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The Mighty "O" - help needed

 
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The Mighty "O" - help needed - 11/24/2015 8:09:30 PM   
schaefsky

 

Posts: 21
Joined: 7/13/2013
Status: offline
Hello,
are there any tips, tricks and general help for the campaign scenario The Mighty "O"?
Tried a few times, and while getting better at not loosing units I don't seem to be able to deal enough damage to pass.
On my first try I simply defined strike missions against the two airfields and added fighter and SEAD escorts - was a disaster partially because my escorts did not refuel on ingress and then during the attack went Bingo... oh well. Not much damage but lots of bombers lost.
I then went on to lauching my planes to a staging area, handling refuelling and selecting single targets for the bombers/attackers, and putting up AAW and SEAD zones.
AAW works, SEAD is a mixed bag but kind of works, I seem to have to assign manually still even with weapons free.

But what and how to disable the airbases?
- B-52: I tried to bomb the tarmac spaces and the runways with them (2 planes each), they don't hit anything it seems, no scoring achieved. What are suitable targets?
- A-7 with CBU - what use are those? I can imagine hitting planes on the tarmac, but this gives no scoring points in the scenario at all. Are they any good against runways (don't hink so)?
- A-7 with Walleyes - they hit stuff, but last time I went for the ammo bunkers, damage but no disabled buildings, so again no score
- A-7 with Mk82 - let them attack the fuel tanks, only attackers that actually score points for me, but not enough.

Highest I managed was 350 when one B-52 (3 planes) hit a runway and put it out of order, but that seemed like a lucky kill in hindsight as I can not replicate.
Post #: 1
RE: The Mighty "O" - help needed - 11/24/2015 9:09:04 PM   
Amnectrus

 

Posts: 80
Joined: 10/22/2015
Status: offline
I used the B-52s against the runways, and the A-7s as follows: Walleyes against aircraft hangers, cluster bombs against fuel dumps, and Mk 82s against ammo dumps. I staged all my planes from Greenland to a spot near the refueling planes before starting a coordinated strike.

Very important to use the B-52s OECM jamming; I split my 52s into 4 groups of 3, each protecting a strike package. Use the RF-4Cs' ground scanning radar to pick up and localize targets from outside of SAM range. Remember that it's around midnight, so you're never going to find them visually. In my experience, Shrikes kinda suck, but once you have a SAM site localized as a point target, get some planes within SAM range to make sure they keep their radar on while you hit it with Shrikes. Jamming should prevent any missiles from hitting you.

After the SA-6s are gone, you can safely fly anywhere in the area as long as you stay over 10000 ft (max height for the ZSU-23s). Not sure if you can kill the ZSUs with Shrikes but probably worth a try because they are extremely deadly.

Walleyes work fine against hangers as long as you launch at least 2. I've found that runways are extremely hard to kill. I've only managed to kill them by bringing in the B-52s at minimum altitude (1000 ft) to ensure accuracy, and then only sometimes actually gotten a kill, though have damaged them plenty. On my last playthrough I actually skipped the runways entirely and hit more hangers and facilities with the 52s, and ended up with more points overall.

Also, the OECM on your ships makes it almost impossible for Soviet strikes to get missile lock; to launch they have to almost be in visual range, which means you can easily pop them with your own SAMs.

(in reply to schaefsky)
Post #: 2
RE: The Mighty "O" - help needed - 11/25/2015 3:11:09 AM   
pjdegrieck

 

Posts: 67
Joined: 12/12/2013
Status: offline
Immediate fighter patrol over your carrier of all available AAW planes. Flank speed your battle group within shelling range of the first airfield.

After two in game hours, most of the Soviet fighters will have been destroyed. Initiate land strike/strike missions of all available assets onto Sam sites, and radars. Use B-52s on airfields. When this is completed your carrier group will be in range of enemy airfield (about one hour of in game time left). Shell it until victory.

(in reply to Amnectrus)
Post #: 3
RE: The Mighty "O" - help needed - 11/25/2015 8:42:22 AM   
Nightwatch

 

Posts: 127
Joined: 9/6/2015
Status: offline
quote:

ORIGINAL: schaefsky

AAW works, SEAD is a mixed bag but kind of works, I seem to have to assign manually still even with weapons free.

But what and how to disable the airbases?
- B-52: I tried to bomb the tarmac spaces and the runways with them (2 planes each), they don't hit anything it seems, no scoring achieved. What are suitable targets?
- A-7 with CBU - what use are those? I can imagine hitting planes on the tarmac, but this gives no scoring points in the scenario at all. Are they any good against runways (don't hink so)?
- A-7 with Walleyes - they hit stuff, but last time I went for the ammo bunkers, damage but no disabled buildings, so again no score
- A-7 with Mk82 - let them attack the fuel tanks, only attackers that actually score points for me, but not enough.

Highest I managed was 350 when one B-52 (3 planes) hit a runway and put it out of order, but that seemed like a lucky kill in hindsight as I can not replicate.


The joy of late 60s tech, usable on paper bit rarely works as advertised.

Use the B-52 against the runways and runways only, six against each airfield. If you knock them out you have enough points to win.
Problem is, B-52s wont hit anything on standard attack settings. Have them come in low (2000ft) and fast (full military) with activated ECM.
Be prepared to take some losses, especially if SEAD didnt go well (hard to do with 60s tech).

To successfully hit the SAM Sites you need to locate them and have luck with the rng. Its very possible to execute a perfect attack run and have all ARMs miss.
There are some recon assets available, but while low and fast IMINT runs can produce results, it usually ends with downed airplane.

I had my SEAD flights come in immediately before the B-52s and used the RF-4s with DECM pods as further baits.
I did lose an airplane or two but the bombers got through.

The A-7 strike didnt work at all for me. AFAIR the briefing mentions Runways and Ammo bunkers as the only options to score.
I tried to knock them out by throwing every A-7 i had against the bunkers at Kev Airbase but i didnt get enoug penetration to destroy them.
It might be a good idea to change the armament around somewhat, but i dont know whats stored in the magazines.

CBU stands for Cluster Bomb Unit which consists of multiple smaller submunitions. Its area denial effect can actually be used to shut down a runway temporarily.
I never tried it, but its possible that the game counts a runway as destroyed when you throw Cluster Bombs on it.






(in reply to schaefsky)
Post #: 4
RE: The Mighty "O" - help needed - 11/25/2015 7:45:34 PM   
schaefsky

 

Posts: 21
Joined: 7/13/2013
Status: offline
Just passed the scenario with 2x2 B-52s attacking the main runway and 1x2 B-52 attacking the fuel tanks on each airport.
Came in at 2000ft as suggested. One airport had almost no damage, the other was hit pretty hard.
Annoyingly my SEAD aircraft decided to refuel again before continuing the mission, besides being refueled after reaching my staging area at the tanker line (they had plenty of fuel left at that point, more than 3/4). I find it sometimes hard to coordinate and control my aircraft, they always manage to surprise me.

(in reply to Nightwatch)
Post #: 5
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