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RE: 4 player E-mail: A - 8/2/2016 7:41:34 PM   
Orm


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Picture from Jul/Aug '40 Impulse #5 (Axis) - DOW

(In Northern Spain, CW only moved the Spanish MECH, during the previous Allied impulse)




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RE: 4 player E-mail: A - 8/4/2016 8:01:43 PM   
AllenK


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J/A 40 Axis 5

No DoW or alignments.

Germany Land. Italy & Japan Combined.

The Italians initiate searching in West Med with the Atr. Do the CW wish to fly any of the gaggle available?




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Post #: 1652
RE: 4 player E-mail: A - 8/4/2016 8:51:48 PM   
Orm


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So no naval air and no naval movement by Italy?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1653
RE: 4 player E-mail: A - 8/4/2016 8:52:38 PM   
AllenK


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No, none.

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Post #: 1654
RE: 4 player E-mail: A - 8/4/2016 8:56:41 PM   
Orm


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No air support in the West Med.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1655
RE: 4 player E-mail: A - 8/4/2016 9:09:40 PM   
AllenK


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I take a punt and decline to commit the French sub on the Allies behalf.

Searches: Axis 6, Allies 9. NE

The Germans send Stukas and Do-17's to ground strike Wavell. Do any of the fighters from Gibraltar wish to intervene?




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Post #: 1656
RE: 4 player E-mail: A - 8/4/2016 9:11:59 PM   
Orm


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quote:

Do any of the fighters from Gibraltar wish to intervene?

Yes, the Hurricane.

If it survive, land it in Tangier.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1657
RE: 4 player E-mail: A - 8/4/2016 9:33:49 PM   
AllenK


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The Germans counter the Hurricanes with a Me-109.

The Me-109's arrive late on the scene and the Hurricanes get a free shot at the first wave of Do-17's with unfortunate results for the bombers.

I presume at this point the RAF will conclude they have done their bit and gracefully retire to the pavilion?




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< Message edited by AllenK -- 8/4/2016 9:34:33 PM >

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Post #: 1658
RE: 4 player E-mail: A - 8/4/2016 9:36:55 PM   
Orm


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CW stay.

((Do remember that one killed German pilot is to be changed so it survives. For the synth fixing thingie))

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1659
RE: 4 player E-mail: A - 8/4/2016 9:40:00 PM   
AllenK


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Okay, thanks, need to re-do the combat to save the pilot.

Short break before round 2.

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Post #: 1660
RE: 4 player E-mail: A - 8/4/2016 9:42:28 PM   
Mayhemizer_slith


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Good call killing Do17. I think pilot is lost anyway, air combat is over enemy hex.

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Post #: 1661
RE: 4 player E-mail: A - 8/4/2016 9:48:24 PM   
AllenK


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The Stukas sneak through.

The Axis stay, how about the RAF?




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Post #: 1662
RE: 4 player E-mail: A - 8/4/2016 9:52:17 PM   
Orm


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quote:

The Axis stay, how about the RAF?

A challenge. We can not resist and pick up the thrown glove. RAF stay until this is settled. One way or the other.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1663
RE: 4 player E-mail: A - 8/4/2016 9:54:52 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Good call killing Do17. I think pilot is lost anyway, air combat is over enemy hex.

The pilot was saved by changing to a low rolled DX instead of a high rolled. A German pilot as well as a Italian pilot are now saved. That is 4 BPs out of the 8 needed.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1664
RE: 4 player E-mail: A - 8/4/2016 9:56:31 PM   
AllenK


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And settled it is as both sides fight each other to destruction.




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Post #: 1665
RE: 4 player E-mail: A - 8/4/2016 10:00:08 PM   
AllenK


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The Stuka's hit their primary target and the Mot Div is a bonus.




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Post #: 1666
RE: 4 player E-mail: A - 8/4/2016 10:04:38 PM   
AllenK


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Gen Terauchi gets sudden orders to board the trains and get back up north.




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Post #: 1667
RE: 4 player E-mail: A - 8/4/2016 10:06:32 PM   
AllenK


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That's all for tonight folks.

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Post #: 1668
RE: 4 player E-mail: A - 8/6/2016 3:08:43 PM   
AllenK


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With many units disorganised, the Japs ad to their number by moving Osaka Mil one hex west.




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Post #: 1669
RE: 4 player E-mail: A - 8/6/2016 3:32:35 PM   
AllenK


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Spain post German and Italian movement.




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Post #: 1670
RE: 4 player E-mail: A - 8/6/2016 3:45:24 PM   
AllenK


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No land combats.

Japan rebases a Nav from Shanghai to Yamamoto and a Ftr by 1 hex to NW of Hanoi.

Germany rebases Me-110 and Ju-88 to newly taken hexes west of Seville.

No reorgs.

Back to Allies.

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Post #: 1671
RE: 4 player E-mail: A - 8/8/2016 8:42:51 PM   
Orm


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There will be no action this evening. I hope that there will be tomorrow.

Meanwhile I so hope that the next patch will solve the CW supply bug in Egypt. It is such annoying bug and now it truly mess with CW. So I am glad that I read that several supply bugs have been fixed and that the fixes soon will be released for testing.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1672
RE: 4 player E-mail: A - 8/12/2016 8:03:13 PM   
Orm


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Jul/Aug '40
Allied #6

No declarations of war.

Combined: CW
Pass: USSR, USA, France, China

No Port Strikes. No naval air.

CW sail a TRS loaded with a TERR from South Africa to Cape St Vincent. CW also send a battleship fleet, joined by HMS Glorious, to Cape St. Vincent.

HMS Liverpool search in the Eastern Mediterranean for the Italian cruiser.



< Message edited by Orm -- 8/12/2016 8:05:40 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1673
RE: 4 player E-mail: A - 8/12/2016 8:10:22 PM   
Orm


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HMS Liverpool (die roll 2) find the Italian cruiser Trieste (die roll 4) and charge the enemy cruiser.

CW use the surprise points to increase the combat result to one damage.



Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 8/12/2016 8:11:15 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1674
RE: 4 player E-mail: A - 8/12/2016 8:17:10 PM   
Orm


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The Italian cruiser is damaged and return to port.



Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1675
RE: 4 player E-mail: A - 8/12/2016 8:18:11 PM   
Orm


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But manages to abort the British cruiser.



Picture from Jul/Aug '40 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1676
RE: 4 player E-mail: A - 8/12/2016 8:38:22 PM   
Orm


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Jul/Aug '40
Allied #6

No strategic bombing. No ground strikes. No rail movement.

CW move the 2nd Corps into Cadiz. The 3rd Corps move from Tangier and reinforce Wavell in the the position just abandoned by the 2nd Corps.

The South African Territorial Corps reinforce Cadiz.

No land combats. No air rebase. No reorganization.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1677
RE: 4 player E-mail: A - 8/12/2016 8:39:22 PM   
Orm


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Jul/Aug '40
Allied #6

And the end of turn roll is a three, and since a one was needed the turn continues.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1678
RE: 4 player E-mail: A - 8/12/2016 8:43:33 PM   
Orm


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Jul/Aug '40
Axis #7

And the monsoon rain continues.




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< Message edited by Orm -- 8/12/2016 8:44:02 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1679
RE: 4 player E-mail: A - 8/12/2016 8:46:11 PM   
Orm


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Picture from Jul/Aug '40 Impulse #7 (Axis) - DOW

Attachment (1)

< Message edited by Orm -- 8/12/2016 8:47:02 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1680
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