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RE: Submitted Mods - 5/17/2016 3:53:52 PM   
Cataphract88


Posts: 728
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From: Britannia
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Thanks for the update, Acropora.

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(in reply to fran52)
Post #: 91
RE: Submitted Mods - 5/17/2016 6:34:44 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
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Hi Everybody

I Released all of My Mods Update on thisd forum there are 9 Diffrent Mods

the Principal update is :

- Change Zip Name
- Make mod JSGME Compatible
- Correct Counter Face
- Make TotH 1.0.27 Compliant


and now the Versions are :

Winter -> v1.0
Desert -> v1.0
Black SS -> v1.0
SS + Winter -> v1.0
SS + Desert -> v1.0
scen Battle for Rome -> v1.0
scen Mai Phu -> v1.2
scen Tri Ang Bridge -> v1.0
To The REICHSTAG Campaign -> v1.2


so be carful because all mods are JSGME Compatible For People who don't use JSGME just unzip all and put Png in Graphics Dir

Don't forget to save your original files before

For To The REICHSTAG Campaign the scenarii are not reuploaded so don't delete in MODS Dir of JSGME bt overwrite just terrain.png in Graphic Dir !

Cheers

Regards from France



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Post #: 92
RE: Submitted Mods - 5/18/2016 11:20:20 AM   
Cataphract88


Posts: 728
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KhanDam2, thanks for updating your great mods, but the attachment for SS + Desert seems to be exactly the same as the one for Desert.

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Post #: 93
RE: Submitted Mods - 5/18/2016 11:49:55 AM   
KhanDam2


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From: France
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Hi Everybody

quote:

ORIGINAL: cataphract88

KhanDam2, thanks for updating your great mods, but the attachment for SS + Desert seems to be exactly the same as the one for Desert.


Sorry For I fixed that now !

Cheers

Regards from France


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Semper Fi - Sicut Aquila

(in reply to Cataphract88)
Post #: 94
RE: Submitted Mods - 5/18/2016 5:45:27 PM   
Cataphract88


Posts: 728
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From: Britannia
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Thanks for the quick fix.

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Post #: 95
RE: Submitted Mods - 6/25/2016 12:13:27 PM   
RussW


Posts: 85
Joined: 1/16/2015
From: New Concord,OH
Status: offline
I'm 67 and anything that makes things easier is welcome.JSGME is great I can swap things in and out easily to see what I like best.I use it in Panzer Corps ,OOB etc..

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Semper Fi

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Post #: 96
RE: Submitted Mods - 8/7/2016 10:33:57 AM   
Plutone

 

Posts: 29
Joined: 11/19/2008
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quote:

ORIGINAL: Richie61

Please see the attached "Advanced Squad Leader" mod put together for Tigers On The Hunt.

*** Fixed the graphic issue Greg had on 3/9/16 ***

GregN added the MP data to the vehicles and now "small markers" for Fire and Morale.

It's setup to use the "JoneSoft Generic Mod Enabler".

*** Please backup your "terrain" file if not using JSGME ***




Hello Richie, I have a problem with this mod, it looks that the stone building N 14 do not block the LOS, do you have any idea about how can this happen?


(in reply to Richie61)
Post #: 97
RE: Submitted Mods - 10/16/2016 8:44:10 PM   
PanzerHue

 

Posts: 22
Joined: 11/21/2007
From: Chile
Status: offline

quote:

ORIGINAL: acropora

COLORFULL MOD
Here my long work.I have not found better pictures for the gun.Someone is changed but all the other are only updated inthe background color.
Sample in the jpg





Hi Acropora, First of all thanx for a great MOD and for making TotH even more enjoyable!
Im new to This type of tactical games (ASL etc) and I have a question regarding how Fire Power (FP) is shown on the counters. The original TotH had A;B;C..., while Your MOD show numbers, sometimes followed by a "+".
What does this "+" signify?
Best regards,

(in reply to fran52)
Post #: 98
RicoMod - 10/27/2016 12:28:03 PM   
rico21


Posts: 2990
Joined: 3/11/2016
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This mod not contains units, only terrain and fire marker.
If anyone wants to add units(ASL or not), he can use it.

Attachment (1)

(in reply to Paullus)
Post #: 99
RE: Submitted Mods - 11/15/2016 11:46:04 PM   
Rayfer

 

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Without using the Jonesoft Generic Mod Enabler....can I still download and install the Advanced Squad Leader with small Info Markers mod? If yes, where do I extract it to? Thanks Ray

(in reply to Paullus)
Post #: 100
RE: Submitted Mods - 11/16/2016 4:27:46 AM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
yes you can.

- Download the mod and unzip the file into a map of your choice

- Backup the original Terrain.png in the Graphics map in the Tigers on the Hunt map

- Paste your unzipped new Terrain.png file into the Graphics map and you are done.

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(in reply to Rayfer)
Post #: 101
RE: Submitted Mods - 11/16/2016 3:40:08 PM   
Rayfer

 

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Thanks...got it done and it's working great!!

(in reply to Paullus)
Post #: 102
RE: Submitted Mods - 2/8/2017 10:44:23 PM   
asl3d


Posts: 6531
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Here's the mod "ASL3D".

The main features are:

The units of Infantry, Leaders, SW, Artillery, and AFV, have been represented in a combination of the main characteristics of the classic ASL counters, the TotH graphics, and some made by myself.

Some terrain have been modified: brush, grain, roads, open ground, hills, entrenchments, wrecks, and bridges.

Here's an example:




Attachment (1)

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Semper fidelis

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Post #: 103
RE: Submitted Mods - 2/8/2017 10:49:46 PM   
asl3d


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Here´s the file "Terrain" for the mod "ASL3D".



Attachment (1)

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Semper fidelis

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Post #: 104
RE: Submitted Mods - 2/9/2017 1:15:11 AM   
dox44

 

Posts: 668
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From: the woodlands, texas
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that's nice. many thanks!

(in reply to asl3d)
Post #: 105
RE: Submitted Mods - 2/9/2017 6:55:42 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: asl3d

Here's the mod "ASL3D".

The main features are:

The units of Infantry, Leaders, SW, Artillery, and AFV, have been represented in a combination of the main characteristics of the classic ASL counters, the TotH graphics, and some made by myself.

Some terrain have been modified: brush, grain, roads, open ground, hills, entrenchments, wrecks, and bridges.

Here's an example:







Very nice Mod, Thanks for sharing it!!


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Blitz call sign Big Ivan.

(in reply to asl3d)
Post #: 106
RE: Submitted Mods - 2/9/2017 11:49:58 AM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
Thanks to Khandam2 and Asl3d for their magnificent mods. I don't forget Rico21 and his incredible lot of scenarii, nor Peter & Jörgen for the huge time they spent on the game and its forum: it's always Xmas when visiting ToTH's!

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"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Years 2020, 2021 motto, 2022 distant memory

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Post #: 107
RE: Submitted Mods - 2/9/2017 2:55:00 PM   
TomBombadil711


Posts: 342
Joined: 10/25/2005
From: Germany
Status: offline
Looks very good. Thanks for sharing.

(in reply to LN59)
Post #: 108
RE: Submitted Mods - 2/10/2017 6:36:59 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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Great mod Big Ivan, and just in time for Kursk. Now some dumb questions, if you can bear them:

What is the superscript number above the infantry's firepower rating?
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
Similar questions for AT and PF in screenshots.


BTW, really like the way you handled the Leader "bars"

(in reply to TomBombadil711)
Post #: 109
RE: Submitted Mods - 2/10/2017 11:08:19 PM   
Gerry4321

 

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Joined: 3/24/2003
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See *** below for some answers.

quote:

ORIGINAL: rosseau

Great mod Big Ivan, and just in time for Kursk. Now some dumb questions, if you can bear them:

What is the superscript number above the infantry's firepower rating? *** Smoke exponent - higher the number the better
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
*** 13 or 23 above is movement points;
a/b/c type numbers = firepower of BMG, CMG, and AAMG;
B11 for example is a breakdown number for Gun I think.

Similar questions for AT and PF in screenshots.


BTW, really like the way you handled the Leader "bars"


(in reply to Rosseau)
Post #: 110
RE: Submitted Mods - 2/11/2017 2:05:09 AM   
Rosseau

 

Posts: 2757
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Thanks Gerry. So much info, the game might not need tool tips after all.

Looks like the Russians have lousy leaders in the screenshot.

And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2

(in reply to Gerry4321)
Post #: 111
RE: Submitted Mods - 2/11/2017 3:37:32 AM   
Gerry4321

 

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Hi.
The -|4 means no BMG I think and a CMG of 4 firepower.
The (4) means that the 20L is equivalent to 4 FP if fired at infantry (I think). Others can confirm.
The boxed 2 is rate of fire. For the 20L I assume.

(in reply to Rosseau)
Post #: 112
RE: Submitted Mods - 2/11/2017 5:19:39 AM   
Rosseau

 

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Awesome. Can we assume that the game is modeling these factors? I really should read the manual.

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Post #: 113
RE: Submitted Mods - 2/11/2017 5:54:53 AM   
Gerry4321

 

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Assume yes but we don't know for sure. UP844 posted a chart recently of some tests he did (cannot remember which thread). Also you can search for ASL charts by nationality I think to get an idea.

(in reply to Rosseau)
Post #: 114
RE: Submitted Mods - 2/11/2017 2:09:00 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
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quote:

What is the superscript number above the infantry's firepower rating?
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
Similar questions for AT and PF in screenshots.


Rosseau, all the numbers and symbols on the counters are information that comes from the original ASL game:

"Superscript number above the infantry's firepower rating?", is the ability of the unit to get to put infantry smoke grenades (they last a short time and have a smaller effect than the shells fired by the artillery and AFV). In TotH does not yet exist this capability. Here is a nice discussion on this subject. Read higher. It is very interesting.

"Tanks have lots of stuff. What's the other numbers represent?", is long to explain here. They indicate, in general, the capabilities of each AFV and Artillery, such as MG on board, their FP, and where, helmet protection, if it is Open Topped, movement ability, risk of breakdown (B #), and other features. But do not worry too much, because most of this information is already taken into account by the AI of TotH.



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Post #: 115
RE: Submitted Mods - 2/11/2017 2:11:51 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
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quote:

And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2


Maybe this can help:





Attachment (1)

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Semper fidelis

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Post #: 116
RE: Submitted Mods - 2/11/2017 3:14:08 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: asl3d

quote:

And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2


Maybe this can help:






asl3d,

I love your mod immensely and thanks for providing it! The overall textures are great on my eyes.

However, there is one small graphics glitch on the last row of stone buildings way off to the left edge. When you zoom in there
looks like there is a blank yellow counter partially obscuring the building. Oddly it shows up in the game as an obscured building.

Hope this helps.








Attachment (1)

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Blitz call sign Big Ivan.

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Post #: 117
RE: Submitted Mods - 2/11/2017 3:43:55 PM   
asl3d


Posts: 6531
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Thank you Ivan.

Attached asl3d_mod_v2 with small graphics glitch corrected.



Attachment (1)

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Semper fidelis

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Post #: 118
RE: Submitted Mods - 2/11/2017 3:54:28 PM   
UP844


Posts: 1662
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quote:

ORIGINAL: Gerry

Assume yes but we don't know for sure. UP844 posted a chart recently of some tests he did (cannot remember which thread). Also you can search for ASL charts by nationality I think to get an idea.


Here is a PDF of a rough draft of the Vehicle list (post #16):

http://www.matrixgames.com/forums/tm.asp?m=4227989#

< Message edited by UP844 -- 2/11/2017 3:55:19 PM >


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Long Range Fire (A7.22)........1/2 FP

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Post #: 119
RE: Submitted Mods - 2/11/2017 4:48:54 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: asl3d

Thank you Ivan.

Attached asl3d_mod_v2 with small graphics glitch corrected.




Looking good asl3d, thanks for the fix!!

Back to "Among the Ruins" with your wonderful mod!

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Blitz call sign Big Ivan.

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Post #: 120
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