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static bg edit question

 
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static bg edit question - 1/29/2016 7:38:17 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
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Hi,
please explain purpose of five rows of team class in StaticBGs.txt?
Within a specific assignment of team class, sometimes there are different team class numbers and other times a negative one

thanks for any info :)
Post #: 1
RE: static bg edit question - 2/6/2016 5:04:09 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
started to edit and noticed text about five levels of difficulty ... makes sense now

(in reply to davidss)
Post #: 2
RE: static bg edit question - 2/7/2016 10:54:22 AM   
prjw73

 

Posts: 77
Joined: 2/17/2007
Status: offline
Wanted to post this sooner but hope this still helps somewhat:
Each line represents a difficulty setting as you already figured out.
Within each line the sequence is : team number [as in axsteams file], map tile index number, team number, map tile index number, etc. Max 15 pairs of data, because each pair represents 1 team in the battle group and there is a max of 15 battle group slots. You can not enter a quantity per team. So each team number represents 1 unit of that team. Map tile numbers can be used to force deploy that team on that tile; could be useful for fixed gun positions. I have not used that feature yet.

_____________________________

CC hobbyist, creator of mods.

(in reply to davidss)
Post #: 3
RE: static bg edit question - 2/7/2016 9:58:26 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
Thanks CC Pete,
I already did the editing, but needed to figure that stuff out ahead of time.
Would hv been easier and more time effective to see your info first :)
appreciate ur time and info ... thanks

(in reply to prjw73)
Post #: 4
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