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[FIXED] BUG - Four Horsemen (Official Scenario) unit location randomisation happening on save load

 
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[FIXED] BUG - Four Horsemen (Official Scenario) unit lo... - 5/12/2016 9:31:39 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
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On the scenario 'The Four Horsemen', every time you load a save, the event "Scatter Soviet subs at load" fires, moving your units to new, random locations. This is only supposed to happen when the mission first starts, I assume.

To replicate, load a save several times and see the units start in different positions.

(Save attached)

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< Message edited by emsoy -- 5/13/2016 6:01:04 AM >
Post #: 1
RE: BUG - Four Horsemen (Official Scenario) unit locati... - 5/13/2016 5:58:58 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
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Thanks, fixed in upcoming version

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to ColonelMolerat)
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RE: BUG - Four Horsemen (Official Scenario) unit locati... - 5/13/2016 6:18:12 AM   
Randomizer


Posts: 1473
Joined: 6/28/2008
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While you're waiting for the next version:

- Open the scenario in the editor;
- Open the Event "Scatter Soviet subs at load";
- Uncheck Event is Repeatable box;
- Save and close.

Fixed.

-C

(in reply to ComDev)
Post #: 3
RE: BUG - Four Horsemen (Official Scenario) unit locati... - 5/13/2016 11:17:48 AM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
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Thanks Emsoy, you chaps are fast!!

I was going to try editing the mission. But I was too obsessed, and just chose to replay the mission in its entirety over and over again. By 3am I still hadn't won.

I've slept. I'm having breakfast. It's my day off. There's a lot of submarining ahead! I may try that edit today though...

(in reply to Randomizer)
Post #: 4
RE: BUG - Four Horsemen (Official Scenario) unit locati... - 5/13/2016 3:12:03 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
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Developer "Command: Modern Air/Naval Operations" project!

(in reply to ColonelMolerat)
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RE: BUG - Four Horsemen (Official Scenario) unit locati... - 5/13/2016 8:42:13 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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IIRC we fixed this at some point so maybe an older version of the scenario got jumbled in the new build?

Mike

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(in reply to ComDev)
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