Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: Marshall I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down. And equally plenty of examples where less experienced Allied pilots shot down their more experienced Japanese pilots. So your point is what? That when you command Japan absolutely every air combat should result in a Japanese air victory irrespective of the tactical situation, your orders, your settings.[/I] The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left. Simply not true. The list of disadvantages which experienced pilots faced in flying them is quite long. Good players of Japan are not handicapped like their historical counterparts, using experienced pilots, not suffering fuel problems, not having to experience structural disintegrations, avoid the bulk of maintenance issues, to name just a few. Just because the Frank and George were better than the Nate and Claude does not mean they were better airframes than their Allied equivalents.[/I] In game results almost always favor the allied side. This is an absolute lie with of course no evidence adduced. Future exemplars from your own praxis do not count because you are not skilled enough to get good results. If you are experiencing this it is because you are a very poor player who does not do things right. Read the reports from those players who know how to play Japan properly to see how the results reflect the skill of the players involved.[/I] The game is scripted to be favorable to the allied cause after 1943. Got any evidence to back up this defamatory claim. 1. What exactly has been coded to favour the Allied player? 2. How exactly has history been rewritten to favour the Allied cause? 3. Ever considered that maybe Japan has been scripted to get favourable results before 1943? Considering you don't have access to the code and based on your other posts in this thread have never understood what the devs have previously posted regarding the code operation, you will have zero chance of providing any intelligent replies but 100% guarantee of displaying your ignorance.[/I] before mid 1943 the Japanese had the advantage, up to end 1942. Care to quantify what this advantage was. After all Japan , with the outstanding contribution provided by its aircraft, performed so brilliantly achieving all its objectives at - Coral Sea (May 1942)
- Guadalcanal (August 1942)
- Midway (June 1942)
- Milne Bay (September 1942)
- First landing at Wake Island (December 1941)
- Advance over the Kokoda Track to capture Port Moresby (August -October 1942)
- Battle of Bismarck Sea (March 1943)
- the elimination of China before December 1941
Then there are the very close run operations where Japan was on the very of failure such as Singapore (Feb 1942) and Bataan (April 1942). Strong Japanese players, which you clearly does not apply to you, achieve much better game results than their historical counterparts.[/I] After that it declines and the results reflect that. Again what declines. Incredible that strong Japanese players remain competitive well into 1945 in a manner which their historical counterparts were not able to be competitive. But then, reproducing air combat in a algorithm is never going to be accurate. How many algorithms have you ever coded. The obvious answer is none. Accurate for what? Or are you saying that modern militaries and commercial airlines spend millions on flight simulators which provide no real world conditions. Why would they waste their money and the time of their trainee pilots teaching them wrong lessons.[/I] I think the game did well, but could be a little more balanced in the results after 1943. And how exactly do you propose doing that. A weak player, such as yourself, is always going to be creamed by stronger players. It is not the role of a game designer to build into the game code automatic mulligans for your own poor play and mistakes. So humour me, exactly what should be altered. Keeping in mind that the historical capabilities are not up for modification. There are games out there which are not historical, they may suit your skill level better.[/I] more on pilot experience and less on speed and dive bonus. Who said that isn't the case now. Equipped with your profound ignorance of the game code, maybe you could gives us a master lesson on what 1. Pilot experience 2. Speed 3. Dive bonus impact on the game combat algorithms. When you do provide us with that master lesson, don't forget to incorporate the other factors which are fed into the combat algorithms.[/I] Alfred
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