage ... maybe. 61% ?????


It was a shock to see such a high penalty. My own fault though, but it does force my hand.





Attachment (1)

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 737
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 4:26:04 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Here is a screenshot showing the immediate Japanese tactical objectives in China. Four divisions are tasked with clearing the wooded hex northwest of Changsha, which will allow closure of the final hex side into the base and completely isolate the garrison. A single division can then invest Changteh, while the other three divisions redeploy to Kweilin.

IJA 23rd Army forces are shown moving to Wuchow. Two divisions will seize the base against a weak garrison. Upon capture, these two divisions will reinforce a third to clear the Chinese forces holding the crossroads in 3x defensive terrain. Once clear, all three divisions will move against Liuchow. IJA 23rd will then link up with IJA 13th Army forces and capture Kweilin. The next few months in China could prove decisive in the east. Upcoming plans to deal with Burma may allow maximum pressure to be brought to bear against China by June/July.






Attachment (1)

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 738
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 4:30:42 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
Sqz-

Even though I am a fan of the Allies and have been silently rooting for Francois while reading both of your AARs, I find it sad that you have decided to pull out of Australia.

If your spirits get down, just remember that you sure made it exciting for me and many others to enjoy and read.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to SqzMyLemon)
Post #: 739
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 5:00:32 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Rio Bravo

Sqz-

Even though I am a fan of the Allies and have been silently rooting for Francois while reading both of your AARs, I find it sad that you have decided to pull out of Australia.

If your spirits get down, just remember that you sure made it exciting for me and many others to enjoy and read.

Best Regards,

-Terry


I know I've been frustrated this game, but it really comes down to my play. In this case, I needed a lot of other things to go well to make the Australian campaign a success. I was so focused on getting to Australia quickly and taking Sydney, that I lost sight of what else needed to be done. I definitely will go into more detail as to what I did wrong and what I believe I should have done instead...another time. I didn't make the decision to withdraw from Australia lightly, but I think it is the smart thing to do in order to enjoy the rest of the game. I can't accomplish much more in Australia, the chance to do anything meaningful has passed. The failure to destroy the Sydney garrison upon capture and exploit the situation with a direct move on Melbourne was what needed to be done, and I didn't. The decision to withdraw isn't a petulant one on my part, but rather a lucid examination of the situation and the realization that I over-reached, or at least didn't think everything through as I should have.

I hope the game will still be exciting to follow. I just need to secure my perimeter and then I can explore some other options I've thought about. I think with better planning and execution on my part, I could have accomplished much more in Australia, I just wasn't up to the task at the time.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Rio Bravo)
Post #: 740
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 8:08:06 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Isn't the penalty steeper, the more you fail to meet the garrison requirements? A garrison of 228 out of 320 is a bit on the low side.

(in reply to SqzMyLemon)
Post #: 741
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/1/2016 7:15:53 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lokasenna

Isn't the penalty steeper, the more you fail to meet the garrison requirements? A garrison of 228 out of 320 is a bit on the low side.

No idea. I sure though, that like everything else in Gary's games, that there is a large random component.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 742
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/5/2016 3:39:06 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 5/42:

New Guinea:

A second deliberate attack against Port Moresby goes well. I won't have to reinforce after all. In fact, if Port Moresby falls sooner than anticipated, I may decide to keep four IJA divisions in Australia for the short term, while three divisions are withdrawn to reinforce the DEI. AAR at Port Moresby follows:

--------------------------------------------------------------------------------
Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 13544 troops, 101 guns, 73 vehicles, Assault Value = 440

Defending force 6736 troops, 85 guns, 51 vehicles, Assault Value = 126

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 170

Allied adjusted defense: 67

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
291 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
583 casualties reported
Squads: 49 destroyed, 10 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 13 (6 destroyed, 7 disabled)

Assaulting units:
8th Tank Regiment
33rd Division
2nd Engineer Regiment

Defending units:
NG Vol Rifles Battalion
30th Australian Brigade
Moresby RAN Stn Base Force
13th RAAF Base Sqdn
Darwin RAAF Base Force
13th Fld RAA Regiment
Papuan Inf Battalion
Rabaul Base Force

IJA 146th Infantry Regiment was landed at Buna today. It faces the Australian Lark Bn. IJA 133rd Infantry Regiment recently captured an undefended Lae. Once Lae and Buna are secured, these two regiments will reinforce Australia, specifically to allow two IJA to reform in the continent.

China:

A couple of deliberate attacks in China also go well.

A Chinese Corps left the safety of Pucheng and was caught by IJA 34th Division. AAR follows:

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Ground combat at 86,55 (near Kiukiang)

Japanese Deliberate attack

Attacking force 13043 troops, 104 guns, 24 vehicles, Assault Value = 395

Defending force 8143 troops, 38 guns, 0 vehicles, Assault Value = 175

Japanese adjusted assault: 363

Allied adjusted defense: 83

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: leaders(+)

Japanese ground losses:
426 casualties reported
Squads: 1 destroyed, 18 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
2492 casualties reported
Squads: 57 destroyed, 1 disabled
Non Combat: 84 destroyed, 0 disabled
Engineers: 5 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
34th Division

Defending units:
28th Chinese Corps

The Chinese roadblock near Wuchow will not delay Japanese forces for much longer now that IJA 15th Division has arrived. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 77,56 (near Wuchow)

Japanese Deliberate attack

Attacking force 22568 troops, 162 guns, 197 vehicles, Assault Value = 749

Defending force 9577 troops, 43 guns, 0 vehicles, Assault Value = 249

Japanese adjusted assault: 650

Allied adjusted defense: 364

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
122 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)

Allied ground losses:
963 casualties reported
Squads: 2 destroyed, 68 disabled
Non Combat: 4 destroyed, 26 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 15 (1 destroyed, 14 disabled)

Assaulting units:
3rd Tank Regiment
9th Tank Regiment
15th Division
19th Ind.Mixed Brigade
13th Army

Defending units:
2nd Prov Chinese Corps
16th Group Army
13th Chinese Base Force

IJA 23rd Army will arrive at Wuchow tomorrow and will assault on the 7th. I expect the base to fall on the first attack.

Three Japanese divisions have arrived in the wooded hex northwest of Changsha. They face three Chinese Corps. I will assault in a day, or two, as supply needs to top up. If the first assault goes well I will clear the hex. If it does not, I will withdraw the main force and march directly for Kweilin. Chinese forces are withdrawing from Ichang and moving to reinforce Changteh. It may be time to push hard against Kweilin before the Chinese can set up a defence in depth.

Java:

There are a large number of Allied ships at Batavia and fighter strength at the base fluctuates from 16-30 aircraft according to recon. I've ordered two large Oscar sweeps and a 50 bomber port attack escorted by 30+ Zero fighters for tomorrow. Providing the sweeps go first, I hope to catch the Dutch napping in port against a degraded CAP.

Australia:

I'm going to try and recombine IJA 1st, 2nd, 16th, and 56th divisions before I withdraw. If I can consolidate a better defensive position, I may be able to remain on the continent in time to get the Nick and Tojo. I still want to get out of the country, but I've decided to try a gradual withdrawal and see if I can engage the Allied air force on more favourable terms. I need to address Mindanao and Java soon though, not to mention Burma. I have four divisions still at Singapore. I may decide to get them on Java and take Soerabaja before moving against Burma. I worry that if I send them to Burma, the Allies will reinforce Java. I definitely don't want that to happen, because once I commit to Burma, I won't be able to redeploy troops to Java. I could have seven divisions in Java before the end of March, then use most of them to finally move against Burma. I think I have to deal with Java first to keep the initiative. Java also allows me to put pressure on Darwin and Perth. Ugh, so many options!

< Message edited by SqzMyLemon -- 3/5/2016 3:40:15 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 743
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/7/2016 4:04:54 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 6/42:

China:

Zero fighters sweep near Changsha to catch bleeding CAP. On paper this looks good with a 6:1 numerical superiority, in reality the Zero got clobbered, losing six against two. So far whenever I've swept with the Zero at a lower altitude than the CAP, it's been handled roughly. AAR follows:

--------------------------------------------------------------------------------
Morning Air attack on 8th Chinese Corps, at 81,51 , near Changsha

Weather in hex: Moderate rain

Raid spotted at 39 NM, estimated altitude 22,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 36

Allied aircraft
Hurricane IIa Trop x 6

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Hurricane IIa Trop: 1 destroyed

Aircraft Attacking:
25 x A6M2 Zero sweeping at 21000 feet

CAP engaged:
No.605 Sqn RAF with Hurricane IIa Trop (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 6 out of immediate contact.
Group patrol altitude is 24000 , scrambling fighters between 0 and 24000.
Time for all group planes to reach interception is 40 minutes

Java:

Sweeps against Java fly. However, the Betty port attack and Zero escort don't fly. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on Batavia , at 49,98

Weather in hex: Partial cloud

Raid detected at 45 NM, estimated altitude 26,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
Ki-43-Ic Oscar x 41

Allied aircraft
B-339D x 14

No Japanese losses

Allied aircraft losses
B-339D: 4 destroyed

Aircraft Attacking:
36 x Ki-43-Ic Oscar sweeping at 25000 feet *

CAP engaged:
2e-1-VI.G.V Groep with B-339D (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 19 minutes
2-VI.G.V with B-339D (0 airborne, 2 on standby, 7 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 26000.
Time for all group planes to reach interception is 22 minutes

--------------------------------------------------------------------------------
Afternoon Air attack on Batavia , at 49,98

Weather in hex: Severe storms

Raid detected at 34 NM, estimated altitude 28,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-43-Ic Oscar x 42

Allied aircraft
B-339D x 2

No Japanese losses

Allied aircraft losses
B-339D: 1 destroyed

Aircraft Attacking:
42 x Ki-43-Ic Oscar sweeping at 25000 feet

CAP engaged:
2-VI.G.V with B-339D (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 8 minutes

Sumatra:

Japanese forces close in on Sabang. AAR follows:

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Ground combat at 45,72 (near Sabang)

Japanese Shock attack

Attacking force 8744 troops, 43 guns, 60 vehicles, Assault Value = 280

Defending force 1424 troops, 0 guns, 0 vehicles, Assault Value = 8

Japanese adjusted assault: 327

Allied adjusted defense: 7

Japanese assault odds: 46 to 1

Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
808 casualties reported
Squads: 13 destroyed, 0 disabled
Non Combat: 45 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
112th Infantry Regiment
143rd Infantry Regiment
1st Tank Regiment
55th Engineer Regiment

Defending units:
Medan Cdo
223 Group RAF
HQ TC Sumatra

New Guinea:

Japanese forces capture Buna: AAR follows:

--------------------------------------------------------------------------------
Ground combat at Buna (99,129)

Japanese Deliberate attack

Attacking force 4462 troops, 31 guns, 16 vehicles, Assault Value = 149

Defending force 1282 troops, 16 guns, 12 vehicles, Assault Value = 39

Japanese adjusted assault: 64

Allied adjusted defense: 15

Japanese assault odds: 4 to 1 (fort level 0)

Japanese forces CAPTURE Buna !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
74 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
193 casualties reported
Squads: 10 destroyed, 5 disabled
Non Combat: 19 destroyed, 2 disabled
Engineers: 10 destroyed, 0 disabled
Vehicles lost 8 (8 destroyed, 0 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
146th Infantry Regiment
10th Port Unit

Defending units:
Lark Force

Australia:

Two days of strategic bombing against resource centres at Cloncurry record no hits. This officially ends any further attempt on my part to garner strategic victory points in Australia. The only viable targets remaining are heavily defended with Allied fighters and I'm not going to shred my air force trying.

Light Allied forces capture Canberra. AAR follows:

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Ground combat at Canberra (87,169)

Allied Deliberate attack

Attacking force 1620 troops, 12 guns, 101 vehicles, Assault Value = 72

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 36

Japanese adjusted defense: 1

Allied assault odds: 36 to 1 (fort level 0)

Allied forces CAPTURE Canberra !!!

Combat modifiers
Attacker:

Assaulting units:
2/11th A/Car Regiment
25th Cav Recce Regiment

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 744
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/7/2016 4:25:26 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 7/42:

Sumatra:

The 139WH-3's are back over Palembang during the night. I guess Francois figured he'd take advantage of my fighters performing sweep missions against Batavia. AAR's follow:

--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91

Weather in hex: Clear sky

Raid spotted at 37 NM, estimated altitude 2,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
139WH-3 x 1

Allied aircraft losses
139WH-3: 1 damaged

Aircraft Attacking:
1 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
139WH-3 x 2

No Allied losses

Aircraft Attacking:
2 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 4,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
139WH-3 x 2

No Allied losses

Aircraft Attacking:
2 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb

New Guinea:

Nighttime naval bombardment of Port Moresby. Good results, but it isn't enough to support the next ground assault. AAR follows:

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Night Naval bombardment of Port Moresby at 98,130

Japanese Ships
BB Yamashiro
BB Fuso
BB Kirishima
BB Hiei

Allied Ships
AM Bunbury, Shell hits 1

Allied ground losses:
537 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 26 destroyed, 20 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 8 (6 destroyed, 2 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)

Airbase hits 10
Airbase supply hits 1
Runway hits 11
Port hits 5
Port supply hits 3

E8N2 Dave acting as spotter for BB Yamashiro
BB Yamashiro firing at Port Moresby
BB Fuso firing at Port Moresby
BB Kirishima firing at Port Moresby
BB Hiei firing at Port Moresby

I miss 3:1 odds by 1 AV, nothing comes easy for Japan in this game. Even at 2:1 no retreat occurs. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 13429 troops, 101 guns, 75 vehicles, Assault Value = 422

Defending force 5778 troops, 75 guns, 50 vehicles, Assault Value = 104

Japanese adjusted assault: 180

Allied adjusted defense: 61

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
239 casualties reported
Squads: 1 destroyed, 21 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 5 disabled

Allied ground losses:
767 casualties reported
Squads: 4 destroyed, 26 disabled
Non Combat: 7 destroyed, 24 disabled
Engineers: 14 destroyed, 2 disabled
Guns lost 8 (5 destroyed, 3 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Assaulting units:
33rd Division
8th Tank Regiment
2nd Engineer Regiment

Defending units:
30th Australian Brigade
Darwin RAAF Base Force
Papuan Inf Battalion
13th Fld RAA Regiment
NG Vol Rifles Battalion
13th RAAF Base Sqdn
Moresby RAN Stn Base Force

Java:

Sweeps against Batavia find only one Dutch fighter on CAP. Most of the Japanese bombers finally fly, but weather is of course severe storms. I'll take it, but this crappy weather all the time when I launch an important raid is really getting old. At least it serves notice to not leave 40+ ships in port within seven hexes of one my airfields. AAR's follow:

--------------------------------------------------------------------------------
Morning Air attack on Batavia , at 49,98

Weather in hex: Severe storms

Raid spotted at 27 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 27
G4M1 Betty x 27

Japanese aircraft losses
G4M1 Betty: 1 damaged

Allied Ships
TK Aldegonda, Bomb hits 1
xAK Bintang, Bomb hits 1, on fire
AMc MMS D, Bomb hits 1, and is sunk
xAP Kajang, Bomb hits 2, heavy fires, heavy damage
SS KXII, Bomb hits 2
AMc Endeh, Bomb hits 1, and is sunk
xAKL De Klerk, Bomb hits 1, on fire

Aircraft Attacking:
23 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
4 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Batavia , at 49,98

Weather in hex: Severe storms

Raid spotted at 30 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
G4M1 Betty x 15

No Japanese losses

Allied Ships
CMc Pro Patria, Bomb hits 1, heavy fires, heavy damage
ARD Tandjong Kv-2, Bomb hits 1
xAKL Sibolga, Bomb hits 1, heavy fires
AG Deneb, Bomb hits 1, heavy fires, heavy damage

Aircraft Attacking:
15 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

China:

The Chinese roadblock near Wuchow holds, but it doesn't matter as I can flank the position now. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 77,56 (near Wuchow)

Japanese Deliberate attack

Attacking force 22495 troops, 162 guns, 196 vehicles, Assault Value = 740

Defending force 8869 troops, 42 guns, 0 vehicles, Assault Value = 183

Japanese adjusted assault: 650

Allied adjusted defense: 451

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
312 casualties reported
Squads: 0 destroyed, 34 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
1017 casualties reported
Squads: 1 destroyed, 68 disabled
Non Combat: 3 destroyed, 61 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Assaulting units:
15th Division
9th Tank Regiment
3rd Tank Regiment
19th Ind.Mixed Brigade
13th Army

Defending units:
2nd Prov Chinese Corps
16th Group Army
13th Chinese Base Force

--------------------------------------------------------------------------------
Ground combat at Wuchow (76,57)

Japanese Deliberate attack

Attacking force 29718 troops, 259 guns, 169 vehicles, Assault Value = 894

Defending force 2903 troops, 35 guns, 0 vehicles, Assault Value = 24

Japanese adjusted assault: 913

Allied adjusted defense: 4

Japanese assault odds: 228 to 1 (fort level 1)

Japanese forces CAPTURE Wuchow !!!

Combat modifiers
Defender: forts(+), experience(-)
Attacker:

Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
1802 casualties reported
Squads: 117 destroyed, 0 disabled
Non Combat: 40 destroyed, 0 disabled
Engineers: 12 destroyed, 1 disabled
Guns lost 44 (19 destroyed, 25 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
51st Division
104th Division
2nd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
23rd Army
3rd Ind.Hvy.Art. Battalion

Defending units:
62nd Chinese Corps

On to Liuchow!

I test the waters in the wooded hex northwest of Changsha. Not good. I don't want a long battle here, or to reduce my combat ability in a hex that doesn't matter right now. I'll withdraw instead and march on Kweilin which was plan B. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 81,51 (near Changsha)

Japanese Bombardment attack

Attacking force 465 troops, 39 guns, 0 vehicles, Assault Value = 1045

Defending force 42680 troops, 191 guns, 0 vehicles, Assault Value = 1136

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
41st Division
22nd Division
60th Division
5th Armored Car Co
4th Mortar Battalion

Defending units:
18th Chinese Corps
8th Chinese Corps
94th Chinese Corps

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 745
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/10/2016 5:03:23 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 8/42:

Not much to report these days. Only action of note today was in China.

I decide to repeat the deliberate attack against the roadblock near Wuchow and achieve 2:1 odds. The way should be clear along the secondary road to Kweilin. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 77,56 (near Wuchow)

Japanese Deliberate attack

Attacking force 22190 troops, 161 guns, 196 vehicles, Assault Value = 705

Defending force 8181 troops, 41 guns, 0 vehicles, Assault Value = 135

Japanese adjusted assault: 402

Allied adjusted defense: 184

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
386 casualties reported
Squads: 0 destroyed, 47 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
3172 casualties reported
Squads: 50 destroyed, 5 disabled
Non Combat: 95 destroyed, 24 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 4 (3 destroyed, 1 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
15th Division
3rd Tank Regiment
9th Tank Regiment
19th Ind.Mixed Brigade
13th Army

Defending units:
2nd Prov Chinese Corps
16th Group Army
13th Chinese Base Force

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 746
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/10/2016 7:36:24 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
A note on the economy.

The resource pool in the Home Islands is holding its current level after increasing the number of ships and ports allocated to resource exportation.

Supply stockpiles are growing after 40+ days of growth. Roughly 8k is gained per day and one million supply is now present in Japan.

Fuel and oil are still a concern, but measures are being taken to set up a secure shipping route to the Home Islands.

Engine production is aggressive with the goal of having 500+ Ha-33 and Ha-35 power plants stockpiled by May/June. Air combat has tailed off somewhat, and may allow some aircraft production to be reduced which will increase the rate of engine stockpiling.

Militarily, I'm still struggling, but I'm working on getting my act together.


< Message edited by SqzMyLemon -- 3/10/2016 7:38:13 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 747
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/11/2016 8:50:31 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
March 9/42:

The big news today was the capture of Port Moresby. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 13309 troops, 101 guns, 75 vehicles, Assault Value = 427

Defending force 5159 troops, 70 guns, 49 vehicles, Assault Value = 76

Japanese adjusted assault: 305

Allied adjusted defense: 25

Japanese assault odds: 12 to 1 (fort level 0)

Japanese forces CAPTURE Port Moresby !!!

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
45 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 17 (3 destroyed, 14 disabled)

Allied ground losses:
1199 casualties reported
Squads: 37 destroyed, 34 disabled
Non Combat: 152 destroyed, 2 disabled
Engineers: 20 destroyed, 0 disabled
Guns lost 41 (33 destroyed, 8 disabled)
Vehicles lost 33 (33 destroyed, 0 disabled)
Units retreated 6
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
8th Tank Regiment
2nd Engineer Regiment
33rd Division
1st Ind Engineer Regiment
26th JNAF AF Unit

Defending units:
30th Australian Brigade
Papuan Inf Battalion
13th RAAF Base Sqdn
Darwin RAAF Base Force
13th Fld RAA Regiment
NG Vol Rifles Battalion
Moresby RAN Stn Base Force

It's official. The withdrawal from Australia is underway. I've ordered the evacuation of Sydney and the surrounding bases. All units have been in strategic mode for days, so there should be no problem getting away quickly. I'm sure Francois will not be kind in his AAR, but there is absolutely no reason for me to stay at Sydney any longer. Other than China, the Empire is a mess and needs to be consolidated if I'm to last for any length of time in this game. There is no way I can achieve an auto-victory in light of how poorly I've played, which was the whole point of invading Australia in the first place. With that off the table, it's foolish to undermine my war effort further by clinging to temporary base VP's in Australia for no gain. Letting the defenders of Sydney escape was a huge strategic blunder on my part. I'm not in a good position to defend in Australia, or apply further pressure for that matter, because I no longer have freedom of action. I need to free up troops to deal with the many problems I face, and the only ones available are in Australia. I have to leave.

I think I needed the extra troops of Scenario 2 to lock down the DEI in order to make this one work. I had enough for Australia initially, but that meant there were not enough forces to consolidate the Philippines, Java and Burma quickly. Lack of fuel was my biggest problem throughout the entire operation. I definitely know what I would do differently if I ever tried this again.

< Message edited by SqzMyLemon -- 3/11/2016 9:02:47 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 748
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/11/2016 4:44:42 PM   
pontiouspilot


Posts: 1127
Joined: 7/27/2012
Status: offline
At some point when you have time give us all your final thoughts on a Japanese adventure to capture Australia. How to do it and how not to...or I suppose whether it is worthwhile at all.

Good try regardless!!

(in reply to SqzMyLemon)
Post #: 749
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 3/28/2016 2:45:35 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Hi all,

Just a quick update. We're still plugging away, but turn pace has slowed dramatically with both Francois and myself starting new jobs. I've logged a total of six days with my new company so far and this week will be my first full work week in almost 3 months. Needless to say, after being a bum and staying up late and sleeping in, it's been an adjustment to the early mornings again. I have a much longer commute now which means I'm up early and I'm usually pretty tired in the evenings now. The turn pace should increase once we get used to our new positions.

I've just sent the March 14th turn. I'm still struggling to get moving again, but the evacuation from Australia is going well. Next up is a planned assault against Horn Island. I'm not fully prepped and it's an atoll, so it could be costly, but I don't have the luxury of taking my time. I must secure northwestern Australia so I can quickly transition the bulk of my forces against Darwin and Timor.

A note on my attitude towards the game these days. Having a job is sure helping. I can't help wonder where I'd be in this game right now had I not lost my job and all the associated stress. I know it definitely had an impact on my enjoyment and performance in the game. I wish I could have the first two months of game time back though, the transition to DBB was too much of a shock and the reduced naval support really threw me for a loop. However, that is in the past and I think the tantrums have run their course. I have to refocus on what needs to be done and I'm feeling more comfortable with how the game plays now. I'm confident I'll get things in order, but the next two months will be crucial for Japan. I must lock down the perimeter and get after Francois again. I'm sure he's wondering what the heck I'm doing, because my position isn't that great right now and nothing close to how I've played Japan in the past.

< Message edited by SqzMyLemon -- 3/28/2016 2:56:47 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bullwinkle58)
Post #: 750
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