Irinami
Posts: 746
Joined: 9/4/2002 From: Florida, USA Status: offline
|
Divide and conquer... or, as I call it, Compartmentalize. I have yet to try this against a human opponent, but it should be similar in effect: Drop an arty barrage of smoke around the area you wish to attack. It should look something like this: [FONT=courier new] _____ [__$_ [__$_ [__$_ [/FONT] The solid bars are lines of smoke. The $-sign is a possible smoke location. What this does is that it isolates the area you are going to attack. Since you have dropped a line of smoke in front of it's neighbors to the "north" and "south," they cannot assist in defending your assault without moving out of position. Neither can their friends behind them. If you smoke the area directly in front of them, then you will have the advantage of fighting in-close with the enemy... but will also be at the disadvantage of doing the same. There are disadvantages to this tactic. First, you telegraph your actions. That's why three sections are isolated. Second, once you take a section you have the disadvantage of not knowing what's beyond the smoke. If you make a longer compartment to attack into, then there may be too many enemies in there. A shorter one, and you only know about a small portion of the enemy's forces. Either way, you will have to either abandon the compartment or fight through the smoke... possibly facing an even stiffer resistance on the other side. You will have to be fast against a human opponent. I suggest doing this for the first turn: Drop your heavy arty along the enemy's line before the first turn. Also (and after the heavies have fallen, if at all possible, since HE's natural smoke may end up taking precedence over dropped smoke and thus thinning your smoke screen), drop the smoke with your 60, 80-82, and other small mortars. (Though a 150 or 8" barrage of smoke may well cover the entire compartment!) If you have the timing down, you can compartmentalize when you're 2 or fewer turns away from the enemy. Sometimes you can use terrain (hills, orchards, trees) to save smoke. EG, if there is an orchard south of their position, you can avoid dropping smoke there since that terrain feature will obscure LOS enough. Have fun.
_____________________________
|