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Opponent for small/medium battle

 
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Opponent for small/medium battle - 4/15/2003 7:39:02 AM   
Cross


Posts: 34
Joined: 4/15/2003
From: New York, USA
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I have not played spwaw PBEM before; but have played half a dozen spww2 PBEM games.

I am interested in a medium map game with 2000 points max.

No offboard arty, but planes are fine, if you like.
Do we have to limit arty in spwaw? If so, why is that?

I have version 7.1

Command & control OFF,

Everything else ON, except fast arty.

I can play about 5 times a week.

I prefer to play the Brits. my second choice would be German, but I think most would take me up on the first choice.

regards,
Cross
Post #: 1
- 4/15/2003 7:47:11 AM   
Goblin


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Joined: 3/29/2002
From: Erie,Pa. USA
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Cross, lol, alot of people will take you up on that one. Welcome aboard!

Goblin:)

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Welcome - 4/15/2003 10:47:39 AM   
Klinkenhoffen

 

Posts: 248
Joined: 1/30/2003
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To the game

Klinkenhoffen

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It's all gone horribly wrong !

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Re: Opponent for small/medium battle - 4/15/2003 1:32:45 PM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
[QUOTE]Originally posted by Cross
[B]I have not played spwaw PBEM before; but have played half a dozen spww2 PBEM games.

I am interested in a medium map game with 2000 points max.

No offboard arty, but planes are fine, if you like.
Do we have to limit arty in spwaw? If so, why is that?
[/B][/QUOTE]


Welcome to the game, Cross! :)

You'll get a taker on that proposal, at least for early war years.

There isn't a limit to arty in SP:WAW per se, but we usually agree on a limitation. The reason being that artillery is devastating compared to its' cost. If you bring along 4 batallions of 150mm artillery, your opponent will do nothing but hunker down and cry through the game - no fun. So we usually limit artillery to ~10% of total points, not counting the units organic to companies and such, and not AT or AA guns either.

But hey, it's all agreed upon in each game, so if both feel that more artillery is OK, then go for it. :)

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Post #: 4
- 4/15/2003 7:57:30 PM   
Brutto-Bob


Posts: 173
Joined: 10/24/2000
From: Genoa, Liguria, Italy
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Ciao Cross,

your settings are fine for me, what about a early war battle between your British and my Germans in 1940?

If you agree, set-up this match, my e-mail is:
[email]spumadacinque@yahoo.com[/email]

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Post #: 5
- 4/15/2003 8:09:27 PM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
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I'll get in line after Bob there.

How 'bout Imperial Japan (me) vs. UK (you), any era, 1500 points, 10% arty max, 10% mines max... NO use of the Nations button. ;)

Just let me know when you're ready, I'll loiter 'till then. :)

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- 4/15/2003 11:29:29 PM   
Cross


Posts: 34
Joined: 4/15/2003
From: New York, USA
Status: offline
Thanks for the explanation Belisarius:

[QUOTE]There isn't a limit to arty in SP:WAW per se, but we usually agree on a limitation. The reason being that artillery is devastating compared to its' cost. If you bring along 4 batallions of 150mm artillery, your opponent will do nothing but hunker down and cry through the game - no fun. So we usually limit artillery to ~10% of total points, not counting the units organic to companies and such, and not AT or AA guns either. [/QUOTE]

I can live with limited arty, however it does suggest that arty is either too cheap, or too effective in spwaw.

Brutto-Bob, I will send you over a game tonight if I can, but it may have to wait until Thursday. Do you want to limit arty to the "standard 10%" ?

Irinami; I can only play one game at a time right now. But will contact you when I free up some time.

regards,
Cross

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Post #: 7
- 4/15/2003 11:55:14 PM   
Brutto-Bob


Posts: 173
Joined: 10/24/2000
From: Genoa, Liguria, Italy
Status: offline
I agree: 10% arty Max.

For the delay, there is not problem, take all the time that you need.

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Post #: 8
- 4/16/2003 9:47:22 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
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Roger, wilco. ;) I'm the same way, 1 at a time.

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Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

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Post #: 9
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