Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: AllenK You have 4 oils being saved and every factory producing. I left all the oils as you had set them for saving or production. You didn't specify you wanted to save more and looking at the CP set up you have, I don't think I could get any more non-oil resources to a factory without putting in more CP's. Your appreciation for help freely given, sir, is duly noted. I am sorry. I should have been more clear in my answer. It had nothing to do with your assistance. I truly appreciate it. However, your solution was the same as mine. A solution we shouldn't be forced to make. You are indeed correct that more CPs are needed to get non-oil resources to factories. But I shouldn't have to do so. You shouldn't have to do so. Now we had to idle the Algeria resource. It costs CPs. The Cyprus resource can not be used because it takes the same route around Africa. It also costs CPs. Just take a look at this convoy route in the picture below. It can't be changed. Fortunately, this resource doesn't override the others if they use the convoy in Cape Verde. But I have plenty of convoy points in the Caribbean that should be transporting resources that don't. I have to move them to other sea areas. More risky sea areas because the convoy lines can not be changed. During this game CW had to, in my opinion had to, use oil for production instead of resources just because the programmer doesn't see the issue. Or want to fix it. Or for whatever reason I never understood. CW also have had to use a lot more convoy points at sea than they should because the routes have never been as optimal as they should. Because they couldn't be changed that way. Some of this, I am sure, could have been fixed if I was better at it. But it shouldn't be that hard. So I am truly sorry, Sir, that I failed to clearly direct my frustration where it belongs.
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< Message edited by Orm -- 3/12/2017 9:35:37 PM >
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