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RE: New Units for PC

 
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RE: New Units for PC - 4/10/2016 5:34:10 PM   
Brazenman

 

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ST-26 Bridgelayer were used during the Winter War 1939-1940 (as well as D-8 and BA-27M)

(in reply to Brazenman)
Post #: 631
RE: New Units for PC - 4/10/2016 6:05:36 PM   
R35

 

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You may have missed my post on the previous page by the time you made your last one. I`m mentioning it so it doesn`t get lost.

quote:

ST-26 Bridgelayer were used during the Winter War 1939-1940

Yes, I had the ST-26 in another folder. I can add it.

quote:

(as well as D-8 and BA-27M)

Ehem... There were about 20 of each of them made in all. They had very poor off-road mobility and so mainly stuck to roads (we really need a special movement to realistically depict this type of armoured cars). Probably a handful of them was present somewhere at a time. Keeping in mind that the soviets have plenty of other reconnaissance units in this mod.

On the other hand, to give an example, Romania had about 130 Panzer IVH (its main tank for the later years), but none was made for the mod. In fact, out of thousands of planes, Romania and Hungary have two fighters each (made by bebro and asuser) and no bombers whatsoever. H.Balck promised to make a Renault R35 for Yugoslavia (its best tank in 1941) a couple years ago (still not done) and I could go on. But it is expected of me to implement the soviet radio truck and the soviet repair workshop. Can`t wait for the soviet ambulance, the soviet field hospital, the soviet kitchen truck and the soviet commander`s wife as independent units... Do I seem annoyed?

< Message edited by R35 -- 4/10/2016 6:07:15 PM >

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Post #: 632
RE: New Units for PC - 4/10/2016 6:14:57 PM   
Brazenman

 

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quote:

ORIGINAL: R35

quote:

ORIGINAL: Brazenman
In the combat actions 1941-1945 were involved 37 divisions of the NKVD and 16 brigades of NKVD

How would these differ from the regular soviet infantry? Was the NKVD title anything more than just that (a title)?



1) own uniforms
2) weaker arms
3) initially these troops solved the problems of protection of railways, aerodromes and other critical facilities.

What is the difference between Wehrmacht_Inf and Luftwaffe_Inf?

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Post #: 633
RE: New Units for PC - 4/10/2016 6:15:16 PM   
Brazenman

 

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About T-27
I have respect for Wikipedia
But
Statistical Compendium of the Ministry of Defense USSR
Combat and numerical composition ARMED FORCES OF THE USSR DURING THE PERIOD GREAT PATRIOTIC WAR (1941-1945 biennium).
http://www.teatrskazka.com/Raznoe/BiChSostavVS/BiChSostavVS_4_01.html
1 june 1941
Т-27 - 2343 tankettes, 182 - tractors, 33 - flamethrowers

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Post #: 634
RE: New Units for PC - 4/10/2016 6:57:40 PM   
Brazenman

 

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quote:

ORIGINAL: R35


Thanks! That is what I was proposing above (using the same trait for more than one transport), but nobody bothered to give me any feedback on this until now.


sorry
Karaganov is currently not in Moscow.

while I missed this post


quote:

ORIGINAL: R35
Are you sure for example that Tractor ChTZ-65, Kommunar, Kommintern were all used to transport/tow the same units?


Yes that's right
These tractors carried a single task.

quote:

ORIGINAL: R35
EDIT: there were several funny units made like those radio vehicles. PzC has no mechanism for such units that I can think of so what are they good for?


I understand that H.Balck wanted to use these units as a HQ.

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Post #: 635
RE: New Units for PC - 4/10/2016 7:12:20 PM   
R35

 

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quote:

1) own uniforms
2) weaker arms
3) initially these troops solved the problems of protection of railways, aerodromes and other critical facilities.

What is the difference between Wehrmacht_Inf and Luftwaffe_Inf?

Well, by that standard we`ll be adding gendarms too. :D In my opinion the Luftwaffe infantry is also useless. Don`t get me wrong, we could make a unit out of every service or region, but I think these are luxuries. Before we get to consider implementing them I`d rather add graphics for the motorized infantry of Belgium, Greece and Hungary because these are actually useful in terms of gameplay and are currently lacking.
quote:


1 june 1941
Т-27 - 2343 tankettes, 182 - tractors, 33 - flamethrowers

I really hope H.Balck won`t make the flamethrowers version now that he`s reading this.
Ok, so your point is that those 2343 tankettes were actually in active service (not in training schools or depots) and were used in combat?
quote:

Yes that's right
These tractors carried a single task.

Thank you! Well, using your list I could add the rest of the soviet transports (presuming I find the time for it). As for the Germans, someone will have to make a similar sharing list.

quote:

I understand that H.Balck wanted to use these units as a HQ.

So, how are they implemented in game? Are they transports for the HQ unit (which is in the infantry class) or...?


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Post #: 636
RE: New Units for PC - 4/10/2016 7:23:38 PM   
Brazenman

 

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quote:

ORIGINAL: R35

In fact, out of thousands of planes, Romania and Hungary have two fighters each (made by bebro and asuser) and no bombers whatsoever.


H.Balck Romanian Planes Packet:
Romanian_IAR_80
Romanian_PZL_P.11C
Romanian_BF_109E
Romanian_Fi_156_Storch
Romanian_Hs_129
Romanian_SM_79
Romanian_Blenheim
Romanian_Potez_650
Romanian_He_111B
These planes were made in January (if I'm not mistaken)
According to me this is a good line of planes

With regard to Hungary, here I totally agree with you.

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Post #: 637
RE: New Units for PC - 4/10/2016 7:44:25 PM   
Brazenman

 

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quote:

ORIGINAL: R35

Ok, so your point is that those 2343 tankettes were actually in active service (not in training schools or depots) and were used in combat?


T-27 took part in the fighting in 1941. A large number of these tankettes participated in the counteroffensive at Moscow in the winter of 1941. You must understood that after heavy losses among the armored vehicles in the summer of 1941, soviet command was forced to send into battle all that was at hand...

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Post #: 638
RE: New Units for PC - 4/10/2016 8:51:20 PM   
R35

 

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quote:

T-27 took part in the fighting in 1941. A large number of these tankettes participated in the counteroffensive at Moscow in the winter of 1941. You must understood that after heavy losses among the armored vehicles in the summer of 1941, soviet command was forced to send into battle all that was at hand...

What class do you want this in? Tank or recon?

quote:

ORIGINAL: Brazenman
H.Balck Romanian Planes Packet:
Romanian_IAR_80
Romanian_PZL_P.11C
Romanian_BF_109E
Romanian_Fi_156_Storch
Romanian_Hs_129
Romanian_SM_79
Romanian_Blenheim
Romanian_Potez_650
Romanian_He_111B
These planes were made in January (if I'm not mistaken)
According to me this is a good line of planes

With regard to Hungary, here I totally agree with you.

Please, let`s make things clear: most of those planes are completely useless!

Let`s not take into account that the PZL P.11C and Bf 109E were painted in the wrong camouflage or the fact that the Fi 156 is irrelevant here (the main Romanian reconnaissance aircraft was the IAR-37/38/39), even though I bet you guys would not accept the soviet aircraft to be painted in the wrong colours. In any case, we can`t ignore the fact that the rest of the aircraft were never used by Romania:

Hs-129 - H.Balck made the Hs-129B-3 with its distinctive long 75mm cannon:
https://en.wikipedia.org/wiki/Henschel_Hs_129#Hs_129_B-3
Romania only used the Hs-129B-2 with 20mm cannons:
http://www.worldwar2.ro/arme/?article=413

He-111B - Romania never used this version. It used the He-111H:
http://www.worldwar2.ro/arme/?article=409
It`s easy to distinguish the two.

Savoia Marchetti Sm.79 - Romania never used this. It had a customized version with two engines (not three like the Italian original) so, again, it looked very differently from what H.Balck did:
http://www.worldwar2.ro/arme/?article=405

Bristol Blenheim - H.Balck made the Mk.IV version which Romania never used. It had the Mk.I. The front part of the two aircraft is very different as is abundantly clear from the shots you`ve posted here:
http://www.matrixgames.com/forums/fb.asp?m=4002178

as for the IAR-80 - H.Balck put two large cannons (?) on the wings. On the left where the pitot tube should be and on the right where there shouldn`t be anything. This isn`t hard to correct actually, but it would require H.Balck to do it. Otherwise the plane looks good, even though that is not the correct pattern of camouflage on it.

The soviets are getting all sorts of sub-versions and different uniform crews and Romania can`t even get the correct version of those few aircraft that were made for it?! I`ve never asked for minute details, but I can`t implement an aircraft with three engines in place of an aircraft with two engines either. This happens to be one of my favorite factions and after all this time I still can`t make a decent scenario with it, but I`m implementing all sorts of marginally important units for factions that have lots of units already. It`s frustrating!

If there`s any good will in this regard I could provide links to sites showing how these planes actually look like and compile a conservative (in terms of numbers) list of what aircraft Romania had in service. They shouldn`t actually be hard to do since many are just versions of planes that H.Balck has already made and many of them actually kept the camouflage of the seller (UK - Blenheim and Hurricane; Germany - Hs-129, Ju-87 etc.) and just added the national markings.

< Message edited by R35 -- 4/17/2016 1:46:40 PM >

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Post #: 639
RE: New Units for PC - 4/11/2016 11:24:22 AM   
R35

 

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@Brazenman please make a list with the transport units that you think are important to be added and which I haven`t implemented yet. I am referring to the transports that have actually been released. I`ll try to make an update with the units you`ve requested.

EDIT: also, if anyone wants to make a case for the German Bicycle Infantry as to how it fits into the scale of this game now it`s the time to do it.

< Message edited by R35 -- 4/11/2016 4:17:11 PM >

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Post #: 640
RE: New Units for PC - 4/11/2016 6:15:34 PM   
Brazenman

 

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necessarily need to add
Dodge WC51
YaG-10

It would be nice to add Stalinets S-2 and Ya-12 also
I hope H.Balck will allow us to do so

About Bicycle Infantry
I think it is a nice recon unit for Germany
http://nnm.me/blogs/sergun6767/voennye_nemeckie_velosipedy_19391945/

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Post #: 641
RE: New Units for PC - 4/11/2016 7:02:15 PM   
R35

 

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Could you please tell me the date when they entered service and their speeds?

What about the Zis-42M btw? If you want this one included, please tell me its entry into service, speed and what it was used for.

Does that article say what was the biggest unit size for the cyclists?

< Message edited by R35 -- 4/11/2016 7:03:32 PM >

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Post #: 642
RE: New Units for PC - 4/11/2016 7:54:40 PM   
Brazenman

 

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Dodge WC51
summer 1942
max speed - 88 km / h
(45-mm and 57-mm AT gun, 76.2-mm Regimental Gun, 120-mm mortar)

YaG-10
1939
max speed - 42 km / h

Stalinets S-2
September 1940
max speed - 26 km / h
(85-mm AA gun, 122-mm A-19, 152-mm ML-20, 203-mm B-4)

Ya-12
August 1943
max speed - 38 km / h
(85-mm AA gun, 122-mm A-19, 152-mm ML-20, 203-mm B-4)

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Post #: 643
RE: New Units for PC - 4/11/2016 8:01:54 PM   
Brazenman

 

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quote:

ORIGINAL: R35


What about the Zis-42M btw? If you want this one included, please tell me its entry into service, speed and what it was used for.



ZiS-42M
autumn 1942
max. speed - 40 km/h


but I see that the ZIS-42M added to the game
I think that you mean ZiS-42M with 37-mm gun 61-K (ZiS-43). January 1943.


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Post #: 644
RE: New Units for PC - 4/11/2016 8:47:23 PM   
R35

 

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What a ... fudge?! Clearly I have implemented more soviet units than I can remember. Yeah, H.Black reworked that truck and I have it again in my working folder, hence the confusion.

Anyway, I`ve updated the entry with the correct data now. Thank you! I`ll add the other two next.

< Message edited by R35 -- 4/11/2016 8:51:39 PM >

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Post #: 645
RE: New Units for PC - 4/12/2016 1:29:06 PM   
R35

 

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Just for reference I will post here a list of Romanian aircraft that is valid up to 1943. Afterwords a few more types (4 I think) would be required, but I`ll leave those for another time.

I`ll group the aircraft not by category, but by camouflage colours so they`re easy to sort. I`ll try to link so images showing colours so many will be of miniature models.

Romanian Michael cross - there were many versions of this, but it`s best to stick to something simpler, like this:
http://moderndrawings.jexiste.be/WW2Drawings/Files/2-Airplanes/Axis/4-Others/03-Romania/Po.633/Po.633B-2.htm
and avoid the one you previously put on the Blenheim because that had a rather limited use.

1. All PZL aircraft, the Bf 109E and even the Potez 633 can be made with the same camouflage - dark green on the upperside and light blue on the underside.

PZL P.11c
http://www.cartula.ro/forum/topic/12825-pzl-11c-mastercraft-172/page__p__190397#entry190397
http://www.cartula.ro/forum/topic/14072-pzl-11c-mirage-148/page__p__209913#entry209913

PZL P.11F - Romanian P.11F had a locally built engine and the most evident aspect of this compared to the Polish P.11c is the different propeller cone so the change needed to transform your PZL P.11c into P.11f is minimal. You can see the difference here:
http://www.cartula.ro/forum/topic/4007-aviatia-romana-din-ww2/page__st__40__p__110171#entry110171
And this is how it looks like:
http://modelingmadness.com/scott/preww2/pol/pzl11f.htm

PZL P.24E - again with the locally built IAR engine so the same propellar characteristics as the P.11F. Note that this one had a closed cockpit.
http://www.cartula.ro/forum/topic/13769-pzl-24-arr/page__p__205819#entry205819

PZL 23
http://moderndrawings.jexiste.be/WW2Drawings/Files/2-Airplanes/Axis/4-Others/03-Romania/PZL-23/PZL-23B.htm

PZL 37B
http://www.cartula.ro/forum/topic/6732-colectia-lui-wurger/page__st__160__p__109045#entry109045
https://sites.google.com/site/mgc151184/pzlp37losnr.202

Bf 109E
http://www.fantasyprintshop.co.uk/Romanian-Messerschmitt-BF109E-part-2_A1752H.aspx
http://www.cartula.ro/forum/topic/13765-bf-109e-3-romanesc-nr64/


2. The Hurricane Mk.I and the Blenheim Mk.I kept the original British camouflage so you only need to replace the British markings with the Romanian ones on your models.

Hawker Hurricane Mk.I late - same camouflage as the British, but with the Romanian markings
http://www.cartula.ro/forum/topic/13626-hurricane-uri-mk1-romanesti-la-72/page__p__203605#entry203605

Bristol Blenheim Mk.I - the exact same camouflage as the British Blenheim, but with Romanian national markings
http://img.wp.scn.ru/camms/ar/50/pics/12_3.jpg


3. - the IAR 80 and the SM.79B were painted with British paints (same dark-earth and dark-green on the upper side as for the Hurricane Mk.I and blue sky on the underside). You`ve largely done a good job on the IAR 80 in this regard.

IAR 80 - your model is very good, but please remove the bar/rod/antenna from the right wing. It only had a pitot tube on the left wing in reality.
http://www.cartula.ro/forum/topic/12236-iar-80-nr-42/page__hl__iar-80__st__40

SM.79B - the same as your SM.79, but without the engine in the nose and a different nose configuration. Same colours as the IAr-80 and similar camouflage style.
http://www.worldwar2.ro/arme/?article=405
http://www.cartula.ro/forum/topic/12398-machete-in-lucru/page__p__185179#entry185179


4.

He-111H - basically the German camouflage with Romanian markings
https://sites.google.com/site/mgc151184/he-111h3nr.5
http://www.worldwar2.ro/forum/index.php?showtopic=3107&st=33#
http://www.largescaleplanes.com/articles/article.php?aid=2094


5.

He-112 - it was painted entirely with one colour (RLM 02):
http://www.cartula.ro/forum/topic/12617-he-112-arr/page__p__187486#entry187486


If you want to add a reconnaissance plane you can make one of the IAR-37/38/39 - at this scale a single one of them would be fine. To keep things simple you could use the same dark green and light blue as for the PZL aircraft.
IAR-39 - camouflage is dark olive green
http://img.wp.scn.ru/camms/ar/319/pics/12_3.jpg
http://www.hyperscale.com/2011/reviews/kits/azurfr001reviewmd_1.htm
IAR-38
http://www.super-hobby.co.uk/products/IAR-38-Rumunian-Reconnaisance-Plane.html

< Message edited by R35 -- 4/12/2016 1:36:10 PM >

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Post #: 646
RE: New Units for PC - 4/12/2016 6:39:39 PM   
R35

 

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Does anyone know what type of plane Rudel flew during the invasion of Poland?

I`m gonna add the German reconnaissance planes to the game and I was thinking to update the Poznan scenario from DLC `39 that has Rudel fly a Ju-87 as a recon aircraft.

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Post #: 647
RE: New Units for PC - 4/13/2016 12:09:05 PM   
R35

 

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@Brazenman the mortar units will not be added right now, because, as I`ve said, I`d need a free to use sound and then adjust some animation to match that firing sequence, but I`ve assembled the battle cards and you can find them bellow.

< Message edited by R35 -- 4/16/2016 2:29:34 PM >

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Post #: 648
RE: New Units for PC - 4/13/2016 5:32:40 PM   
Brazenman

 

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quote:

ORIGINAL: R35

@Brazenman the mortar units will not be added right now, because, as I`ve said, I`d need a free to use sound and then adjust some animation to match that firing sequence, but I`ve assembled the battle cards and you can find them bellow.

quote:

battle cards


Cool!
It was very kind of you.
Thank you!
I have seen many mods where mortars are used. And I hope that I can find sound and animations.



I would be very grateful if you make battle cards for NKVD Infantry and 76.2-mm Regimental Gun Model 1927-M "Bobik" with naval crew.

I must admit that I am a complete ignoramus in the graphic, and I can not make them itself.

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Post #: 649
RE: New Units for PC - 4/13/2016 9:36:51 PM   
R35

 

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It`s not complicated and after enough time it becomes sort of mechanical. It`s just boring and time consuming. You can use a free program like Gimp to make the battle cards. If you want to learn at some point I can tell you how.

The units are bellow. You can use the same offset values as for the Regular Infantry and regular Bobik gun.

@H.Balck if I implement the current set of British aircraft (16 units by my count) will you release renders for the rest? I think there are 11 remaining, but most of them are actually sub-versions of the Spitfire and Hurricane so they shouldn`t be that complicated.

< Message edited by R35 -- 4/16/2016 2:29:49 PM >

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Post #: 650
RE: New Units for PC - 4/14/2016 5:06:07 AM   
Brazenman

 

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quote:

ORIGINAL: R35

It`s not complicated and after enough time it becomes sort of mechanical. It`s just boring and time consuming. You can use a free program like Gimp to make the battle cards. If you want to learn at some point I can tell you how.

The units are bellow. You can use the same offset values as for the Regular Infantry and regular Bobik gun.


Thank you!
I think that's a great idea, if you can write small instruction for create battle cards. I think that a lot of guys will thank you!

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Post #: 651
RE: New Units for PC - 4/14/2016 4:39:29 PM   
R35

 

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I don`t have time to make a detailed tutorial with pictures right now so I`ll just write the steps and if you have any questions I could detail more.

You need to have Gimp installed:
https://en.wikipedia.org/wiki/GIMP

For the sake of the demonstration let`s say you`re trying to make cards for the French Renault AHN. You`ll have the following files:
Renault AHN l - the truck facing left
Renault AHN l+++ - shadow for the same direction
Renault AHN r - the truck facing right
Renault AHN r+++ - shadow for the same direction as above

In Gimp go to File->Open find the Renault AHN l file and click open.

Right-click the file, go to Edit and click Copy. You can use keyboard shortcuts too, but I`ll stick to the mouse clicks here.

Then open the shadow for this file, namely Renault AHN l+++. Right-click the file and go to Layer->Transparency->Color to Alpha. A small panel will appear showing you the preview. Normally the white color is selected by default so all you need to do when the panel appears is hit the OK button.

The shadow file will now contain alpha/transparency. Right click it and go to Edit->Paste. The image of the truck (which you`ve copied earlier) will appear on top of the shadow. Just click away to deselect it and this merges the two. You don`t need to adjust the position of the truck; it will automatically be pasted in the correct position (I`ve had some exceptions along the years though).

This is your left facing truck with shadow. Do the same thing with the files for the right facing image.

After you have the two, go to the main GIMP window and click File->New. A small panel will appear. Here you need to change both Width and Height values to be 296. Then click on Advanced Options and change the box Fill with: from Background color to Transparency. Then hit OK. This is the card in which you`ll place the two truck images (by copy-pasting them in and positioning them one at a time, of course).

Now actually begins the tedious part since you need to place them correctly. I recommend you go to View->Zoom and choose 800% for example. You can chose some other zoom level, but you need one that allows you to discern the individual pixels. As you move your mouse on the image you`ll notice that in the bottom-left corner you can read the coordinates of each pixel. I prefer to start with the unit facing left (Renault AHN l+++ in this case) which should go in the top-right part of the card.

As a general rule, the botom pixel of the wheels/tracks should be at around height 92. As far as the horizontal position goes you may choose whatever you want, provided it stays in its side of the card (the width is 296 so the 148 pixel will be your dividing line).

After you`ve placed the left facing unit you need to place the right facing unit opposite to it. For both esthetic and practical reasons you should try to set the images to be symmetrical. Try to respect the same height point you chose for the other side and also find some sort of landmark to follow for the width (for example the number of pixels from the edge of the card to the end of the truck). It`s just math and patience basically.

When you finish the above you need to place the small cards in the lower half of the card. For this go to the window for Renault AHN l+++ and right click it->Image->Scale Image. Change the pixels option to percent. Change the width from 100,00 to 50,00. On the Quality Interpolation field change the Linear to Cubic (Best). At this point the Height value will also be automatically changed to 50,00 so you can just click the Scale button. Do the same for the other image (Renault AHN r+++)

You need to place the small images in the card. The general rule is that the bottom pixel (for wheeled and tracked vehicles) should be 242. In terms of the horizontal you could follow the example of some already completed card to get an idea of where they should go.

When you`re done with this part just go to File->Save as..., choose a name and save the file as a .png. That`s about it.

< Message edited by R35 -- 4/14/2016 4:47:00 PM >

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Post #: 652
RE: New Units for PC - 4/14/2016 6:43:11 PM   
Brazenman

 

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R-35
Thank you!
This is a very detailed tutorial.
I think he deserves a special topic on the forum.

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Post #: 653
RE: New Units for PC - 4/15/2016 10:07:05 AM   
IainMcNeil


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Feel free to start a new thread and we can sticky it.

_____________________________

Iain McNeil
Director
Matrix Games

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Post #: 654
RE: New Units for PC - 4/15/2016 4:58:11 PM   
R35

 

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Joined: 8/10/2013
Status: offline
Iain, thank you, but the above guide is pretty much tied into the specifics here (H.Balck`s renders with provided shadows). If someone were to make photos of miniature models for example and try to convert those into PzC battle cards, the process would involve quite a few more steps.

quote:

ORIGINAL: Brazenman

Renault AHN
http://www.german.o5m6.de/renault_ahn.html
Usable as french 2nd Infantry transport !

https://www.sendspace.com/file/t1o7t8

Sadly, no. The AHN was made too late to serve with the French army in world war 2 and it was produced for the Germans:
http://www.network54.com/Forum/47207/thread/1400891666/last-1400909092/View+Thread

This not being the first time that H.Balck sees some illustration or picture and makes a unit without bothering to read the text. Then I spend half an hour to figure out that the illustration is some artists`s fantasy or that the picture shows a prototype that never went into production or equipment that was not used during the second world war by that nation.

In a similar vein, the Polish "Wz 34 halftrack open" was in reality a "workshop car" so it wasn`t used to tow/transport anything of use for this game:
http://derela.republika.pl/c4p.htm

@everyone
could you please help me research the following 2 units? I need to know their speed, entry into service date and most importantly what they were used for (transporting infantry, towing which guns etc.)

German Pahenomen Granit 1500S
French Chevrolet RD 4x2

Also, could someone enlighten me as to what the following two were used for?
German Mercedes L4500A
French Citroen 23

< Message edited by R35 -- 4/15/2016 5:01:19 PM >

(in reply to Brazenman)
Post #: 655
RE: New Units for PC - 4/15/2016 5:43:57 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline
H.Balck and R-35
Thank you for new update

but I see a couple of inaccuracies
1. 76.2mm_M1927 and 76.2mm_M1927_AT - I think you need to add multipurpose mode.
2. YaG-10 with 76-mm AA-Gun. Years of production 1935-1937. Years of exploitation 1936-1941.

(in reply to R35)
Post #: 656
RE: New Units for PC - 4/15/2016 5:49:18 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline

quote:

ORIGINAL: Brazenman


quote:

ORIGINAL: R35

quote:

I think the limit for transport units this solvable problem

Please tell me how. I`ve been asking for proposals on this chapter for some time.




Mule (Soviet Mnt Transport)
SmallHorse (Soviet Horse Transport Light)
Horse (Soviet Horse Transport)
HorseWagon (Soviet Horse Transport Eng)
Jeep (GAZ-67, Willys-MB)
Truck (GAZ-AA, GAZ-MM)
LightTruck (Zis-5, Dodge WC51)
HeavyTruck (Zis-6, YaG-10)
HalftrackTruck (Zis-42M)
APC (M3 Halftrack)
SeepCar (Ford GPA Seep)
LightTractor (T-20 Komsomolyets, Pioneer)
Tractor (Tractor STZ-5, T-26 Tractor)
HighSpeedTractor (Stalinets S-2, Ya-12)
HeavyTractor (Tractor ChTZ-65, Kommunar, Kommintern)
SuperHeavyTractor (Voroshilovets)



I think that you must add the GAZ-64. This jeep was already available in 1941.
Also you can add Chevrolet G7117

(in reply to Brazenman)
Post #: 657
RE: New Units for PC - 4/15/2016 6:41:19 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline

quote:

ORIGINAL: Kompolka

1. 76.2mm_M1927 and 76.2mm_M1927_AT - I think you need to add multipurpose mode.

Thank you! It`s fixed now.
quote:

2. YaG-10 with 76-mm AA-Gun. Years of production 1935-1937. Years of exploitation 1936-1941.

The years are the ones from vanilla PzC. They might have been implemented for gameplay rather than historical reasons. Are you saying that from 1942 the unit should not be recruitable anymore?
quote:


I think that you must add the GAZ-64. This jeep was already available in 1941.
Also you can add Chevrolet G7117

Unless I`m missing something we don`t have those units made/released so I can`t add them.

Since I`m making these adjustments and implementing the units Brazenman requested, I could try to add a few more units. Time permitting. Question is, are the Spanish units so called "new generation" or can they be added to this mod? I`m asking because we already have a Spanish Chevrolet RD and the planes from the Condor legion, but there`s no point to include these for a release if the use of the other Spanish units is not allowed.

(in reply to Kompolka)
Post #: 658
RE: New Units for PC - 4/15/2016 7:05:26 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline
About YaG-10
I understand that it's not your fault. This is a crude error of developers Soviet Corps.

All of these SPG-AA were destroyed by the fall of 1941 in the boiler near Vyazma.
Two regiments of air defense were were armed with these SPG-AA. These regiments were completely destroyed.

(in reply to R35)
Post #: 659
RE: New Units for PC - 4/15/2016 9:39:57 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
I`ve changed the dates.

@Brazenman when did the BA-27M enter service and was there a speed difference between it and the regular BA-27?

(in reply to Kompolka)
Post #: 660
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