Vici Supreme
Posts: 558
Joined: 12/4/2013 From: Southern Germany Status: offline
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Alright, let's roll. 1. First you got two completely different commands here, the Russian Air Force in Syria and the Russian Navy in the Caspian Sea. I can well imagine that for the duration of the operation the Russian Surface Group would report to the Command of Russian Forces in Syria (to coordinate attacks in conjunction with Russian airstrikes) but it seems odd that the four ships would be assigned control of air assets in Syria. You should make up your mind from who's perspective you want to design/play the scenario. After you made a decision on this, the briefing should be adjusted accordingly. This is something you could do to improve your scen's realism/immersion. 2. Too much units without use. For example you have parts of the Caspian Fleet and some ships of the Russian Mediterranean Task Force. Most significant, airbases under IS control are present as multi-unit builds, making up the largest portion of units placed in the scenario. Are these really necessary? They just soak up CPU, slowing down the whole scenario. Except of the Russian airbase in Latakia, I would replace all other with single-unit airfields since they aren't targeted att all. Also remove unnecessary parts of the Caspian Fleet and maybe even the ships of the Mediterranean Task Force (they don't appear to have any use). 3. Civilian units. The scenario has no civilian side altough you placed city markers. This one is not mandatory but it looks odd to have cities like Astrakhan under control of the Russian Caspian Fleet. I get the idea of being under the administration of a specific faction, it simply doesn't look too good IMO. It's more of a cosmetic matter so to say. A civilan settlement after all is a civilian unit and should be displayed as neutral unit in my opinion (unless the scenario is designed to hit the city at some point). Maybe consider moving all your city markers to a civilian side. 4. A lot of ships are being portrayed by wrong DB units. I observed the flagship, which lead the Russian SAG to conduct the missile strike, is the Project 11661 vessel Tatarstan. This isn't correct. The ship is not equipped with UKSK tubes to launch the 3M14 Kalibr missiles... Look for SKR Dagetan [Pr.1166.1K] (DBID #2883) instead. I also noticed the Caspian fleet has dozens of RK Maktka Mod [Pr.206.6MR Vikhr Mod] (DBID #2477). There was only one ship of Project 206.6MR, the 966 R-44 which was decommissioned in 2008. The ship you were looking for is the RK Matka [Pr.206MR Vikhr] (DBID #2474). In the end, you might not even have to do this if you consider removing all parts of the Caspian Fleet which aren't directly involved in the missile strike (see point 2). NOTE: My proposal: Replace SKR Gepard [Pr.1166.1] with SKR Dagetan [Pr.1166.1K] and add 8 x SS-N-30 [3M14 Kalibr] (0/1) to its 3R-14UKSK-Kh VLS. Adjust the weapons load in the VLS as you like. 5. Why didn't you add any shipnames? Stuff like this always contributes to the scenario immersion. You gotta have some love for the detail! There are different ways and approaches how to name ships in the sim. Lot of guys in the game use Shipsuffix and Shipname. I like to use Hullnumber and Shipname. The Caspian Fleet ships involved in the missile strike were: 693 Dagestan, 021 Grad Sviyazhsk, 022 Uglich, 023 Veliky Ustyug. https://www.rt.com/news/317864-russian-warships-missiles-launch/ 6. For some reason my Kalibr cruise missiles aren't avoiding the no-navigation zone over Turkey, don't know why. Does this has something to do with the game mechanics? 7. Two things regarding the Il-20M Coot A. First, give it a radio callsign like you did with all the other units on Bassel Al-Assad. Second, set up a mission for the aircraft. A support mission with 4-5 referrence points, with the last referrence point very close to the first to create a rectangular mission-route, will do. 8. Loadouts for Russian aircraft in Syria. Russian Su-30SMs should fly their air-to-air sorties with the AA-10 Alamo C/R-27RE instead of the AA-12 Adder A/R-77. (1)(2)(3) Also, Su-34 in air-to-air configuration? You sure? You may also want to consider setting some of the aircraft to Maintainance/Unavailable. A 100% availability rate is a little optimistic, don't you think? 9. In your scenario, Syrian Pantsir-S1E are placed around the Russian Airbase. In fact, Russia has deployed its own SA-22 Greyhound/Pantsir-S1 batteries to guard Bassel Al-Assad. I haven't taken a look on things like events or scoring yet. There is already quiet some stuff. Honestly speaking, the scenario appears to be in very early BETA as lot of stuff has to be done. I like the idea of the scenario, it just needs improvements in and fine tuning in a couple of areas. Keep up your efforts and work! If I can help you with anything let me know! Regards, Supreme
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