el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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Level II Update Link 2.441 https://1drv.ms/u/s!Ap7XOIkiBuUwg74A7TujZK_wdrKG1A This update is mainly a collection of eratta in the location, group, class and ship files. It also includes revision of the later upgrades for the Scenario 129 modified battleship classes (Ise, Hyuga and Nagato). It also includes the addition of Kerguelin Island on the extreme map edge. A French territory uninhabited since 1931 (but re-inhabited in 1950), it was used by German raiders and blockade runners to replenish water, meat and perform repairs. At one point, Australia sent a cruiser to see if it was being used? But they detected no sign of enemy activity and left (leaving a few mines - which long since have been blamed on the Germans!). For this reason, the island is very special and very different from Amsterdam Island which is relatively nearby. AMSTERDAM Island is the AXIS ENTRY POINT. It may NOT be occupied, staked out, or even searched by the Allies. [See RHS House Rules for details.] It also may NOT be use by the Axis as a base. It is a volcano with no port facilities or airport, and has never successfully supported a population. KERGUELIN Island is considered Axis controlled (because they were the last to enter the hex). It has great port build potential, modest airfield potential, and minimal port development. It DOES generate a bit of supply (representing water, fish, rabbits and possibly a stray sheep, as well as the Kerguelin land cabbage, potential salvage from several settlements, and, if construction is attempted, sand and gravel). It is a NORMAL island and may be occupied and/or developed by either side. It is the most remote major land mass (over 1,000 square miles) in the world - often ignored because it is so hard to get to and mainly of interest as a location for or base for scientific research. But the Allies are NOT required to leave it for the enemy to exploit, nor are they forbidden to develop it as a base - as long as they don't use it to search close to or to recon Amsterdam Island. I realized I cannot move on to later seasonal pwhexe.dat files until I finish Indian Ocean development. Here we present for the first time some 'erosion' of the blocked area in the lower left map corner. There is more ocean to transit or fight over! This is also a way to prove we can convert this area to regular map use. The reason the entire block isn't converted, however, is the sheer work required - every hex needs eight operations - to clear 6 hex sides and reset the bytes which turn it into an 'off map' area. I will continue to 'erase' the block area until it is gone. Otherwise, pwhexe.dat errors in Laos along the Northern Mekong River were corrected, and a blocked hex-side on Northern Hokkaido was removed. Not that it isn't frozen in winter - but rather that it is navigable because of the use of Japan's only Icebreaker (combined with help from a never freezing area called a polynya along the channel from there to the Southeast part of Sakhalin Island). Pwhexe.dat also was modified so Kerguelin Island would appear and Amsterdam Island got a new starting 'nation code' because the one I picked was in use for Laos and Cambodia. There is a new pwhexe.dat editor - but it isn't yet working. There is a new pwzone.dat editor - and it is working - but needs a bit more testing to confirm it will work with modern, wide displays.
< Message edited by el cid again -- 7/27/2016 11:07:22 AM >
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