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German umlaut in editor

 
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German umlaut in editor - 11/28/2015 3:59:05 PM   
Olorin


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Hi all,

I'm having trouble typing German characters in the editor (ü, ö etc). I also tried exporting the OOB, editing it and then importing it, but that replaced all the umlauts with questionmarks. Is there a way to do it?

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RE: German umlaut in editor - 11/28/2015 8:58:26 PM   
sPzAbt653


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Yes, you can do it. Type 'Alt 129' for the umlaut, how are you doing it ?

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RE: German umlaut in editor - 11/28/2015 9:59:29 PM   
Olorin


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From: Greece
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disregard

< Message edited by Olorin -- 11/28/2015 11:08:39 PM >


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RE: German umlaut in editor - 11/28/2015 10:08:11 PM   
Olorin


Posts: 1019
Joined: 4/22/2008
From: Greece
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I'll try that, thanks. I used the conventional mirosoft combo:

ALT+0223 = ß
ALT+0228 = ä
ALT+0246 = ö
ALT+0252 = ü
ALT+0196 = Ä
ALT+0214 = Ö
ALT+0220 = Ü

But they don't work, unless I'm missing something.

Edit: OK, I tried Alt+129 and it produced a questionmark again.
Alt+0129 produces a graphical glitch:





Attachment (1)

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RE: German umlaut in editor - 11/28/2015 10:54:26 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Well, looks like we are doing the same thing but with different results. Are you using 3.4.1.9 ? That's what I am using. Don't know if that makes a difference.




Attachment (1)

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RE: German umlaut in editor - 11/28/2015 10:56:26 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Mine might be too small to see, but I've got Jäger and Küsten there. And I changed my scheme to the old green COW, but that won't make any difference to the characters.

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RE: German umlaut in editor - 11/29/2015 10:33:42 AM   
Oberst_Klink

 

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Joined: 2/10/2008
From: Germany
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quote:

ORIGINAL: Olorin

I'll try that, thanks. I used the conventional mirosoft combo:

ALT+0223 = ß
ALT+0228 = ä
ALT+0246 = ö
ALT+0252 = ü
ALT+0196 = Ä
ALT+0214 = Ö
ALT+0220 = Ü

But they don't work, unless I'm missing something.

Edit: OK, I tried Alt+129 and it produced a questionmark again.
Alt+0129 produces a graphical glitch:





See here: http://www.matrixgames.com/forums/fb.asp?m=2562740

Some Windows Fonts don't display the Umlaute or special charactersw; Times New Roman however does.

Klink, Oberst

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RE: German umlaut in editor - 11/29/2015 11:31:08 AM   
Olorin


Posts: 1019
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From: Greece
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quote:

ORIGINAL: sPzAbt653

Well, looks like we are doing the same thing but with different results. Are you using 3.4.1.9 ? That's what I am using. Don't know if that makes a difference.




I'm using 3.4.1.9 also. I suspect it has something to do with my windoes language settings.

edit: I just saw Oberst's post. If I understand it correctly, this is a known issue to be fixed in TOAW IV.

< Message edited by Olorin -- 11/29/2015 12:32:00 PM >


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RE: German umlaut in editor - 11/29/2015 12:03:02 PM   
Olorin


Posts: 1019
Joined: 4/22/2008
From: Greece
Status: offline
*Sigh*
Changed to windows fonts and it worked in the editor, but not when I load my new scenario. Older scenarios use them normally. It seems we have to wait for TOAW IV for this issue to be fixed.

< Message edited by Olorin -- 11/29/2015 5:53:36 PM >


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