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RE: 4 player E-mail: A - 12/10/2016 12:50:19 PM   
Jagdtiger14


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If you ask Ronnie (rkr1958), he might be able to place the units.

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Post #: 3301
RE: 4 player E-mail: A - 12/10/2016 2:04:42 PM   
Mayhemizer_slith


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Yes, that might be done by editing save file.

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RE: 4 player E-mail: A - 12/10/2016 3:37:17 PM   
rkr1958


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quote:

ORIGINAL: Jagdtiger14

If you ask Ronnie (rkr1958), he might be able to place the units.


quote:

ORIGINAL: Mayhemizer

Yes, that might be done by editing save file.


I could place the cruiser either in the reinforcement pool or on the map is you wish.

By the way, check out my AAR with Pat, I just moved the CA from the force pool to Leningrad.

< Message edited by rkr1958 -- 12/10/2016 4:06:32 PM >


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Post #: 3303
RE: 4 player E-mail: A - 12/10/2016 4:14:18 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Sounds good for me. Italians are still down to one BP to be compensated.

And CW has 2 BPs to be compensated.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3304
RE: 4 player E-mail: A - 12/10/2016 5:12:15 PM   
Orm


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No declarations of war.

Land: China
Combined: USSR, USA, CW
Naval: France

No Port Strikes. No naval air.

USA escorts the convoys along the East Coast. USA also reinforce the convoy chain between USA and UK.

CW send a light carrier to the North Atlantic. CW also send one convoy point to CSV.

Allies do not initiate combat in any sea area.

Will Axis initiate combat in Cape St Vincent?



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3305
RE: 4 player E-mail: A - 12/10/2016 5:19:06 PM   
Mayhemizer_slith


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German FTR2 initiates combat. I will be offline most of the evening.

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Post #: 3306
RE: 4 player E-mail: A - 12/10/2016 5:25:55 PM   
Orm


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*censored rant*

< Message edited by Orm -- 12/10/2016 5:26:50 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3307
RE: 4 player E-mail: A - 12/10/2016 5:26:40 PM   
Orm


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How will Axis proceed?



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 12/10/2016 5:27:09 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3308
RE: 4 player E-mail: A - 12/10/2016 5:31:02 PM   
Mayhemizer_slith


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0 box only thanks. We will sink that CP, but unfortunately I will be offline from now on.

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Post #: 3309
RE: 4 player E-mail: A - 12/10/2016 5:41:07 PM   
Mayhemizer_slith


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One more post.

Front fighter is German Ftr2, followed by Ftr3.

Front bomber is German Nav, followed by Sparviero, Erone and Gabbiano.

2 points to reduce Allied A2A value.

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Post #: 3310
RE: 4 player E-mail: A - 12/10/2016 5:41:58 PM   
Orm


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I will continue this tomorrow. Have a nice evening.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3311
RE: 4 player E-mail: A - 12/11/2016 6:45:09 AM   
Mayhemizer_slith


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Now when I'm sober I realize Axis have 12 surprise points instead of 8

If it is not too late, Axis would like to use 4 points to decrease Allied A2A value and 2 points to increase own A2A value.

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Post #: 3312
RE: 4 player E-mail: A - 12/11/2016 11:00:47 AM   
Mayhemizer_slith


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If Axis can choose, they always destroy or abort Allied fighters.

Axis clear through their bombers starting from last bomber.

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Post #: 3313
RE: 4 player E-mail: A - 12/11/2016 5:48:42 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Now when I'm sober I realize Axis have 12 surprise points instead of 8

If it is not too late, Axis would like to use 4 points to decrease Allied A2A value and 2 points to increase own A2A value.

Done.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3314
RE: 4 player E-mail: A - 12/11/2016 5:50:33 PM   
Orm


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First round cleared two bombers.

Second round begins with Allies shooting down a German unit. Which does Germany select?



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3315
RE: 4 player E-mail: A - 12/11/2016 5:53:11 PM   
Mayhemizer_slith


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Nav, thank you.

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Post #: 3316
RE: 4 player E-mail: A - 12/11/2016 6:08:09 PM   
Orm


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The air combat continues with one CW bomber lost and another aborted. Meanwhile Italy cleared a bomber.

In round 4 Axis gets a unit aborted. Which?




Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3317
RE: 4 player E-mail: A - 12/11/2016 6:12:23 PM   
Mayhemizer_slith


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Abort bomber to NW of Seville.

Axis stay and they try to shoot down CW fighters as long as German He100 is in combat.

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Post #: 3318
RE: 4 player E-mail: A - 12/11/2016 6:15:10 PM   
Orm


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CW abort the area once there are no axis bombers remaining. (Forgot to change the result so that the CW pilot survived. Have to remember that next time)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3319
RE: 4 player E-mail: A - 12/11/2016 6:21:56 PM   
Orm


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Before CW voluntary aborts Germany aborts a CW fighter.



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 12/11/2016 6:22:15 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3320
RE: 4 player E-mail: A - 12/11/2016 6:31:01 PM   
Orm


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The Allied anti aircraft fire reduce the Axis bomber strength with two points.

How will Axis apply their 4 remaining surprise points?




Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3321
RE: 4 player E-mail: A - 12/11/2016 6:34:48 PM   
Mayhemizer_slith


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Axis place first D on CP and use 3 points to target next D on CA Edinburgh.

Axis stay for more.

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Post #: 3322
RE: 4 player E-mail: A - 12/11/2016 6:42:26 PM   
Orm


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A CW cruiser is damaged and a convoy is destroyed.



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3323
RE: 4 player E-mail: A - 12/11/2016 6:55:37 PM   
Orm


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Axis finds with yet another one rolled. Which box will Axis include?



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat


Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3324
RE: 4 player E-mail: A - 12/11/2016 7:01:41 PM   
Mayhemizer_slith


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Am I right if I plan to do this:

Choose only box 3, Axis have 8 surprise points.

Fly Bf110 as fighter, 2 bombers attacks.

6 points reduces AA fire to no effect.

2 points to increase damage up to X D 2A.

X on BB Ramillies.

Edit: A to French BB (or French CA if BB is aborted or damaged).

Edit2: result seems to be the same if 3 bombers attacks and all points are used to reduce AA.

< Message edited by Mayhemizer -- 12/11/2016 7:09:26 PM >

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Post #: 3325
RE: 4 player E-mail: A - 12/11/2016 7:08:44 PM   
Mayhemizer_slith


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Note my edit: A to French BB (or French CA if BB is aborted or damaged).

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Post #: 3326
RE: 4 player E-mail: A - 12/11/2016 7:22:52 PM   
Orm


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After reducing the AA fire to nothing there are 4 surprise points left.



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 12/11/2016 7:24:29 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3327
RE: 4 player E-mail: A - 12/11/2016 7:27:59 PM   
Mayhemizer_slith


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OK, X on BB Ramillies and let's see what is left when Axis can place second D.

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Post #: 3328
RE: 4 player E-mail: A - 12/11/2016 7:29:17 PM   
Mayhemizer_slith


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I see, NAA was 9, not 12 as I remembered.

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Post #: 3329
RE: 4 player E-mail: A - 12/11/2016 7:33:05 PM   
Orm


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Two British battleships are damaged.



Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3330
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