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RE: 4 player E-mail: A - 10/13/2016 10:55:29 PM   
Orm


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quote:

ORIGINAL: warspite1

If you have time this evening Ormster can you send over the game so that I can get working on the end of turn stuff for the Soviets, ChiComms and French please?

I will. Just rolling for partisans.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2641
RE: 4 player E-mail: A - 10/13/2016 11:03:57 PM   
Orm


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Jan/Feb '41
End of Turn

One partisan appears in China.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2642
RE: 4 player E-mail: A - 10/14/2016 6:30:09 PM   
warspite1


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Okay chaps - usual question. For planning purposes, is there any expectation of play tonight and/or over the weekend?

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 2643
RE: 4 player E-mail: A - 10/14/2016 6:40:17 PM   
Orm


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I hope that I can collect enough information so that I can complete the end of turn this evening or tomorrow morning. But que sera, sera.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2644
RE: 4 player E-mail: A - 10/14/2016 7:07:58 PM   
Mayhemizer_slith


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AllenK reported that he is busy this weekend and can't play before Sunday evening.

I will send German instructions today or tomorrow. I will also send instructions for Italian and Japanese (I think there is only 1 or 2 ships to return) RTB.

AllenK have to tell what Japan is going to build.

(in reply to Orm)
Post #: 2645
RE: 4 player E-mail: A - 10/14/2016 7:09:42 PM   
Orm


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If Germany place their entry markers I can do the US entry and mail a new save.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2646
RE: 4 player E-mail: A - 10/14/2016 7:13:30 PM   
Mayhemizer_slith


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Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.

(in reply to Orm)
Post #: 2647
RE: 4 player E-mail: A - 10/14/2016 8:41:18 PM   
Mayhemizer_slith


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Units destroyed




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 2648
RE: 4 player E-mail: A - 10/15/2016 7:33:27 AM   
warspite1


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Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer_slith)
Post #: 2649
RE: 4 player E-mail: A - 10/15/2016 7:34:10 AM   
Orm


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quote:

ORIGINAL: Mayhemizer

Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.


Just remember that you can not transfer the best markers at once due to the bug I told you about earlier. The program always moves the lowest marker regardless of the one selected.

Edit: Currently it will take 6 turns before you can move the best marker on turn 7. If you transfer the 0 marker it will then be 8 turns before the best marker can be moved.

< Message edited by Orm -- 10/15/2016 7:36:39 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2650
RE: 4 player E-mail: A - 10/15/2016 8:52:02 AM   
Mayhemizer_slith


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Yes I remember. I want 0 marker from defense to offense. Next impulse I take Gibraltar and I want to break the pact soon

But just in case of disaster I place new markers to defense.

Edit: I think this is quite bad bug, it cannot be worked around. Except maybe editing save file, I take a look at it tonight.

< Message edited by Mayhemizer -- 10/15/2016 8:53:49 AM >

(in reply to Orm)
Post #: 2651
RE: 4 player E-mail: A - 10/15/2016 11:00:26 AM   
Mayhemizer_slith


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I received guidelines from AllenK, Axis instructions will follow tonight.

(in reply to Mayhemizer_slith)
Post #: 2652
RE: 4 player E-mail: A - 10/15/2016 11:14:08 AM   
Orm


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Jan/Feb '41
End of Turn

US place one Entry Chit in the European pool.

USA starts a Oil Embargo against Japan.

USA refutes Naval War zones!

One Entry Chit was moved to the Japanese Tension Pool.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2653
RE: 4 player E-mail: A - 10/15/2016 1:00:48 PM   
AllenK


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quote:

ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?


Have sent Mayhemizer some instructions so he can play on in my absence.

(in reply to warspite1)
Post #: 2654
RE: 4 player E-mail: A - 10/15/2016 2:58:59 PM   
warspite1


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quote:

ORIGINAL: AllenK


quote:

ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?


Have sent Mayhemizer some instructions so he can play on in my absence.
warspite1

Great news thanks - and Ormster has blanket authority to take my decisions if I am not around.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 2655
RE: 4 player E-mail: A - 10/16/2016 12:31:48 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Jan/Feb '41
End of Turn

Production

Germany 24
MAR
PARA
INF
Pilot
FTR2
LND3
AA gun (105 mm)

Italy 9
CA Trieste (repair)
CA Bolzano (repair)
Pilot
NAV3
LND2

Japan 10
Pilot
MIL x2
AMPH (2nd)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2656
RE: 4 player E-mail: A - 10/16/2016 12:36:34 AM   
Orm


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From: Sweden
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Jan/Feb '41
End of Turn

CW spent 6 oil on reorganization. France, USA, and USSR, spend 1 oil each on reorganization.

Production:
China (6+1):
Warlord
GARR
Cav Div
Pilot

CW (26):
MOT
2 x MIL
CVP0
CP
FTR2
FTR3
LND2
LND4
CV (1st)
2 x Pilot

France (2+2):
TRS (2nd)

USA (18):
Repair CW CV
CV (1st)
CVL (1st)
CA (1st)
HQI
CP
Pilot
CVP1
INF

USSR (16):
HQI
MECH
INF
FTR3

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2657
RE: 4 player E-mail: A - 10/16/2016 12:39:45 AM   
Orm


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Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '41
New Turn

Reinforcements

Germany
HQA
INF

Italy
FTR2
BB
SUB

Japan
2 x MIL
CP
FTR2
CV
INF
MAR div


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2658
RE: 4 player E-mail: A - 10/16/2016 12:42:24 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
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Mar/Apr '41
New Turn

Reinforcements:

CW:
MIL (CAN)
MIL (NZ)
INF (IND)
3 x CP
CA
BB
2 x CVP0
2 x CVP1
NAV2

USA:
INF

Com China:
MTN
Cav Div

USSR:
MOT
INF
FTR2
LND4

USSR Remove LND3

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2659
RE: 4 player E-mail: A - 10/16/2016 12:45:00 AM   
Orm


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Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '41
New Turn

Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 6 resources (1 oil)
USA -> France 3 BP
USA -> CW 5 resources (5 oil) + 1 BP
USA -> China 1 resource

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2660
RE: 4 player E-mail: A - 10/16/2016 12:50:08 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
*censored*



Picture from Mar/Apr '41 - Initiative

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2661
RE: 4 player E-mail: A - 10/16/2016 12:56:25 AM   
Orm


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From: Sweden
Status: offline
CW demand a reroll and the rest of the Allies comply.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2662
RE: 4 player E-mail: A - 10/16/2016 12:57:54 AM   
Orm


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From: Sweden
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For the reroll Axis rolls 4 and Allies rolls 2.

Curses. Foiled again.



Picture from Mar/Apr '41 - Initiative


Attachment (1)

< Message edited by Orm -- 10/16/2016 12:58:08 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2663
RE: 4 player E-mail: A - 10/16/2016 1:03:20 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline




Picture from Mar/Apr '41 - Initiative

Attachment (1)

< Message edited by Orm -- 10/16/2016 1:04:04 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2664
RE: 4 player E-mail: A - 10/16/2016 5:32:02 AM   
Mayhemizer_slith


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From: Finland
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Axis go first, thank you very much

< Message edited by Mayhemizer -- 10/16/2016 5:42:23 AM >

(in reply to Orm)
Post #: 2665
RE: 4 player E-mail: A - 10/16/2016 10:29:02 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
*censored*



Picture from Mar/Apr '41 - Weather

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2666
RE: 4 player E-mail: A - 10/16/2016 11:02:57 AM   
warspite1


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From: England
Status: offline
So thanks to Orm its fine weather everywhere at the start of a turn and furthermore Orm is responsible - and responsible alone - for giving the Axis the initiative.

I think its important at times like this that we stick together as a team and don't play the blame game. So don't worry Orm, I forgive you for being rubbish.








< Message edited by warspite1 -- 10/16/2016 11:03:32 AM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 2667
RE: 4 player E-mail: A - 10/16/2016 11:06:42 AM   
warspite1


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From: England
Status: offline
The order goes out - hold The Rock at all costs, to the last man, the last bullet, the last aircraft and the last ship etc etc




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 2668
RE: 4 player E-mail: A - 10/16/2016 11:08:11 AM   
warspite1


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Joined: 2/2/2008
From: England
Status: offline
Er sorry I meant...




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 2669
RE: 4 player E-mail: A - 10/16/2016 11:41:06 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1

So thanks to Orm its fine weather everywhere at the start of a turn and furthermore Orm is responsible - and responsible alone - for giving the Axis the initiative.

I think its important at times like this that we stick together as a team and don't play the blame game. So don't worry Orm, I forgive you for being rubbish.










Thank you for cheering me up.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 2670
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