BlueTemplar
Posts: 887
Joined: 4/29/2010 Status: offline
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quote:
ORIGINAL: Chris H quote:
ORIGINAL: Sithuk What is your favourite civilization and favourite railroad tycoon? quote:
ORIGINAL: Chris H quote:
ORIGINAL: Shark7 When I started gaming a long time ago, we'd have loved to have had graphics as good as DW. No joke. While I understand that newer gamers think that the graphics have to be top of the line for the game to be good, I come from the old school where actual game play mattered far more than looking pretty. The problem is getting people to look below the surface and see that graphics really aren't all that. And with the current generation of tech-addicted folks, that is going to be very hard. I concur with everything you said. As an example I played all versions of Railway Tycoon up until the version where the game concentrated on the graphics as opposed to game play. The Civ generation of games also has exactly the same problem. CIV IV, I've still got it on my computer, five I hated and wish I'd never bought it. The earlier versions are good except for the one where you could not stack but I can't remember it exactly. I've not played any Railway Tycoon for a long time, the games not being directly compatible with Windows. Yeah I know I could use a DOS box and all that but I can't get into it. Versions 2 was the best, 1 and 3 where good but the last version, Sid Meier's Railroad Tycoon, was an appalling game seemingly aimed at one years olds. I only tried the demo and hated the thing with a passion. This is kind of funny considering that a lot of Civ fans didn't like how Civ 4 was going to be 3D : http://forums.civfanatics.com/forumdisplay.php?s=&f=144&page=1&pp=30&sort=dateline&order=asc&daysprune=-1&prefixid= And with good reason too at the time, considering how badly some of the games fared going from 2D to 3D in the years before that (Dungeon Keeper 2 as an example, SE5 was released pretty late compared to that)... and even worse, strategy fans often didn't have 3D graphic cards, so had to buy one too, or even a whole new computer! (due to size, power and heat requirements) (And forget about playing on an inexpensive notebook.) The main reason for Civ5 popularity is probably the simplified gameplay (and marketing). I sense a drift on this thread : first there's talk about (space) 4X game fans, then Empire games fans, then Civ5 fans, then general PC gamers... but why would PC gamers in general would even want to play a complex game like Distant Worlds? It's similar for pirates and Matrix pricing : a lot of pirates do it because they just don't have the money to buy the game (or a credit card / bank account) regardless of whether the game costs $60, $30, or even $5! As for the move to 3D, SE5 also was a one (probably two, including the graphic artist) man development team. I'm certain that if the DW developers don't make a 3D game between DW1 and DW2 (as a training of sorts) that there WILL be 3D related issues. Heck, even StarDrive2 has 3D-related issues, even though the developer has a lot of work that has been cut out for him by using the Unity engine... Also, there's a good example of a real-time empire game in space that was very popular (as these games go) : Sins of a Solar Empire (Which has a common thing with Civ5 compared to other empire games : (relatively) simplified gameplay.)
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