Dimitris
Posts: 13282
Joined: 7/31/2005 Status: offline
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ORIGINAL: vicberg Ok, tried playing nice. Game has been deleted. Not enough information on what's going on under the hood and no desire to get answers from this forum If it fits your narrative, sure. quote:
1) The Persecution section in the manual is buried within pages 137-164 of the Addendum to the rules. The addendum is organized more like a set of patch notes rather than instructional information. You obviously didn't have time or interest in incorporating into the manual but you certainly expect others to spend hours wading through 27 pages of patch notes to find a critical piece of information. How dare we expect users to read and be informed about the stuff we're adding/improving. quote:
2) The inability to escort early warning or a SEAD patrol is a design gap The inability to understand design priorities is a PEBKAC. quote:
3) Patrols in general are a mess because there's not enough understanding of what the AI is going to do on Patrol. There's nothing stated in the manual or within the plane/weapon in-game descriptions what the target prioritization or best use. This is especially true for SEAD patrols and based on loadout of a plane or varied loadouts including cluster bombs, etc.,.will the AI use cluster bombs to hard kill a SAM of on SEAD? No idea. But certainly not interested in asking on this forum. There are a million different things that can happen in a patrol based on the combination of tasked assets, their platform capabilities, opposition and other factors (weather etc.). If you expect a "here's what's going to happen" documentation for each possible combination then you clearly don't get the scope. quote:
4) WRA is too generic. Should be more tailored for the mission type Who will pay for that? Oh wait we should do everything in free updates. quote:
5) Not only is WRA generic, interface is clunky at best, almost impossible for a large scenario at a global level and time consuming on a mission by mission basis. Given that most users find the WRA interface suitable for their needs, this comment speaks more about you than the game. quote:
6) Your information about planes and weapons is haphazardly presented. Sometimes a picture and full explanation and purpose/role of the plane or weapon, sometimes just a data dump. How dare we not include information obtainable through a 30-sec Google search, and which will inevitably be stale if stored on the game whereas when externally queried it always remains currents. And of course photos (which have to be paid for handsomely unless we want to become every copyright vulture's plaything) for every single platform. quote:
There's little to no explanation of key terminology or acronyms, unless I google it. Little explanation about key information concerning best use of weapon and no idea if AI is going to use that weapon in best role or even how to configure WRA in order to use it in best role "You're not spoonfeeding me enough!" quote:
7) I'm guessing your target market is people who've been in the Air Force and/or Navy or otherwise are military technology enthusiasts. Forget everyone else right? I've got a better idea. Ridicule! Another idea. Label as trouble maker if you don't like what you read. That's smart Our target audience is smart, respectful and no-nonsense people. Your confusion is understandable though. quote:
8) Game doesn't scale to large battles because of the degree of manual involvement. Harpoon had same issue and for same issue, removed it. It scales just fine if you let go of the need to micromanage everything. Chuck Horner was not checking the fuel state of every F-16 over Iraq and neither should you. We understand this is not possible for everyone though. Many users stick to small/medium-scale scenarios and are just happy. quote:
In summary, you haven't figured out what you want to be when you grow up. Condescending know-it-alls? We may face some stiff competition on that path. Better find something else. quote:
A CinC type game or a detailed hands on WITP type game. You've mixed both and thrown in real time on top of it, so it's a mish mash of all worlds. Or the best of both worlds, as our tens of thousands of happy customers (plus pro users) attest. quote:
Was going to play nice to try to help, but after this, no thank you. The degree of professionalism from some of those involved in it's development is lacking at best. Having lost the argument, you can always bring out the "professionalism" staple. Never saw _that_ coming. quote:
Good luck. Take care.
< Message edited by Sunburn -- 6/3/2016 8:42:01 AM >
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