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RE: 4 player E-mail: A - 9/13/2016 6:59:24 PM   
AllenK


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I suspect the Swordfish may want to abort the combat?




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Post #: 2011
RE: 4 player E-mail: A - 9/13/2016 7:02:55 PM   
Orm


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quote:

I suspect the Swordfish may want to abort the combat?

Yes.

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Post #: 2012
RE: 4 player E-mail: A - 9/13/2016 7:07:47 PM   
AllenK


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The Swordfish escape into some handy clouds.

Axis use 2 points to reduce AA fire to NE and 2 points to increase damage.

2 CP's are sunk. Where do the Allies wish to place the D?




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Post #: 2013
RE: 4 player E-mail: A - 9/13/2016 7:09:14 PM   
Orm


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Bretagne.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2014
RE: 4 player E-mail: A - 9/13/2016 7:15:59 PM   
AllenK


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A series of near misses cause turbine shaft problems. To be on the safe side, Bretagne heads back to port to have it checked out (at the end of the combat, which port?).

Round 2?




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Post #: 2015
RE: 4 player E-mail: A - 9/13/2016 7:30:48 PM   
Orm


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quote:

Round 2?

Indeed.

CW send out the Gladiator (FTR2) to the 0-box.

I'll get back to you with the abort port.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2016
RE: 4 player E-mail: A - 9/13/2016 7:32:47 PM   
Orm


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Bretagne will abort to Canary Islands.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2017
RE: 4 player E-mail: A - 9/13/2016 7:42:48 PM   
AllenK


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The Gladiator scrambles to the defence of Cape St Vincent. The Italian sub skipper continues minding his own business.

Careless radio chatter on the part of the Italians allows the Allies to get a fix on them and estimate where they are headed. Searches: Axis 8, Allies 2. Do the Allies want to steam elsewhere or take advantage of their surprise to have a crack at the Axis?




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Post #: 2018
RE: 4 player E-mail: A - 9/13/2016 7:44:10 PM   
Orm


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Avoid combat it is.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2019
RE: 4 player E-mail: A - 9/13/2016 7:49:07 PM   
AllenK


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The Bretagne heads for the Canaries while the focus shifts to Biscay.

The Italian Atr initiates the searching. Do the Allies wish to add the Spitfire?




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< Message edited by AllenK -- 9/13/2016 7:50:03 PM >

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Post #: 2020
RE: 4 player E-mail: A - 9/13/2016 7:50:32 PM   
Orm


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quote:

Do the Allies wish to add the Spitfire?

No, thank you.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2021
RE: 4 player E-mail: A - 9/13/2016 8:00:08 PM   
AllenK


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Italian sub stays deep.

Searches: Axis 6, Allies 5. No combat.

What would the Allies like to do in the West Med?




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Post #: 2022
RE: 4 player E-mail: A - 9/13/2016 8:03:57 PM   
Orm


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quote:

What would the Allies like to do in the West Med?

HMS Repulse initiates a search for the reputed Italian ships.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2023
RE: 4 player E-mail: A - 9/13/2016 8:10:12 PM   
AllenK


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As the Repulse initiates searching, uncommitted aircraft from both sides stay on the ground (Allies could only reach the 0-box so I assumed they wouldn't fly). The subs on the other hand ....?






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< Message edited by AllenK -- 9/13/2016 8:11:11 PM >

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Post #: 2024
RE: 4 player E-mail: A - 9/13/2016 8:11:33 PM   
Orm


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Right you are with no aircraft.

I'll include the submarines for the first round.

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Post #: 2025
RE: 4 player E-mail: A - 9/13/2016 8:23:08 PM   
AllenK


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Searches Allies 4, Axis 5.

Which boxes do the Allies want to include? I presume the Stringbags will be taking the leading role?




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Post #: 2026
RE: 4 player E-mail: A - 9/13/2016 8:26:19 PM   
Orm


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quote:

Which boxes do the Allies want to include?

3-box only.

No AA effect? If so then use the surprise points to increase the combat table.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2027
RE: 4 player E-mail: A - 9/13/2016 8:32:48 PM   
AllenK


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After blasting off all its AA ammo to no effect, the Fiume returns to port. Round 2?




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Post #: 2028
RE: 4 player E-mail: A - 9/13/2016 8:33:30 PM   
Orm


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quote:

Round 2?

Indeed.

Edit: No aircraft, sub included.

< Message edited by Orm -- 9/13/2016 8:34:38 PM >


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Post #: 2029
RE: 4 player E-mail: A - 9/13/2016 8:47:55 PM   
AllenK


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Searches: Allies 10, Axis 5. No combat.

Me-110's and Stukas ground strike Gibraltar. Do any fighters fly to the defence?




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Post #: 2030
RE: 4 player E-mail: A - 9/13/2016 9:02:09 PM   
Mayhemizer_slith


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In case of air to air combat, remember to compensate one pilot to Germany if pilot is killed.

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Post #: 2031
RE: 4 player E-mail: A - 9/13/2016 9:08:59 PM   
Orm


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Yes. The Nimrod (CVP).

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2032
RE: 4 player E-mail: A - 9/13/2016 9:21:32 PM   
AllenK


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As reports come in of biplanes from the FAA inbound to Gib, the Germans scramble some Me-109's to add to the show.

It would take the Luftwaffe fighter jocks many months before they could live down being beaten off by Nimrods. I presume the Allies stay. Any additional air to fly?




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Post #: 2033
RE: 4 player E-mail: A - 9/13/2016 9:26:21 PM   
Orm


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Allies stay.

And we may not add new air at this point.

< Message edited by Orm -- 9/13/2016 9:27:53 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2034
RE: 4 player E-mail: A - 9/13/2016 9:38:48 PM   
AllenK


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No option to add anything anyway.

However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.




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Post #: 2035
RE: 4 player E-mail: A - 9/13/2016 9:43:15 PM   
AllenK


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The Luftwaffe reaches a low point in its history .




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Post #: 2036
RE: 4 player E-mail: A - 9/13/2016 9:47:19 PM   
AllenK


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No rail moves.

Japs move the Garr out of Canton.

Over to Mayhemizer for the rest of the impulse.

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Post #: 2037
RE: 4 player E-mail: A - 9/13/2016 9:50:07 PM   
Orm


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quote:

ORIGINAL: AllenK

No option to add anything anyway.

However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.




This has me confused.

Looks buggy.

The front bomber is a 'fighter bomber' and should have -1 in the air to air rating. So the air combat table should have been -1 and +1. Edit2: Note that the fighter-bomber is shown as three in air to air rating in the first combat round.

The two results should then have been DA and DA and doesn't change anything but MWIF showed one result as AA.

But if MWIF considered the air table +2 and -2 then the results would have been 'no effect' and AA.

So, in my opinion, the actual, practical, result is correct but as I see it there is a bug here.

Edit: Or there is something I am missing.

< Message edited by Orm -- 9/13/2016 9:53:05 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2038
RE: 4 player E-mail: A - 9/13/2016 10:11:33 PM   
AllenK


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It does look like a bug.

I've recreated the combat.

Here's the screenshot just before entering the Allied combat dice roll. It's going in correctly as -1/+1, with the Me-110 showing as having 3 points (reduced by 1).




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Post #: 2039
RE: 4 player E-mail: A - 9/13/2016 10:15:16 PM   
AllenK


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Then, after the Me-110 is aborted and returns to base, the values change to -2/+2 for the Axis response. I'll post it to Tech Support.




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< Message edited by AllenK -- 9/13/2016 10:18:00 PM >

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