Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Calling all Scenario Designers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> RE: Calling all Scenario Designers Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Calling all Scenario Designers - 4/18/2016 4:51:33 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 over
javafiend TAC66 in progress
genesismwt and rico21 TAC74 pathfinders

We love it.


(in reply to rico21)
Post #: 31
RE: Calling all Scenario Designers - 4/18/2016 5:55:40 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Modder, to Band of Brother ( as apparently i don't be in the gang Ah Ah )

New Stone Rubble      - Done
New Shell Holes       - Done
New Orchad out Season - Done
New at Ditch          - Done
New Stone Building    - Identified
New Drawing           - 30%
New Missing Part Road - Done

New set of colors to be near as Forestal Coast map - 0%

Which Graphic would you for units and Markers ?

Cheers

< Message edited by KhanDam2 -- 4/18/2016 6:22:31 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to rico21)
Post #: 32
RE: Calling all Scenario Designers - 4/18/2016 6:12:40 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
I know I appreciate your support. But, don't do any mods yet until we hear from everyone in our "band".
You have to agree with Javafiend.

Modder, to Band of Brother ( as apparently i don't be in the gang Ah Ah )
The King of Mods is at home everywhere

Which Graphic would you for units and Markers ?
ASL campaign == asl graphics

And OK don't forget you next report

(in reply to KhanDam2)
Post #: 33
RE: Calling all Scenario Designers - 4/18/2016 6:19:58 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
To late

I've take is map and do mod of terrain like explain in my post i send to him whene it's ok

so i change if needeed some part of course ( i always wait for confirmation about implication mod an game )

cheers




Attachment (1)

_____________________________

Semper Fi - Sicut Aquila

(in reply to rico21)
Post #: 34
RE: Calling all Scenario Designers - 4/19/2016 1:22:52 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
quote:

ORIGINAL: javafiend

OK, Band of Brothers! Here is the latest version of the campaign map.

I used the Coastal Fortress/Tactiques pdf (links above).

The version they have in the pdf only has a single bridge, which is what I put in the map. But, depending on the scenario,
there are more bridges. For example, TAC65 "The Last Bridge" SSR says that only one bridge is destroyed.

Next, the multi-hex, multi-story building in 6O3-6N4-6M6 is not present in the Coastal Fortress pdf, so I deleted it.

There is a flooded Anti-Tank Ditch in 6Q5 thru to 6Q10. TOTH doesn't have that terrain type, so I substituted Trench.

There is no good stone building in the palette for 23O4,23O5,23N3,23N4,23M4 -- so I put a couple of row-houses there. This
would be a good candidate for a modded stone building.

And, the Reichstag is 11-hexes in size. There is nothing in the palette that comes close to matching that "Rt" overlay.
So, I put stone building #142 hex "a" -- "k" in its place. The idea is that we can get a map mod for that.
I respectfully suggest that we take up KhanDam2 on his very kind offer to do some modding for this project.

Guys, let me know if there are any changes you would like to this map.

Game On!



Thank you for the map. I have made TAC 73(Himmler's House) and submitted it to rico. I have offered to do TAC 74, but I don't have the overlays to know if anything changes for TAC 74.


< Message edited by genesismwt -- 4/19/2016 1:25:26 AM >


_____________________________

The game is afoot!

Mike

(in reply to decaf)
Post #: 35
RE: Calling all Scenario Designers - 4/19/2016 3:34:14 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
I looked at the SSR's/overlays for TAC74 (Red Flag), and the map seems to match that for the other 3 scenarios.
The TAC74 SSR's expand more on the level-to-level fighting in the Reichstag, Ammo Shortage, and Booby Traps.
All good fun, but nothing that fits TOTH as currently implemented.

I think you are good to go with the map you have.

You can find scans of overlays at boardgamegeek.com in the ASL games. For example, many of the overlays are in the
Croix de Guerre game:
http://boardgamegeek.com/image/2355766/croix-de-guerre-asl-module-10
http://boardgamegeek.com/image/2355765/croix-de-guerre-asl-module-10

(in reply to genesismwt)
Post #: 36
RE: Calling all Scenario Designers - 4/19/2016 3:35:54 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
OK!!
Here is the first draft of TAC66, The Final Assault.

Let me know if you would like any changes.

Attachment (1)

(in reply to rico21)
Post #: 37
RE: Calling all Scenario Designers - 4/19/2016 4:50:20 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
OK!!
Here is the first draft of TAC66, The Final Assault.

Let me know if you would like any changes.

No change, very good work.

Questions : After this campaign, what's next? do you have any preferences about battles, countries, historical units?

In ASL format, of course!

In all case i'm In!

Gung Ho Brother!


(in reply to decaf)
Post #: 38
RE: Calling all Scenario Designers - 4/19/2016 9:50:28 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline

quote:

ORIGINAL: rico21
No change, very good work.

Questions : After this campaign, what's next? do you have any preferences about battles, countries, historical units?

In ASL format, of course!

In all case i'm In!

Gung Ho Brother!



I don't have any special preferences. Anything that looks good to you guys.

Game on!

(in reply to rico21)
Post #: 39
RE: Calling all Scenario Designers - 4/20/2016 2:53:55 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 over
javafiend TAC66 over
genesismwt TAC74 in progress
Khandam2 mod in progress
rico21 thinks to next : Mortain Campaign(12 scenarios)

javafiend and OSS are on the track

Khandam2 I don't forget you.


(in reply to decaf)
Post #: 40
RE: Calling all Scenario Designers - 4/21/2016 1:33:21 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
Here is my first draft of TAC 73.

I am running into a snag on TAC 74. I am trying to print the overlay, but I can't control the size. TAC 74 requires all of boards 23 and 6, not just rows R-GG like the other three, I believe.

I have professional printers help in my family, but it will take me some time to get them printed for myself.(Maybe, it is copyrighted.) If anyone would like to make the map for TAC 74, or if they want to do TAC 74, it would be a great help to keep the project going.



Attachment (1)

< Message edited by genesismwt -- 4/21/2016 1:36:04 AM >


_____________________________

The game is afoot!

Mike

(in reply to rico21)
Post #: 41
RE: Calling all Scenario Designers - 4/21/2016 11:04:55 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
I am running into a snag on TAC 74.

I send you the file you need.

Good luck Brother...

(in reply to genesismwt)
Post #: 42
RE: Calling all Scenario Designers - 4/21/2016 6:44:49 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
Mike,

For TAC74, only hexrows numbered >=5 on board 6 and all of board 23 are in play. This is the same map layout as TAC66,
The Final Assault, which I have attached. You should be able to export those maps and import them into TAC74.
(Or, just copy TAC66, and hack in a new OOB and victory conditions.)




Attachment (1)

(in reply to genesismwt)
Post #: 43
RE: Calling all Scenario Designers - 4/22/2016 2:56:02 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
Thank you for the suggestion, Java. I "lifted" the map from your scenario, per your advise.

I have TAC 74 made, but I need to run through each side at least once before I can call it a beta.

_____________________________

The game is afoot!

Mike

(in reply to decaf)
Post #: 44
RE: Calling all Scenario Designers - 4/22/2016 6:01:48 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Hello evzey body the Mod is very near to be completed just some tric with graphics to be more homogenus and some
verification, maybe some artistic touch

Stone Building Drawing are strongly inspired by ASL, VASL and Coastal Fortress Drawing of this map

but now, show what they done :





Attachment (1)

< Message edited by KhanDam2 -- 4/22/2016 6:14:36 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to genesismwt)
Post #: 45
RE: Calling all Scenario Designers - 4/22/2016 6:07:19 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
because i must had some change with Stone building i post modified maps

in the zip there are 2 sectors can be imported s1 -> Sector 1, s2 -> Sector 2

Sorry for changes but i had some troubles and try to fix like this


I Stay Tuned for your comments

Regards from France

Cheers

Attachment (1)

_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 46
RE: Calling all Scenario Designers - 4/22/2016 9:54:26 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline
I love the jpeg! Thanks for fixing up the buildings. I had to make close, but imperfect, choices because of the
buildings in the default palette. I really appreciate 23O4,23O5,23N3,23N4,23M4.

And the Reichstag! A work of Art!!

I will look at this in detail tonight. I love it already.

(in reply to KhanDam2)
Post #: 47
RE: Calling all Scenario Designers - 4/23/2016 12:21:11 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
The map looks excellent. I started on TAC 74 last night with the map that Java graciously made. However, it appears that this map has Java's blessings, so I will redo the scenario on this map.

_____________________________

The game is afoot!

Mike

(in reply to KhanDam2)
Post #: 48
RE: Calling all Scenario Designers - 4/23/2016 2:39:37 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
Thank you for the map Khan Dam. It is very nice. I started on TAC 74 last night, but I will try this map also.

_____________________________

The game is afoot!

Mike

(in reply to decaf)
Post #: 49
RE: Calling all Scenario Designers - 4/23/2016 2:59:58 PM   
okiefire1

 

Posts: 64
Joined: 3/1/2016
Status: offline

quote:

ORIGINAL: genesismwt

Thank you for the map Khan Dam. It is very nice. I started on TAC 74 last night, but I will try this map also.


The DUDE can draw a map! Well, done, Khan Dam!!

(in reply to genesismwt)
Post #: 50
RE: Calling all Scenario Designers - 4/23/2016 3:26:24 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
It's a beautiful map, but I am not able to open it. The editor says it was made with a previous version and cannot open it. Is there a workaround or a fix for this?

Thanks!

_____________________________

The game is afoot!

Mike

(in reply to okiefire1)
Post #: 51
RE: Calling all Scenario Designers - 4/23/2016 4:14:49 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

rico 21 to report to Band of Brothers

Khandam2 == Picasso
genesismwt == Hitchcock
javafiend, rico21, and our players friends, want to take the Reichstag.

Great work Guys!!!

(in reply to rico21)
Post #: 52
RE: Calling all Scenario Designers - 4/23/2016 4:46:23 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
quote:

ORIGINAL: genesismwt

It's a beautiful map, but I am not able to open it. The editor says it was made with a previous version and cannot open it. Is there a workaround or a fix for this?

Thanks!


how are you triying to open it ?

the best way on the editor , is to open the existing scenario if it's already done or create a new
then use setting menu, and fix the scenario attributes to map size : 1 x 2 (sectors)
then in maps menu import map into sector choose sector 1 and load Reichtag_s1.map make the same thing with sector s2 in sector 2


at this time you would have the map but without the good building, 1 hex road, the at Ditch, orchad it's normal you don't have already the mod i think i finish it near monday but you can use the map now for working on the scenario.

if it's doesn't work maybe i have done something wrong but i don't thinks, let me know in this case

if you already have trouble send me by PM the .scn file i put the map and i send you back by PM

cheers

Regards from France

< Message edited by KhanDam2 -- 4/23/2016 4:49:37 PM >


_____________________________

Semper Fi - Sicut Aquila

(in reply to genesismwt)
Post #: 53
RE: Calling all Scenario Designers - 4/23/2016 8:36:01 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
OK, I got it.

I have boards, and the scenario is made with those two boards. I get it now.

I was not trying to import, but rather just trying to open the maps.

Thanks!

_____________________________

The game is afoot!

Mike

(in reply to KhanDam2)
Post #: 54
RE: Calling all Scenario Designers - 4/24/2016 6:16:00 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

rico21 to report to Band of Brothers

genesismwt TAC73 over
rico21 TAC65 balanced the game with genesismwt
javafiend TAC66 over
genesismwt TAC74 over
Khandam2 mod in progress

Soon Reichstag Kaput!


(in reply to rico21)
Post #: 55
RE: Calling all Scenario Designers - 4/25/2016 4:16:32 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Today is a great day for the Band of Brothers Team,
We are launching our first unofficial campaign to-the-Reichstag,
On this occasion the Band of Brothers Academy was born.

Who are we?
Passionate from tactical wargames in general and SL/ASL world in particular,
Each member has a strong personality,
He does not like criticism,
He likes expert advice,
He loves even more praise.

What are our motives?
We believe TOTH is the game of the century,
We want all the universe to know it.

What are our resources?
Our analytical capacity,
Our ability to assistance us,
A strong sense of humor.

What are our needs?
The recruitment of new talents,
The requirements are very strict:
Knowing read, write, count,
Own the game would be a plus,
No need for special knowledge,
Moreover, the strategy I do not understand anything.

What is our philosophy?
TOTH is a lot of talent tree,
We are one of its branches,
Not the smallest.

What's our motto?
We create what we like to play.

The founding members are :
genesismwt
javafiend
rico21
khanDam2

We thank all those who participated in the design of TOTH,
We thank Players and their encouragements,
We thank the team of Matrix Games,
We thank all manufacturers of computers.

THE BAND OF BROTHERS TEAM.

(in reply to rico21)
Post #: 56
RE: Calling all Scenario Designers - 4/25/2016 5:25:03 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
seems this release have an issue

the Map Provided in scn File are not the Good to be moded the creator have to import Map post here few post before

until the graphic of building are not correct and 1 road hex don't match the good drawing !

Sorry for that i explain earlyer the reason why

Cheers

Regards from France

_____________________________

Semper Fi - Sicut Aquila

(in reply to rico21)
Post #: 57
RE: Calling all Scenario Designers - 4/25/2016 6:14:43 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Great work guys. It's downloaded and ready for trying out

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to KhanDam2)
Post #: 58
RE: Calling all Scenario Designers - 5/2/2016 3:06:31 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Salut Rico,

Je partage complétement ton analyse, même si j'ignorais à combien de joueurs
on pouvait estimer la communauté TotH. Je sais par Jörgen (Paullus) que Peter
a pris des vacances bien méritées depuis la semaine dernière.

Si j'ai bien compris, il développe TotH en solo depuis plusieurs années sur
son temps de loisir... Rien à voir donc avec la taille "hollywoodienne" des
productions du type Warcraft, World of Tanks et autres !

Au retour de ses congés, il doit faire un bilan d'étape avec Jörgen (selon ce
dernier) sur les problèmes à régler et les améliorations qu'il serait possible
selon lui d'apporter au jeu, après le "0-Day patch" de début avril 2016.

Sans en attendre l'implémentation hyper détaillée de concepts issus d'ASL,
d'ailleurs pas forcément souhaitables, il est vrai que plusieurs fonctions
que j'estime indispensables devraient être prises en compte -tout en restant
dans les limites du raisonnable afin de ne pas alourdir excessivement
le moteur- soit, par ordre de priorité :

1° La possibilité de "Smoke laying" pour certaines unités d'infanterie
(Génie, Elite) en plus de l'Arty et des AFV. Un bouton Smoke existe dans la
fenêtre de sélection de tir de ces deux-là, mais je n'ai jamais pu (su) l'utiliser.

2° Le Transport des fantassins et des SW, car à quoi servent les camions
ou les half-tracks sinon à faire de la figuration ?

3° Les "Major Nations" incontournables : Chine ; France (tout de même !) ;
Italie & Japon, plus deux génériques "Allied Minor" et "Axis Minor".

4° Les "Hex Edges" (murets, haies, clôtures) pour plus de "rugosité" dans
les déplacements ; de "Cover/Hindrance/Obstacles" sur la "Line of Sight".

5° Enfin, quelques fioritures qui relèveraient bien plus de SL que d'ASL telles
que "Mines", "Roadblocks", "Barbed Wire" ainsi que des "Fortified
Locations" juste un peu plus variées. Ex.: "Improved position" hors
des bâtiments ; une ou deux classes de "Blockhaus/Pillbox".

L'intégration de bâtiments à étage("1st & 2nd Floor") me semblerait
également utile, ainsi qu'une seconde classe de ponts, destructible par DC ou
avec l'Arty >= 150mm.

Voilà je n'en jette pas plus, la cour me semblant déjà bien (trop ?)
pleine pour un développeur "free lance" !
Excellente fin de semaine,
A+
Lilian

_____________________________

"Ils ne passeront pas !"
The French soldiers' motto (Verdun, 1916)

---------------------------------------------------------
English Traduction

Hi Rico,

I completely share your analysis, although I did not know how many players
one could estimate Toth community. I know by Jörgen (Paulus) Peter
took a much needed vacation since last week.

If I understand correctly, he developed Toth solo for several years on
his leisure time ... Nothing to do with the size so "Hollywood" of
productions of Warcraft type World of Tanks and more!

Back from his holidays, he must make a progress report with Jörgen (whichever
final) on the issues to be addressed and improvements that could be
according to him to bring to the game, after the "0-day patch" in early April, 2016.

Without waiting hyper detailed implementation of concepts from ASL,
also not necessarily desirable, it is true that several functions
I consider necessary should be taken into account -while remaining
within reasonable limits in order not to increase excessively
the motor-be, in order of priority:

1. The possibility of "Smoke laying" for some infantry units
(Engineering, Elite) in addition to the Arty and AFV. Smoke a button exists in the
shot selection window for these two, but I've never been (able) to use it.

2. The transport of infantry and SW, because what are the trucks
or otherwise half-tracks to make up the numbers?

3. The "Major Nations" unavoidable: China; France (still!);
Italy & Japan, plus two generic "Allied Minor" and "Axis Minor".

4. The "Hex Edges" (walls, hedges, fencing) for more "roughness" in
travel; of "Cover / Hindrance / Obstacles" on the "Line of Sight".

5. Finally, a few frills that would fall well over SL that such ASL
that "Mines", "Roadblocks", "Barbed Wire" as well as "Fortified
Rentals "just a bit more varied. Ex .:" Improved position "out
buildings ; one or two classes of "Blockhaus / Pillbox".

The integration of floor buildings ( "1st & 2nd Floor") would seem to me
Also useful, and a second class of bridges, destructible by DC or
with Arty> = 150mm.

That I do not throw more, the court already seeming me (too)
full for a developer "free lance"!
Great weekend,
A +
Lilian

_____________________________

"They will not pass !"
The French soldiers' motto (Verdun, 1916)

(in reply to Paullus)
Post #: 59
RE: Calling all Scenario Designers - 5/2/2016 3:08:31 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

+1

(in reply to rico21)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> RE: Calling all Scenario Designers Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828