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RE: P-47s: Hammer of God?

 
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RE: P-47s: Hammer of God? - 3/4/2016 3:55:44 PM   
Lowpe


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quote:

ORIGINAL: Big B


quote:

ORIGINAL: Lowpe

Thanks Big B!

Your post at the time made sense to me, but I inferred that these speed/altitude data points might have been included in the a2a modelling. You here seem to imply that it is not.

It is ok, to tell the truth, because what makes this game so enjoyable is the hidden complexity under the hood even if it is less complex than what I think or my assumptions are baseless. Did that make sense?




No they ARE all in the a2a modelling, I was just suggesting a different way to model it.


Thanks so much for that confirmation!

Very helpful!.

(in reply to Big B)
Post #: 31
RE: P-47s: Hammer of God? - 3/4/2016 5:27:47 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

Thanks so much Alfred. I have often wondered about the 70mph rule...seems so fixed, simplistic and arbitrary in such a deep game. But Pax is usually so right.


I'm mostly wrong in that I'm simplifying as I'm tired of posting all the long details. Almost everyone is simply reading the combat reports thinking that tells them the air-2-air result.
Yes and no to that. Yes if you just want to know what happened in terms of how many ac are lost (with FOW); no if you think you can understand why. The best we can do as players is watch the combat video.
That gives you the most detail on the how and why the results occurred so that you can make adjustments. Some players do (like you). Others (most) don't and then just complain about their results. Sad.

As Alfred mentions, way back, 7 or 8 years ago during development, TheElf posted some combats with the development debugger turned on (we have no access to this, so don't ask) and gave some interpretive commentary on it. The A2A engine depth is far beyond even what you can see in the combat replay.
How deep? Essentially, every encounter is modeled in terms of instantaneous speed, direction, energy relative to ALL of the other aircraft in the encounter. Once an encounter is resolved, the next encounter is resolved. For a given combat of 50 ac combined, this is like +75 encounters. This, and some other threads, are where LoBaron, Alfred, and a couple of others have distilled what and how to achieve air combat supremacy. If you don't read and apply those, then don't complain when you have results that you don't like. If you think you know better, again good luck.

EDIT: If you want to see some AAR's in which things are done right, check out Lowpe or 1275psi. There are others, but those are two good examples. In his AAR against cantona, 1275psi even took time to lay out exactly how he sets up his air groups for success ... exactly as the experts named above state how to do it. Then watch his success unfold in his AAR .... some brilliant work. I wish cantona had been able to keep up his AAR and share his sub secrets .... he had some maddening successes.




< Message edited by PaxMondo -- 3/4/2016 5:43:30 PM >


_____________________________

Pax

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Post #: 32
RE: P-47s: Hammer of God? - 3/4/2016 7:35:15 PM   
GetAssista

 

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Such an interesing thread, thank you all very much, I've learned a lot!

(in reply to PaxMondo)
Post #: 33
RE: P-47s: Hammer of God? - 3/5/2016 1:51:36 AM   
panzer cat

 

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quote:

ORIGINAL: Lowpe

Fighting the Jugs with these planes try:

Put the Zeroes at 3K, 30/20 (CAP/Rest). Use only one squadron (they are bait).

Layer the Tonies and the Tojo starting at 6K and go up to 9K. Keep the Tonies on the lower end of the spectrum, and run all these groups at 40/20. Don't go above 9k.

All fighters to range 0.

The Zeroes will get butchered most times, but you will start to drop Jugs. With these frames I suspect your losses will be 3-1 or slightly less. Make sure you are using your very best fighters in the Tojo.

Make sure you have radar, radar, and more radar.

Do the math: you want fighters that are not 70mph slower; with CL cannons preferably; high maneuver; great pilots a2a and def; 200+ planes; great squadron leaders; radar; big airfields with plentiful supply and support on railroads; watch plane fatigue, pilot fatigue, morale.

It doesn't take a rocket scientist to figure out you want Frank A, Tony d or better, George and Jack can provide cannons but keep them protected from the dive (especially the 2nd Jack I think is too slow). The bait squadron needs to have very high defense pilots or just use throw aways.

If the bombers come, even your fighters at 3K will fight them given enough radars...

No reason to play the high altitude game. After several encounters like this, you will see the Allies drop their sweeping altitude for a number of reasons.



I'm flying cap at a higher alt, 10-30k. 100-150 planes , big bases and plenty of radar. I'll drop to lower maneuver bands and add a few more squadrons as you've suggested and see how that works.

(in reply to Lowpe)
Post #: 34
RE: P-47s: Hammer of God? - 3/5/2016 7:59:03 AM   
1EyedJacks


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quote:

ORIGINAL: Lowpe

Fighting the Jugs with these planes try:

Put the Zeroes at 3K, 30/20 (CAP/Rest). Use only one squadron (they are bait).

Layer the Tonies and the Tojo starting at 6K and go up to 9K. Keep the Tonies on the lower end of the spectrum, and run all these groups at 40/20. Don't go above 9k.

All fighters to range 0.

The Zeroes will get butchered most times, but you will start to drop Jugs. With these frames I suspect your losses will be 3-1 or slightly less. Make sure you are using your very best fighters in the Tojo.

Make sure you have radar, radar, and more radar.

Do the math: you want fighters that are not 70mph slower; with CL cannons preferably; high maneuver; great pilots a2a and def; 200+ planes; great squadron leaders; radar; big airfields with plentiful supply and support on railroads; watch plane fatigue, pilot fatigue, morale.

It doesn't take a rocket scientist to figure out you want Frank A, Tony d or better, George and Jack can provide cannons but keep them protected from the dive (especially the 2nd Jack I think is too slow). The bait squadron needs to have very high defense pilots or just use throw aways.

If the bombers come, even your fighters at 3K will fight them given enough radars...

No reason to play the high altitude game. After several encounters like this, you will see the Allies drop their sweeping altitude for a number of reasons.








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Post #: 35
RE: P-47s: Hammer of God? - 3/8/2016 5:52:07 PM   
mind_messing

 

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My thoughts echo Lowpe's.

Your real goal should be to beat off Allied 4E strikes at your airbases, not shoot down the Jugs. There is absolutely no reason why you should play the high altitude game with the Jugs (at least not until the late-war wonder-fighters come along).

A bit of research goes a long way. Compare the main Japanese fighters with the Jug, pick altitudes to maximize the manoeuvre of Japanese plane or minimize the advantage of the Jug.

If the Allied player stacks the advantages behind the Jug (pilots, leaders and numbers) then it becomes a very formidable offensive weapon. It can be beat, though. Numbers, radar and a carefully layered CAP. Days where you'll get a positive KDR on the P-47 will be rare, but Japan can build more than the Allies get as replacements.

The ultimate goal should be to beat off the bomber strikes that will follow sweeps however.

(in reply to 1EyedJacks)
Post #: 36
RE: P-47s: Hammer of God? - 3/8/2016 8:09:57 PM   
panzer cat

 

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I dropped my cap down to 8-10-16k. Zero, tojo and tony. Kill ratio 7 jugs for 30 fighters. Much improved

scott

(in reply to mind_messing)
Post #: 37
RE: P-47s: Hammer of God? - 3/9/2016 2:17:49 AM   
TheElf


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quote:

ORIGINAL: Alfred

Hmn, until this thread came along, I cannot recall ever reading anyone putting forward this 50/70mph threshold.  And I usually retain a recollection of seeing a subject which I can then search the forum to refresh myself on the details.  Considering that it seems to be players who predominantly play Japan who are talking about this 50/70 mph threshold, it seems likely that this discussion has been had in Japanese AARs which I don't read.

I can see how, as a very rough rule of thumb, some credence may have been given in the past to a misrepresentation of what theElf wrote in mid 2008.  If you did have planes flying with a 70mph delta then there is a much higher possibility of the maximum 50% maneuver reduction ultimately occurring than if the delta is only 20%, certeris paribus.  But everything is not the same and it is impossible for a player to know the exact factors which are taken into account in the complex matrix.  For example, the example which theElf used in mid 2008 to explain air combat, (posting the special debug combat report which is only available to the devs), had a P-40B flying at 293 mph at the point of combat.  Clearly that speed is not the maximum speed of that aircraft model which was determined by all the factors (including altitude, number of aircraft, pilot experience, leader stats etc) which are not fully disclosed and most definitely not quantified in the algorithms.  In short under certain circumstances, an aircraft with a lower maximum speed (eg A2M) may end up with a faster speed at the point of combat with a P-40B and it is the latter's maneuver rating which is decreased within the range of 1-50%.

It is one thing for players to post about rough rules of thumb.  It makes it easier to understand the under the hood relationships.  But the danger is that someone then misunderstands the rule of thumb and then starts to present it as an accurate and comprehensive explanation of how the under the hood routines operate.  That is how AE myths develop and remain alive.  It is why I generally go back to "primary" sources and refresh my memory before posting answers.

Alfred



Great post!

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Post #: 38
RE: P-47s: Hammer of God? - 3/9/2016 2:28:42 AM   
PaxMondo


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quote:

ORIGINAL: Big B




I love this graphic ... 70" Hg boost ...you have to build engines to appreciate how much this is ... production cars with turbos get to 15" Hg boost if they are lucky... if you build your own you might go to 25 - 30" boost, but it hard to do and keep the engine together for more than a few minutes.

But those Big A$$ radials back in the day, they could take a LOT of boost. 70" was the design and the mechanics would tweak this ... risky, but they did it. Blowing a motor wasn't much better outcome than getting shot down, but it was a little better ... at least you had a glide path ...


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Pax

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Post #: 39
RE: P-47s: Hammer of God? - 3/9/2016 2:52:10 AM   
Big B

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Big B




I love this graphic ... 70" Hg boost ...you have to build engines to appreciate how much this is ... production cars with turbos get to 15" Hg boost if they are lucky... if you build your own you might go to 25 - 30" boost, but it hard to do and keep the engine together for more than a few minutes.

But those Big A$$ radials back in the day, they could take a LOT of boost. 70" was the design and the mechanics would tweak this ... risky, but they did it. Blowing a motor wasn't much better outcome than getting shot down, but it was a little better ... at least you had a glide path ...




OMG! - Are you an old-fashioned motor-head??!!

You understand the things I'm talking about??!!
(I raced every High HP bike and muscle car back in the day [70's]... it's gladdening to think some people still get it)

< Message edited by Big B -- 3/9/2016 2:53:01 AM >


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Post #: 40
RE: P-47s: Hammer of God? - 3/9/2016 12:03:40 PM   
PaxMondo


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quote:

ORIGINAL: Big B

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Big B




I love this graphic ... 70" Hg boost ...you have to build engines to appreciate how much this is ... production cars with turbos get to 15" Hg boost if they are lucky... if you build your own you might go to 25 - 30" boost, but it hard to do and keep the engine together for more than a few minutes.

But those Big A$$ radials back in the day, they could take a LOT of boost. 70" was the design and the mechanics would tweak this ... risky, but they did it. Blowing a motor wasn't much better outcome than getting shot down, but it was a little better ... at least you had a glide path ...




OMG! - Are you an old-fashioned motor-head??!!

You understand the things I'm talking about??!!
(I raced every High HP bike and muscle car back in the day [70's]... it's gladdening to think some people still get it)

I drive a '63 F100 4x4 and a '68 Stang. I'm way old school ...


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Pax

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Post #: 41
RE: P-47s: Hammer of God? - 3/9/2016 3:27:46 PM   
Lowpe


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quote:

ORIGINAL: panzer cat

I dropped my cap down to 8-10-16k. Zero, tojo and tony. Kill ratio 7 jugs for 30 fighters. Much improved

scott


Go even lower, I think you should be able to achieve 3-1 losses with those planes hopefully. Fiddle with which group flies in each altitude band...and most of all watch the replay for clues on who is diving and counter diving.

Of course you could simply avoid fighting too. It depends upon your tactics for dealing with Jugs sweeps.


< Message edited by Lowpe -- 3/9/2016 4:12:15 PM >

(in reply to panzer cat)
Post #: 42
RE: P-47s: Hammer of God? - 3/9/2016 4:21:38 PM   
Big B

 

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quote:

ORIGINAL: PaxMondo

I drive a '63 F100 4x4 and a '68 Stang. I'm way old school ...




_____________________________


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Post #: 43
RE: P-47s: Hammer of God? - 3/9/2016 4:49:04 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: panzer cat

I dropped my cap down to 8-10-16k. Zero, tojo and tony. Kill ratio 7 jugs for 30 fighters. Much improved

scott


Go even lower, I think you should be able to achieve 3-1 losses with those planes hopefully. Fiddle with which group flies in each altitude band...and most of all watch the replay for clues on who is diving and counter diving.

Of course you could simply avoid fighting too. It depends upon your tactics for dealing with Jugs sweeps.



You don't need to go lower . You can get almost 1:1 by outnumbering the sweeps and using good pilots in good planes, which is a victory for you.

(in reply to Lowpe)
Post #: 44
RE: P-47s: Hammer of God? - 3/9/2016 6:35:49 PM   
obvert


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Any of this altitude stuff can be managed by a good Allied player to get results that let him eventually gain air superiority for periods that allow closure of airfields, invasions, etc. Numbers and quality, as well as the dates you advance airframes, are the best things to maximize the impact of Japanese CAP.

There is no optimum setting. It's like rock, paper, scissors. You have to read your opponent and counter his counter, or just play randomly, within a set of smart options. Your randomness will cause him more problems than someone's "best" altitude settings for a certain fighter type.

Allied responses to low CAP can include stacked sweeps, high bombing raids, low sweeps by the more maneuverable (and plentiful) airframes available, which can weaken your CAP before the Thuds get going again, and a lot more ideas.

I'd still take 3:1 in sweeps with P-47s. Those are not bad numbers. You can't just look at airframes. It's about pilots, supply use to fly and refill lost airframes, and weakening of CAP to allw superiority and major bombing runs.

_____________________________

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Post #: 45
RE: P-47s: Hammer of God? - 3/9/2016 7:00:29 PM   
Yaab


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And how are the Japs supposed to handle a sweep by C-47s, the Rucksack of God?

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Post #: 46
RE: P-47s: Hammer of God? - 3/9/2016 8:52:30 PM   
panzer cat

 

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The lower alt helped a lot, he bounced me but that was happening anyway. If I drop to 3-9k will my planes make it back up to 15-20k when the b-24's show.
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Post #: 47
RE: P-47s: Hammer of God? - 3/9/2016 9:30:30 PM   
Lecivius


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quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Alfred

Hmn, until this thread came along, I cannot recall ever reading anyone putting forward this 50/70mph threshold.  And I usually retain a recollection of seeing a subject which I can then search the forum to refresh myself on the details.  Considering that it seems to be players who predominantly play Japan who are talking about this 50/70 mph threshold, it seems likely that this discussion has been had in Japanese AARs which I don't read.

I can see how, as a very rough rule of thumb, some credence may have been given in the past to a misrepresentation of what theElf wrote in mid 2008.  If you did have planes flying with a 70mph delta then there is a much higher possibility of the maximum 50% maneuver reduction ultimately occurring than if the delta is only 20%, certeris paribus.  But everything is not the same and it is impossible for a player to know the exact factors which are taken into account in the complex matrix.  For example, the example which theElf used in mid 2008 to explain air combat, (posting the special debug combat report which is only available to the devs), had a P-40B flying at 293 mph at the point of combat.  Clearly that speed is not the maximum speed of that aircraft model which was determined by all the factors (including altitude, number of aircraft, pilot experience, leader stats etc) which are not fully disclosed and most definitely not quantified in the algorithms.  In short under certain circumstances, an aircraft with a lower maximum speed (eg A2M) may end up with a faster speed at the point of combat with a P-40B and it is the latter's maneuver rating which is decreased within the range of 1-50%.

It is one thing for players to post about rough rules of thumb.  It makes it easier to understand the under the hood relationships.  But the danger is that someone then misunderstands the rule of thumb and then starts to present it as an accurate and comprehensive explanation of how the under the hood routines operate.  That is how AE myths develop and remain alive.  It is why I generally go back to "primary" sources and refresh my memory before posting answers.

Alfred



Great post!



Sweet Jezus, it's Himself

(in reply to TheElf)
Post #: 48
RE: P-47s: Hammer of God? - 3/13/2016 12:44:59 PM   
Marshall


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Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.
Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.

The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor

(in reply to Big B)
Post #: 49
RE: P-47s: Hammer of God? - 3/13/2016 12:52:11 PM   
Marshall


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they should fix this ridiculous calculation model, and put one in that actually gives a fair results.
Perhaps a few Japanese developers in the team?


< Message edited by Marshall -- 3/13/2016 1:57:55 PM >

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Post #: 50
RE: P-47s: Hammer of God? - 3/13/2016 3:12:11 PM   
Miller


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quote:

ORIGINAL: Marshall

Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.

Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.

The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor



Really? I have found even the most mediocre IJN player will usually get better results than were managed in the real war....

(in reply to Marshall)
Post #: 51
RE: P-47s: Hammer of God? - 3/13/2016 6:07:09 PM   
Marshall


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I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.
The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.

In game results almost always favor the allied side.
The game is scripted to be favorable to the allied cause after 1943.
before mid 1943 the Japanese had the advantage, up to end 1942.
After that it declines and the results reflect that.

But then, reproducing air combat in a algorithm is never going to be accurate.
I think the game did well, but could be a little more balanced in the results after 1943.
more on pilot experience and less on speed and dive bonus.

(in reply to Miller)
Post #: 52
RE: P-47s: Hammer of God? - 3/13/2016 10:03:03 PM   
LoBaron


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quote:

ORIGINAL: Marshall
[...]actually gives a fair results.[...]


reality != fair

nuff said.


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Post #: 53
RE: P-47s: Hammer of God? - 3/14/2016 10:14:57 AM   
Alfred

 

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quote:

ORIGINAL: Marshall

I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.


And equally plenty of examples where less experienced Allied pilots shot down their more experienced Japanese pilots.

So your point is what? That when you command Japan absolutely every air combat should result in a Japanese air victory irrespective of the tactical situation, your orders, your settings.[/I]



The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.


Simply not true. The list of disadvantages which experienced pilots faced in flying them is quite long. Good players of Japan are not handicapped like their historical counterparts, using experienced pilots, not suffering fuel problems, not having to experience structural disintegrations, avoid the bulk of maintenance issues, to name just a few.

Just because the Frank and George were better than the Nate and Claude does not mean they were better airframes than their Allied equivalents.[/I]



In game results almost always favor the allied side.


This is an absolute lie with of course no evidence adduced. Future exemplars from your own praxis do not count because you are not skilled enough to get good results.

If you are experiencing this it is because you are a very poor player who does not do things right. Read the reports from those players who know how to play Japan properly to see how the results reflect the skill of the players involved.[/I]



The game is scripted to be favorable to the allied cause after 1943.


Got any evidence to back up this defamatory claim.

1. What exactly has been coded to favour the Allied player?

2. How exactly has history been rewritten to favour the Allied cause?

3. Ever considered that maybe Japan has been scripted to get favourable results before 1943?

Considering you don't have access to the code and based on your other posts in this thread have never understood what the devs have previously posted regarding the code operation, you will have zero chance of providing any intelligent replies but 100% guarantee of displaying your ignorance.[/I]



before mid 1943 the Japanese had the advantage, up to end 1942.


Care to quantify what this advantage was. After all Japan , with the outstanding contribution provided by its aircraft, performed so brilliantly achieving all its objectives at


  • Coral Sea (May 1942)
  • Guadalcanal (August 1942)
  • Midway (June 1942)
  • Milne Bay (September 1942)
  • First landing at Wake Island (December 1941)
  • Advance over the Kokoda Track to capture Port Moresby (August -October 1942)
  • Battle of Bismarck Sea (March 1943)
  • the elimination of China before December 1941


Then there are the very close run operations where Japan was on the very of failure such as Singapore (Feb 1942) and Bataan (April 1942).

Strong Japanese players, which you clearly does not apply to you, achieve much better game results than their historical counterparts.[/I]



After that it declines and the results reflect that.


Again what declines. Incredible that strong Japanese players remain competitive well into 1945 in a manner which their historical counterparts were not able to be competitive.


But then, reproducing air combat in a algorithm is never going to be accurate.


How many algorithms have you ever coded. The obvious answer is none.

Accurate for what? Or are you saying that modern militaries and commercial airlines spend millions on flight simulators which provide no real world conditions. Why would they waste their money and the time of their trainee pilots teaching them wrong lessons.[/I]



I think the game did well, but could be a little more balanced in the results after 1943.


And how exactly do you propose doing that. A weak player, such as yourself, is always going to be creamed by stronger players. It is not the role of a game designer to build into the game code automatic mulligans for your own poor play and mistakes.

So humour me, exactly what should be altered. Keeping in mind that the historical capabilities are not up for modification. There are games out there which are not historical, they may suit your skill level better.[/I]



more on pilot experience and less on speed and dive bonus.


Who said that isn't the case now.

Equipped with your profound ignorance of the game code, maybe you could gives us a master lesson on what

1. Pilot experience
2. Speed
3. Dive bonus

impact on the game combat algorithms.

When you do provide us with that master lesson, don't forget to incorporate the other factors which are fed into the combat algorithms.[/I]





Alfred

(in reply to Marshall)
Post #: 54
RE: P-47s: Hammer of God? - 3/14/2016 11:08:30 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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quote:

ORIGINAL: Marshall

Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.
Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.

The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor



This is an incredible insult to the game designers. I've been around the AE forum for a very long time and I can't readily recall such a cheap, ill informed insult from an individual.

You have no qualifications to make such a claim. The game designers on the other hand are highly qualified.

1. Do you have a pilot licence? Several of the game designers do whereas there is no evidence you do.

2. Have you been certified to fly a military aircraft? Some of the AE devs have whereas there is no equivalent evidence for you.

3. Have you, as a pilot, ever been involved in an air combat mission? You know the kind of mission where if you make a mistake, even if you are flying a better aircraft than the enemy, you get killed and if your body parts are recovered they get buried you know where. The AE Air Team leader has and against that your matching experience is what, perhaps playing the 1990s computer game "The Red Baron".

4. Do you know where to find the primary source documents on aircraft performance? The AE devs, both for the initial release and for subsequent tweaking in mods, do. Furthermore, with their aeronautical backgrounds they know how to discard the chaff written by unqualified people who merely repeat myths. Plus they don't rely on the internet. What are your sources which have qualified you to know about aeronautical engineering.

5. When the devs explained their process of transcribing from the source documents the aircraft values to both sides, using exactly the same parameters and running the same tests for both sides, they were what, just lying because all the time they had a secret agenda to unhistorically boost Allied performance aircraft data and conversely nerf Japanese aircraft performance data. In short you are baldly stating the game designers were not professional and diligent in their work. That claim is highly defamatory.

6. And how do you explain all those Japanese players who obtain good game results. The obvious answer is that they possess something which you lack in spades; skill. They are playing the same code as you. So the difference is not due to something under the hood but entirely to what is between the seat and the monitor. Real adult men, not males physically aged in their 40s but with an intellectual age closer to that of a child, do not blame others for their own failings. The definitely do not throw out unwarranted insults.


Even with all the abstractions which a commercial game cannot avoid, there is a great deal of complexity involved in this game. Smart people follow the old adage that it is better to say nothing and be thought to be a fool than to speak and confirm one is a fool. Those smart people make an effort to properly learn the subject matter first.

Alfred

(in reply to Marshall)
Post #: 55
RE: P-47s: Hammer of God? - 3/14/2016 12:32:13 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Marshall

I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.
The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.

In game results almost always favor the allied side.
The game is scripted to be favorable to the allied cause after 1943.
before mid 1943 the Japanese had the advantage, up to end 1942.
After that it declines and the results reflect that.

But then, reproducing air combat in a algorithm is never going to be accurate.
I think the game did well, but could be a little more balanced in the results after 1943.
more on pilot experience and less on speed and dive bonus.



Huh. Have a look at the numbers before you speak. I've played predominantly the IJ in this game, by the way.

How many Franks and Georges were the Japanese actually able to produce in the war? How is the ability to produce these and other late war airframes on the Japanese side (some of which were only ever prototypes) skewed in the Allied favor?

Then you have the ability to produce ships before their actual launch dates, train up tens of thousands of pilots to fly your late war airframes, completely ignore Army/Navy difficulties that hampered IJ campaigns throughout the war.

I could go on, but you're really just trolling, so not sure why I'm bothering.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Marshall)
Post #: 56
RE: P-47s: Hammer of God? - 3/14/2016 2:15:45 PM   
John B.


Posts: 3909
Joined: 9/25/2011
From: Virginia
Status: offline
I wonder if I can get a refund on my game since my version did not come with the built in allied bias.

(in reply to obvert)
Post #: 57
RE: P-47s: Hammer of God? - 3/14/2016 6:04:36 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: John B.

I wonder if I can get a refund on my game since my version did not come with the built in allied bias.

Warranty expired, mate!

_____________________________


(in reply to John B.)
Post #: 58
RE: P-47s: Hammer of God? - 3/14/2016 6:10:23 PM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline

quote:

ORIGINAL: John B.

I wonder if I can get a refund on my game since my version did not come with the built in allied bias.

The load screen have only Allied pictures, if thats not a clear bias and proof that the Georges and Franks suck I dont know what is.

_____________________________



(in reply to John B.)
Post #: 59
RE: P-47s: Hammer of God? - 3/14/2016 7:37:36 PM   
John B.


Posts: 3909
Joined: 9/25/2011
From: Virginia
Status: offline
On the other hand, when the Japanese capture a base they get a hearty "BANZAI". When the allies capture something they only get a lame "hip hip hooray" like they just got served tepid lima beans. The Japanese get Tokyo Rose the allies get nothing. The only possible implication is that there is that the developers each have a secret Hirohito shrine hidden in their respective basements.

(in reply to Grfin Zeppelin)
Post #: 60
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