Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player E-mail: A

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: A Page: <<   < prev  70 71 [72] 73 74   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player E-mail: A - 9/19/2016 9:28:30 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
quote:

ORIGINAL: Centuur


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

Chiang and Mao are in good shape.

Except that Mao is still recovering in the hospital ward, and his entire staff is either captured or in the ground.
warspite1

Yes, and the last time someone ventured the opinion that the Chinese Communists were looking good we lost 3 units in Si-An on a 2:1....


Personally, I believe things are looking good in China for the Allies. The Japanese should kill at least the same number of build points the Chinese are producing each turn. To me it looks like the Chinese army is now larger than at the start of the game. That's usually a good thing for China...
warspite1

After a really bad start in the north, I think that is right as things stand at the moment. As we know though with this game it does not take many bad rolls (or good rolls depending which side you are looking from) to completely change the complexion of a theatre...


< Message edited by warspite1 -- 9/19/2016 9:30:02 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Centuur)
Post #: 2131
RE: 4 player E-mail: A - 9/19/2016 10:13:30 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
I concur with that.

After a good (lucky) start against Mao, the Japanese had a run of poor results, which, along with the weather, bogged things down due to the losses incurred. The result against Sian went some way to redress the luck but it still very much hangs in the balance. A good run of the dice either way could really make a difference.

(in reply to warspite1)
Post #: 2132
RE: 4 player E-mail: A - 9/22/2016 6:45:34 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '40
End of Turn

CW and France use 8 oil to reorganize all their forces. Germany use three oil, Italy one, Japan one, and all Axis units are reorganized.

CW use 2 oil stored in UK for production.

Production:
China (7):
GARR
MTN
CAV Div

CW (20):
MIL
2 x INF
2 x CVP1
2 x CP
2 x FTR2
Pilot
BB (2nd)
Repair 2 x CA

France (1):
Save 1 BP

USA (9):
Repair 2 x BB + CA (CW and French)
INF
CVP1

USSR (16):
ARM
MOT
2 x INF

Germany (18):
O-chit
ENG Div

Italy (7):
SUB (2nd)
MIL
Pilot
SUB (1st)
CP

Japan (13):
MAR Div
Pilot
CVP
2 x INF
CP



_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2133
RE: 4 player E-mail: A - 9/22/2016 6:47:36 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec 1940
New Turn

Reinforcements:

Germany:
ENG Div
NAV4
NAV3

Italy:
MIL
SUB
NAV3

Japan:
2 x INF
MAR Div

Nat China:
INF
CAV

CW:
MIL
GARR (SPA)
GARR (IND)
FTR2 (IND)
FTR2 (SA)
FTR3
LND2
LND3
CVP1
TRS
HMS Ark Royal

France:
BB (Repaired)

USA:
NAV3

USA remove 1 CVP1

USSR:
MECH
ARM

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2134
RE: 4 player E-mail: A - 9/22/2016 6:49:44 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec 1940
New Turn

Allies win the initiative roll with 9 against 4. The question now is whether Axis will demand a re-roll or not.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2135
RE: 4 player E-mail: A - 9/22/2016 6:55:19 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Nov/Dec '40 - Initiative




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2136
RE: 4 player E-mail: A - 9/22/2016 8:19:23 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
What Allied ships are in West Med?

(in reply to Orm)
Post #: 2137
RE: 4 player E-mail: A - 9/22/2016 8:22:18 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: AllenK

What Allied ships are in West Med?

The pride of UK.



Picture from Nov/Dec '40 - Initiative

Attachment (1)

< Message edited by Orm -- 9/22/2016 8:23:38 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2138
RE: 4 player E-mail: A - 9/22/2016 9:16:02 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Axis are willing to try re-roll.

(in reply to Orm)
Post #: 2139
RE: 4 player E-mail: A - 9/22/2016 9:33:28 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis wins the reroll with a die roll of 8 versus 4 for the Allies.






Attachment (1)

< Message edited by Orm -- 9/22/2016 9:35:23 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2140
RE: 4 player E-mail: A - 9/22/2016 9:35:21 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I think it is quite obious that Axis want to go first

(in reply to Orm)
Post #: 2141
RE: 4 player E-mail: A - 9/22/2016 9:39:43 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

I think it is quite obious that Axis want to go first

Indeed. But I still wanted you to say it.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2142
RE: 4 player E-mail: A - 9/22/2016 9:42:12 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Nov/Dec '40 - Weather




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2143
RE: 4 player E-mail: A - 9/24/2016 7:44:01 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Sorry that this is taking so long. Axis are planning long and hard. And there seems to be a bug related to O-chit and artillery but we can work it around as we use PBE roller. Let's hope something happens tonight.

(in reply to Orm)
Post #: 2144
RE: 4 player E-mail: A - 9/24/2016 8:22:16 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
What is the nature of the bug?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2145
RE: 4 player E-mail: A - 9/24/2016 8:36:26 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Doubling artillery in ground strike makes game crash.

(in reply to Orm)
Post #: 2146
RE: 4 player E-mail: A - 9/24/2016 8:49:27 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

Doubling artillery in ground strike makes game crash.

Ouch. I hope that you will post a bug report.

When you simulate this, remember that the artillery is actually not doubled during the ground strike but get one extra die roll.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2147
RE: 4 player E-mail: A - 9/24/2016 9:54:41 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: Mayhemizer

Doubling artillery in ground strike makes game crash.

Ouch. I hope that you will post a bug report.

When you simulate this, remember that the artillery is actually not doubled during the ground strike but get one extra die roll.


I will report it tonight if I can recreate it. I was not sure if I can do that so I tested and had to read rules after crash. At least it easy to work around using PBE roller.

Yes, extra roll, not doubled.

(in reply to Orm)
Post #: 2148
RE: 4 player E-mail: A - 9/24/2016 9:59:03 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
What sort of time? This is a key part of the game and it would be good if we can get some serious turn time in this evening (real life permitting of course).

What time can peeps be at their computers ready for action?

warspite1: I should be around from 5pm
Orm:
Mayhemizer:
Allenk:

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer_slith)
Post #: 2149
RE: 4 player E-mail: A - 9/24/2016 10:15:20 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1

What sort of time? This is a key part of the game and it would be good if we can get some serious turn time in this evening (real life permitting of course).

What time can peeps be at their computers ready for action?

warspite1: I should be around from 5pm
Orm:
Mayhemizer:
Allenk:

Is that 5pm WEST (Western European Summer Time or UTC +1).

Sweden has CEST (Central European Summer Time or UTC +2).

With that said I will arrange to be available whenever it works for you guys.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2150
RE: 4 player E-mail: A - 9/24/2016 10:40:27 AM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Apart from a break between 18:30 and 20:00 (UK time), I'm available all afternoon and evening.

(in reply to Orm)
Post #: 2151
RE: 4 player E-mail: A - 9/24/2016 11:21:06 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Okay I can do from say 2pm then - how about Ormster and Mayhemizer?

What I am trying to achieve here is a time we are all online and getting the game played OR a player has authority to make moves and decisions for his partner.

If peeps don't want to do this then that's fine - I just think it would be nice to get some major progress. This game will naturally slow when the US and the Soviets come aboard so it would be good if every now and then we can get some dedicated MWIF sessions going.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 2152
RE: 4 player E-mail: A - 9/24/2016 11:35:00 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I can't play before evening, but if we decide what we will do AllenK can play naval phase.

(in reply to warspite1)
Post #: 2153
RE: 4 player E-mail: A - 9/24/2016 2:04:24 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
N/D 40 Axis 1

No DoW or alignments.

Japan land. Germany & Italy combined.

Italy flies a Nav to St. Vincent 3-box and 2 Nav's to West Med 3-box.

Scharnhorst, Gneisenau and Hipper join the Nav in St. Vincent 3-box.

Italian CA moves to East Med. I decline the intercept (where else would it be goin) and it stops in the 3-box.

3 areas available for naval combat.






Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 2154
RE: 4 player E-mail: A - 9/24/2016 2:12:01 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
First up, East Med.

Searches: Axis 2, Allies 8. The Italian cruiser locates the unescorted convoy (0-box only chosen) and proceeds to sink it.




Attachment (1)

(in reply to AllenK)
Post #: 2155
RE: 4 player E-mail: A - 9/24/2016 2:13:54 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Job done, the Italian cruiser heads back to port.

I presume the CW will stay in the sea zone?

(in reply to AllenK)
Post #: 2156
RE: 4 player E-mail: A - 9/24/2016 2:17:25 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Indeed.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2157
RE: 4 player E-mail: A - 9/24/2016 2:21:41 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Next, West Med.

No additional Axis aircraft fly. CW can get the Beuafighter and/or Blenheim to the 2-box and Spitfire to the 0-box. Any takers?

(in reply to Orm)
Post #: 2158
RE: 4 player E-mail: A - 9/24/2016 2:23:57 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

Next, West Med.

No additional Axis aircraft fly. CW can get the Beuafighter and/or Blenheim to the 2-box and Spitfire to the 0-box. Any takers?

No, thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2159
RE: 4 player E-mail: A - 9/24/2016 2:32:37 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Through the rain squalls both sides think they get glimpses of enemy ships or possibly their own but they vanish into the murk before positive identification can be made. Searches: Axis 4, Allies 3. No combat.

Finally, Cape St. Vincent.

Hipper goes hunting for the convoys.

The Axis don't add any further air. CW can send Spitfire, Beaufighter or Swordfish to the 1-box, Gladiator to the 0-box, Harrow to 2-box and Blenheim to 3-box. How about the CW?

(in reply to Orm)
Post #: 2160
Page:   <<   < prev  70 71 [72] 73 74   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: A Page: <<   < prev  70 71 [72] 73 74   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.359