Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
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quote:
ORIGINAL: Rake First off, thanks to all of you guys for keeping this game alive and growing. When I'm bored with all the rest, CS is the game I keep coming back to. Now, about those graphics... Forest, vineyard, orchard, scrub, etc. graphics are fine, even well done! But, it seems that the actual "tiles" are more and more desaturated, to the point where I have difficulty seeing the difference between one elevation level and the next. I keep trying to add more color to the base terrain and you keep taking it away... The problem is that there's only so many shades of tan that can be used for the desert. Thank you for your feedback Rake! I just now had a chance to upgrade my CS:ME install on my old laptop, and I see what you mean. My development Desktop has a decent backlit LED monitor, so it shows the tiles in more color than what the especially older LCD monitors do. I will prepare another version of basic tiles with less saturation, I will upload it here for comparison. Not before next weekend, though. As it is though, with # of elevation levels to support, they are less distinctive than games with say half a dozen or even less elevation variations do. As an additional tip, there's always the "." (dot) hotkey that toggles elevation values ON and OFF. Handy for checking a line of advance or assault, when not sure how the lay of the land goes, in addition to perhaps toggling Contour lines ON and OFF with "C" hotkey.
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