Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Public Beta v1.08.08 now available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Public Beta v1.08.08 now available Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Public Beta v1.08.08 now available - 2/22/2016 9:29:53 AM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline

quote:

ORIGINAL: Denniss

Slovakians were good soldiers but a number of them (even commanders) were not really willing to fight Hitler's war and they are reported to suffer from high desertion rate.


The desertion was actually very low. It started to be problem from 43. I can't imagine unreliable unit would be part of Panzer Korps that was a spearhead in German advance in 42.



(in reply to Denniss)
Post #: 91
RE: Public Beta v1.08.08 now available - 2/22/2016 10:37:08 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline

quote:

ORIGINAL: morvael

This bug is about AI messing with HQs in server games. This must happen somewhere during logistics phase where the AI reorganizes HQs to its liking, thinking it's in control. But I wasn't able to find location of this in code, this would require to play a debug multiplayer game to find out when and why does it happen. Probably I need to do just that. Any volunteers?

I think loki recently ran into this problem and he's doing PBEM.

(in reply to morvael)
Post #: 92
RE: Public Beta v1.08.08 now available - 2/22/2016 10:44:02 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I hope he has the saves and can share them.

(in reply to SigUp)
Post #: 93
RE: Public Beta v1.08.08 now available - 2/22/2016 11:03:09 AM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline

quote:

ORIGINAL: morvael

This bug is about AI messing with HQs in server games. This must happen somewhere during logistics phase where the AI reorganizes HQs to its liking, thinking it's in control. But I wasn't able to find location of this in code, this would require to play a debug multiplayer game to find out when and why does it happen. Probably I need to do just that. Any volunteers?

Given the likelihood that the bug won't appear and the time you could spend waiting for it to do so, wouldn't it be better to just put out a call for anyone experiencing the problem to report the bug before they save on the server as per the previous request?

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to morvael)
Post #: 94
RE: Public Beta v1.08.08 now available - 2/22/2016 11:09:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
We'll wait if loki100 can confirm this happened to him in a PBEM. If this would be in a PBEM not server game, that would be a big surprise, but it will allow to fix it quickly. If not maybe two volunteers will be able to play a fast server game so we could replicate this. If this would happen again then I would need to repeat such game on my account, so that I would have debug access to the game. Ideal case would be for me to have access to two accounts so I could debug for both sides.

(in reply to Mehring)
Post #: 95
RE: Public Beta v1.08.08 now available - 2/22/2016 4:42:29 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
Slovakians- Until the Stalingrad disaster were actually regarded as good troops by the Germans from all I have read.

After Stalingrad and a disaster that befell the Fast Divisions on the retreat- it was encircled took heavy losses/lost almost all its heavy equipment but alot of men escaped. Slovakian morale was an issue and it was relegated to second line work.

Its another one of those cases where the unit really only had a ToE/morale change because it lost all of it equipment in early 1943, due to what should be a game event.

They should be rated as one of the more competent axis allied armies until 1943, if not slightly higher- 50-55 morale would be my guess as a baseline until 1943 then plummeting when they realized the Germans were going to lose. Maybe 40 morale after 1943, as they really did become combat in-effective after 1943.

(in reply to morvael)
Post #: 96
RE: Public Beta v1.08.08 now available - 2/22/2016 6:32:10 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: morvael

We'll wait if loki100 can confirm this happened to him in a PBEM. If this would be in a PBEM not server game, that would be a big surprise, but it will allow to fix it quickly. If not maybe two volunteers will be able to play a fast server game so we could replicate this. If this would happen again then I would need to repeat such game on my account, so that I would have debug access to the game. Ideal case would be for me to have access to two accounts so I could debug for both sides.


problem is I don't save the turns as it arrives, I usually save over the original as I make my turn so what I end up with the end of turn positions - which doesn't help. So its impossible to say if it was me being careless or something moving HQs. I'll keep an eye on it, but if it did happen it seems to have been a one-off and connected with shifting to .08.08

_____________________________


(in reply to morvael)
Post #: 97
RE: Public Beta v1.08.08 now available - 2/23/2016 9:31:30 AM   
Wuffer

 

Posts: 402
Joined: 6/16/2011
Status: offline

quote:

ORIGINAL: malyhin1517

This applies not only beta-versions of the game! I know what means beta version! Specifically, version 1.08.08, the return of all units destroyed after 11/41 - it's wrong from a historical point of view! And still too large losses suffered by German aircraft in 1941!


Valueable and useful observations.
Seriously, you have a valid argument - maybe some of the more significant changes should have made optional so that they don't disturb ongoing matches. ..
Finding the right balance in a chaotic, non linear and assymmetric system is quite tricky.

(in reply to malyhin1517)
Post #: 98
RE: Public Beta v1.08.08 now available - 2/23/2016 9:46:05 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Some people still play PBEM using 1.07. I think it's possible to continue game using older version if both parties agree. And you can always make a copy of game folder with specific version to retain it for some games you don't want "disturbed", while exploring new version's features using main copy. So it's a win-win situation.

(in reply to Wuffer)
Post #: 99
RE: Public Beta v1.08.08 now available - 2/23/2016 9:48:34 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
If someone has all the previous patches (pompack?), and can somehow share them with me (maybe via Dropbox), I could put them on my Dropbox, as I have 1TB of space there. We would then make a sticky post of links to all versions and people could then install any patch they like and play using that version.

(in reply to morvael)
Post #: 100
RE: Public Beta v1.08.08 now available - 2/23/2016 10:19:58 AM   
Wuffer

 

Posts: 402
Joined: 6/16/2011
Status: offline
Maybe it was dicussed before, but I didn't find any reference: Regarding finding the right balance I would like to ask the forum how often should Germany be able to win in a matched game between equal skilled opponents in your personal opinion?

5-7,5%?
or higher?

Let's stay quite generous with victory conditions (loosing 260 points would not necessarily mean the end of the USSR, it would certainly spoil your career as CiC).

(in reply to Wuffer)
Post #: 101
RE: Public Beta v1.08.08 now available - 2/23/2016 10:32:20 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Early win: 1%
Win by holding Berlin longer than IRL: 49%

(in reply to Wuffer)
Post #: 102
RE: Public Beta v1.08.08 now available - 2/23/2016 11:00:07 AM   
Wuffer

 

Posts: 402
Joined: 6/16/2011
Status: offline

quote:

ORIGINAL: morvael

Some people still play PBEM using 1.07. I think it's possible to continue game using older version if both parties agree. And you can always make a copy of game folder with specific version to retain it for some games you don't want "disturbed", while exploring new version's features using main copy. So it's a win-win situation.


Yeah, never chance a running system. :-))
Absolutely no critism of your hard and superb work, @morvael, Denniss and team, it's only because ... hm, we are all humans. :-)

And people have different views of an interesting game design.
For me that's mostly fine and acceptable, in the end it's all about having fun. The more happy customers the better, as only a big community enables the recources for developing further improvements (as a neverending story).
No matter what the dev's claim, it will be allways be an abstraction instead of a simulation (most numbers are chrome), the real problem is to include diehard powergamers as well as casual campers.
Therefore much thanks again for your efforts and I might add I would really like to see much more, maybe not only in patching.

(in reply to morvael)
Post #: 103
RE: Public Beta v1.08.08 now available - 2/23/2016 11:19:30 AM   
No idea

 

Posts: 495
Joined: 6/24/2011
Status: offline

quote:

ORIGINAL: morvael

Early win: 1%
Win by holding Berlin longer than IRL: 49%


The contradictions of what "winning" means in a nutshell

(in reply to morvael)
Post #: 104
RE: Public Beta v1.08.08 now available - 2/23/2016 11:28:28 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Exactly, this varies from player to player.

edit: IMHO, if someone desires higher early win % than default he should play with difficulty settings favoring Axis. Of course default setting matters a lot, because players are more willing to accept it.

< Message edited by morvael -- 2/23/2016 11:30:25 AM >

(in reply to No idea)
Post #: 105
RE: Public Beta v1.08.08 now available - 2/23/2016 1:56:09 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline

quote:

ORIGINAL: morvael

If someone has all the previous patches (pompack?), and can somehow share them with me (maybe via Dropbox), I could put them on my Dropbox, as I have 1TB of space there. We would then make a sticky post of links to all versions and people could then install any patch they like and play using that version.


Morvael,
I think (though I will need to check) that I have every patch from Vanilla to 1.08.08, however I don't use dropbox so would there be another way that I could get them to you, if you still want / require them?
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to morvael)
Post #: 106
RE: Public Beta v1.08.08 now available - 2/23/2016 2:12:29 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
It will be a lot of GB so unless you want to send me a DVD with the patches, you'll have to upload them somewhere, so I could download them to my computer. Dropbox is quite reliable and unless you have limits on your internet connection you could left it running for days and it would upload the files eventually.

(in reply to Manstein63)
Post #: 107
RE: Public Beta v1.08.08 now available - 2/23/2016 2:28:29 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline
I will take a look at dropbox & see how easy it is to use (as I am a bit of a Luddite) otherwise I could send you a USB stick with the required files if that would be acceptable
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to morvael)
Post #: 108
RE: Public Beta v1.08.08 now available - 2/23/2016 2:33:21 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
When you install Dropbox it creates a folder on your computer. Files that you copy there will eventually end up on Dropbox servers. If you put them in a subfolder of Dropbox folder you could then share this folder with me (my email is Dropbox user indentifier). That would result in the same folder appearing in my Dropbox folder with all the files (a mirror). Don't know easier method of transfer. USB is OK, though this involves money and risk of losing the stick in transfer.

(in reply to Manstein63)
Post #: 109
RE: Public Beta v1.08.08 now available - 2/23/2016 2:42:28 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline
OK I will look at it tonight. The free version has a limit of 2GB which I don't think will be enough to do all the files in one go & I am loath to purchase something that I will probably never use again.
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to morvael)
Post #: 110
RE: Public Beta v1.08.08 now available - 2/23/2016 2:45:28 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
We can transfer those files in steps. PM me your email (that you will use for Dropbox registration) so I will prepare a shared folder. All you will have to do then is to copy files into it, as it appears on your disk.

< Message edited by morvael -- 2/23/2016 2:46:31 PM >

(in reply to Manstein63)
Post #: 111
RE: Public Beta v1.08.08 now available - 2/23/2016 2:51:21 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline
OK I will send you a PM when I have uploaded the files, where do you want me to start, 1.08.08 backwards or from Vanilla to 1.08.08?
It might not be until tomorrow as I need to complete a WitE turn tonight & it depends on when I finish that and if I have time to do it tonight.
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to morvael)
Post #: 112
RE: Public Beta v1.08.08 now available - 2/23/2016 2:53:13 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Yeah, I guess selection from all versions of 1.07 and 1.08 will be enough for most players. They can always ask about specific version later.

edit: just make sure you have unlimited (not in speed but in amount) data transfer, so that you won't exhaust your internet supply or (even worse) have to pay extra.

< Message edited by morvael -- 2/23/2016 2:54:00 PM >

(in reply to Manstein63)
Post #: 113
RE: Public Beta v1.08.08 now available - 2/23/2016 2:58:27 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline
That won't be a problem
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to morvael)
Post #: 114
RE: Public Beta v1.08.08 now available - 2/23/2016 9:14:31 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I think there is no need to host patches from before the last expansion. I think it was 1.07.08.

(in reply to Manstein63)
Post #: 115
RE: Public Beta v1.08.08 now available - 2/23/2016 9:32:52 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
Hi
IMHO, WeTransfer is probably the fastest, easiest way to transfer large files, and it does not require any instalation.

Regards



_____________________________

Former AJE team member

(in reply to morvael)
Post #: 116
RE: Public Beta v1.08.08 now available - 2/23/2016 10:19:30 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
After transfer I plan to host them on Dropbox, so this will save me a lot of work. Not sure if WeTransfer can be used for permanent hosting.

(in reply to Franciscus)
Post #: 117
RE: Public Beta v1.08.08 now available - 2/23/2016 10:41:25 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline

quote:

ORIGINAL: morvael

After transfer I plan to host them on Dropbox, so this will save me a lot of work. Not sure if WeTransfer can be used for permanent hosting.


Hi again

No, WeTransfer just provides a temporary link. It is just a very easy and convenient (and fast) way to transfer large files (up to 2 Gig) in a peer-to-peer basis.

Regards

_____________________________

Former AJE team member

(in reply to morvael)
Post #: 118
RE: Public Beta v1.08.08 now available - 2/24/2016 4:52:19 AM   
shermanny

 

Posts: 1624
Joined: 12/11/2007
Status: offline
"45. No side will call reserve units to join combat if the expected final odds are outside 1:5 to 5:1 range."

Does this mean that if the expected final combat odds before reserve activation are going to be outside that range, no call? Or does it instead mean that
if the expected final combat odds, including the reserve activation that's up in the air, are still outside that range, no call?

If the answer is the latter, what about a situation in which several units might activate? Will each of them decline because the odds would be bad
if none of the others activated?

Suppose the odds are going to be 6-1 assuming no activations. A defender activates, and now the odds look like they'll be 2-1.
The attacker had reserves but it didn't look like they were going to be needed because of 6-1. But now they will be needed. Can the
attacker reserves activate in light of the new odds now that defender has escalated?

(in reply to Andrew Loveridge)
Post #: 119
RE: Public Beta v1.08.08 now available - 2/24/2016 8:56:53 AM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline
When re viewing the screen of the losses it is set to zero! This happened when playing on older patches, and 1.08.08.

< Message edited by malyhin1517 -- 2/24/2016 9:03:52 AM >


_____________________________

Sorry, i use an online translator :(

(in reply to shermanny)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Public Beta v1.08.08 now available Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719