Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player E-mail: AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  46 47 [48] 49 50   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player E-mail: AAR - 7/17/2016 7:56:01 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
How do you want to use your points?

Germany will fly as shown in picture. I think CW will keep current front fighter too?




Attachment (1)

(in reply to Orm)
Post #: 1411
RE: 4 player E-mail: AAR - 7/17/2016 7:57:12 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Will the Axis have +1 for the air combat and Allies -1?

If that is correct then CW will use the surprise points to increase fighter strength with three and reduce the enemy strength with 1.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1412
RE: 4 player E-mail: AAR - 7/17/2016 7:57:48 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm

Will the Axis have +1 for the air combat and Allies -1?



That is correct.

(in reply to Orm)
Post #: 1413
RE: 4 player E-mail: AAR - 7/17/2016 7:58:57 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: Orm

Will the Axis have +1 for the air combat and Allies -1?



That is correct.

Then 6 points to increase air to air strength by three.

And two points to decrease the Axis air to air strength with one.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1414
RE: 4 player E-mail: AAR - 7/17/2016 8:01:55 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
First round for Axis. NAV is about to receive some major AA fire...

Axis stay for more, how about Allies? Both are at +1 now.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1415
RE: 4 player E-mail: AAR - 7/17/2016 8:06:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Allies stay.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1416
RE: 4 player E-mail: AAR - 7/17/2016 8:12:23 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
2nd round for Axis too. Axis +3, Allied -1.

Axis stay, how about Allies?




Attachment (1)

(in reply to Orm)
Post #: 1417
RE: 4 player E-mail: AAR - 7/17/2016 8:16:31 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

2nd round for Axis too. Axis +3, Allied -1.

Axis stay, how about Allies?




Why is it that the CW lost a fighter when it was a DX in the second round? I would have selected the naval bomber.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1418
RE: 4 player E-mail: AAR - 7/17/2016 8:18:41 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Oh sorry, my mistake. I thought it was Germany choosing. I think I got too exited rolling so good. Just a second and it will be fixed.

(in reply to Orm)
Post #: 1419
RE: 4 player E-mail: AAR - 7/17/2016 8:22:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

Oh sorry, my mistake. I thought it was Germany choosing. I think I got too exited rolling so good.

That can be understandable with those die rolls. Here there have been more curses than excitement.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1420
RE: 4 player E-mail: AAR - 7/17/2016 8:23:09 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Here is correct situation




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1421
RE: 4 player E-mail: AAR - 7/17/2016 8:25:07 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
CW stay.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1422
RE: 4 player E-mail: AAR - 7/17/2016 8:29:26 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Allied 14, Axis 15. Both front fighters aborts. Where does Hurricane lands?

(in reply to Orm)
Post #: 1423
RE: 4 player E-mail: AAR - 7/17/2016 8:31:06 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

Allied 14, Axis 15. Both front fighters aborts. Where does Hurricane lands?

Bilbao.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1424
RE: 4 player E-mail: AAR - 7/17/2016 8:32:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I find it interesting the CW fares better in the air combats when they are at a disadvantage.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1425
RE: 4 player E-mail: AAR - 7/17/2016 8:35:04 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Air to air combat is over, time to dodge some flak...




Attachment (1)

(in reply to Orm)
Post #: 1426
RE: 4 player E-mail: AAR - 7/17/2016 8:38:33 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
AA fire rolls 6 and 3. No damage to ships but NAV is not aborted.

Axis wants 2nd round, how about Allies?




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1427
RE: 4 player E-mail: AAR - 7/17/2016 8:39:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

Axis wants 2nd round, how about Allies?

CW stay. CW will stay after every round until there are no more combats.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1428
RE: 4 player E-mail: AAR - 7/17/2016 8:40:33 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
And Harrow stays in Spain?

(in reply to Orm)
Post #: 1429
RE: 4 player E-mail: AAR - 7/17/2016 8:42:52 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

And Harrow stays in Spain?

Indeed. No need to ask if there are more rounds.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1430
RE: 4 player E-mail: AAR - 7/17/2016 8:52:45 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Only Axis find. Now we need to do some math how we can do maximum damage, NAV or submarine...




Attachment (1)

(in reply to Orm)
Post #: 1431
RE: 4 player E-mail: AAR - 7/17/2016 9:04:47 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Axis choose naval air combat and use 4 points to negate AA fire. 2 points are used to increase damage to 2D 2A.

TRS is damaged. Axis will place their A on CP.

How does CW place D and A?




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1432
RE: 4 player E-mail: AAR - 7/17/2016 9:12:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

How does CW place D and A?

The D on the CA Niels Juel and the A on the damaged TRS.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1433
RE: 4 player E-mail: AAR - 7/17/2016 9:16:29 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Next round is coming




Attachment (1)

(in reply to Orm)
Post #: 1434
RE: 4 player E-mail: AAR - 7/17/2016 9:18:38 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Only Allies find. How do you want to play this?




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1435
RE: 4 player E-mail: AAR - 7/17/2016 9:20:20 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Is the sub included?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1436
RE: 4 player E-mail: AAR - 7/17/2016 9:21:40 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Yes it is.

(in reply to Orm)
Post #: 1437
RE: 4 player E-mail: AAR - 7/17/2016 9:23:05 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Only the Italian sub included then. 3-box I believe. CW selects air combat and all points to increase damage.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1438
RE: 4 player E-mail: AAR - 7/17/2016 9:26:05 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Final damage is X. On a 4 submarine dives deep. Really deep. Too deep.

Next round is coming.

(in reply to Orm)
Post #: 1439
RE: 4 player E-mail: AAR - 7/17/2016 9:27:48 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Axis finds again! Only box 0 is selected.




Attachment (1)

< Message edited by Mayhemizer -- 7/17/2016 9:30:49 PM >

(in reply to Mayhemizer_slith)
Post #: 1440
Page:   <<   < prev  46 47 [48] 49 50   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  46 47 [48] 49 50   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672