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RE: 4 player E-mail: A - 10/1/2016 12:57:54 AM   
Orm


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Jan/Feb '41

Reinforcements:

Nat China:
MOT

CW:
CP
INF
INF (SPA)
MOT (IND)
2 x FTR2
2 x BB (Repaired)
2 x CA (Repaired)
CA (New)

France:
CA (Repaired)

USA:
INF
NAV3

USA remove 1 CVP1

Com China:
GARR

USSR:
ARM
2 x MOT
2 x INF
CAV

USSR Remove 1 FTR2

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2311
RE: 4 player E-mail: A - 10/1/2016 12:59:38 AM   
Orm


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Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 5 resources (1 oil)
USA -> France 2 BP
USA -> CW 3 resources (3 oil)
USA -> China 1 resource

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2312
RE: 4 player E-mail: A - 10/1/2016 1:08:05 AM   
Orm


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Initiative

Axis wins the initiative roll and Allies do not demand a re-roll.

So will Axis go first or let the Allies go first?




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2313
RE: 4 player E-mail: A - 10/1/2016 1:11:06 AM   
Orm


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Joined: 5/3/2008
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Initiative




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2314
RE: 4 player E-mail: A - 10/1/2016 1:16:02 AM   
Orm


Posts: 22154
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Initiative




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2315
RE: 4 player E-mail: A - 10/1/2016 6:53:25 AM   
Mayhemizer_slith


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Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.

(in reply to Orm)
Post #: 2316
RE: 4 player E-mail: A - 10/1/2016 9:50:08 AM   
AllenK


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Go for it.

(in reply to Mayhemizer_slith)
Post #: 2317
RE: 4 player E-mail: A - 10/1/2016 9:51:47 AM   
warspite1


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quote:

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer_slith)
Post #: 2318
RE: 4 player E-mail: A - 10/1/2016 9:52:06 AM   
warspite1


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Beaten to it

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 2319
RE: 4 player E-mail: A - 10/1/2016 10:15:17 AM   
Orm


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?


I am not arguing your suggestion.

I just want to chime in and say that things might not be as clear cut as you say. I would not go first here as Axis. I seldom go first, as Axis, in Jan/Feb if it is my choice. (not saying that it is wrong to go first)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2320
RE: 4 player E-mail: A - 10/1/2016 10:27:05 AM   
warspite1


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quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?


I am not arguing your suggestion.

I just want to chime in and say that things might not be as clear cut as you say. I would not go first here as Axis. I seldom go first, as Axis, in Jan/Feb if it is my choice. (not saying that it is wrong to go first)
warspite1

No problem - it was a suggestion so if not a good one then we'll park it. Both players to agree.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 2321
RE: 4 player E-mail: A - 10/1/2016 10:28:33 AM   
Orm


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1

Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?


I am not arguing your suggestion.

I just want to chime in and say that things might not be as clear cut as you say. I would not go first here as Axis. I seldom go first, as Axis, in Jan/Feb if it is my choice. (not saying that it is wrong to go first)
warspite1

No problem - it was a suggestion so if not a good one then we'll park it. Both players to agree.


It is a good suggestion.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2322
RE: 4 player E-mail: A - 10/1/2016 10:29:16 AM   
Orm


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From: Sweden
Status: offline
Jan/Feb '41
Weather

*sigh*




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2323
RE: 4 player E-mail: A - 10/1/2016 12:23:21 PM   
AllenK


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J/F 41 Axis 1

No DoW or alignments.

Germany and Japan Land. Italy Combined.

Germany flies the Condor to St. Vincent 4-box and a fighter to the 2-box. A fighter also flies to West Med 2-box.

Italy puts Navs in the 2-boxes of St. Vincent and West Med.

2 areas for combat.






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(in reply to Orm)
Post #: 2324
RE: 4 player E-mail: A - 10/1/2016 12:27:33 PM   
AllenK


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First, West Med. The Italians start the searching.

The Italians and Germans each react another Nav to the 2-box.

CW can send Beaufighter and Blenheim to 2-box, Whirlwind to 1-box. Do they join in?

(in reply to AllenK)
Post #: 2325
RE: 4 player E-mail: A - 10/1/2016 12:31:16 PM   
Orm


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From: Sweden
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Italy did no naval movement?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2326
RE: 4 player E-mail: A - 10/1/2016 12:32:52 PM   
AllenK


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Not this impulse.

(in reply to Orm)
Post #: 2327
RE: 4 player E-mail: A - 10/1/2016 12:34:23 PM   
Orm


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From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

First, West Med. The Italians start the searching.

The Italians and Germans each react another Nav to the 2-box.

CW can send Beaufighter and Blenheim to 2-box, Whirlwind to 1-box. Do they join in?

No air, thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2328
RE: 4 player E-mail: A - 10/1/2016 12:41:09 PM   
AllenK


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Searches: Axis 5, Allies 10. No combat.

Cape St. Vincent.

The Italians initiate the searching. Germany reacts another Nav to the 2-box.

CW can fly a range of aircraft into the area.




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(in reply to Orm)
Post #: 2329
RE: 4 player E-mail: A - 10/1/2016 12:48:05 PM   
Orm


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Gladiator, Whirlwind, and Swordfish to the 0-box.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2330
RE: 4 player E-mail: A - 10/1/2016 12:54:09 PM   
AllenK


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Searches: Axis 7, Allies 3. Which box(es) do the CW wish to include?




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Post #: 2331
RE: 4 player E-mail: A - 10/1/2016 12:58:13 PM   
Orm


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The two box and avoid combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2332
RE: 4 player E-mail: A - 10/1/2016 1:36:17 PM   
AllenK


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The German artillery opens up on Gibraltar, while overhead the familiar gull wing shapes of the Stukas prepare to dive.

In Japan and Lnd and Nav ground strike Changsha.

CW can intercept at Gib with Beaufighter, Nimrod or Swordfish.


(in reply to Orm)
Post #: 2333
RE: 4 player E-mail: A - 10/1/2016 1:49:04 PM   
warspite1


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quote:

ORIGINAL: AllenK

The German artillery opens up on Gibraltar, while overhead the familiar gull wing shapes of the Stukas prepare to dive.

In Japan and Lnd and Nav ground strike Changsha.

CW can intercept at Gib with Beaufighter, Nimrod or Swordfish.


warspite1

What about the Whirlwind? Also what fighters do the Axis have that they can intercept with please?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 2334
RE: 4 player E-mail: A - 10/1/2016 1:52:26 PM   
AllenK


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The Whirlwind is on convoy escort in Cape St. Vincent.

Germany has 2 Me-109's (6 and 5 factors) and a Me-110 (4 factors) that could counter-intercept.

(in reply to warspite1)
Post #: 2335
RE: 4 player E-mail: A - 10/1/2016 2:05:12 PM   
warspite1


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No interception thank-you.

EDIT: Hold on - I will wait for Orm to answer this.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 2336
RE: 4 player E-mail: A - 10/1/2016 2:06:43 PM   
AllenK


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Holding on ....

(in reply to warspite1)
Post #: 2337
RE: 4 player E-mail: A - 10/1/2016 2:10:31 PM   
Orm


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The Nimrod intercepts the Stukas.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 2338
RE: 4 player E-mail: A - 10/1/2016 2:26:11 PM   
AllenK


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While the Nimrods attempt to get to grips with the Stukas, the Me-109's reap a grim harvest.




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Post #: 2339
RE: 4 player E-mail: A - 10/1/2016 2:37:49 PM   
Mayhemizer_slith


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OK AllenK, I give you my password to PBE roller and you can use it even when playing against me your dice is quite horrible

< Message edited by Mayhemizer -- 10/1/2016 2:38:09 PM >

(in reply to AllenK)
Post #: 2340
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