Stimpak
Posts: 632
Joined: 8/23/2015 From: BC, Canada Status: offline
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Persisting problem since 2.0.10 where certain AD units like the Strela-10M (SA-13) do not engage fixed wing aircraft I've noticed quite a few problems. Allow me to vent out my frustration, it's everything that I find issue with in this beta: -Tank Company and MRC within the same hex as a single Cavalry scout refuse to engage them and are destroyed by the resulting artillery as well as being unable to resupply -Persisting problem from before 2.0.10 where units seemingly "forget" their orders and are stuck in place until issued new orders (Which noticeably remove/reduce the delay as opposed to what you'd expect to happen). This occurs even if they have been in no combat at all -The "Damage amplification" all around makes attacking very painful as it is much easier to lose all your forces. You'd expect a Soviet tank battalion to overrun a tank platoon easily at close range, not lose two companies before they can take out the tanks. Similarly, A Soviet tank company can wipe out a larger American force loss-less at ranges that should favor NATO. The "faster gameplay" I expected from earlier might just end up turning into "slower gameplay" as the combat dynamic shifts from focus on maneuver, to focus on who digs in first. -Soviet Infantry's primary role seems to be "bullet sponging" rather than holding ground. The damage amplification has made them very, very squishy, even if they're within good cover. They don't open fire often and when they do, it doesn't do much unless you can manage to get them onto the same hex as the enemy tanks. -I must really emphasize again how terrible M109s have gotten. An off-map battery (Or more) is a nightmare for the Soviets since the chances they'll be hit by CB fire, let alone take any damage at all from it, is small, whereas they can pelt your forces all day with their M270-strength barrages. In repeated tests, an M1A1 Coy (+) with support from one off-map battery can shut down and destroy an entire Soviet tank regiment. -Mi-24s have gone from "Kings of the sky" to "Virtually useless" as they only open fire every 10 minutes and sit still for enemy AA gunners. I either got much worse at the game over the last week, or playing as the attacking player just got a lot harder.
< Message edited by Stimpak -- 1/26/2016 6:01:42 AM >
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