Mayhemizer_slith
Posts: 7654
Joined: 9/7/2011 From: Finland Status: offline
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Yes, I should have told I'm talking about that synth plant. I looked at save file, it is quite clear and I tested to switch those plants and it seemed to go well. Here is save file: 0,3539,,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0 .T This unit represents the small synthetic fuel program of Italy. .P Using German technology Italy did produce some oil from coal during World War II. Using hydrogenation Italy obtained modest amounts of synthetic fuel from its refineries in the early stages of the war. Producing synthetic fuel is expensive however and after Greece was invaded Italy switch over to refining Albanian crude oil. They did this up to the armistice in September 1943. Interrogation of Italian ministers and officers by the Allies revealed that Italy had been functioning under an empty bucket of oil reserves. The Italian industry did what it could. For example, the refinery at Bari was refurbished and switched back to producing modest amounts of oil by hydrogenation for the remained of the war. 11416,11453,0,6011,1023,65535,16384,0,0,0,9,0,32768,0,0,0 -1,UndoData 46,84,10,utSynthOil ,204,61,1940 . . . 0,3541,,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0 .T The Italian Synth oil plant is not a Synthetic oil plant at all. Instead it is the site of the modern Libyan oil fields and represents the wartime development of these fields. .P The Italian Synth oil plant is like any other synth oil plant except that when it arrives as a reinforcement, it may only be placed in hex E2701. Whichever major power controls this hex may build this synth oil plant, and unlike other plants it is not destroyed when captured, but is instead treated like any other oil resource on the map (eg. it may be damaged and repaired). Furthermore, if its hex is conquered while the synth oil is on the production circle, it still arrives on the map under the control of the new owner, but damaged and it must be repaired before it can be used. 11417,11453,0,6013,1023,65535,10240,0,0,0,9,0,0,0,0,0 -1,UndoData 0,0,8,utSynthOil ,201,61,1940 I copy pasted bolded lines and changed their places... And correct synth plant was on production track and 10 BP synth plant was in force pool. Not sure if that causes any other problems, but I managed to change them. I believe correct way to fix it would be to chance 0,0 and 46,84 with each others. Those numbers seems to tell where the unit is, place on map or somewhere else. 0,0 is Force Pool.
< Message edited by Mayhemizer -- 8/15/2016 8:13:59 PM >
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