Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unoccupied Dot Hex Capture

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Unoccupied Dot Hex Capture Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unoccupied Dot Hex Capture - 2/7/2016 1:20:43 PM   
SunDowner


Posts: 56
Joined: 11/17/2009
From: USA
Status: offline
Is landing troops the only way to capture an unoccupied dot hex ?
Post #: 1
RE: Unoccupied Dot Hex Capture - 2/7/2016 1:30:07 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
some will "change sides" due to proximity of other bases. I do not know the mechanics of it, just that it happens.

(in reply to SunDowner)
Post #: 2
RE: Unoccupied Dot Hex Capture - 2/7/2016 3:03:43 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Amphib landing / paratroop drop / autocapture chance if <=2 hex sea distance from your base with AV

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats

(in reply to zuluhour)
Post #: 3
RE: Unoccupied Dot Hex Capture - 2/7/2016 4:01:51 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: zuluhour

some will "change sides" due to proximity of other bases. I do not know the mechanics of it, just that it happens.


AKA "Rowboat Corps."

_____________________________

The Moose

(in reply to zuluhour)
Post #: 4
RE: Unoccupied Dot Hex Capture - 2/7/2016 4:37:47 PM   
SunDowner


Posts: 56
Joined: 11/17/2009
From: USA
Status: offline
Thanks for the info.

(in reply to Bullwinkle58)
Post #: 5
RE: Unoccupied Dot Hex Capture - 2/8/2016 9:45:15 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to SunDowner)
Post #: 6
RE: Unoccupied Dot Hex Capture - 2/8/2016 11:01:12 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: rustysi

quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?


I think because you transport in only a small portion of the paratroop unit and they take no losses from air drop.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 7
RE: Unoccupied Dot Hex Capture - 2/8/2016 11:45:42 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Paratroop drop is by far the most efficient, to the point of considered gamey when done with long-range flying boats


Really? Why?


I think because you transport in only a small portion of the paratroop unit and they take no losses from air drop.


Its essentially an undeveloped, militarily unoccupied island. Who cares? All one really need do is drop by and check. I usually have more important things for my paras to do, but... Generally I let the 'rowboat corps' get 'em or drop by with a company sized unit.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to BBfanboy)
Post #: 8
RE: Unoccupied Dot Hex Capture - 2/9/2016 12:59:20 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Sometimes when you occupy a dot base hex, but do it with noncombatant troops, it remains in the enemies possession. Even when you occupy it with combat troops, you may need to assault in order to capture the base.

_____________________________



(in reply to rustysi)
Post #: 9
RE: Unoccupied Dot Hex Capture - 2/9/2016 2:40:52 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
True, but most times it just says the base is occupied at the start of the turn resolution. At least when the unit has an AV. I've never tried to occupy a base dot or otherwise with a non-AV unit.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to geofflambert)
Post #: 10
RE: Unoccupied Dot Hex Capture - 2/9/2016 4:33:38 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: geofflambert
Even when you occupy it with combat troops, you may need to assault in order to capture the base.

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait

quote:

ORIGINAL: rustysi
I've never tried to occupy a base dot or otherwise with a non-AV unit.

The game won't let you occupy if AV=0, autooccupation won't happen, neither is attack possible.

(in reply to rustysi)
Post #: 11
RE: Unoccupied Dot Hex Capture - 2/9/2016 5:59:32 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: geofflambert
Even when you occupy it with combat troops, you may need to assault in order to capture the base.

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait

quote:

ORIGINAL: rustysi
I've never tried to occupy a base dot or otherwise with a non-AV unit.

The game won't let you occupy if AV=0, autooccupation won't happen, neither is attack possible.


Only one base per turn? Where are you getting that from? Most days I only have one base really eligible for this, and I don't see anything in my notes either. Mostly curious if you have a reference to a dev or something.

(in reply to GetAssista)
Post #: 12
RE: Unoccupied Dot Hex Capture - 2/9/2016 8:49:18 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lokasenna
Only one base per turn? Where are you getting that from? Most days I only have one base really eligible for this, and I don't see anything in my notes either. Mostly curious if you have a reference to a dev or something.

No dev ref, only observations, but quite a bit of the latter.
It is easy to test wrt rowboat corps. There are lots of congregations of dot hexes in DEI or SoPac. Put troops in the middle and watch dots be painted. But never more than one a turn. I also had several occasions where AV>0 troops did not autooccupy empty enemy base, always some other base flipped in the same turn, mostly rowboat. Hence my conclusions

(in reply to Lokasenna)
Post #: 13
RE: Unoccupied Dot Hex Capture - 2/9/2016 9:25:51 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.

< Message edited by rustysi -- 2/9/2016 10:31:05 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to GetAssista)
Post #: 14
RE: Unoccupied Dot Hex Capture - 2/9/2016 9:28:24 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Don't know what happened, my first double post! Yea!

< Message edited by rustysi -- 2/9/2016 10:30:29 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to GetAssista)
Post #: 15
RE: Unoccupied Dot Hex Capture - 2/11/2016 2:13:18 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: rustysi

Don't know what happened, my first double post! Yea!


The force is strong in this one!


_____________________________



(in reply to rustysi)
Post #: 16
RE: Unoccupied Dot Hex Capture - 2/11/2016 4:38:07 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: rustysi

quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.

Same experience here, and a wrinkle: I had bases lined up for auto-occupation with my troops in the adjoining hex in combat mode (and no enemy troops nearby the target base) and elsewhere had troops set to take an empty base by deliberate attack. So at the beginning of the turn when the auto-occupy is due to happen, the AI decides to make the one with the deliberate attack planned flip by auto-occupy and forestall the flip of the other eligible bases. A bit annoying when you are hoping to get a point on a railway line to move troops faster.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 17
RE: Unoccupied Dot Hex Capture - 2/11/2016 9:33:58 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Autooccupation (the one resolved at the very beginning of the turn) can only happen one base per turn. So if you have several eligible bases either with AV>0 troops stationed or rowboat corps in vicinity, only one of them will be occupied. Just wait


This has been my experience as well. As said just wait, the rest will follow suit on proceeding days.

Same experience here, and a wrinkle: I had bases lined up for auto-occupation with my troops in the adjoining hex in combat mode (and no enemy troops nearby the target base) and elsewhere had troops set to take an empty base by deliberate attack. So at the beginning of the turn when the auto-occupy is due to happen, the AI decides to make the one with the deliberate attack planned flip by auto-occupy and forestall the flip of the other eligible bases. A bit annoying when you are hoping to get a point on a railway line to move troops faster.


Noticed the same, never looked at it as anything other than a quirk of the software. Probably just means I've saved a few points of supply, as the attack is then cancelled. If I'm hoping for another base to auto-occupy then I won't set any other unoccupied base that I have forces in to attack. Don't know if that makes a difference, as I haven't watched that closely as it rarely matters that much to me.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to BBfanboy)
Post #: 18
RE: Unoccupied Dot Hex Capture - 2/12/2016 12:52:41 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Yeah, I know, rustysi, "Don't count your chickens .... "

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 19
RE: Unoccupied Dot Hex Capture - 2/12/2016 3:49:41 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
Sometimes I think the AI reads the threat of attack and flips the control based on that intent.

Against the AI I typically liberate all of China in '42.

If I move a Chinese unit into an empty Japanese controlled base and set it to attack, the base flips at the beginning of the turn before the attack, canceling the attack.

If I move a unit in and don't set it to attack, the base doesn't flip.

I suspect the AI treats dot bases similarly.

< Message edited by HansBolter -- 2/12/2016 4:50:57 PM >


_____________________________

Hans


(in reply to BBfanboy)
Post #: 20
RE: Unoccupied Dot Hex Capture - 2/12/2016 4:52:35 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: rustysi
Noticed the same, never looked at it as anything other than a quirk of the software. Probably just means I've saved a few points of supply, as the attack is then cancelled.

Autooccupation gets you completely intact base, with no damage to facilities, no loss of resources that were there, and even forts retain their level - the only time you can capture and use enemy forts :)

(in reply to rustysi)
Post #: 21
RE: Unoccupied Dot Hex Capture - 2/12/2016 5:36:24 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: HansBolter

Sometimes I think the AI reads the threat of attack and flips the control based on that intent.

Against the AI I typically liberate all of China in '42.

If I move a Chinese unit into an empty Japanese controlled base and set it to attack, the base flips at the beginning of the turn before the attack, canceling the attack.

If I move a unit in and don't set it to attack, the base doesn't flip.


I suspect the AI treats dot bases similarly.


I think it randomly picks 1 base of those eligible (or maybe in some order, started by location or region or even just ID number in the database) and flips it.

I order all of my units at bases I want to attack. One will flip, the rest I will capture.

(in reply to HansBolter)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Unoccupied Dot Hex Capture Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.234