Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about 1.11 pier operations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about 1.11 pier operations Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about 1.11 pier operations - 3/12/2016 5:30:53 PM   
JPFisher55

 

Posts: 589
Joined: 11/22/2014
Status: offline
I just read about the new pier operations of 1.11 on Warfare Sims. All I can say is that I can't wait for 1.11.
It will make Command an unbelievable wargame.

I do have two questions about the planned pier operations. Will the pier need to have an ammo facility loaded with the exact type
of ammo that the ship requires to rearm the ship, like ammo facilities do with a/c at airbases? Will fuel facilities matter to refueling ships at piers or a/c at bases?
Post #: 1
RE: Question about 1.11 pier operations - 3/12/2016 7:15:06 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
I am sure Kushan will answer you after his streaming.

Or, here's the announced detail for PO: http://www.warfaresims.com/?p=4215

_____________________________


(in reply to JPFisher55)
Post #: 2
RE: Question about 1.11 pier operations - 3/12/2016 7:56:13 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: JPFisher55

I just read about the new pier operations of 1.11 on Warfare Sims. All I can say is that I can't wait for 1.11.
It will make Command an unbelievable wargame.

I do have two questions about the planned pier operations. Will the pier need to have an ammo facility loaded with the exact type
of ammo that the ship requires to rearm the ship, like ammo facilities do with a/c at airbases? Will fuel facilities matter to refueling ships at piers or a/c at bases?



You'll need something that holds ammo whether its an ammo dump or you've added a magazine to the pier. You need to load the right ammo or turn on unlimited ammo (works like airfields).

Fuel facilities don't matter at the moment but you should add them.

Mike


_____________________________


(in reply to JPFisher55)
Post #: 3
RE: Question about 1.11 pier operations - 3/12/2016 8:24:34 PM   
JPFisher55

 

Posts: 589
Joined: 11/22/2014
Status: offline
Thanks Mike,

I use unlimited ammo because for a/c at bases so many different types of a/c and ammo load-outs exist that it would be impossible add all of them to an ammo facility. Since the same is true of ships, I am glad that the unlimited ammo will work for them. Sometimes I do add ammo for AAA and SAM units to their magazines or an ammo facility in their group. I really like being able to add a magazine to an anti-aircraft unit since it is easier to add ammo to a magazine than add an anti-aircraft unit to a group and then add ammo to an ammo facility in the group.

It's okay that fuel facilities are for show, I like to bomb them.

(in reply to mikmykWS)
Post #: 4
RE: Question about 1.11 pier operations - 3/12/2016 9:39:57 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: JPFisher55

Thanks Mike,

I use unlimited ammo because for a/c at bases so many different types of a/c and ammo load-outs exist that it would be impossible add all of them to an ammo facility. Since the same is true of ships, I am glad that the unlimited ammo will work for them. Sometimes I do add ammo for AAA and SAM units to their magazines or an ammo facility in their group. I really like being able to add a magazine to an anti-aircraft unit since it is easier to add ammo to a magazine than add an anti-aircraft unit to a group and then add ammo to an ammo facility in the group.

It's okay that fuel facilities are for show, I like to bomb them.


You can also group ammo holding facilities with SAM and AAA sites and the ammo will transfer. Been that way for awhile.

Glad you like the game.

Mike

_____________________________


(in reply to JPFisher55)
Post #: 5
RE: Question about 1.11 pier operations - 3/13/2016 2:52:21 AM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war.

< Message edited by Primarchx -- 3/13/2016 2:53:16 AM >

(in reply to mikmykWS)
Post #: 6
RE: Question about 1.11 pier operations - 3/13/2016 2:34:10 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
Status: offline

quote:

ORIGINAL: Primarchx

This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war.

quote:

This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war.


One simple thing I'm hoping this will allow is 'automatic' civilian traffic.

I hope to be able to put civilian boats on patrol, and have them move about, return to port to refuel, then move back to the ocean again. (For simulating small boats, obviously large commercial vessels would be going more direct routes from A-B).

When I first tried this, my small fishing vessels all ran out of fuel and got stranded out at sea, and I wasn't good enough at mission editing to cobble together a scripted/triggered system.

(in reply to Primarchx)
Post #: 7
RE: Question about 1.11 pier operations - 3/13/2016 3:32:19 PM   
skorpio667

 

Posts: 30
Joined: 10/24/2013
From: The Netherlands
Status: offline
This game is getting better by the day! It has progressed so much and so much was added functionallity- and realism-wise since v1.00 (for free!) and there is even more on the horizon.
Since it's launch in October 2013, I've seen many comments on the pricing of the game, but IMHO this game is worth every penny! I haven't played any other game since I got it in 2013. I really, really love it.

Dev's, thank you so much!

Skorpio

(in reply to ColonelMolerat)
Post #: 8
RE: Question about 1.11 pier operations - 3/13/2016 3:37:04 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: ColonelMolerat


quote:

ORIGINAL: Primarchx

This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war.

quote:

This takes a game where the typical scenario length is a battle to a point where we're getting closer to being able to fight the entire war.


One simple thing I'm hoping this will allow is 'automatic' civilian traffic.

I hope to be able to put civilian boats on patrol, and have them move about, return to port to refuel, then move back to the ocean again. (For simulating small boats, obviously large commercial vessels would be going more direct routes from A-B).

When I first tried this, my small fishing vessels all ran out of fuel and got stranded out at sea, and I wasn't good enough at mission editing to cobble together a scripted/triggered system.


This will work fine.

Mike

_____________________________


(in reply to ColonelMolerat)
Post #: 9
RE: Question about 1.11 pier operations - 3/13/2016 6:23:26 PM   
JPFisher55

 

Posts: 589
Joined: 11/22/2014
Status: offline
Wow, Mike, do you mean that we will be able to put ships on patrol missions and they will return to a port for refueling and rearming like a/c so with bases?

(in reply to mikmykWS)
Post #: 10
RE: Question about 1.11 pier operations - 3/13/2016 6:45:49 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yes.

Mike

_____________________________


(in reply to JPFisher55)
Post #: 11
RE: Question about 1.11 pier operations - 3/13/2016 7:40:53 PM   
JPFisher55

 

Posts: 589
Joined: 11/22/2014
Status: offline
Wow, can't wait for 1.11, great job developers of Command.

(in reply to mikmykWS)
Post #: 12
RE: Question about 1.11 pier operations - 3/14/2016 12:34:24 AM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
Status: offline
quote:

ORIGINAL: mikmyk

Yes.

Mike


Yes!!

Many thanks, devs!

(in reply to mikmykWS)
Post #: 13
RE: Question about 1.11 pier operations - 3/14/2016 1:43:50 AM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
And with land unit garrison and maneufacturing systems, this may simulate an entire war like a proper RTS game.

_____________________________


(in reply to ColonelMolerat)
Post #: 14
RE: Question about 1.11 pier operations - 3/27/2016 8:49:37 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
I've tried to assign some civilian ships to ferry mission for pier-to-pier transport, but they cannot. The ferry mission can only assign to aircrafts.

Will the update including the ship ferry mission setup?

_____________________________


(in reply to Dysta)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about 1.11 pier operations Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141