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RE: 4 player E-mail: A - 8/15/2016 9:19:41 PM   
Mayhemizer_slith


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Can I also compensate 2 BP's for Germany and save MIL? If CW decides to make heroic counter (suicide) attack we fix results to that MIL is not there.

(in reply to Orm)
Post #: 1771
RE: 4 player E-mail: A - 8/15/2016 9:19:42 PM   
Orm


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I think that since we begun the route of getting the second synth to replace the first one we should stay on that route.

But if you guys feel differently then who am I to stand in the way. I just want a easy and safe route forward.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1772
RE: 4 player E-mail: A - 8/15/2016 9:20:35 PM   
Mayhemizer_slith


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I think it is too late to fix it touching save file. Just wanted to point out what I found

< Message edited by Mayhemizer -- 8/15/2016 9:21:20 PM >

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Post #: 1773
RE: 4 player E-mail: A - 8/15/2016 9:27:22 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Can I also compensate 2 BP's for Germany and save MIL? If CW decides to make heroic counter (suicide) attack we fix results to that MIL is not there.

Since you have built most of the militia I have no trouble with you getting that militia back straight away.

But if you reorganize it then it may not be part of partisan operations nor in active operations this turn.

And if it stays disorganized, will not the MIL be in the way for Germany?

And, if you are going to use it in Spain then I would appreciate it being railed next turn.

Thoughts?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1774
RE: 4 player E-mail: A - 8/15/2016 9:28:13 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

I think it is too late to fix it touching save file. Just wanted to point out what I found

Awesome. Then we think alike here.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1775
RE: 4 player E-mail: A - 8/15/2016 9:30:21 PM   
Mayhemizer_slith


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I will not use it in Spain for combats before N/D, is that OK? I have two 5 strength MIL ready to be railed to Spain. And I think I will build my MIL pool empty quite soon.

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Post #: 1776
RE: 4 player E-mail: A - 8/15/2016 9:39:11 PM   
Mayhemizer_slith


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I used HQ support to get odds to 1:1 and rolled 7 to get result -/R (after this Germany needs to be compensated 2 BP's).

Correct result was 1/R.





Attachment (1)

< Message edited by Mayhemizer -- 8/15/2016 9:43:05 PM >

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Post #: 1777
RE: 4 player E-mail: A - 8/15/2016 9:44:30 PM   
Mayhemizer_slith


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In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.

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Post #: 1778
RE: 4 player E-mail: A - 8/15/2016 9:45:46 PM   
Orm


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Yep. That looks good, I am saddened to say.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1779
RE: 4 player E-mail: A - 8/15/2016 9:46:48 PM   
AllenK


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I think attacking player chooses where retreating units go to.

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Post #: 1780
RE: 4 player E-mail: A - 8/15/2016 9:46:55 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.

Are you sure that it is CW that makes the call?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1781
RE: 4 player E-mail: A - 8/15/2016 9:47:55 PM   
AllenK


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From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.

< Message edited by AllenK -- 8/15/2016 9:48:47 PM >

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Post #: 1782
RE: 4 player E-mail: A - 8/15/2016 9:49:55 PM   
Mayhemizer_slith


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Oh yes, screen is grey. Germany chooses.

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Post #: 1783
RE: 4 player E-mail: A - 8/15/2016 9:52:54 PM   
Orm


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quote:

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.

I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1784
RE: 4 player E-mail: A - 8/15/2016 9:58:03 PM   
AllenK


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.

I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?


I misread your post initially . Should have just deleted it my reply really.

I think technical discussions are all part of the AAR but would happy for a technical talk thread if the majority would prefer it.

< Message edited by AllenK -- 8/15/2016 9:59:29 PM >

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Post #: 1785
RE: 4 player E-mail: A - 8/15/2016 10:12:10 PM   
Mayhemizer_slith


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Ju52 rebases to southern Spain.

Rundstedt reorganized Stuka and Bf109 to protect current positions.

On a 3 turn continues.

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Post #: 1786
RE: 4 player E-mail: A - 8/15/2016 10:13:29 PM   
Mayhemizer_slith


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Southern Spain after Axis impulse.




Attachment (1)

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Post #: 1787
RE: 4 player E-mail: A - 8/18/2016 6:00:04 PM   
Orm


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No declarations of war.

Naval: CW
Pass: China, France, USSR, USA

No Port Strikes. No naval air.

Almost all the convoy reserves that CW has available leave port. Most sail for Cape St Vincent. CW also send a convoy to the Eastern Mediterranean that put Malta in supply.

A light carrier and a old battleship patrol the Eastern Mediterranean.

The Submarines on Malta sail for the Italian Coast and the West Med.

The battleship fleet on Malta sail for the West Med.

Home Fleet sail for the Bay of Biscay.

Several convoy escorts leave port as well.

HMS Berwick begins patrolling the North Sea.

A TRS loaded with one Indian Infantry Corps sail from India to the Red Sea. The Liner sail from Morocco to the Mozambique Channel.

HMS Furious sail from England to Cape St Vincent but avoid going through the Bay of Biscay. In fact, no CW ships attempt to sail through the Bay of Biscay.

In the Western Mediterranean CW search for the Italian ships.



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1788
RE: 4 player E-mail: A - 8/18/2016 6:10:15 PM   
Orm


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CW does not send any additional aircraft to the West Med. Will Italy?



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1789
RE: 4 player E-mail: A - 8/18/2016 6:26:23 PM   
Mayhemizer_slith


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No thank you.

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Post #: 1790
RE: 4 player E-mail: A - 8/18/2016 6:37:09 PM   
Orm


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CW include their submarine force.

The Allied force finds the Italian battleships. (Allies rolled 1 and Italy rolled 6)



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1791
RE: 4 player E-mail: A - 8/18/2016 6:42:23 PM   
Orm


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CW use the surprise points to increase the damage result against the Italian ships.



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 8/18/2016 6:43:05 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1792
RE: 4 player E-mail: A - 8/18/2016 6:44:44 PM   
Orm


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How will Italy allocate the results?



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 8/18/2016 6:45:18 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1793
RE: 4 player E-mail: A - 8/18/2016 6:46:57 PM   
AllenK


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X on Guilio 1st D on Littorio class. Then see what's left.

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Post #: 1794
RE: 4 player E-mail: A - 8/18/2016 6:54:54 PM   
Orm


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Giulio Cesare protect and cover the retreat by the modern battleship Littorio but in the end the damage is to much for the veteran battleship and she sinks.



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 8/18/2016 7:09:30 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1795
RE: 4 player E-mail: A - 8/18/2016 7:08:53 PM   
Orm


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The British battleship fleet aborts after accomplished mission. Clearing the Western Mediterranean from Italian ships.



Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 8/18/2016 7:09:49 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1796
RE: 4 player E-mail: A - 8/18/2016 7:13:30 PM   
Orm


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With only air units left I assume that Italy will stay in the sea area?

Edit: I forgot to say that the Allies stay.




Attachment (1)

< Message edited by Orm -- 8/18/2016 7:21:14 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1797
RE: 4 player E-mail: A - 8/18/2016 7:30:31 PM   
Mayhemizer_slith


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Yes, Italy stay.

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Post #: 1798
RE: 4 player E-mail: A - 8/18/2016 7:35:09 PM   
Orm


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Edit: With only Allied submarines left and they are not committed the combat in the West Med ends.

The CW battleships withdraw to Gibraltar while the submarine abort to Malta. I abort the Italian battleship to La Spezia.

CW decline to initiate combat in Cape St Vincent and the Bay of Biscay.

< Message edited by Orm -- 8/18/2016 7:36:10 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1799
RE: 4 player E-mail: A - 8/18/2016 7:40:27 PM   
Orm


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With the Allied Combat over the question now is whether Germany will initiate combat or not in the Bay of Biscay?

Do you need additional information on the Allied forces in the sea area?



Picture from Jul/Aug '40 Impulse #8 (Allied) - Non-phasing Naval Combat

Attachment (1)

< Message edited by Orm -- 8/18/2016 7:41:20 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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