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Rommel Attacks - Final Round Allies

 
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Rommel Attacks - Final Round Allies - 3/12/2016 5:05:39 AM   
Seminole


Posts: 2105
Joined: 7/28/2011
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Allied turn 1

As mentioned in my Axis AAR, this is the side I expected to be able to be the most aggressive. The Allies have a good set of counters on the map with high mobility, and the high morale airborne are also a great raiding force if motorized.
I opened the turn and was actually pretty pleased with the results of the Axis attacks. He had concentrated in the center, and chosen to rout rather than capture the American forces. My only unit losses were two airbases.




3/10th Pzr Div attacks the Goums El FF Sahrien Cavalry Bat. and compel a retreat that leaves the Americans in Sdid Bouzid cut off.




Balck's Afrika Panzer Corps routs the Americans 2/34th Inf Div and CCA 1st US Arm Bde.




Balck chases the Free French cavalry from the mountain with the Afrika PzG Rgt




Afrika Panzer Corps now commits the 3/15th Pzr Div to rout the Free French cavalry from the desert.




With the road cleared Balck presses his panzers west down the valley, brushing back the American tankers.




Inexplicably I don't have the screen capture for the battle over Kasserine itself. Hopefully Liquid Sky captured it. I presume the Italian armor pushed back CCC 1st Arm Bde and 3/1st US Inf Div with some German help, and then hit CCC 1st Arm Bde again (displacing the routed French cavalry trying to regroup at the runway).



The Allies really took a beating in the skies. The wet weather looks like it gave me the worst of it, as several of the Axis airfields are nestled in the desert.




Positive take aways are that the Germans appear to have massed their armor in the center around Kasserine. The routed units remaining on the map is welcome, the CCA 1st US Arm Bde recovers immediately, and is in pretty good shape:



The 2/34th US Inf Div pulled back to Tbessa, but while the losses suffered aren't too severe, it hasn't yet rallied.



The Free French cavalry, also refocused at Tbessa, is a formation on paper only.

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RE: Rommel Attacks - Final Round Allies - 3/12/2016 11:38:09 AM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
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I had a very focused game plan for the Germans. On the first turn I take all the victory hexes I can reach, which is Gafsa (freebie), Sdid Bouzid and Kasserine. Then I hold on to them for as long as I can for victory.

At the start of the game, the Germans have an astounding 35 admin points. I spent most of these on the first turn, by disbanding Afr. German-Italian Pz Army. This pushes all of it's support units into OKW, along with attaching the Africa Panzer Corps to OKW.

I then attach Hermann Balck to Afrika Pazner Corps for 11 points. Cheaper since the corp is attached directly to OKW.

I build a depot and an airfield in Maknassy in the south, move all the Luftwaffe to the south, along with all the movable AA guns. Any that cant be moved (static) are disbanded. No Freebies for the allies if they break through in the north. This still leaves me with about a dozen admin points.

I also noticed that destroying airplanes is a great source of vps...at 1 vp per 5 aircraft destroyed. (You also get 1vp/10afvs, 1vp/100 guns, and 1vp/1000 men). So I will fly superiority missions, air transport missions...anything that will get my superior fighters to engage and shoot down allied planes. I lack bombers, so bombing airfields won't work.




_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to Seminole)
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