biddrafter2
Posts: 63
Joined: 1/17/2007 Status: offline
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ORIGINAL: 76mm quote:
ORIGINAL: Meyer1 I have no problems with the waiting, well I do, but I can understand it. What I can't understand is this policy of radio silence, don't know what is suppose to accomplish. Let the testers talk, let's hear about the new features, let's hear about the bugs too. Let us see the unfinished new interface, keep the interest alive in other people than the handful of old timers who check this forum. Well, that's my opinion. yup, agreed... It is a catch-22. I've been on all sides of this same dilemma for another game (baseball). I was a programmer on the game and wasn't allowed (contractually) to say anything about schedules despite massive clamoring for info on the forums. I've managed a team of developers on a game and been required to dance around the release dates, trying to protect my devs from the initial poor timeline estimates while keeping business folks satisfied that work is being accomplished competently despite longer dev time than expected. I've been a dedicated gamer for games that were brilliant in their time but retain mostly a group of increasingly embittered die-hards. I've worked on a game that had only a single dev left, working below market rate for the love of the game. The dilemma for Slitherine is simple: Let people watch the sausage being made, which can be ugly if there is only a single dev, and the die-hards *might* be happier but it looks awful to new potential buyers of the game. Or, pretend everything is going fine, with no official updates, so that newbies are not scared away and hope the die-hard will die-harder. No good resolution. The default mode in the industry tends to punish the die-hards. As a lark, I actually offered some of my coding time to the TOAW dev a few years back but it didn't go anywhere. Without knowing the details of IV, it sounds like it is quite playable currently and the update frequency sounds like a single developer working part time with multiple ongoing issues. It would be nice to know how many issues are being resolved in each update. I've found that the frequency of fixes actually goes up as the end nears, because the remaining issues tend to be minor and faster to fix. Here is to hoping for Christmas release!
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