Belisarius
Posts: 4041
Joined: 5/26/2001 From: Gothenburg, Sweden Status: offline
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F9 :( Sorry JJ, I had to give it up! Nice play, another thrashing for me. :rolleyes: A few excuses: #1) OK, I did line up a shooting gallery with my tanks last turn, but I didn't expect ALL of them to be destroyed with almost no losses to V2's forces. (How do you DO that?!! They sure had overwatch....). North and south flanks are gone in TWO turns. :eek: #2) Force composition. Sorry Lars, but it's hard to fight in close quarters when half of your units are MMG's. No hand grenades, and their size make it likely for them to withdraw/be killed. Also, Firefly IC vs. Firefly VC makes a difference...:rolleyes: #3) Slow reinforcements. They are still 2 turns away, and at turn 14 they won't help. My artillery is out of ammo since 4 turns back. #4) I suck #5) Frustration over V2's excellent opfire! ONE return fire usually ends up with 2-4 dead guys for me, no matter the 2% hit chance. #6) Extremely poor hit/kill ratio. I don't think I've been able to kill ONE single tank on first shot. I don't move my tanks, they are unsurpressed, the hit and they STILL don't kill until 4th shot or something. #7) I want to clear out the old H2H install on my comp. :p So, in all a bit of a bitter resigning... I must learn this game alot better, I can't for my life figure out how to be able to hit-and-run JJ style, since I have to use ALL my friggin shots to even hit ONCE. I think my comp is possessed. And what I like to know most of all - how do you manage to virtually destroy the engaged units?! How many unit/shots do you assign for a particular target? And HOW can you get them in range so fast? :confused: Password is: "bla-vitt"
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