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Submitted Maps - 3/3/2016 6:48:32 PM   
Paullus

 

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This thread is to collect all the submitted Maps in one thread for ease to find.

Please only submit your Maps in this thread and ad a small description and version number in the post. Announce your Maps in the Mods and scenario folder so you can have a discussion on your Maps, and get positive feedback

Users post your comments in the announcements thread. We all need a bit of encouragement

I'll try to keep a list of the submitted Maps in this top post as well.

Maps

- Rotated maps (rotated ASL "Like" maps)

- ASL "Like" maps (adapted from ASL maps 1-11, 16-23, 32-32-33, 35, 37-38, 43-44, 48-52, 56-58, p-q, t-z, z-rubble)

- Desert maps (adapted from ASL Map 25-31 (includes rotated maps))

- ASL "Like" maps 2 (adapted from ASL maps 12-15, 24, 34, 36, 39-42, 45-47, 53-55, 59-68, r-s (includes rotated maps))

- ASL "Like" maps addition (adapted from ASL maps 3a and 6a)

- Le Haut du Faing CG Map (used in the Neither Fear nor Mercy mini-CG)


< Message edited by Paullus -- 8/6/2020 10:47:43 AM >


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Post #: 1
RE: Submitted Maps - 3/5/2016 2:26:36 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
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Rotated Maps for Scenario Conversions

**** This is a repost to help centralize maps, mods, scenarios ***

*** The zip file has been updated to include the correct map # 19i ***
*** Thanks, dundas61! ***

*** The zip file has been updated to include the edited map # 3i ***
*** Thanks, suul! ***

Some old scenarios have multiple maps with 2 orientations:
regular and inverted. Richie61 has kindly provided 44
ASL 'like' maps in a standard orientation.

I'm attaching a zip file with 44 maps in the inverted
orientation for scenario design.

Install these maps just like the maps Richie61 provided.
I've kept the same naming convention. I just tacked on
the letter "i" at the end of each file name prefix.

Peter F., thanks so much for making TOTH. I had to pound
a few square pegs in round holes to do the map inversions.
Sometime in the future, low priority..., perhaps you could
extend the building palette to support inverted images of
the weird shaped buildings. This would give more pleasing
images for inverted maps.

Enjoy!

Inverted Map Notes:
First, TOTH maps are not strictly geomorphic. One can
examine the shape of the 10x33 hex grid and see it is
different under a 180-degree rotation. But, TOTH maps
are close to geomorphic. So, with some very mild
assumptions one can build a tool to re-map a regular map's
contents to an inverted form.

Such a tool can also substitute the road symbols for their
inverted analog. Usually. The current TOTH road palette
does not cover all possible instances of road connectivity.
For example, dirt road 42 does not have an inverted
version. (I substitute with dirt road 52.)

It is very easy to let the single-hex buildings re-map to
their inverted location without doing any graphics
substitution. Two-hex buildings can also be re-mapped
without graphics substitution. Three-hex and larger
buildings can sometimes be re-mapped without substitution
if they have a linear or "regular" shape. In the tougher
cases, one can, sometimes, substitute one building for
another building that have the necessary shape for the
inverted map. However, the TOTH building palette does not
cover all possible building shapes (and some buildings
cover up to 11 hexes).

For these very tough cases I had to "build" a building
from components. I always kept wood buildings as wood
and stone as stone. Also, I really tried to keep the
inverted building as large as the original (since
building size matters in ASL).

If you see some better choices that I missed, feel free
to let me know. Let me know the map #, hex numbers,
and your new, suggested palette entries for each hex.

All the best. (And game on!!)

*** The zip file has been updated to include the correct map # 19i ***
*** The zip file has been updated to include the edited map # 3i ***




Attachment (1)

< Message edited by javafiend -- 4/4/2016 6:22:28 PM >

(in reply to Paullus)
Post #: 2
RE: Submitted Maps - 3/6/2016 2:50:03 PM   
Peter Fisla


Posts: 2503
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From: Canada
Status: offline
I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!
Post #: 3
RE: Submitted Maps - 3/8/2016 11:17:07 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
ASL 'like' map templates

Attached are some ASL 'like' map templates that you can use to build your scenarios. I think there are 44 maps

You can use the "JoneSoft Generic Mod Enabler" or put them into your "Map" folder.



Attachment (1)

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Post #: 4
RE: Submitted Maps - 3/12/2016 3:40:16 PM   
idjester

 

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quote:

ORIGINAL: Peter Fisla

I just would like to make a kind remark regarding rotating maps. This is something that I do not officially support, because if the rotating of the maps tool is not working correctly, it can cause the game to produce errors.

If this happens, then I need to take a look at my game code to see if it's game issue or not. So rather than focusing on fixing the game or working on new features I will be forced to investigate the issue of rotating maps...meaning wasting my time and resources to address something that it is caused outside of the game. Please keep this in mind going forward.

Thank You!


This is a great point Peter... I will mention this during my next couple of TOTH live streams so I can pass the word around for you.... Use your time wisely my friend.

(in reply to Peter Fisla)
Post #: 5
RE: Submitted Maps - 3/20/2016 7:27:29 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Hi Everybody

There are maps 25 to 31 (desert One) with Reverse side

It's beter with my Desert or SSDesert Mod of course

This 2 Mods are updated to Correct some trouble i Discoverd when i'm create the Maps

Please use version a.1 of the Mods

Regards from France

Cheers

Attachment (1)

< Message edited by KhanDam2 -- 3/20/2016 7:29:46 PM >


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Post #: 6
RE: Submitted Maps - 3/20/2016 7:48:48 PM   
rico21


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Whithout maps, no scenarios.THANKS.

(in reply to Paullus)
Post #: 7
RE: Submitted Maps - 3/21/2016 12:53:55 AM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
Status: offline
KhanDam2

quote:


There are maps 25 to 31 (desert One) with Reverse side


What does it mean desert one with reverse side?

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Post #: 8
RE: Submitted Maps - 3/21/2016 12:57:26 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
There was desert map asl like in 2 orientation 1 normal 1 upside down for each map like the other asl like map that can be found earlier in this post

Cheers

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Post #: 9
RE: Submitted Maps - 3/23/2016 4:48:54 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy!

Attachment (1)

(in reply to Paullus)
Post #: 10
RE: Submitted Maps - 3/23/2016 6:32:24 PM   
Dietrich53

 

Posts: 60
Joined: 2/12/2016
Status: offline
Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/index.php?title=Category:HASL_Boards

< Message edited by Dietrich53 -- 3/23/2016 6:35:45 PM >


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(in reply to decaf)
Post #: 11
RE: Submitted Maps - 3/23/2016 6:36:22 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Hi,
Thanks for this nice work !

(in reply to Paullus)
Post #: 12
RE: Submitted Maps - 3/23/2016 6:59:57 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
quote:

ORIGINAL: Dietrich53

Thanks everybody! Very helpful!

Maybe it is a stupid question, but would it be possibel to recreate the special maps like Red Barrikades, etc .... ???
http://www.advancedsquadleader.net/index.php?title=Category:HASL_Boards


I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments )


Thanks for this Batch Dietrich53

Cheers

< Message edited by KhanDam2 -- 3/23/2016 7:11:57 PM >


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Post #: 13
RE: Submitted Maps - 3/23/2016 7:07:08 PM   
Dietrich53

 

Posts: 60
Joined: 2/12/2016
Status: offline

quote:

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments )

Cheers


That is just great! Thank you for that!

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Post #: 14
RE: Submitted Maps - 3/23/2016 8:21:36 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Pretty much any existing ASL map out there could be made but due to limits with currently available terrain in TotH, they will not be able to be exact copies.

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Post #: 15
RE: Submitted Maps - 3/23/2016 8:26:03 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline

quote:

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy!

Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?

(in reply to decaf)
Post #: 16
RE: Submitted Maps - 3/24/2016 3:10:36 AM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline

quote:

ORIGINAL: Gerry


quote:

ORIGINAL: javafiend

Even More "ASL-Like" Maps --

Here are 58 new "ASL-Like" maps for scenario conversions -- upright and rotated configurations.

These maps, along with the Richie61 maps, my rotated versions, and KhanDam2's desert maps, now span the map series from 1-68 and p-z.

I used:

http://www.advancedsquadleader.net/index.php?title=Category:Boards
http://www.advancedsquadleader.net/index.php?title=Category:Starter_Kit_Boards

as sources for images of the maps.

If you see some better choices for map design that I missed, feel free to let me know. Let me know the
map #, hex numbers, and your new, suggested palette entries for each hex.

Enjoy!

Thanks for these.

Are some of these replacements for Richie's set of 44 that he posted?


No. This "#2" set is totally complementary to Richie61's set and to KhanDam2's desert set.
Collect them all! Game on!!

(in reply to Gerry4321)
Post #: 17
RE: Submitted Maps - 3/24/2016 5:23:54 AM   
jeffdeham1

 

Posts: 18
Joined: 2/21/2016
Status: offline
Just wanted to say THANKS EVERYONE for all the maps. It is much appreciated out here in Tigers on the Hunt land!!!!!!!!!!!!!!

Jeff

(in reply to decaf)
Post #: 18
RE: Submitted Maps - 3/24/2016 1:40:13 PM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
Hi, the Community

My Heartliest Congratulations to all these enthusiastic "map drawing drudges"...
Who aren't "ordinary workhorses" but Great Great (Five Stars) Cartographers indeed!
As much as the great accuracy & patience in such a repetitive work, or as those really attractive
and aesthetic results we all can use from now on in creating scenarios & campaigns.

"Chapeau bas, Mesdames et Messieurs !"
LN59

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Post #: 19
RE: Submitted Maps - 3/24/2016 1:51:13 PM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
Status: offline
How are these new maps downloaded? Do you have to do one at a time?

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Post #: 20
RE: Submitted Maps - 3/24/2016 3:39:45 PM   
Paullus

 

Posts: 1058
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From: Sweden
Status: offline
They are in zip-files so a lot of maps put together in one file.

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to baloo7777)
Post #: 21
RE: Submitted Maps - 4/2/2016 12:40:33 AM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
Thanks for the maps folks.

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Post #: 22
RE: Submitted Maps - 4/8/2016 9:08:12 PM   
lhmg


Posts: 37
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Status: offline
I must be missing something. When I put them in map folder and open with editor they are in vertical allignment just like all the regular maps??

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Post #: 23
RE: Submitted Maps - 4/8/2016 9:14:59 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
All the ASL based TotH maps are 10 hexes wide by 33 hexes long. The rotated maps are just the normal ASL maps built upside down and are still 10x33.

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Post #: 24
RE: Submitted Maps - 4/8/2016 9:55:29 PM   
Gerry4321

 

Posts: 874
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Believe the template orientation when building scenarios is hard-coded into the system so maps sit on their skinny side (vertical placement). Cannot rotate.

quote:

ORIGINAL: kodiak

I must be missing something. When I put them in map folder and open with editor they are in vertical allignment just like all the regular maps??


(in reply to lhmg)
Post #: 25
RE: Submitted Maps - 4/9/2016 9:32:09 PM   
lhmg


Posts: 37
Joined: 4/27/2014
Status: offline
As most monitors are much wider than tall horizontal maps or the ability to rotate them to the horizontal would make a lot of sense.

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Post #: 26
RE: Submitted Maps - 4/10/2016 3:04:37 AM   
Gerry4321

 

Posts: 874
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+1

quote:

ORIGINAL: kodiak

As most monitors are much wider than tall horizontal maps or the ability to rotate them to the horizontal would make a lot of sense.


(in reply to lhmg)
Post #: 27
RE: Submitted Maps - 6/20/2016 8:00:55 PM   
Raybert1123

 

Posts: 24
Joined: 6/20/2016
Status: offline
quote:

ORIGINAL: Dietrich53


quote:

I'm Working on it ( RB / PB / aBtF / St / Lg / Ch for the moments )

Cheers


That is just great! Thank you for that!


Just wondering how the CH maps are coming KhanDam2. I'm looking forward to them.

< Message edited by raybert -- 6/21/2016 1:48:16 AM >

(in reply to Dietrich53)
Post #: 28
RE: Submitted Maps - 1/7/2017 7:48:06 PM   
utexgrad

 

Posts: 37
Joined: 6/27/2007
Status: offline
I was working up a map for the Texas Flood scenario and since I went ahead and created a couple of new map boards, I thought I'd do my part as a newbie to Tigers on the Hunt and add them here for your downloading pleasure. Board 3a is from Action Pack 6 - A Decade of War, and 6a is from Action Pack #8 - Roads through Rome.

The boards are interesting as they don't follow the standard ASL board configuration as found in the modules, so I had to split each board into two parts (Each board is 20 hexes deep and 17 hexes across). In the Texas Flood scenario, they are meant to butted against boards 7, 16, 44 and 40. I made them to butt up against the "bottom" of those boards. If you rotate the image below 90 degrees to the left you'll get my meaning.


Image courtesy of The ASL Scenario Archive website

I had to substitute debris hexes for the cemetery hexes as well as bushes in place of all of the marsh hexes.

Hopefully these boards will be useful to anyone creating scenarios, but even if they aren't, they proved to be a good learning tool for using the map editor

As always, suggestions and comments are welcome!



Attachment (1)

< Message edited by utexgrad -- 1/8/2017 2:22:48 AM >

(in reply to Paullus)
Post #: 29
RE: Submitted Maps - 9/5/2018 11:03:54 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Anyone still using the custom maps posted above as opposed to coming up with your own designs?

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